(2): Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Gemstone Array Discussion
1 month ago
You might like these:
- Gemstone Array (stores up mana and prevents you from burning yourself)
- Seeker of Skybreak (untaps Yurlok)
- Magewright's Stone (untaps Yurlok)
- Thousand-Year Elixir (untaps Yurlok)
- Seedborn Muse (untaps Yurlok)
- Patron of the Orochi (untaps Yurlok)
- Curse of Bounty (untaps Yurlok)
- Awakening (untaps Yurlok)
- Wound Reflection (bigger burn)
- Mana Reflection (bigger burn and enables infinite combos)
- Umbral Mantle (turns Yurlock into "pay : burn each opponent for 3". also combos infinitely alongside Mana Reflection or Nyxbloom Ancient)
- Sword of the Paruns (same as Umbral Mantle)
- Jade Mage (decent ability, prevents you from burning yourself)
- Duskwatch Recruiter Flip (decent ability, prevents you from burning yourself)
Personally I would cut these:
- Spectral Searchlight (doesn't get Yurlok out faster)
- Greenweaver Druid (doesn't get Yurlok out faster)
- Dictate of the Twin Gods (does not amplify Yurlok's effect)
- Blaze (not very impactful unless you are already in a strong position, in which case it is not needed)
- Flameblast Dragon (same as Blaze)
- Xantcha, Sleeper Agent (helps your opponents while hosing your strategy)
- Howling Mine (helps opponents)
- Koth of the Hammer (slow)
- Klothys, God of Destiny (slow)
- Thought Vessel (doesn't produce colored mana)
4 months ago
the Blinkmoth Urn doesn't serve a purpose here. there's nothing in this deck that requires, or would dump, copious amounts of mana.. at this time. if you plan on sideboarding it, i would highly insist on funneling it to something useful; Gemstone Array gives you a 2:1 of whatever color you may need, then something like Consume Spirit would be good. or, if you want to be more aggressive with milling, you could throw in Whetwheel or Sands of Delirium; gives you something to do with leftover mana before opponent's turn end
5 months ago
Forgive me if this is already something known by the community, but I just stumbled across.
Probably the easiest tribe to hit will be Soldiers, Goblins or Humans. As long as you have a total of 4 in play, you can Eldrazi Displacer one for and it'll return, giving you mana back, netting you +.
Sure it's colorless mana, but there are artifacts to filter this:
Or, you just run Eldrazi / Constructs and slam a ton of them down for colorless mana. Or you throw the biggest Fireball in the history of EDH.
In fact, if you get Myr Battlesphere out, it'll bring with it enough tokens to go infinite all by itself. With something such as Impact Tremors in play, you don't even need another spell; Just activations.
What's better is if an opponent goes to use removal as a response, you simply blink whatever they are targeting. Removal fizzles out and you continue with your wincon.
Easy peasy lemon squeezy.
5 months ago
- Kinnan, Bonder Prodigy goes infinite with Basalt Monolith because you end up tapping it for but you only pay to untap it. You'd need a way to turn that into something else to be used. Chromatic Orrery is one card that does this, as is Gemstone Array, Stonework Packbeast and Prismite.
Additionally, Basalt Monolith goes infinite with Rings of Brighthearth. You tap BM, and while it is on the stack you add two additional mana of any color from any source. You use two of your total 5 mana to BM's untap ability. Now what happens is the 1st untap ability resolves so BM untaps. While the stack is awaiting the second untap ability to resolve, you tap BM for 3 additional . Now that it is tapped again, the untap ability may resolve. Now you can repeat this process again, sinking into ROB to copy BM's untap ability over and over again each time you activate it. But again, you need a way to filter your mana.
5 months ago
king-saproling, thank you for suggesting cards for this deck. You are the first and for that I am glad.
However, I don't know how much I want those cards... I addressed Basalt Monolith in the "About Infinite Mana" tab thing saying that I don't want cards that are too cheesy. Anyone could see that Basalt would be very strong, so it's not a very interesting choice for this deck. It's also a card I ran in the first iteration of the deck and it wasn't very fun since the deck isn't very strong nor competitive. Gemstone Array is a very cool card, I personally like storage effects even though they aren't that strong usually, but this deck feels more synergistic when I use tappy stuff, and tappy stuff sounds cool. This deck also has a fair bit of ramp as well. Livio, Oathsworn Sentinel is another cool card, but I think Flickerform or Angel of Condemnation are better and I've already taken out Flickerform. Mimic Vat is really neat and does have an advantage over Osgir, the Reconstructor and Feldon of the Third Path in that you can use opponents' creatures or stop a specific creature from entering the graveyard, but it's less flexible when it comes to choice and I don't know if I need more recursion.
I don't know if it's necessary for me to talk this much, but I felt like it was giving you more respect. If you think your suggestions are good and I just missed why, please tell me. I want to do what's best for this deck, especially since I made it so unfocused despite the investment I put in.
5 months ago
6 months ago
Great minds think alike! I have a similar list for this trio (https://tappedout.net/mtg-decks/none-can-rustle-the-triumvirate/) except it leans more toward combos.
You might consider these: Purphoros, Bronze-Blooded , Prismite , Stonework Packbeast , Gemstone Array , Signpost Scarecrow , Enchanted Carriage , Lavastep Raider , Sun-Collared Raptor , Soulbright Flamekin , Loxodon Lifechanter , Cloudgoat Ranger , Mastery of the Unseen , Diviner's Wand , Cloudchaser Kestrel , Cavalier of Flame , Bomat Bazaar Barge
10 months ago
It's janky, but there's always Gemstone Array as a mana sink. Lets you do some more explosive turns later on. Aetherworks Marvel would be neat. Doesn't really interact with the mana, but it likes your creatures dying. Personally I think you'd be better off with leaning into the reanimator strategy like you just said, but that really depends on which play style you'd prefer.