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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Might of Old Krosa
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
11 months ago
The balancing issues people are referring to are in regards to non-edh formats. infect in edh only really comes up with triumph. but in other formats Glistener Elf and Blighted Agent are the back bone of infect as the only half decent cards with infect. but even as simple as those cards are they are decks that can run away with Turn 2 or 3 kills because they can drop an elf turn 1 then swing turn 2 with something like Scale Up and Might of Old Krosa or any other combination of cards. In a way infect is sort of like doublestrike to players and wither to creatures. both really strong effects, but its hard to put powerful effects like that on a large number of cards without having to make most of those expensive or bland. and if they misbalance even 1 or 2 they are likely going to see those cards run away with the 60 card formats of all kinds. the other problem for the design of infect was that you could only play an infect card if you were going to play an infect deck. infect only deals poison damage to players, not regular damage. so if your deck was mainly regulars you'd never hope to kill with infect (Arcbound Ravager into Inkmoth Nexus not withstanding)) and if you were a majority infect deck, your non infects would have to be relegated to entirely support based roles as their damage on their own couldn't take out an opponent. There are a couple other minor reasons they wouldn't do it but i think the above ones are the main factors.
1 year ago
1 year ago
This link here is an example of what current modern infect decks look like. Specifically, the deck aims to win the game as fast as possible, ideally on turns 2 or 3. The deck doesn't want the game to go long because that will most-certainly mean defeat.
Added to the above, even non-aggressive modern decks still generally don't want to be playing more than 3-4 cards costing 4-mana, with nothing above this cost (you've got a whopping 20 cards costing 4-or-more, which will cause your deck to be miserably slow). Modern infect decks typcically don't want to play anything costing more than 2-mana (Though some more recent decks have been playing Phyrexian Crusader to help versus some matchups).
So, firstly I'd strongly suggest ditching all your slow and sluggish cards - all of Core Prowler, Evolution Sage, Vorinclex, Monstrous Raider, Ajani, Sleeper Agent, Tamiyo, Compleated Sage, and Fuel for the Cause, Brokers Ascendancy, Hadana's Climb Flip, Inexorable Tide, and Oath of Teferi. All of these cards are faaaar too slow and will just give your opponent too much time to get a stable boardstate and lock you out of the game. I would also suggest ditching Unbounded Potential, just because it's a weak spell, and adding a 3rd colour just needlessly complicates what you're doing given your awkward landbase (if you play just 2 colours you can probably just run basics and not slow yourself down running taplands).
Cards to consider adding in include Become Immense, Vines of Vastwood, Mutagenic Growth, Might of Old Krosa, Blossoming Defense, Distortion Strike, Scale Up, and Rancor. When playtesting your deck, you want to be aiming to reliably deal 10 infect within the first 2-3 turns.
1 year ago
1 year ago
Sterling0528, it's funny that you mentioned Might of Old Krosa - the earlier iteration of this deck was very much like your Atraxa Infect deck. Did you also run Become Immense, Rancor, and Stonewood Invocation? I had a similar win rate to yours - my game plan was just "make infect creatures go brrrrr". I assure you it took a lot of trial and error to make this list to what it is today, thanks for the compliment. The deck has come far, but it's not quite "compleat" yet - I really hope Wizards beefs up Infect with some new creatures that are just absurd.
I really do enjoy scriptures but our discussion has made me revisit it. Also, when I did run Toxic Deluge in an earlier iteration Jin-Gitaxias, Progress Tyrant did not exist. Both spells have their strengths, but stand alone Deluge stands to be a bit stronger. I can also potentially "save" more of my own board state if I can get enough +1/+1 counters on creatures. I did use Phyresis in this deck and never found it a worthwhile inclusion - the -1/-1 counters for just infect is just sub-par. I keep an original print Grafted Exoskeleton in foil in my no-trade binder just in case I get the itch to experiment with it again but that itch hasn't come. I honestly think the future (aka WOTC) will provide the solutions I seek for this deck. My vision for Atraxa is so close I can feel it. With the recent narrative of the game shifting to Phyrexians it's only a matter of time.
Do you think Sheoldred will make a return as a new card? What do you think Elesh Norn's new card would do?
1 year ago
Thank you for the detailed response! I used to have an Atraxa infect deck that also aimed to be maximally ideal within the infect gameplan. I lost the list a long time ago, but it utilized a lot of combat spells like Berserk, Might of Old Krosa, etc. to try to eliminate people as fast as possible. It didn't have a very good win rate, and I think your list is much better!
Scriptures is great if you're gameplan centers on one creature, but I think you need Atraxa and at least 1 creature with infect to start taking people out. You could consider adding Phyresis and/or Grafted Exoskeleton to make Atraxa both your source of infect and proliferation, which makes Scriptures much better. Both also allow you to give your praetors infect if needed. Since you're introducing a new source of infect, you could probably cut Priests of Norn for one. Otherwise, I can't think of anything that could need replacing. Love the list!
1 year ago
Squee_Spirit_Guide, I’m digging the land cards you mentioned. It’s always bothered me that a lot of them come into play tapped (unless you pay out the nose for them); it just slows everything down. I’ll keep an eye out for them.
I think Might of Old Krosa would be right at home in this deck. I’ve seen that card before in other decks, and it seems super powerful. I’ve also seenGroundswell before, and, admittedly, it confuses me a bit. People aren’t going to play a land every turn, so wouldn’t it only be great sometimes and mediocre the rest of the time? I’m sure I’m missing something with that.
No joke, I’ve had an Overrun card since I was a kid and have never quite fit it nicely into a deck. It could be super cool in here with all the tiny creatures I have.
1 year ago
Very nice! I feel the same about infect, sometimes it's a necessary evil. I'm not sure about proliferate because I've never built around it, but I can think of a couple of pump spells that might be useful in Groundswell and Might of Old Krosa. I know it's not technically the best card, but Overrun seems like it would be fun once your board is developed :)
For lands, Yavimaya Coast and Llanowar Wastes are solid, but are also still budget. I like that they give you access to two colours but you can use them for and not take the damage. Probably the best part is that they come into play untapped, which most other budget duals don't do.
Anyway, good luck! I hope you finally take down that Wellwisher combo!