Corrupt

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Vintage Legal

Corrupt

Sorcery

Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

wallisface on Rats!

3 months ago

I would suggest to not run any more than 1-2 Corrupt. Getting to 6 mana is going to be a mission in-of itself, and probably unlikely to happen in a lot of the games you play (on average you’d need the game to drag on until around your 10th turn, which won’t happen often). 99% of the time generic 2-mana killspells will serve you better.

wallisface on Control

6 months ago

Doesn’t look too bad. My thoughts would be:

  • ditch Corrupt, as its too high a mana cost to ever realistically see play.

  • also ditch Tendrils of Corruption, as its mana cost is just too high for what it does.

  • probably go up to 24 lands. Gray Merchant of Asphodel is your main threat, so you need to make sure you have the mana to get him out.

DeckResource on Vito, Lifesucker

8 months ago

Hey, figured I would return the favor and drop a comment on your Vito deck here, I also see a couple of cards that I had in my initial list that I took out that I thought I'd share my thinking on in case it's helpful!

I was initially running both Corrupt and Consume Spirit in my Vito build but ended up taking them out because they seemed to be taking up room without having the ability to put a lot of pressure on the entire board or close out the game in a pass. On the one hand they are attractive options because they allow you to potentially kill off a single player who might have a problematic board state but they would have to have low life or you would have to have a lot of mana to pull it off. I chose to run Exsanguinate instead as it has huge synergy off Vito by hitting every player, playing it for x = 5 returns 15 life to you and deals a total of 30 damage to group, with 20 focused on a single player. It is, admittedly, like $7 right now so if that's a barrier you could consider Blood Tithe, it won't win you the game but 4 mana for 9 life and 18 damage to the board is a decent trade or Smitten Swordmaster might be workable for big value if you fancy taking a knight tribal bend to your creature list, I think they're like $0.25 each.

If the X cost, single targets are appealing to you a bigger ramp package might be helpful which can be tough since Crypt Ghast is apparently $10 these days. For one shot mana Bubbling Muck can be helpful and is maybe $2, Crypt of Agadeem could work after a board wipe for like $4. Maybe...Phyrexian Reclamation x Burnished Hart and/or Wild-Field Scarecrow, has some synergy with other cards too. Ramp in Mono Black is tough on a budget!

Other thought was you have a lot of targeted removal in sorceries, there are always a million options for creature removal in black but you are limited in ability to leverage them if you can't cast at instant speed to respond to an attacker or to remove a combo from the board on another player's turn. Maybe consider Doomblade, Victim of Night, or Tragic Slip as low cost alternatives!

Good luck with the build!

Polaris on Urban Utopia compared to Nylea's …

1 year ago

To clarify one thing first: Nylea's Presence gives all basic land types but does not make the card a basic land. Similar to how Ketria Triome is an Forest Island Mountain, a land enchanted by Nylea's Presence will be a Forest Island Mountain Plains Swamp in addition to its other types.

To answer your main question: most of the time this won't matter, but if you have cards that care about having certain land types (such as Evasive Action or Corrupt, it will count for those. If neither player has cards that care about basic land types, though, Nylea's Presence and Urban Utopia will function almost identically.

PirateCptAstera on Ladies (Coven) Night

1 year ago

If voodoo elements are an option and you want to up the slow damage increments, consider Stuffy Doll for a possible slow burn?

Synergizes with Cuombajj Witches, Corrupt, and funnily enough: Voodoo Doll, as well as being an excellent blocker

AjanisLastDan on Ayara’s Rats

1 year ago

Its seems you want to swarm as fast as possible, and do that quickly, so I would cut Urborg, Tomb of Yawgmoth for the reasons Peoni mentioned above.

Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:

Jet Medallion and Charcoal Diamond are excellent cost reducers,Arcane Signet, Darksteel Ingot, and Prismatic Lens would speed things up more than you know.

Thought Vessel if you've got a few extra doll-hairs sitting around.

I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.

Funky_bunch any more useful tips?

PaulMuadDib on Vito, Thorn of Dusk Rose

2 years ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

MrKillStar on

2 years ago

I would personally replace:
Prism Ring for Trading Post - Could be very handy artifact in decks like this.
The Immortal Sun for Exquisite Blood - creates infinite loop with Vito and Sanguine Bond, but isnt cheap. I wouldnt bother with The Immortal Sun, unless your playgroup runs a lot of planeswalkers or you struggle with card draw (which shouldnt be a problem in mono-black.
The Haunt of Hightower - I would say you need either more discard or mill effects to get Hightower big.. Doom Whisperer seems to be much more useful.
Tavern Swindler - Its just gamble that doesnt seem to be worthy in a deck, where you can already get a lot of life by other cards. Bastion of Remembrance works as another aristocrat effect (Tortured Existence+Desecrated Tomb+Phyrexian Altar as infinite engine).
Dreadhorde Invasion - You dont use any other Amass effect cards and it takes 6 turns to make a 6/6 zombie with lifelink (which will last only until end of your turn), which is pretty meh. It would be good if you had some sacrifice cards, like Smothering Abomination, Village Rites, Diabolic Intent, etc. I would go for either Twilight Prophet or Bloodline Keeper  Flip. Captivating Vampire could be useful aswell. With Carnival of Souls you could get a bit of ramp, but can backfire really hard, so its kinda risky.
Gifted Aetherborn - is pretty nice drop I guess, but feels kinda weak overall. Kalastria Highborn supports your mostly vampire creatures and can also drain your opponents.
Swiftfoot Boots - unless you want the haste, Whispersilk Cloak seems like a decent option. It cost more to cast and to equip, but makes your creature unblockable.
Drag to the Underworld - should do a good job, Oblivion Strike might be something to consider aswell. Or just Corrupt?


Some more cards that might be useful:
Call the Bloodline - discards useless cards and makes a 1/1 vampire token (once per turn).
Revenge of Ravens - decent defensive enchantment that could fit your lifesteal deck nicely.
Burnished Hart - slow ramp creature. BH also triggers your Dread Presence and Staff of the Death Magus.
Crypt Incursion, Suffer the Past - more graveyard hate and another life gain.

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