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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Virulent Wound
Instant
Put a -1/-1 counter on target creature. When that creature is put into the graveyard from the battlefield this turn, its controller gets a poison counter.
amarthaler on
EDH Skithiryx, the Blighted Dragon
2 months ago
Update!
Out: Defiler of Flesh... Glaring Spotlight... Expedition Map
In: Caress of Phyrexia... Virulent Wound... Flesh-Eater Imp
wallisface on I need help creating a …
5 months ago
Some thoughts:
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Generally a deck wants either countermagic or hand-disruption, not normally both - as it creates a weird jumble of tempo and mismatched-plans. This is why you'll see basically no control decks running hand disruption. In that vein i'd suggest removing the Thoughtseize.
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A lot of cards in your deck are just not good. Specifically, instead of running Anoint with Affliction, Corrupted Resolve, Serum Snare, Reject Imperfection, or Fuel for the Cause, you're better off just running good-cards like Counterspell, Fatal Push, and Drown in the Loch.
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Similarly, Infectious Inquiry being sorcery speed makes it really terrible and unplayable. Same goes for Vivisurgeon's Insight and Phyrexian Arena. These cards are all just too clumsy, don't do enough, and give your opponent the opportunity to do things.
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I think your creatures validate your opponents interaction too much and also mess with your own plan to control the game.
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The sideboard choices confuse me.
If I were trying to build a deck like this, I'd be using the following as a base:
- 23x Lands
- 3x Virulent Wound
- 4x Prologue to Phyresis
- 4x Vraska's Fall
- 4x Drown in Ichor
- 1x Inexorable Tide
- 2x Damnation
- 2x Cling to Dust
- 3x Fatal Push
- 4x Counterspell
- 4x Drown in the Loch
- 2x Sheoldred's Edict
- 4x Preordain
wallisface on
Insects Galore
2 years ago
Nice brew. I have my own -1/-1 counter deck here which might help inspire you. Some general thoughts:
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I think you can get away with 23 lands, but in any case i really think you need some more 1-mana cards. I’ve found Ignoble Hierarch super valuable for getting the engine running quickly (as generally this archetype has a lot of clumsy 3-mana cards it needs to play, which slows it down).
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I’m not convinced that Virulent Wound is worth running, as there’s so few useful targets it can hit, and a single -1/-1 counter for a card is pretty bad returns.
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Hapatra, Vizier of Poisons is easily the best reason to be running a -1/-1 counter deck, imo you need to be running the playset.
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a few Black Sun's Zenith could provide a LOT of value for you here. With Hapatra out you end up with snakes equal to the number of creatures in play. And with Nest you end up with that much multiplied by X. In both cases it’s usually a free win.
wallisface on
Scarabs that Actually Eat People
2 years ago
Some thoughts:
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as has already been said, splashing white so you’re able to use the Dust spell from Grind / Dust would be useful.
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Cabal Coffers isn’t even remotely playable unless you’re also running Urborg, Tomb of Yawgmoth to make it into a swamp. Otherwise you need 4 lands in play just to break-even on mana (with it being useless before then). By the time this card offers mana benefits, you have enough lands that you don’t really need them.
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Unearth feels like a weird choice here, as none of your creatures particularly need to be on the battlefield to progress your plan.
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i’m worried some of these spells - particularly Virulent Wound and Contagion Clasp, are really inefficient even with your payoff-cards in play.
Scallywallwest on
WhO NEeds FrIEnDs RIGhT?
4 years ago
Some good infect cards: Contagion Clasp, Contagion Engine, Grafted Exoskeleton, Phyrexian Juggernaut, Blightwidow, Skithiryx, the Blight Dragon (if you're not on a budget), Inkmoth Nexus, Corpse Cur, Core Prowler, Virulent Wound, and Crumbling Ashes.
If you'd like a common green wincon, that'd be Triumph of the Hordes. A more budget-friendly option is Predatory Focus.
I hope you have fun having no friends! ;]
OptimalGreen on
Toxic Relationship: Hapatra EDH [PRIMER]
5 years ago
Daedalus19876 Yeah I was wondering about that change. Yeah Virulent Wound is 1cmc vs 3cmc but you do get two more snakes and possibly two dead creatures your opponent's control out of it like dorks and such. So you can potentially +3 in value from killing two creatures and making two snakes.
Daedalus19876 on
Toxic Relationship: Hapatra EDH [PRIMER]
5 years ago
OptimalGreen: As much as I appreciate your faith in my galaxy brain deckbuilding, sometimes I just made bad decisions XD I'm still figuring out if Virulent Wound deserves the slot over Splendid Agony ...
SamsWrath on
The Scorpion God "Non Budget"
6 years ago
A few creatures you might want to consider:
And a few other spells: