Grand Architect

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Latest Decks as Commander

Grand Architect Discussion

Scytec on Tasigur cEDH

1 month ago

@enpc, TypicalTimmy, Lanzo493 - I have made some changes to the deck today. I swapped Krosan Grip for Nature's Claim, then I swapped the infinite mana combo of Grand Architect+Pili-Pala for Palinchron+Phantasmal Image/Deadeye Navigator. Since I picked up Palinchron I changed my ramp from artifact based to land based, swapping Fellwar Stone, all 3 Signets, and Darksteel Ingot for Fertile Ground, Utopia Sprawl, Search for Tomorrow, Rampant Growth, and Cultivate.

I couldn't find the copy of Freed from the Real I thought I owned, so the Arixmethes, Slumbering Isle combo I was considering didn't make it into the deck, though I would still like to hear y'alls thoughts on the matter. If you dont mind, in my previous comment I mentioned two decks I had laying around both Nicol Bolas is a THIEF! and the Mimeoplasm pre-con located here. If you dont mind flicking to those if you have a second and letting me know if any of those cards would better fit this deck.

Sorry to keep bugging you, but each of you seems to be competent in the format of cEDH and I want to get the best start that I can. I appreciate all of your time, and thank you again for all of your help!!

enpc on Tasigur cEDH

1 month ago

So looking at the deck and reading some of the comments from your forum post, you've basically go the right idea regarding win conditions. But I would offer a few pointers:

You've kind of split your wincon enablers here. you have three different infinite mana generators, one which uses lands and doesn't take advantgae of any of your mana rocks, one which need mana rock and doesn't take any advantage of your land ramp and one which kind of helps Dramatic Reversal outside of a combo of its own. Additionally, Pili-Pala + Grand Architect suffers from summoning sickness (the untap ability is also affected by summoning sickness, fun fact) meaning that if you're deploying it then you have to wait a turn before comboing of with it. Ultimately, you don't really have much in the way of overlap on your combos meaning that while you have 6 cards devoted to infinite mana, none of them are interchangable. This isn't the end of the world, but it definitely is something to keep in mind.

Ravnica bounce lands are generally bad. They're fine if you actualyl want the land return effect, but then they count more as a combo piece than a land drop. You only need 3 mana per loop with Peregrine Drake to make the combo work, so speed here is more important than long term extra mana.

Removal like Nature's Claim is generally better than Krosan Grip at higher levels of play. Split second is nice, but one mana removal is generally more useful.

Scytec on Kenrith, the Omnipotent

1 month ago

If you're trying to net infinite mana, a redundancy combo may help. I would recommend Peregrine Drake + Deadeye Navigator, but you could always go with the classic Grand Architect + Pili-Pala.

Vannu on Alela, Artful Provocateur for EDH

2 months ago

Hey multimedia thanks for the suggestions, I really like the Grand Architect & Thopter Assembly + Time Sieve combo and that it's very affordable. I have always avoided infinite combos because I don't want to annoy my friends, but something like this I could just use once per "turn"

I do have a bit of an artifact equipment obsession so Puresteel Paladin or Sigarda's Aid would be worthwhile

There's lots I'm still learning here as I only play with a few friends so I appreciate you introducing me to cards/combos I never knew about :)

multimedia on Alela, Artful Provocateur for EDH

2 months ago

Hey, with so much equipment consider Puresteel Paladin and Sigarda's Aid to free equip? Grand Architect lets you tap himself and other blue creatures to pay for equip costs or to cast artifacts. Alela and the Faeries she creates are blue. Shimmer Myr lets you cast artifacts at instant speed. Cranial Plating can make Alela because she has flying an attacking threat to do lethal Commander damage.

Grand Architect is good ramp for the Thopter Assembly + Time Sieve extra turn combo. With Alela this combo is lots of Faeries equal to the amount of extra turns you want to take. The win condition is attacking with Faeries at each opponent at each extra turn.

Tap Architect + Alela + 1 Faerie for 6 colorless mana to cast Assembly. Each extra turn Assembly is bounced back to your hand to create 5 artifact Thopters, you then have to cast Assembly again and next you sac those 5 Thopters with Sieve to take an extra turn to repeat. Casting Assembly at each extra turn is what creates the Faeries.

If attacking with Alela and Faerie tokens is something you want to do then because of flying consider Bident of Thassa and Reconnaissance Mission ? These are for repeatable draw which lets you draw for each creature who does combat damage to a player.


Some land upgrades to consider:

Good luck with your deck.

CoSM0 on UB Thopter Sword

2 months ago

I think you're going too heavy into the infinite combo with this list. Cards like Grand Architect just don't do nearly enough without the rest of the combo, additionally I know your update said that you thought Time Sieve wasn't worth but if you want to go infinite its a way better option since you can find it with all the tutors that find the other combo pieces. Also you NEED to be playing Muddle the Mixture . Also also spellskite is just not a good creature in modern anymore it's not really worth a spot in the 75 let alone in the main board. Liliana feels weird in this list as well cause you want to be drawing lots of cards to find your combo, lotv takes you in the opposite direction, that one is kinda 50/50 tho, if you like it its fine.

multimedia on Sen triplets

3 months ago

Hey, some changes to consider:

Replicating and Sphere are not really needed here because all the other two drop mana rocks are better/faster. Not a fan of Ingot or Relic either, but at least they're indestructible which has protection from Nevinyrral's Disk .

The Artifact lands are helpful with Transmuter, but they are destroyed by Disk unless you control Forge.

Not enough basic lands or other dual lands that are two different land types that could be in your hand to support the Reveal lands from not ETB tapped. Can't really support the two Tango lands or Check lands either, but at least these dual lands rely on lands that are already on the battlefield not in your hand.

Other cuts could be the Bounce lands that always ETB tapped, the two Tango lands since only have six basic lands or the Scry/Cycling lands since they always ETB tapped.

Load more