Fuel for the Cause

Fuel for the Cause

Instant

Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Set Rarity
Mirrodin Besieged (MBS) Common
Mirrodin Besieged: Phyrexia (MBP) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Fuel for the Cause occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Fuel for the Cause Discussion

Silverdrake on Crab Rave - Competitive Crab Tribal Deck

2 months ago

Entirely unsupported tribal decks are my one true weakness... +1 from me.

I'd consider cutting white entirely, replacing the riptide crabs with either Shamblesharks or Purple crabs, and the Wanderer's Strikes with either Mutant's Prey or Fuel for the Cause .

Whatever you decide to do, good luck and have fun with it!

SideBae on Ezuri! Casual 20/20 in turn 4?

3 months ago

My first suggestion is you include the big three xerox spells: Ponder , Preordain and Brainstorm . They may not look like much, but superior card-selection for one blue is hard to argue with. I run them in every blue deck, though I think you'll need more shuffle effects to make Brainstorm good. Though I don't recommend them, you can also consider second-class cantrips like Serum Visions , Sleight of Hand and Opt .

My second suggestion is that you include the one-mana mana-dorks. I see you have Elvish Mystic , but running Birds of Paradise and Arbor Elf can be very helpful too. Utopia Sprawl works really well with Arbor Elf .

I think some of the two-mana ramp spells could be improved; I've never been a fan of Rampant Growth . Consider Nature's Lore (or its $100 cousin, Three Visits ) and/or Farseek . These can get non-basics, like your Breeding Pool , and Nature's Lore etbs untapped.

Evolution Sage is a card that MAY be good, but I'm not sure. Not having an immediate board-impact is a major downer, but its ability may be good enough to make it worth including. Playtesting can help.

Windfall is an excellent card-draw spell if you're down on cards. I suggest running Narset, Parter of Veils to act as a stax piece that is particularly abusive with Windfall . (Note that if you do end up with proliferate effects, you can proliferate her and get extra activations.) Other good card-draw spells include Fact or Fiction , Concentrate , Tezzeret's Gambit , Harmonize ...

Mystic Remora is a GREAT card. I personally think it's better than Rhystic Study , but I'm sure that'll raise a lot of hell (I also think Griselbrand should be unbanned, so I'm used to getting yelled at).

Wirewood Symbiote is a card you may want to consider. It words well with cards like your Reclamation Sage and can protect your guys from getting Toxic Deluge -d, and can buy you more triggers with your mana elf etbs for your general.

Depending on how many creatures you tend to have out, Slate of Ancestry could be a powerhouse. If you don't want to use that, running something like Collector Ouphe to fetch off Green Sun's Zenith can raise your decks chances against storm and the like significantly.

Opposition is a card I've been seeing more and more in powerful EDH decks these days. If you pair it with tokens and Seedborn Muse , Opposition can win the game on the spot. Adding something like Winter Orb to the mix can yield even more fun.

You can get more 'at the beginning of combat' triggers by having more combat steps. Consider extra-turn spells, like Temporal Trespass , Temporal Manipulation , Expropriate , Karn's Temporal Sundering , Nexus of Fate ...

Finally, counter magic is a good thing. Idk what the budget for the deck is, but the best counters are Force of Will and Mana Drain . More affordable cards that are still REALLY good are Spell Snare , Arcane Denial , Negate , Fuel for the Cause and the like. Counter-counters (I call them 'second-order counters,' since it makes me feel smart) are also good. Veil of Summer is the best right now, but Autumn's Veil and Dispel are also really good.

Right. That's all I got. Good luck!

Yotian_Soldier on 75% Simic Hydra Tribal

4 months ago

27 Oct 2019

Updates with new ELD cards:

The Great Henge > Everflowing Chalice A new all star from ELD! It provides ramp, life gain, card draw and puts a +1/+1 counter on our creatures entering the battlefield. Also this will be cost most of the time if not all of the time. Everflowing Chalice provides only even if the counters were increased.

Steelbane Hydra > Bane of Progress This to prevent destroying both our enchantments and artifacts as collateral damage from the Bane of Progress. Pinpoint precision provides also an avenue for politics. Also it's a turtle hydra!

Also speaking of turtle hydra Thunderous Snapper did not made the cut as Kiora, Behemoth Beckoner is much better in all aspect.

Once and Future > Fuel for the Cause Added recursion which our deck lacks.

Murkfiend Liege > Curse of Bounty Boost our creatures and negates the symmetrical effect of the curse.

Streamlined the mana base:

Simic Growth Chamber > Lumbering Falls

Gemstone Mine > Temple of the False God

Myriad Landscape > Simic Guildgate

RNR_Gaming on Storage counters + Debt to deathless = ???

5 months ago

Necropotence is the best edh card engine. Submerge , Rending Vines , and Fuel for the Cause could all probably be swapped for the cards you mentioned.

Mortlocke on The Song of Phyresis

6 months ago

PHATJER, a shame your playgroup doesn't like Stax :( If anything, this deck relies more on soft locks - nothing like Winter Orb , Static Orb , or Sphere of Resistance ...but I digress. So to make sure we're on the same page, the Stax elements of the deck are 7 cards, specifically:

We cut all the Praetors and the Artifact/Enchantments that synergize with proliferation triggers, what does that leave? Well that opens up slots to dive deeper into the remaining themes of the deck: proliferate, -1/-1 counters, +1/+1 counters, and infect. I'd recommend building out into all three, while still maintaining that sweet sweet vorthos - of course i'm going to suggest Yawgmoth, Thran Physician . To accompany him, the following infect creatures need to be added as well: Necropede , Corpse Cur and Core Prowler to gain more value for Yawgmoth's " Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card."

