Retribution of the Ancients
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Printings View all
|Khans of Tarkir (KTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Retribution of the Ancients occurrence in decks from the last year
Latest Decks as Commander
Retribution of the Ancients Discussion
1 week ago
@KibaAlpha: I just received it over the mail yesterday haha. The whole jumpstart set was unavailable in Europe for a while, so I couldn't get it before.
But the deck is going to be adjusted allot, including the new nemesis bond lands, and im going to experiment with Kels, Fight Fixer, Eerie Ultimatum, Glasspool Mimic Flip, the Hagra Constrictor and Retribution of the Ancients you also use and most shockingly I am going to change Ishai for Sakashima of a Thousand Faces for a while to see how that runs.
My whole gameplan is to copy reyhan for multiple triggers anyway, so maybe trading white for Sakashima is a good idea.
2 weeks ago
Considering removing (more imediatly).
- Hooded Hydra
- Kalonian Hydra
- Mistcutter Hydra
- Animist's Awakening
- Wildest Dreams
- Doubling Season
- Elemental Bond
- Retribution of the Ancients
Not to mention the land base, but this will be a talk for later. Then, for now, I have 9 spots open.
3 weeks ago
Check out this list: https://tappedout.net/mtg-decks/lets-build-zaxara-the-exemplary/
3 weeks ago
I want to kill an opponents creature with Horobi, Death's Wails ability. To do so I chose 0 for X at Retribution of the Ancients to remove 0 counters from my Goblin Piker. The Goblin has no +1/+1 counters on it.
My question: Can I even remove 0 counters from a creature with no counters on it ? And does the Goblin Piker die, when I remove counters because he also becomes a target ?
Thank you :)
3 weeks ago
Hey I also recently built a Zaxara deck. I'm opting not to run the infinite mana enchantments so my deck differs from yours in power level but I still have a couple suggestions you might like:
Ertai's Meddling not only is it on theme but in a pinch (in a scenario where your opponent could easily pay the mana, or maybe you only have 3 mana leftover after a turn) you can use it as a hard counter even if the suspend counters aren't that high. Any other X spell counter in that scenario would be dead so I think it's a solid include (it's also hilarious to suspend someone's spell for like 10 turns).
On the topic of counterspells, Mana Drain and Plasm Capture are very on theme for gorging a huge amount of mana off someone else to not only offset tempo but also funnel it into an even bigger X-spell/hydra. Drain is pricey for sure so Spell Swindle could be another option as it accomplished the same thing.
Since you're running Protean Hydra I cannot recommend Retribution of the Ancients enough. This card has been an all-star in my deck on its own with by turning all your hydras into removal, but with Protean Hydra specifically it can be used to abuse the second clause of its ability, netting massive amounts of counters alongside the removal. Say for instance you have some leftover mana and an 8/8 Protean Hydra, as long as there is any valid target on the board, right before EoT you can remove all but one counter to hit the creature with -X/-X and then add twice that many back growing the hydra. It's very powerful.
Wilderness Reclamation is a worse Seedborn Muse but does allow you to do one trick that can be pretty powerful. Once the trigger to untap your lands at endstep goes on the stack you can float all your mana, then also use all the mana that just untapped and sink it into a big instant speed X spell which can catch people off-guard. This also works well with flash-enablers like Alchemist's Refuge and/or Winding Canyons which I also recommend.
If you want to check out my list it's here: X Spell Tribal?
Good luck in your games with it!
1 month ago
Hey man, look at you still going strong with Ishai & Reyhan! You even surpassed me on the charts, I cheer to that.
This whole epidemic put dust on my cards; outside of the local game store there is just no-one to easily play with. But as new cards have been printed, apart from that walking dead bullshit, my interest has spiked on mtg again after playing some with the Otrimi, the Ever-Playful precon.
Now i've always wondered; Is Retribution of the Ancients worth it? The card feels similar to Vorel of the Hull Clade in where it's quite sub-par in action since its just a combo piece that needs setup and a turn, but somehow, people shit rainbows in their pants and spill their removal on this rather than on something i don't want removed... So Vorel once again made an entrance to the deck. For just a , Retribution of the Ancients sure looks tasty also.
I also like that cute little constrictor you have over there, the Hagra Constrictor.
2 months ago
I would definitely suggest running the full four Twilight Mire. It is going to seem awkward when you look at the last as a whole, and they will occasionally screw you over, but they make the mana in the deck much more reliable. They will also make you less to susceptible to Blood Moon because having these lands lets you play more basics and fetch for more basics without sacrificing your game plan. You will also be better equipped to deal with cards like Path to Exile and Field of Ruin by doing this because you would be able more basics. Not only do I do that personally, but the more mainstream yawgmoth combo decks tend to do this as well.
I also see you are leveraging Retribution of the Ancients. I also have an undying deck that utilizes Retribution of the Ancients, and I wrote a primer explaining some of the cards I played as well as other cards I found but chose not to include. I think that your deck has a lot more similarities to my deck over the typical yawgmoth combo decks, so maybe it would be of use to you.
Anyways, I hope this has been of some help!
3 months ago
Brutal_B Thanks for the suggestions. I have considered Inexorable Tide, but this deck is already so value packed, and Tide is so slow that I think it's better to not play it. Retribution of the Ancients is interesting... I'm not sure about it. For the most part, I like to keep +1+1 counters on my creatures, and if I'm at the stage where I have lots of counters to spare, Retribution is probably win more, at I'd rather play sometime else. Primal Empathy is fine, but I don't think it's worth a slot. As for Spike Weaver, Flux Channeler, and Animation Module, they all seem good, but not quite good enough. Like, if this were a 200-card deck format I would definitely play all the cards you have suggested, but given that I only have 65 non-land slots, I think there are just better cards to play. Thank you so much for the comment though.