
Combos Browse all Suggest
- Grand Architect + Staff of Domination + Tezzeret, Agent of Bolas
- Grand Architect + Pili-Pala
- Grand Architect + Pili-Pala + Profane Command
- Grand Architect + Pili-Pala + Staff of Domination
- Dramatic Reversal + Grand Architect + Isochron Scepter
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Grand Architect
Creature — Vedalken Artificer
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.
DawnsRayofLight on
Breya, Etherium Shaper cEDH combo!
1 month ago
I feel like Farm-IKraum would make a better shell for a cEDH Thoracle-consulation list, at least in my opinion. Obviously there is nothing wrong with doing things differently.
Breya wants to run more artifact combos, especially anything that can make infinite mana ( Pili-Pala + Grand Architect, Isochron Scepter + Dramatic Reversal + mana rocks, Dockside Extortionist + Deadeye Navigator, etc) with a sac outlet to do infinite damage with her. that infinite mana can also use Urza, Lord High Artificer to combo off and cast your deck basically (with thoracle to finish).
lagotripha on
Blue Steel ($30)
2 months ago
As an alternative upgrade path Pili-Pala, which offers a Grand Architect combo line, which plays nice with Whir of Invention/Reshape and similar artifact combos.
There are a lot of things you can do with artifact cost reduction and Silver Raven scry effects - in particular Future Sight + cost reduction can do some silly things.
enpc on Kenrith Deck Help
4 months ago
Your deck is being pulled in too many directions. You have Pili-Pala + Grand Architect (which is not a good combo outside of artifact decks) and Deadeye Navigator + Peregrine Drake, neither of which have any form of redundancy or overlap. You also have waaaaay too many win conditions in the deck. Kenrith is an infinite mana sink, i.e. with infinite mana you win the game through his abilities alone - either forcing your oppoenents to deck out or beating with infinite sized creatures.
Additionally, a bunch of the infinite combos you do run also have zero redundancy or overlap, meaning that you have to get that one other card or the combo is useless.
You'd be much better off focusing on adding more ways to generate infinite that have overlapping parts, since once you have that and Kenrith, you don't need a huge density of win conditions.
For example, if you're going down the lands based mana combos then you should be looking into adding cards like Palinchron/Great Whale, Eternal Witness, Ghostly Flicker, Tooth and Nail etc (as well as adding more land fetching ramp). Hell, with Kenrith you could even look into a repeatable sac outlet, Peregrine Drake and Mirari's Wake (or Nyxbloom Ancient would be better) as yet another loop. Bue either way, now your mana combos are protected so that you can lose any one piece and you're still covered. And you increase the chance of drawing into it since you don't necessarily need to draw a specific card, you have 2-3 different cards that can fit that bill.
I run a Kenrith list (which admittedly has a much higher budget) which focuses on generating infinite mana then going from there. What I have tried to do is to keep the combos to two central themes - one is around tapping mana dorks/rock and the other is around flickering to generate infinite mana. however what you'll see is that all the pieces are designed to interact with each other, providing the deck with many ways to form infinite mana while also leaning on other functions of the deck to do so (in this case mana dorks/rocks). This means that by the simple act of ramping, the deck is setting up its combos.
deck: King me! King me!
Also, I would look at ditching Cowardice - it's only good against expensive beaters that don't have good ETBs.
DawnsRayofLight on
Stranger Things Party! WUBRG (5 Color) *Updated*
4 months ago
Mike has an infinite combo with either Intruder Alarm or Village Bell-Ringer, a sac outlet (ideally Ashnod's Altar) to create an untap loop. you can use Faeburrow Elder or Bloom Tender for infinite mana, Arcanis the Omnipotent or Shorikai, Genesis Engine to draw your deck, I am sure there is a tap and ping a target as well.
You can use Rise and Shine and Cyberdrive Awakener to also beat down your opponents with artifact tokens.
I am running a Stranger Things list too! The Mind Flayer, The Demogorgon, & The Upside Down, It is a Mike and Will Abzan Combo/midrange list that has been pretty fun.
I am debating what to do with Eleven, I would like to run a spellslinger list with her. Hopper went in my Isshin, Two Heavens as One list. Max has potential. Dustin and Lucas got shafted, I wish Dustin was a sort of Grand Architect-like card and Lucas just sac'd an artifact to ping any target, I am sure the cEDH players wanting to run Mike Lucas, ft Lurrus would love that for a win con.
DawnsRayofLight on
How many days until CMDRBAN?!
4 months ago
Why Clone and the Doppleganger? Wouldn't Clever Impersonator and Phyrexian Metamorph and the like be a bit better? (metamorph would get copied by Jin, you could also use Imposter Mech)
You could run some infinite mana combos like Pili-Pala + Grand Architect and Basalt Monolith and Rings of Brighthearth
Sensei's Divining Top with The Reality Chip or Mystic Forge and Foundry Inspector/Etherium Sculptor all you to draw your deck, you can combo with Aetherflux Reservoir
Hullbreaker Horror and Tidespout Tyrant can combo with your mana rocks, Jin can help too to basically bounce the field and lock them out.
DawnsRayofLight on
Target Acquired
4 months ago
One, maybe it would be funny to call the list Hinata-Kun XD
Control
Render Silent, Counterflux, Disallow for a bit more counter magic
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Opposition: works with Willbreaker and other cards I will suggest
Reality Shift, Fateful Absence, Generous Gift : spot removal
Malevolent Hermit Flip: counterspell and protection
Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Supreme Verdict, Winds of Abandon, Wrath of God: Wipes
Blinkers
Thassa, Deep-Dwelling: slow, but consistent
Blink Targets
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Draw
Sea Gate Restoration Flip: may as well if you're playing blue
Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm
X spells
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
Combos
Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana
Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux
Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks
Dockside Extortionist + Deadeye Navigator: can generate infinite mana
Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells
Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Guttersnipe: ouch
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
Other
lagotripha on
Crab Rave
4 months ago
Leyline of Abundance does a lot for crab rave.
Wurmcalling and Spell Burst are great.
While wake thresher is traditional, once you have alternative untap options, inspired becomes an option, Disciple of Deceit for tutoring, Grimoire Thief and whatnot. Lotta combo outlets from the classic Pili-Pala/Grand Architect style.
DawnsRayofLight on
Neon Gitaxias Evangelion [Primer WIP]
5 months ago
Also, given the curve, you may be able to get away with 34 or 33 lands, but it will obviously require testing. (you also have an extra enter the infinite)
Some other infinite mana combos you can pull off are Grand Architect and Pili-Pala alon g with Rings of Brighthearth and Basalt Monolith, though you should have enough.
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