Combos Browse all Suggest
- Grand Architect + Staff of Domination + Tezzeret, Agent of Bolas
- Grand Architect + Pili-Pala
- Grand Architect + Pili-Pala + Profane Command
- Grand Architect + Pili-Pala + Staff of Domination
- Dramatic Reversal + Grand Architect + Isochron Scepter
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Vedalken Artificer
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 month ago
I feel like Farm-IKraum would make a better shell for a cEDH Thoracle-consulation list, at least in my opinion. Obviously there is nothing wrong with doing things differently.
Breya wants to run more artifact combos, especially anything that can make infinite mana ( Pili-Pala + Grand Architect, Isochron Scepter + Dramatic Reversal + mana rocks, Dockside Extortionist + Deadeye Navigator, etc) with a sac outlet to do infinite damage with her. that infinite mana can also use Urza, Lord High Artificer to combo off and cast your deck basically (with thoracle to finish).
2 months ago
4 months ago
Your deck is being pulled in too many directions. You have Pili-Pala + Grand Architect (which is not a good combo outside of artifact decks) and Deadeye Navigator + Peregrine Drake, neither of which have any form of redundancy or overlap. You also have waaaaay too many win conditions in the deck. Kenrith is an infinite mana sink, i.e. with infinite mana you win the game through his abilities alone - either forcing your oppoenents to deck out or beating with infinite sized creatures.
Additionally, a bunch of the infinite combos you do run also have zero redundancy or overlap, meaning that you have to get that one other card or the combo is useless.
You'd be much better off focusing on adding more ways to generate infinite that have overlapping parts, since once you have that and Kenrith, you don't need a huge density of win conditions.
For example, if you're going down the lands based mana combos then you should be looking into adding cards like Palinchron/Great Whale, Eternal Witness, Ghostly Flicker, Tooth and Nail etc (as well as adding more land fetching ramp). Hell, with Kenrith you could even look into a repeatable sac outlet, Peregrine Drake and Mirari's Wake (or Nyxbloom Ancient would be better) as yet another loop. Bue either way, now your mana combos are protected so that you can lose any one piece and you're still covered. And you increase the chance of drawing into it since you don't necessarily need to draw a specific card, you have 2-3 different cards that can fit that bill.
I run a Kenrith list (which admittedly has a much higher budget) which focuses on generating infinite mana then going from there. What I have tried to do is to keep the combos to two central themes - one is around tapping mana dorks/rock and the other is around flickering to generate infinite mana. however what you'll see is that all the pieces are designed to interact with each other, providing the deck with many ways to form infinite mana while also leaning on other functions of the deck to do so (in this case mana dorks/rocks). This means that by the simple act of ramping, the deck is setting up its combos.
deck: King me! King me!
Also, I would look at ditching Cowardice - it's only good against expensive beaters that don't have good ETBs.
4 months ago
Mike has an infinite combo with either Intruder Alarm or Village Bell-Ringer, a sac outlet (ideally Ashnod's Altar) to create an untap loop. you can use Faeburrow Elder or Bloom Tender for infinite mana, Arcanis the Omnipotent or Shorikai, Genesis Engine to draw your deck, I am sure there is a tap and ping a target as well.
I am running a Stranger Things list too! The Mind Flayer, The Demogorgon, & The Upside Down, It is a Mike and Will Abzan Combo/midrange list that has been pretty fun.
I am debating what to do with Eleven, I would like to run a spellslinger list with her. Hopper went in my Isshin, Two Heavens as One list. Max has potential. Dustin and Lucas got shafted, I wish Dustin was a sort of Grand Architect-like card and Lucas just sac'd an artifact to ping any target, I am sure the cEDH players wanting to run Mike Lucas, ft Lurrus would love that for a win con.
4 months ago
4 months ago
One, maybe it would be funny to call the list Hinata-Kun XD
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Thassa, Deep-Dwelling: slow, but consistent
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
4 months ago
Leyline of Abundance does a lot for crab rave.
While wake thresher is traditional, once you have alternative untap options, inspired becomes an option, Disciple of Deceit for tutoring, Grimoire Thief and whatnot. Lotta combo outlets from the classic Pili-Pala/Grand Architect style.
5 months ago
Also, given the curve, you may be able to get away with 34 or 33 lands, but it will obviously require testing. (you also have an extra enter the infinite)