So now, that leaves us with 3 slots left. What should we fill those slots with? If you're going for flavor over function there's the very fun Fuel for the Cause . Then you could toss in an additional bomb in the form of Cathars' Crusade . Last, but definitely not least i'd probably toss in Beast Within for a bit more interaction, which never hurts. What's best about the previously mentioned is that it has a New Phyrexia printing which keeps things on flavor. So a quick recap of my suggested replacements:

Alternatively, you could opt for creatures that have more synergy with Yawgmoth, pretty much anything in the archetype of Reassembling Skeleton . That's pretty much all the ideas I could come up with off the top of my head. What do you think? Also, thanks for the +1.

SideBae on I Just Proliferated On Louis's Mom

6 months ago

I love the deck name. I got a few suggestions:

  1. Your land-base can use some work. I highly suggest Command Tower , City of Brass , Mana Confluence and Prismatic Vista . The prices on these lands varies, but they're all good (especially Command Tower )...

  2. Xerox cards, sort of like your Opt , will allow you to run slightly fewer lands -- they'll dig you to what you need and past what you don't. I highly recommend running Ponder and Preordain in any blue deck; Brainstorm is great, too, though it requires slightly more shuffle effects than just Terramorphic Expanse and Evolving Wilds .

  3. I think Swords to Plowshares is a lot better than Path to Exile . Ramping an opponent in a format filled with high-power cards is actively dangerous, and I suggest Path to Exile only in highly aggro decks that need to remove blockers to kill an opponent. Giving an opponent a little life is much less significant. Similarly, I think Grasp of Fate is likely a lot better than Pacifism .

  4. Narset, Parter of Veils is a bomb in EDH, especially if you can pair her with a well-timed Windfall . Similarly, many decks have at least a decent number of search effects, meaning that Ashiok, Dream Render is also a powerhouse.

  5. Like the aforementioned Windfall , there're a bunch of card-advantage spells to consider. Painful Truths is a favorite of mine, and Fact or Fiction , Dig Through Time , Treasure Cruise , Phyrexian Arena etc. are all awesome. Fathom Mage can also draw you cards.

  6. One major bonus to playing green in EDH is that it grants you access to the best dorks; in these colors, you can play pretty much all the best ones except Orcish Lumberjack . Some are more expensive than others, but since dorks (and their low cost) are the best ramp in the game, you should consider running any number of these: Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Elves of Deep Shadow , Deathrite Shaman , Noble Hierarch , Birds of Paradise and Bloom Tender will all be powerhouses in this deck.

  7. There're some charge-counter artifacts to consider, as you can proliferate the counters. Everflowing Chalice and Astral Cornucopia come immediately to mind, and Coalition Relic and Transmogrifying Wand are both powerful as well.

  8. Depending on your meta, there're some enchantments you should consider: Mystic Remora is often an Ancestral Recall in more inexperienced metas; Compost can be a powerhouse, as black is the second most common color after blue; heavy blue metas are friendly to Carpet of Flowers ; and similarly, since you're not running any Island s outside the basics yourself, Choke can be good.

  9. I think Cyclonic Rift is probably a lot better than Unsummon .

  10. You may want to consider a small number of counterspells. Fuel for the Cause is great, and you might enjoy Arcane Denial , Remand or Delay .

  11. I think you forgot Sol Ring ...

  12. If you want, you can run a little bit o' hate. Grafdigger's Cage is probably the best Stax piece in the current meta. Smokestack is a fun piece of work you can proliferate, if necessary; running it in conjunction with Orochi Hatchery or just Bitterblossom can give you all the advantage you need.

Good luck!

DemonDragonJ on War of the Spark: Spoilers ...

9 months ago

I am very disappointed that there was not a variation of Diabolic Tutor with proliferate, nor a function reprint of Fuel for the Cause in this set, but the numerous new cards with that mechanic did provide plenty of awesome additions for my Atraxa EDH deck, so I am not terribly upset about those glaring omissions.

DemonDragonJ on All Will Be One

9 months ago

multimedia, I shall address each card that you have mentioned.

Wanderer's Strike is a removal spell as well as a source of proliferation; it unconditionally exiles any creature and provides additional counters on permanents. I do feel that five mana is a high cost, and it really should have been an instant, but the fact that it provides two effects in one card makes it too useful to remove.

Fuel for the Cause is the same; it is a two-for-one card, so I prefer to keep it.

Grim Affliction can work as a removal spell, which any deck should have.

I will admit that I am having difficulty in deciding which card between Steady Progress and Tezzeret's Gambit to remove, but the fact that the former is an instant means that I shall likely keep it. Drawing two cards is obviously very nice, but the difference between an instant and sorcery can often mean the difference between victory and defeat (which is why I did not replace Grim Affliction with Courage in Crisis ).

I feel that Plasm Capture is too good to not have in any deck that contains blue and green, since it provides essentially free mana.

Privileged Position is too good to not include in any deck that supports its colors, for reasons that should be entirely self-explanatory.

I have True Conviction in every EDH deck of mine that contains white, and, in the case of this deck, it is an excellent combination with Archangel of Thune , since every additional creature shall provide an additional trigger for the angel's ability, and the same is true with Abzan Battle Priest , which is in this deck specifically to combo with the archangel.

Mer-Ek Nightblade should be entirely self-explanatory.

I have Dovin Baan in this deck specifically for his emblem; in fact, six out of the eight planeswalkers in this deck produce emblems, which was a choice that I made very deliberately, and the other two both have abilities that grant +1/+1 counters to all creatures, which was another very deliberate choice.

Out of all the cards that you mentioned, I actually had Thrummingbird in this deck, before I replaced it with Grateful Apparition , but, after considering your words, the redundancy would be nice, so I shall put that card in this deck, again, and I shall likely replace Tezzeret's gambit with it, which shall also allow me to replace Mortify with Utter End .

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