Glistening Oil

Glistening Oil

Enchantment — Aura

Enchant creature Enchanted creature has Infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.

Latest Decks as Commander

Glistening Oil Discussion

Caerwyn on Wheel and Deal

1 month ago

Couple suggestions:

  1. Cut Day's Undoing - Because it ends the turn, you do not receive any of the damage triggers from Nekusar.

  2. Font of Mythos/Howling Mine/Dictate of Kruphix/etc. effects are a bit of a trap. They look like they should be good with Nekusar but, in actuality, are rather lackluster and tend to help your opponents more than they help you. Nekusar's biggest problem is that he gives your opponents additional cards, making it easier for some opponent to draw into whatever they need to stop you. Each Font of Mythos or similar effect increases the chance your opponents will draw into the card they need to stop you, while only providing a small amount of damage--and only providing that damage if you can keep your Nekusar-like effects on the field. I would include Temple Bell and Geier Reach Sanitarium on this list of cards that should be cut.

  3. Add Teferi's Puzzle Box--unlike Font of Mythos effects, Teferi's Puzzle Box does not provide card advantage to opponents, and can severely disrupt their ability to run tutors and such. It can provide massive, consistent damage per turn, helping you win the game rather quickly.

  4. Curiosity combos with Niv-Mizzet, the Firemind to draw your entire deck and take out an opponent in the process.

  5. Helm of the Ghastlord also draws your entire deck with Niv-Mizzet and has the added advantage of forming a soft lock when put on Nekusar. If you play a wheel-type effect (including having Teferi's Puzzle box afield), Ghastlord will force an opponent to discard each card they draw, locking them out of anything other than instants or cards with flash.

  6. Phyresis and Glistening Oil greatly reduce the amount of effort it takes to win with Nekusar.

  7. Bloodchief Ascension is relatively easy to get online with Nekusar and goes infinite with Mindcrank to mill your opponents to death.

  8. Sigil of Sleep is a low-cost enchantment that turns each of your wheel effects into a mini-Cyclonic Rift.

  9. Windfall is another wheel effect that you missed that isn't all that expensive.

  10. Do not run Izzet Boilerworks, or any others of these bounce lands, ever. They are just bad cards, and are actually worse in a budget mana base, because of the high likelihood you might have to bounce (and eventually replay) a "this land enters tapped" land.

Artatras on The Many-Faced God - [Primer]

2 months ago

Magistarorian

Hey! I really like your list! While undoubtedly less powerful than mine, you haven't distorted the general idea of the deck. The budget inclusions you have made are all very accurate. Here are a few specific suggestions:

  • Not a huge fan of Blighted Agent. Its power always stays the same, unless you have a Wall of Blood available. If you want more infect, consider Glistening Oil or Phyresis.

  • Mindshrieker is very random and not enough reliable, although it can be fun.

  • Mausoleum Secrets is also very situational. If you can't afford Entomb, just go with Unmarked Grave, Oriq Loremage or Vile Entomber. They always get what you need.

  • I would remove every single land that comes into play tapped and replace them with basic lands. You don't need too much mana fixing, especially considering Lazav requires colourless mana, and this strategy cannot afford the tempo loss of a land entering the battlefield tapped.

I wouldn't bother with Miscast, as it doesn't scale particularly well in Commander. Rotting Regisaur can be included in your current list, considering you are not running Dreadnought. Access Tunnel is okayish. Four mana total is a lot, but it's better than Rogue's Passage. I would consider it, especially since it comes into play untapped.

Regarding how well I think your deck would perform in a mid-high power setting, it depends. See, this strategy is very fast and all-in because it is very weak at its core. A Voltron deck that relies on the graveyard suffers a lot from both creature and graveyard removal. That's why my deck is so fast, with cheap win conditions and cheap tutors. Because you need to kill your opponents before they can stop your game plan. If you cut all the powerful cards (which are, unfortunately, the most expensive) and replace them with more expensive (in terms of mana) versions, the deck will become significantly slower and thus much easier to stop. So, if your meta tends more towards the mid power-level, I think you deck can stand a chance. But if your play environment is more on the powerful side, I think you should adjust your deck accordingly.

Proxying a few key cards would drastically affect the power level of the deck. Phyrexian Dreadnought in particular is irreplaceable and its inclusion would completely change the way the deck plays. The tutors would also help a lot bring up the power level.

JimboSliceJr on Evil America Home of the Free, Land of the Dragons

3 months ago

Madcookie Haha I love it! I actually run both Strionic Resonator and Glistening Oil in my real life 5 color dragons deck and they cause all sorts of chaos.

PhyrexianWombat on Phyrexian Flavour

3 months ago

Love a good Phyrexian deck! This one's dedication to the flavor is especially impressive, great job here!

I'd suggest trying out some of the "choose a creature type" cards such as Kindred Summons and Reflections of Littjara to take advantage of the newly-implemented Phyrexian creature type that all your creatures share, (okay, most of them at least, poor Consecrated Sphinx) but those cards themselves might be considered rather off-flavor. Hopefully we get some proper Phyrexian tribal support soon!

By the way, a second Tainted Strike seems to have snuck its way in there. If you end up looking for a replacement, Phyresis and Glistening Oil do a similar thing and hold the same thematic resonance, though they're a bit slower and more telegraphed.

Caerwyn on Nekusar - Hurtin' Wheel Bad

7 months ago

The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:

Second way to keep from losing: Better control.

  • You are in Blue and should be running more counterspells.
  • You should have more spot removal that can destroy problematic cards.
  • Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
  • Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.

Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.

Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.

Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.

Caerwyn on

7 months ago

I would cut Howling Mine , Font of Mythos , Kami of the Crescent Moon , and any cards like that I missed (I do not include Teferi's Puzzle Box on that list since it doesn’t provide your opponents card advantage). One of Nekusar’s big problems is that you are providing your opponents extra cards they can use to stop your victory. These types of cards are not fast enough - they provide only incremental damage when you want to be hitting for huge damage with wheel effects.

Here are some other cards to consider:

  1. Curiosity combos with Niv-Mizzet to quickly close out games. Helm of the Ghastlord also combos with Niv. Placed on Nekusar when a wheel effect is used, it locks all your opponents out of playing anything other than instants, since they’ll discard their hand to the wheel and then be forced to discard anything they drew.

  2. Glistening Oil and Phyresis drastically decrease the amount of damage you need to do in order to win.

  3. Sigil of Sleep turns every wheel card you play into a mini- Cyclonic Rift .

  4. On that note, Cyclonic Rift itself is an amazing card you should include.

  5. Consecrated Sphinx is a whole lot of value here.

Slenn on Glory to Old Phyrexia

9 months ago

ShaDoWz_6677 thanks for your suggestions, however the concept I came up with is a little bit different. You could see the deck as Yawgmoth commanding an army of phyrexians, using his own personal devices and creations and everything the phyrexians are known for.

Powerstones were a creation from Glacian, not Yawgmoth and The Weakstone and Mightstone were used to keep Phyrexia away from entering Dominaria and more connected to Urza and Mishra's War and later Urza to keep him alive while being stuck inside his eyes, in the rest of the story. Glistening Oil may fit the theme a bit more, since it's what the phyrexians used to spread their corruption and to compleat other creatures into their own.

Phyrexian Portal looks cool flavorwise and would fit the theme but which card should I remove from my deck now?

Squirrel_of_War on SAPROLING_ARMY!!!

9 months ago

Oh, since Slimefoot is dealing damage you can give him infect! Throw a Phyresis, Grafted Exoskeleton, or even a Glistening Oil on him and win real quick.

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