Cauldron of Souls
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|Want (2)||ShuckleberryFinn , futureprimitive|
Combos Browse all
|Commander / EDH||Legal|
Cauldron of Souls occurrence in decks from the last year
Latest Decks as Commander
Cauldron of Souls Discussion
4 hours ago
i have seen some nasty Sisay, Weatherlight Captain super friends decks that utilize combos like Aminatou, the Fateshifter +
Nicol Bolas, Dragon-God + Oath of Teferi to loop lands and plans walkers like Chandra, Awakened Inferno
but i love what your doing only card i would suggest is Cauldron of Souls as a backup,protect, or stand in for Marchesa, the Black Rose
2 days ago
I recommend Cauldron of Souls as a repeatable way to return your dudes to the battlefield to be used again, and as a political tool to spare certain creatures your opponents control if necessary.
1 week ago
Orange+: Thank you for the kudos.
The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...
The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.
There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.
There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.
4 weeks ago
I think Phyrexian Altar would be an all-star here if your budget allows. It will single-handedly combo off with Nev if you have 5 other creatures (sac all dudes + Nev, use the mana to replay Nev, repeat).
Pitiless Plunderer is also very strong but would need a sac outlet to go infinite.
These may interest you too: Zulaport Cutthroat, Innocent Blood, Cauldron of Souls, Corpse Knight, Liliana's Standard Bearer, Plague Belcher, Vengeful Dead, Blood Pet, Anointed Procession, Panharmonicon, Kindred Discovery, Liliana's Triumph, Mire in Misery, Priest of Forgotten Gods
Personally I would cut these: Vicious Conquistador, Caged Zombie, Rotting Mastodon, Omnispell Adept, Raise Dead, Pressure Point, Revitalize, Murder, Bad Deal, Sphinx of the Second Sun, Maalfeld Twins, Meletis Charlatan, Lotleth Giant, Divinity of Pride, Rings of Brighthearth, Dramatic Reversal
1 month ago
I see you've got a lot of cards that ping your opponents when a creature dies and plenty of guys who make tokens upon death. Perfect fits for Teysa, naturally. But in the late game, you might appreciate a way to bring lots of creatures back - even briefly - as a hard-hitting finisher. Rally the Ancestors, Wake the Dead, Immortal Servitude and Return to the Ranks all fit the bill, especially if you have a sacrifice outlet on hand to immediately turn them all into life-loss. Cauldron of Souls and Pyrrhic Revival are particularly interesting, since you don't mind at all if your creatures come back with zero toughness.
1 month ago
Your deck is pretty low to the ground so I don't think you need 26 lands (Could probably easily get by with 23). I think Pyreheart Wolf would fit nicely here to give all your creatures menace (plus they have to exile or destroy it twice to get rid of it). Rhythm of the Wild helps with the sings while giving defense against counters (also gives pseudo indestructible with Cauldron of Souls if you want to go down that road =P). Also Lead the Stampede is great for refilling your hand with creatures since your deck is really creature heavy. Hope this helps.
2 months ago
2 months ago
You might like these: Species Specialist, Heirloom Blade, Remembrance, Deathrender, Nezumi Bone-Reader, Circle of Despair, Fanatical Devotion, Etchings of the Chosen, Second Sunrise, Immortal Servitude, Return to the Ranks, Rally the Ancestors, Pitiless Plunderer, Custodi Soulcaller, True Conviction, Cauldron of Souls (this one might seem odd with Athreos, but it actually makes opponents more likely to pay the 3 life. if they don't, the rats will return with a -1 counter, die again, and the opponent will have to pay 3 life again for each rat)