Pistus Strike

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pistus Strike

Instant

Destroy target creature with flying. its controller gets a poison counter.

eliakimras on

5 years ago

About your ramp: Farseek, Rampant Growth and Fellwar Stone are better than Obelisk of Bant and Obelisk of Esper, because they enable a turn 3 Atraxa if you drop them at turn 2. I would recommend cutting these cards to put the lands I suggested before: Festercreep, Bitter Ordeal, Retribution of the Ancients, Grim Affliction, Pistus Strike. You may consider Swords to Plowshares, Utter End. You can also check my Atraxa decklist. I organize it by role (draw, ramp, removal, win condition, etc) so I can figure out what I have and what I need. Have fun!

greatdevourer on This Machine Kills Tyrants

5 years ago

OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck. If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game. I know what you're going for in this deck and I think you should look at this dekc from a different perspective. I'm not talking about play styles. I'm working with your aggressive beatdown style. I'm talking about shifting strategies in mid-game. In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5. Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.

Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.

Better infect creatures:
Contagious Nim
Cystbearer
Ichorclaw Myr
Mycosynth Fiend
Necropede
Phyrexian Digester
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Whispering Specter

Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Glistening Oil
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.

Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.

There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.

Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.

Ulberth on Atraxa Control

6 years ago

Previous version



Land (30)
1xAcademy Ruins
1xAncient Den
1xBayou
1xBojuka Bog
1xCommand Tower
1xFlooded Strand
2xForest
1xInkmoth Nexus
2xIsland
1xMarsh Flats
1xMisty Rainforest
1xMurmuring Bosk
2xPlains
1xPolluted Delta
1xSavannah
1xScrubland
1xSeat of the Synod
1xStrip Mine
1xSwamp
1xTree of Tales
1xTropical Island
1xTundra
1xUnderground Sea
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xVerdant Catacombs
1xWooded Foothills

Instant (11)
1xAnguished Unmaking
1xCyclonic Rift
1xEnlightened Tutor
1xMystical Tutor
1xPath to Exile
1xPistus Strike
1xSwords to Plowshares
1xTainted Strike
1xUtter End
1xVampiric Tutor
1xVirulent Wound

Sorcery (8)
1xAustere Command
1xBribery
1xDemonic Tutor
1xExpropriate
1xLife from the Loam
1xMerciless Eviction
1xSeasons Past
1xYawgmoth's Will


Creature (24)
1xBlighted Agent
1xClever Impersonator
1xCore Prowler
1xCorpse Cur
1xCrystalline Crawler
1xEternal Witness
1xGilded Drake
1xGrand Architect
1xGyre Sage
1xHand of the Praetors
1xIchor Rats
1xMaulfist Revolutionary
1xNoble Hierarch
1xPhyrexian Crusader
1xPutrefax
1xScavenging Ooze
1xSkithiryx, the Blight Dragon
1xSnapcaster Mage
1xThrummingbird
1xTorrential Gearhulk
1xTreasure Mage
1xTrinket Mage
1xTrophy Mage
1xViral Drake

Artifact (19)
1xAstral Cornucopia
1xCauldron of Souls
1xChromatic Lantern
1xContagion Engine
1xCrucible of Worlds
1xDecimator Web
1xEverflowing Chalice
1xExpedition Map
1xGrafted Exoskeleton
1xInspiring Statuary
1xLightning Greaves
1xMana Crypt
1xMana Vault
1xParadox Engine
1xSol Ring
1xSwiftfoot Boots
1xThrone of Geth
1xTormod's Crypt
1xVoltaic Key

Enchantment (7)
1xCorrupted Conscience
1xGlistening Oil
1xMirari's Wake
1xPhyresis
1xPrismatic Omen
1xPrivileged Position
1xSylvan Library

Dragoncraft01 on Infect Deck

7 years ago

Glistener Elf would be great in this deck. Also, if you are going to use any budget growth effects, I would recommend Giant Growth over Titanic Growth because paying a whole extra mana for only +1/+1 isn't really worth it. Pistus Strike may be just a little to narrow to be able to effectively use. The poison counter is nice, but if your opponent never has any flying creatures, the card is completely dead. Maybe something like Murder, Doomblade, or Ultimate Price might be better? Also, for lands, Evolving Wilds is cheap mana fixing, and since you don't usually have a turn one play anyway, is great to play turn one. It helps make sure you have the right colors and thins out your deck. Also, Become Immense is probably the best pump spell in the game, and maybe you can fit a copy or two in the list, especially if you use Evolving Wilds. Invigorate is also a very strong pump spell that is also budget. Since you use infect, them gaining life doesn't matter.

dreamistt on Atraxa, the ultimate praetor

7 years ago

Why Angel of Jubilation? It seems out of place to me... Same goes for Juniper Order Ranger, but this one is more of a flavor fail.

You could try Mortarpod for an easy way to deal infect damage.

Lands from the Vivid cycle (Vivid Marsh, Vivid Meadow, Vivid Creek and Vivid Grove) are an auto-include, but I'm sure you are aware of them. Other cheap lands: Mirrodin's Core, Calciform Pools, Dreadship Reef and Saltcrusted Steppe.

Pentad Prism allows you to fix your mana and ramp a bit with proliferate. Same goes with Gemstone Array and Crystalline Crawler

If you feel aggressive enough, Druids' Repository can also work.

Fertilid gives you easy, reusable ramp.

Opaline Bracers fits nicely in Atraxa's hands.

I'd say Overrun isn't all that good, and where's Triumph of the Hordes?

Pistus Strike might open the skyes for you.

Ordeal of Nylea and/or Khalni Heart Expedition and Quest for the Holy Relic might be interesting as well.

TheMadRocketeer on The Jungle Book, vol. 3 (Secret Force)

7 years ago

I'd recommend Plummet over Wing Snare for a faster and cheaper kill for flyers. At the same cost as Wing Snare (but at faster speed), Pistus Strike kills a flyer and gives the opponent a poison counter, which is useful in some decks but less so here.

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