Enchantment — Aura
Enchant creature Enchanted creature has Infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
|Want (3)||broy777 , aRandomSoandSo , Roi|
Combos Browse all
|Commander / EDH||Legal|
Glistening Oil occurrence in decks from the last year
Latest Decks as Commander
Glistening Oil Discussion
1 day ago
A shame your deck title is an open challenge to New Phyrexia. It's propagating a huge misconception here - Phyrexia is about uniting all people, and making them better. The process of compleation is more than simply replacing skin and giving a bath in some Glistening Oil - it's forcing you to listen to Phyrexian Scriptures til you simply see things our way. The right way <3
Oh who am I kidding? As a phyrexian fan I know i'm rootin' for the badguys. Here's a +1 for me, just for the deck name alone. I do however have a criticism - having a more thorough deck description highlighting your wincons/combos + synergies is nice for folks not familiar with your commander or how your deck works. A nice reference would be Epochalyptik's Do you want to write a Primer?. You don't need to write a full primer - but it does have some great suggestions. That's all from me, have a nice day and stay safe out there!
1 week ago
DarkMagician cheers, dude. It absolutely could be a good one to look at, especially with Blighted Agent. I used to run Glistening Oil and Phyresis with Phyrexian Dreadnought and it brought tears to my eyes every time.
1 week ago
With all of the evasion and unblockable creatures have you considered infect as a backup plan? I run Grafted Exoskeleton, Glistening Oil, Blighted Agent and Phyresis. The swords are also great with hard to block creatures especially since you play a lot of 1v1.
1 week ago
The way I see it, each of the Praetors are supposed to be the corrupted or "Poisoned" aspects of the color pie, that much, in my opinion, should be obvious; However, where SmallClex differs from his, yes, very much better (IMO), iteration, is that normally, Green loves to produce muy muy mana, for a low, low price; BigClex not only hits the board with a SOLID thunk, but he corrupts your opponents mana, and if left unchecked, can do what green also likes to do: Run buck wild crazy with big boi by making your mana even more abundant.
There is nothing to say, lore wise at least, that the Glistening Oil, or much less the Praetors couldn't be moved from plane to plane;
Of course, they (The Praetors), do not possess planes-walking abilities, (as far as we know); We saw that Tezzeret, Master of the Bridge is being hunted by Kaya after the events of War. This planeswalking artificer has the/a Planar Bridge that allows non-planeswalking eternities to travel to diffrent planes. If Memnarch was able to be corrupted like all the other artifacts on Mirrodin/New Phyrexia, why shouldn't Tezzie be not an applicable target?
If MY tin foil hat was on, my money is on our Ol' Artifact mad lad to be cooking something up himself, just as our other bastard son, Tibalt, is seemingly having some shenanigan's himself.
1 week ago
Yay! New discussion time! I think i'll start off by addressing some previous comments:
- ZendikariWol "I genuinely can't tell if you're being sarcastic."
No. I'm not being sarcastic. This new instance of Vorinclex literally doubles all poison counters placed on opponents who take infect combat damage. It more or less doubles every proliferation trigger as you get to put double the amount of counters on players and permanents. It 1 cards all experience commanders (bye bye Mizzix and Meren), shuts down all opponent Sagas, and either severely slows or stops opponents who play Superfriends (opponent planeswalkers don't gain loyalty counters from +1 abilities - 1 rounded down equals 0 and they ETB with half their loyalty counters). So, yeah. While not as universally strong as it's predecesor - it's an excellent card for Commander decks who feature infect as one of it's core mechanics. Speaking of which I do plan on keeping the other Vorinclex in my deck.
- SimicVisionRy "I am offcially losing my pay check when Kaldheim drops; if there are more Praetors in the set, Imma lose it."
You and I both my friend. Honestly, i'm just going to try and keep it down to singles. I've spent far too much money on Commander Legends Collector boosters. I plan on buying both the Phyrexian and Kaldheim Showcase versions of the card (in foil, no less!). Depending on the price, i'll pre-order them both. Then I also heard a rumor about another card that provides much needed infect support. But it's only a rumor...that I discussed as an update on my deck page:
Commander / EDH
SCORE: 211 | 117 COMMENTS | 18570 VIEWS | IN 77 FOLDERS
I highly suggest you check it out, tell me what you think! :)
Peligrad "This is a 6 drop... infect should be closing out the game by the time it has 6 mana, not setting up its board.
This card is pretty garbage for commander IMO. A 6 drop needs immediate impact on the board to be playable. This card has no synergy with itself, if it had infect that would be a whole different story. But it does nothing without support or an established board state.
If it was a 4/4 for 4 CMC. Sure, I could find a home for this in counter decks. But at 6 CMC, the game is over before it accumulates impact. This card would have to give me 4x as many counters to make it worthwhile at 6 CMC"
I completely disagree with your assessment - a 6 drop in commander can be played well before the 6th turn if you use a little known secret in magic called "ramp" which tend to be staples in decks that run green in addition to the usual Sol Ring or Mana Crypt. Also Tainted Strike, Phyresis and to a lesser extent Glistening Oil would like to have a word with you - granting this card infect is not a difficult feat. So, let me get this straight - you think a 6/6 with haste and trample who doubles all counters you put on players (and halves all counters opponents put down) needs infect to be relevant in a game? To quote the great Jonah J. Jamieson:
So for mana you want to be able to just 1 shot a player and take them out of the game? Wow...just...wow. You know it takes only 10 poison counters to kill an opponent, right?
3 months ago
4 months ago
Cut Day's Undoing - due to its "end the turn" effect, you will not get any damage triggers from Nekusar.
Font of Mythos and Howling Mine are traps and should be cut. The incremental damage done by this additional draw generally will not make a difference in games (while their getting extra cards very well could), and these cards under-perform if you are not able to keep Nekusar on the field. Focus instead on running wheel effects for massive bursts of card draw.
The Rack does not really work well here (or in EDH generally)--the damage is small, might not happen due to the card draw you provide opponents, and only hits one opponent.
The Locust God is fairly strong with wheel effects, giving you an army of blockers or evasive, hasty attackers.
Consecrated Sphinx is exceptional with all the draw you give your opponents.
Cards like Lightning Greaves and Swiftfoot Boots are good for protecting your commander, which is particularly important when your entire deck is designed around keeping your commander's effect on the field.
4 months ago
You should cut Day's Undoing--because it ends the turn, Nekusar's damage triggers will not occur.
I would also recommend cutting Dictate of Kruphix, Font of Mythos, Howling Mine, Seizan, Perverter of Truth, and Kami of the Crescent Moon. These incidental, small draw effects are more likely to help your opponents by giving them the answers they need than they are to win you the game given how little "damage" they deal (with most of them providing no damage without outside support).
Forced Fruition is particularly bad--in my experience, Forced Fruition generally means an opponent casts a spell, draws 7 cards, finds their removal/board wipe, casts removal/board wipe, draws another 7 cards and then happily combos off with Forced Fruition no longer being in the picture. Basically this reads "Any player may pay 14 life; if they do, they find all their combo pieces and win the game."
Underworld Breach allows you to get double use out of your wheel effects.
Spiteful Visions damages you, but, since you'll be dealing extra damage just to opponents from your other cards, your opponents will still be drained a bit faster than you will.
Hope some of this helps!