Grand Architect

Grand Architect

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Gain . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Latest Decks as Commander

Grand Architect Discussion

plakjekaas on Pattern Recognition #223 - Untapping

4 days ago

I would have expected a mention of Umbral Mantle with creatures that tap for more than 3 mana. That's where I know the symbol from, that or Pili-Pala + Grand Architect for infinite mana in EDH

Containment Priest does work against the Bridge, at least when they flip creatures. The planeswalker part of that card is still a problem.

enpc on Pattern Recognition #223 - Untapping

5 days ago

One other quick comment about Lavinia, your link references a deck, not the card.

One thing about the article that I think is worth mentioning is that just like tapping, untapping as an ability is affected by summoning sickness. I know this is just part of the rules, but a decent chunk of players don't know that.

I have seen the classic Grand Architect + Pili-Pala combo been put into decks without the deck owner realising that you still have to tangle with summoning sickness.

DawnsRayofLight on Breya treasures

3 weeks ago

Adds:

Ashnod's Altar: combo piece

Time Sieve: combo and utility

Thopter Foundry: Combo and utility

Thopter Assembly: combo

Pili-Pala: Combo

Grand Architect: Combo and utility

Thopter Spy Network: tokens and fuel

Monologue Tax: Tax and tokens

Vindicate: Control

Despark: control

Utter End: Control

Render Silent: control

Counterflux: control

Mana Drain: control and utility

Wash Away: control

Damn: spot removal and wipe

Possible adds

Bronze Guardian: beater and protection

Ethersworn Adjudicator: Control

Marionette Master: token and some burn, a bit better impact tremors-combo

Angel of Invention: tokens and combo

Rhystic Study: Draw

Tezzeret, Artifice Master: draw, tokens, utility

Mirrodin Besieged: can make tokens or be a win con

Mechanized Production: Win con and utility

DawnsRayofLight on Breya treasures

3 weeks ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnods alter/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works maiking two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnods alter/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnods alter/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

DawnsRayofLight on Breya treasures

3 weeks ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnod's Altar/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works making two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnod's Altar/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnod's Altar/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

roadkill2104 on Illusion Tribal

1 month ago

As a side note Kira, Great Glass-Spinner will only protect the Lord of the Unreal and Krovikan Mist. The other illusions can still be targeted and although the spell itself will be countered, the sacrifice trigger will still go on the stack before priority changes.

I have found that using 4 Maskwood Nexus and 4 Grand Architect (which can be used to help cast the nexus) adds a little more, especially if the game goes long.

Cas_Forelda on Rootha, Mercurial Artist Question.

3 months ago

Hello this is my first thread on this forum so do go easy on me. :p

I have 5 cards in question, 3 supporting, 1 activated card being Rootha, and one instant being Opt in this case.

Pili-Pala, Grand Architect, Leyline of Anticipation, Rootha, Mercurial Artist, Opt

Those cards are the ones being used in this scenario. Everything but Opt is on the field already, and I play Opt. In response I activate the ability of Rootha, Mercurial Artist targeting Opt. Rootha, Mercurial Artist resolves creating a copy of Opt. Before Opt resolves I cast Rootha, Mercurial Artist as Leyline of Anticipation gives it Flash. Rootha, Mercurial Artist ETB's and before the copy of Opt resolves I again use the ability of Rootha, Mercurial Artist, creating another (2nd copy, 3rd total) Opt.

At this point I let one Opt resolve to draw a card, or scry 1 to the bottom of my library. Creating as many copies as needed to draw out my deck, leaving only land (mill protection)

With my deck in hand I can play any card I want with the infinite mana produced by Pili-Pala and Grand Architect. With the copy ability I can play any instant or sorcery as many times as I like.

The question is, Am I making a mistake anywhere?

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