Grand Architect

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.

mrwilson6488 on Ever Adaptive Artifacts

1 month ago


No worries at all! I’m terrible at the game sometimes too, which is why I turn to you guys for help! :)

So after generating infinite mana with Pili-Pala and Grand Architect one can then summon and sacrifice Breya and one of her thopters infinitely to either deal infinite damage, -4/-4 to creatures or gain 5 life infinitely.

I think Phyrexian Altar could be great if an only if I include Training Grounds so I can pull off the combos. I thought about Training Grounds and decided not to include it since it can’t reduce the costs to less than one; therefore only affecting Breya and reducing the cost by 1. Do you think it’s worth it to include Phyrexian Altar given that the combo can’t go off without Training Grounds? I suppose at worst, it’s still a great way to get mana out of thopters to get through the deck.

Lastly, when I have the time, I’ll try to turn this page into a Primer with instructions and possible combos to make it easier for others to follow and provide suggestions.

thefiresoflurve on Ever Adaptive Artifacts

1 month ago

You know what my problem was? I was thinking at Sorcery speed. I'm sometimes bad at the game, lol.

Another question: what mana outlets are there for Pili-Pala and Grand Architect? I see that combo gives infinite mana + taps/untaps, but not sure where it's all meant to go here.

Also, what do you think of adding Phyrexian Altar? I think having another sac outlet would probably be beneficial to kick off your combos more easily. Plus, colored mana!

wallisface on V's Grand Illusion

3 months ago

To give you some math from here

  • you’re not going to see Grand Architect in 60% of your opening hands. As far as I can see your hands are completely unplayable without this card.

  • on average & being on the play, 1/3rd of your games you’re going to miss your 3rd land drop, meaning you can’t do much of anything towards enacting your plan. Even if you do reach 3 lands, there is a small but not insignificant chance (~10%) that you don’t have thev2-blue pips required to cast your architect.

  • even if the odds align perfectly fir you the opponent having any form of interaction and using it on your architect is really bad news

wallisface on V's Grand Illusion

3 months ago

Veryon you seem to be very defensive in my suggestions here.

I understand that Grand Architect can make mana, and is copyable, but you can’t rely on drawing that every game. Furthermore, any opponent with an inkling of your gameplan will just kill it when it enters play (you won’t have the mana up to protect it), leaving you in a terrible situation. Thirdly, 21 lands isn’t even high enough to reliably hit 3 lands on-curve, so there’s reasonable odds you’re going to struggle even getting this card into play to begin with. It’s a really bad idea to base your entire gameplan on assuming you draw this one card and get to resolve it.

Try goldfishing this deck yourself with the assumption your opponent is holding up a single Lightning Bolt. Your current gameplan both is incredibly fragile and unreliable, and leaves you being unable to do much of anything.

Veryon on wallisface

3 months ago

First let me begin by asking you to read Grand Architect third skill. Tapping is also not "targetting" so it does not trigger the illusion sack. Out of the 24 available creatures (excluding artifacts) not one is above a 3 cast (mostly 1s and 2s) so it is not uncommon to field a creature every turn if not two, making mana req fairly low, so by turn 4-5 that's a possible 8+ mana (no less than 6+ in most cases) to field an artifact. On a bad draw you are generally sitting behind a wall of hex proof guys (thank you Lord of the Unreal + Phantasmal Image) waiting for GA, on a good one you field two 6-7 cost artifacts by turn 5 with the potential to copy them the same turn essentially making them hex proof on summon. Last I checked any of the artifacts except maybe Contagion Engine is pretty rude turn 4 lol, especially if your holding counter spells for field wide return to hand cards like Devastation Tide that do not "target" which gets you around hex proof. Jace, Memory Adept however IS a very high-cost card for this deck but you didn't mention him.....

CoarselyRefined on Jellyfish Artifact Jank

3 months ago

Expedition Map pairs well with Academy Ruins in a janky kind of ramp. Retraced Image is also a handy T1 ramp spell providing that you have two islands in your starting hand. Walking Atlas also helps with ramp in mono-blue if you don't mind breaking your tribal concept. Pili-Pala pairs with your Grand Architect to give you infinite colored mana.

DawnsRayofLight on Breya, Etherium Shaper cEDH combo!

6 months ago

I feel like Farm-IKraum would make a better shell for a cEDH Thoracle-consulation list, at least in my opinion. Obviously there is nothing wrong with doing things differently.

Breya wants to run more artifact combos, especially anything that can make infinite mana ( Pili-Pala + Grand Architect, Isochron Scepter + Dramatic Reversal + mana rocks, Dockside Extortionist + Deadeye Navigator, etc) with a sac outlet to do infinite damage with her. that infinite mana can also use Urza, Lord High Artificer to combo off and cast your deck basically (with thoracle to finish).

lagotripha on Blue Steel ($30)

7 months ago

As an alternative upgrade path Pili-Pala, which offers a Grand Architect combo line, which plays nice with Whir of Invention/Reshape and similar artifact combos.

There are a lot of things you can do with artifact cost reduction and Silver Raven scry effects - in particular Future Sight + cost reduction can do some silly things.

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