Grand Architect

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Browse Alters

Trade

Have (3) Forkbeard , metalmagic , Azdranax
Want (3) drevolution , brianMTG , macapp

Printings View all

Set Rarity
Double Masters (2XM) Rare
Mystery Booster: Store Edition (MYSTOR) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
Penny Dreadful Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Grand Architect occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.2%

Grand Architect Discussion

multimedia on breya deck

1 month ago

Hey, very good version of Breya.

Ignore the ridiculous inaccurate competitive meter that says this deck is only 39%. The power level is much higher than that especially with busted card additions of Demonic, Mox, Urza, Tezzeret and Blightsteel. I would put your deck in the 70-75% range.

There's 2x Darksteel Forge here which isn't legal in Commander. Could cut one for Goblin Engineer. Engineer can tutor for any artifact or best of all one of Deathmantle, Altar, Sword, Foundry of the combos putting it into your graveyard to then recur or reanimate. Engineer has good interaction with Welder and Emry. Could add Shimmer Myr as the 100th card since it gives Breya and all other artifacts flash. It's much more deadly to be able to combo with Breya at instant speed in response to anything an opponent plays.

Grand Architect + Deathmantle + Breya + two blue Thopters. Is a combo to kill all all your opponents, one at a time with Breya's 3 damage to target player mode. Breya and the two Thopters she creates are blue; with Architect can tap him, Breya and each Thopter to make . Which is enough to activate Breya and pay for Deathmantle. The combo works because Breya is an artifact, she can sac herself as one of the two artifacts. Tap her and the two Thopters to make . Activate Breya, sac her and one Thopter. Trigger Deathmantle, pay to bring back Breya and repeat.

If playing Thopter Assembly then consider adding Time Sieve? Without Sieve for the infinite turns combo I don't think Assembly is worth it since there's other much more powerful cards and interactions here. Arcane Signet is an upgrade for any Talisman or Signet. Glimmervoid and Spire of Industry are land upgrades to consider. They could replace the two Tainted lands since there's not a lot of Swamps here, but many artifacts.

Good luck with your deck.

Rorolith on Opponents will do nothing

1 month ago

You could try taking out a Vedalken Engineer and a Drawn from Dreams since you have Sage of Epityr and you no longer have Darksteel Colossus which makes the ramping for artifacts a little overkill, especially since by the time you have your Karn out you will already have almost all the mana you need to cast Knowledge Pool. Actually you could possibly take out a Grand Architect, since he sometimes gets in the way and the aggro of it is somewhat deterrent if you are trying to lock the board down.

I do like the change you made with Flooded Strand as it makes it so Blood Moon can't effect you if you crack it while Blood Moon is on the stack to fetch a basic. It also give you that shuffle that you might need if you realize that Sage of Epityr did not give you what you wanted. Also just good for a shuffle if you are being mana screwed/flooded.

Sigarda's Aid is a neat descision, as it allows you to flash your lock enchantment out at the end of your opponents turn or at the beginning to stop them from doing anything if you have Knowledge Pool.

Klaive on Oona: Mind Wipe

1 month ago

I see you have Grand Architect. Why aren't you running Pili-Pala?

Mj3913 on Need Infinite Mana

1 month ago

Pili-Pala and Grand Architect generate infinite mana.

arcane_trouper on MagicalHacker - List of All Anti-Infinite Cards

1 month ago

Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.

7293 Deadeye Navigator + Peregrine Drake

6255 Exquisite Blood + Sanguine Bond

4652 Kiki-Jiki, Mirror Breaker + Zealous Conscripts

4545 The Gitrog Monster + Dakmor Salvage

3688 Basalt Monolith + Rings of Brighthearth

3073 Demonic Consultation + Thassa's Oracle

2990 Demonic Consultation + Jace, Wielder of Mysteries

2957 Niv-Mizzet, Parun + Curiosity

2658 Mikaeus, the Unhallowed+ Triskelion

2445 Niv-Mizzet, the Firemind + Curiosity

2410 Grand Architect + Pili-Pala

2370 Demonic Consultation + Laboratory Maniac

2333 Mindcrank + Bloodchief Ascension

2315 Worldgorger Dragon + Animate Dead

2242 Umbral Mantle + Priest of Titania

2132 Niv-Mizzet, Parun + Ophidian Eye

2129 Mindcrank + Duskmantle Guildmage

2010 Godo, Bandit Warlord + Helm of the Host

1957 Aurelia, the Warleader + Helm of the Host

1852 Dualcaster Mage + Twinflame

1809 Deadeye Navigator + Palinchron

1673 Worldgorger Dragon + Dance of the Dead

1714 Traumatize + Fraying Sanity

1689 Necrotic Ooze + Buried Alive

1679 Exquisite Blood + Vizkopa Guildmage

1662 Umbral Mantle + Elvish Archdruid

1598 High Alert + Axebane Guardian

1558 Combat Celebrant + Helm of the Host

1532 Ad Nauseam + Angel's Grace

1523 Niv-Mizzet, the Firemind + Ophidian Eye

1514 Traumatize + Keening Stone

1483 Mindcrank + Syr Konrad, the Grim

1466 Eldrazi Displacer + Peregrine Drake

1429 Staff of Domination + Priest of Titania

1388 Kiki-Jiki, Mirror Breaker + Felidar Guardian

1390 Fleet Swallower + Fraying Sanity

1358 Worldgorger Dragon + Necromancy

1311 Aggravated Assault + Sword of Feast and Famine

1302 Grim Monolith + Power Artifact

1304 Reiterate + Mana Geyser

1279 Umbral Mantle + Karametra's Acolyte

1263 Heliod, Sun-Crowned + Walking Ballista

1245 Sage of Hours + Ezuri, Claw of Progress

1251 Exquisite Blood + Cliffhaven Vampire

1239 Time Sieve + Thopter Assembly

1227 Fleet Swallower + Keening Stone

1231 Necrotic Ooze + Entomb

1223 Food Chain + Eternal Scourge

1218 Aggravated Assault + Savage Ventmaw

1225 Kiki-Jiki, Mirror Breaker + Combat Celebrant

1170 Najeela, the Blade-Blossom + Nature's Will

1167 Basalt Monolith + Power Artifact

1188 Aggravated Assault + Neheb, the Eternal

1155 Helm of Obedience + Rest in Peace

1153 Exquisite Blood + Defiant Bloodlord

1112 Niv-Mizzet, Parun + Tandem Lookout

1107 Kiki-Jiki, Mirror Breaker + Deceiver Exarch

1103 Devoted Druid + Vizier of Remedies

1087 Freed from the Real + Incubation Druid

1076 Umbral Mantle + Marwyn, the Nurturer

960 Najeela, the Blade-Blossom + Cryptolith Rite

1025 Splinter Twin + Zealous Conscripts

1011 Niv-Mizzet, the Firemind + Tandem Lookout

1008 Kiki-Jiki, Mirror Breaker + Pestermite

Rorolith on Opponents will do nothing

1 month ago

Hmmm. Maybe try a big artifact creature in there like Blightsteel Colossus. You have LOTS of ramp to cast artifacts with and not a lot of artifacts to cast. You only have 3xBurnished Hart and 1xKnowledge Pool with 3xVedalken Engineer and 3xGrand Architect.

Clash of Wills can be replaced by Condescend as it helps to dig for what you need and does the same thing as Clash of Wills.

Unless you're working on a budget, very good lands in modern for your colours of deck is Flooded Strand and Hallowed Fountain. Have fun with your deck :)

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