Creature — Vedalken Artificer
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.
|Have (3)||metalmagic , , cruz_hegemier-123456789|
Combos Browse all
- Grand Architect + Staff of Domination + Tezzeret, Agent of Bolas
- Grand Architect + Pili-Pala
- Grand Architect + Pili-Pala + Profane Command
- Grand Architect + Pili-Pala + Staff of Domination
- Dramatic Reversal + Grand Architect + Isochron Scepter
|Commander / EDH||Legal|
Grand Architect occurrence in decks from the last year
Latest Decks as Commander
Grand Architect Discussion
1 day ago
Yeah good point. Thoughtcast is a favorite of mine in affinity because it can easily be cast turn one or two for . Thought Courier might be cool since it can throw junk in your graveyard for Academy Ruins ?
If you splash black, there’s also Sphinx Summoner ... which you might be able to throw in play without needing any black mana anyways?
1 week ago
Lanzo493 haha, you're right of course, i was confusing them with Springleaf Drum which isn't in the deck. so now they aren't, either - we'll go with your suggestion of Hall of the Bandit Lord , and Tolaria West will help ensure we have a chance of finding it (we won't, but it's a lovely dream, isn't it?)
Grand Architect seems a little subpar here; although there are 5 different blue creatures in the deck, for 46 slots, architect mana can't cast arcum
this deck isn't looking to go infinite here, so infinite mana isn't necessary
1 week ago
Sadly, Holdout Settlement and Survivors' Encampment don't actually ramp. They don't produce extra mana by tapping creatures down, they just make mana that isn't colorless. There is a land that accelerates your deck: Hall of the Bandit Lord . There's also Grand Architect which could be useful, but I don't know how many blue creatures you run. It goes infinite with Pili-Pala at least.
2 months ago
awsome! also i did some more digging for you and found some cards you might want :)
Aquitect's Will evasion techniques for breaching defenses
Agent of Treachery this will become great card draw
Stolen Identity if your commander is combat-based this can copy your beefy creatures
Lightning Greaves no combat deck is done without one XD but, in all seriousness, it will give a hug protection advantage and haste for any creature for 0 mana is great
Grand Architect is great for artifact decks
Arcanis the Omnipotent just some more card draw
Padeem, Consul of Innovation will prevent the regain of your opponents' artifacts
Sword of the Animist mono-blue ramp!
Strionic Resonator copy your commanders trigger and steel 2 things
Mirrorworks copy what you steel
Curiosity more card draw
Dissipation Field will make your opponents think twice when attacking
Ugin, the Ineffable will make the artifacts you steel cost 2 less to cast
Terrain Generator more mono-blue mana ramp
Myriad Landscape and again some more mono-blue mana ramp
and don't forget to add in some fetch lands so you can thin out your deck and improve your chances of drawing the things you need. (when I mean fetch lands...I mean cards like Evolving Wilds or Scalding Tarn
3 months ago
I think the cuts for the Mystic Forge are fine and I agree, Memnarch is hilarious. I don't think Goblin Cannon is nearly as good as Walking Ballista. I think the ballista is a pretty good replacement for Banefire since it is an additional creature for Grand Architect, but I'd keep the one copy of Banefire in the sideboard against control/counters =)
3 months ago
4 months ago
So it has been a few months, what changed? Well, I removed a bunch of my creatures, such as Pili-Pala, Grand Architect, and Memnarch because I felt as though the creatures themselves didn't do much other than be good searchers, as the stax pieces lock down the board. I also removed a lot of the nonessential utility lands and added Back to Basics, something I felt was necessary to stop multicolored decks. I also added in a whole bunch more instants to counter everything that I could think of, and added in an infinite draw combo with Future Sight, Sensei's Divining Top, and either Sai, Master Thopterist and Urza, Lord High Artificer or Etherium Sculptor. I wanted to trim out the unnecessary infinite combos and make it easier to dig or wheel or search for the few that I have. Also, Codex Shredder was added, as it is the final win condition within the deck if your table asks you to prove it out once you have infinite mana. You generate infinite mana, then draw out your deck, then mill out your opponent with codex shredder.
4 months ago
Cards I own, but are in other decks so I will proxy them in this deck: Basalt Monolith, Capsize, Chief of the Foundry, Curse of the Swine, Cyclonic Rift, Darksteel Citadel, Darksteel Juggernaut, Deadeye Quartermaster, Foundry Inspector, Gilded Lotus, Grand Architect, Hangarback Walker, Helm of the Host, Isochron Scepter, Master of Etherium, Meteor Golem, Myriad Landscape, Phyrexia's Core, Pili-Pala, Renowned Weaponsmith, Sol Ring, Solemn Simulacrum, Seat of the Synod, Staff of Nin, Steel Hellkite, Swiftfoot Boots, Thopter Spy Network, Trinket Mage, Vedalken Orrery, Whirler Rogue, Wurmcoil Engine