Grand Architect

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.

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Have (3) metalmagic , Azdranax , cruz_hegemier-123456789
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Legality

Format Legality
Duel Commander Legal
Vintage Legal
Casual Legal
Leviathan Legal
Block Constructed Legal
Modern Legal
Legacy Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Limited Legal
Highlander Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal

Grand Architect occurrence in decks from the last year

Latest Decks as Commander

Grand Architect Discussion

trocroi on The Antiques Roadshow

1 day ago

Yeah good point. Thoughtcast is a favorite of mine in affinity because it can easily be cast turn one or two for . Thought Courier might be cool since it can throw junk in your graveyard for Academy Ruins ?

Finally, there’s a bunch of vedalken support like Grand Architect , Etherium Sculptor , or Master of Etherium that could have synergy with this.

If you splash black, there’s also Sphinx Summoner ... which you might be able to throw in play without needing any black mana anyways?

theFro on welcome to arcum asylum

1 week ago

Lanzo493 haha, you're right of course, i was confusing them with Springleaf Drum which isn't in the deck. so now they aren't, either - we'll go with your suggestion of Hall of the Bandit Lord , and Tolaria West will help ensure we have a chance of finding it (we won't, but it's a lovely dream, isn't it?)

Grand Architect seems a little subpar here; although there are 5 different blue creatures in the deck, for 46 slots, architect mana can't cast arcum

this deck isn't looking to go infinite here, so infinite mana isn't necessary

thanks for the thoughts! it's a janky little casual brew i put together to show someone that Marchesa Apostles wasn't the 'only option' for Thrumming Stone edh

Lanzo493 on welcome to arcum asylum

1 week ago

Sadly, Holdout Settlement and Survivors' Encampment don't actually ramp. They don't produce extra mana by tapping creatures down, they just make mana that isn't colorless. There is a land that accelerates your deck: Hall of the Bandit Lord . There's also Grand Architect which could be useful, but I don't know how many blue creatures you run. It goes infinite with Pili-Pala at least.

Senko-San-1 on Fork over your dinglehoppers

2 months ago

awsome! also i did some more digging for you and found some cards you might want :)

and don't forget to add in some fetch lands so you can thin out your deck and improve your chances of drawing the things you need. (when I mean fetch lands...I mean cards like Evolving Wilds or Scalding Tarn

also add in a Kozilek, Butcher of Truth or a Ulamog, the Infinite Gyre to prevent mill decks or to just reset after a bored wipe

Barbarian_Sun_Pope on Scarecrows combo/aggro

3 months ago

I think the cuts for the Mystic Forge are fine and I agree, Memnarch is hilarious. I don't think Goblin Cannon is nearly as good as Walking Ballista. I think the ballista is a pretty good replacement for Banefire since it is an additional creature for Grand Architect, but I'd keep the one copy of Banefire in the sideboard against control/counters =)

Hawke15379 on Wizards Off The Coast

3 months ago

Grand Architect + Pili-Pala for unlimited mana of any color and then cast Blue Sun's Zenith for the entire deck pick up as well.

Alexplosio on Urza, Lord High Artificer is a dangerous man

4 months ago

So it has been a few months, what changed? Well, I removed a bunch of my creatures, such as Pili-Pala, Grand Architect, and Memnarch because I felt as though the creatures themselves didn't do much other than be good searchers, as the stax pieces lock down the board. I also removed a lot of the nonessential utility lands and added Back to Basics, something I felt was necessary to stop multicolored decks. I also added in a whole bunch more instants to counter everything that I could think of, and added in an infinite draw combo with Future Sight, Sensei's Divining Top, and either Sai, Master Thopterist and Urza, Lord High Artificer or Etherium Sculptor. I wanted to trim out the unnecessary infinite combos and make it easier to dig or wheel or search for the few that I have. Also, Codex Shredder was added, as it is the final win condition within the deck if your table asks you to prove it out once you have infinite mana. You generate infinite mana, then draw out your deck, then mill out your opponent with codex shredder.

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