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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Might of Old Krosa
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
leovolt884_ on Rotpriest Infection
1 month ago
Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.
Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.
I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tomb since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.
The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.
aholder7 on Why is Infect Not Returning?
1 year ago
The balancing issues people are referring to are in regards to non-edh formats. infect in edh only really comes up with triumph. but in other formats Glistener Elf and Blighted Agent are the back bone of infect as the only half decent cards with infect. but even as simple as those cards are they are decks that can run away with Turn 2 or 3 kills because they can drop an elf turn 1 then swing turn 2 with something like Scale Up and Might of Old Krosa or any other combination of cards. In a way infect is sort of like doublestrike to players and wither to creatures. both really strong effects, but its hard to put powerful effects like that on a large number of cards without having to make most of those expensive or bland. and if they misbalance even 1 or 2 they are likely going to see those cards run away with the 60 card formats of all kinds. the other problem for the design of infect was that you could only play an infect card if you were going to play an infect deck. infect only deals poison damage to players, not regular damage. so if your deck was mainly regulars you'd never hope to kill with infect (Arcbound Ravager into Inkmoth Nexus not withstanding)) and if you were a majority infect deck, your non infects would have to be relegated to entirely support based roles as their damage on their own couldn't take out an opponent. There are a couple other minor reasons they wouldn't do it but i think the above ones are the main factors.
TheOfficialCreator on
1 year ago
Ichorclaw Myr, Scale Up, Might of Old Krosa, Vines of Vastwood, and Inkmoth Nexus seem like strong additions.
wallisface on Bant Infect
1 year ago
This link here is an example of what current modern infect decks look like. Specifically, the deck aims to win the game as fast as possible, ideally on turns 2 or 3. The deck doesn't want the game to go long because that will most-certainly mean defeat.
Added to the above, even non-aggressive modern decks still generally don't want to be playing more than 3-4 cards costing 4-mana, with nothing above this cost (you've got a whopping 20 cards costing 4-or-more, which will cause your deck to be miserably slow). Modern infect decks typcically don't want to play anything costing more than 2-mana (Though some more recent decks have been playing Phyrexian Crusader to help versus some matchups).
So, firstly I'd strongly suggest ditching all your slow and sluggish cards - all of Core Prowler, Evolution Sage, Vorinclex, Monstrous Raider, Ajani, Sleeper Agent, Tamiyo, Compleated Sage, and Fuel for the Cause, Brokers Ascendancy, Hadana's Climb Flip, Inexorable Tide, and Oath of Teferi. All of these cards are faaaar too slow and will just give your opponent too much time to get a stable boardstate and lock you out of the game. I would also suggest ditching Unbounded Potential, just because it's a weak spell, and adding a 3rd colour just needlessly complicates what you're doing given your awkward landbase (if you play just 2 colours you can probably just run basics and not slow yourself down running taplands).
Cards to consider adding in include Become Immense, Vines of Vastwood, Mutagenic Growth, Might of Old Krosa, Blossoming Defense, Distortion Strike, Scale Up, and Rancor. When playtesting your deck, you want to be aiming to reliably deal 10 infect within the first 2-3 turns.
TheOfficialCreator on Zoo: Is Obosh, the Preypiercer …
2 years ago
Honestly, with much less mana cost you could cast some other strong spell like Charge or Giant Growth, or even Might of Old Krosa and Scale Up.
Mortlocke on The Song of Phyresis
2 years ago
Sterling0528, it's funny that you mentioned Might of Old Krosa - the earlier iteration of this deck was very much like your Atraxa Infect deck. Did you also run Become Immense, Rancor, and Stonewood Invocation? I had a similar win rate to yours - my game plan was just "make infect creatures go brrrrr". I assure you it took a lot of trial and error to make this list to what it is today, thanks for the compliment. The deck has come far, but it's not quite "compleat" yet - I really hope Wizards beefs up Infect with some new creatures that are just absurd.
I really do enjoy scriptures but our discussion has made me revisit it. Also, when I did run Toxic Deluge in an earlier iteration Jin-Gitaxias, Progress Tyrant did not exist. Both spells have their strengths, but stand alone Deluge stands to be a bit stronger. I can also potentially "save" more of my own board state if I can get enough +1/+1 counters on creatures. I did use Phyresis in this deck and never found it a worthwhile inclusion - the -1/-1 counters for just infect is just sub-par. I keep an original print Grafted Exoskeleton in foil in my no-trade binder just in case I get the itch to experiment with it again but that itch hasn't come. I honestly think the future (aka WOTC) will provide the solutions I seek for this deck. My vision for Atraxa is so close I can feel it. With the recent narrative of the game shifting to Phyrexians it's only a matter of time.
Do you think Sheoldred will make a return as a new card? What do you think Elesh Norn's new card would do?
Sterling0528 on The Song of Phyresis
2 years ago
Thank you for the detailed response! I used to have an Atraxa infect deck that also aimed to be maximally ideal within the infect gameplan. I lost the list a long time ago, but it utilized a lot of combat spells like Berserk, Might of Old Krosa, etc. to try to eliminate people as fast as possible. It didn't have a very good win rate, and I think your list is much better!
Scriptures is great if you're gameplan centers on one creature, but I think you need Atraxa and at least 1 creature with infect to start taking people out. You could consider adding Phyresis and/or Grafted Exoskeleton to make Atraxa both your source of infect and proliferation, which makes Scriptures much better. Both also allow you to give your praetors infect if needed. Since you're introducing a new source of infect, you could probably cut Priests of Norn for one. Otherwise, I can't think of anything that could need replacing. Love the list!
lespaul977 on
2 years ago
Squee_Spirit_Guide, I’m digging the land cards you mentioned. It’s always bothered me that a lot of them come into play tapped (unless you pay out the nose for them); it just slows everything down. I’ll keep an eye out for them.
I think Might of Old Krosa would be right at home in this deck. I’ve seen that card before in other decks, and it seems super powerful. I’ve also seenGroundswell before, and, admittedly, it confuses me a bit. People aren’t going to play a land every turn, so wouldn’t it only be great sometimes and mediocre the rest of the time? I’m sure I’m missing something with that.
No joke, I’ve had an Overrun card since I was a kid and have never quite fit it nicely into a deck. It could be super cool in here with all the tiny creatures I have.
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