Hapatra, Vizier of Poisons
Legendary Creature — Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Combos Browse all
- Blowfly Infestation + Hapatra, Vizier of Poisons + Parallel Lives
- Devoted Druid + Hapatra, Vizier of Poisons + Quillspike
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Hapatra, Vizier of Poisons Discussion
2 weeks ago
I built a Chevill, Bane of Monsters rather than a Hapatra, Vizier of Poisons or Sarulf, Realm Eater, and I defend my choice to use him because he gives card draw and life gain, and he doesn't really have a target drawn on his back as some big threat or combo piece.
3 weeks ago
3 weeks ago
I'll be playing a bunch of games this upcoming Saturday, so it'll be my chance to field test a lot of these changes since I last played the deck. I think I've changed about 10ish cards since I last played it irl. Hopefully Possibility Storm will serve me as well as it served you Kalkris lol.
I have seen your build! I think I might've liked it within the past couple weeks, or checked it out after one the first times you commented on my list. It definitely gave me some ideas for this build, especially at the point when I was considering combo additions to this deck.
I don't think I would do a serious spell slinger overhaul on this deck until I've played the current iteration for a few months. I'll probably throw together some kind of list and publish once I think it's worth having extra eyes for feedback. I do imagine running stuff like Guttersnipe and other "Magecraft-y" type effects, which would mostly be in Red. It's a shame Prosper isn't Grixis, because having access to Veyran, Voice of Duality would have been great lol. Grixis Prosper would've had some filthy combo potential.
I think if I were to find a slot for one more card, it would be Wandering Archaic Flip before any of the other Storm stuff. I've seen enough of it in games to see what it's capable of. In the game I mentioned a few comments back where my friends and I pooled resources to prevent our other friend from combo-ing off with Hapatra, Vizier of Poisons, one of my friends was running Wandering Archaic, and that let him copy some of our removal and interaction for a team effort lol.
And thank you, I appreciate it. I think I'm still very much developing as a deck builder. I try to have fun when I write my primers to keep people engaged if they do decide to check it out. I don't think this is the best "casual" Prosper deck out there, but it's something I've had a lot of fun tinkering with over the past month and a half.
3 weeks ago
babydaggers, I haven't really found the lack of boardwipes to be an issue in the games I have played with the deck so far. In one of the last games I played, I had Torment of Hailfire in my opening hand and was in a position to dump about 10ish mana into the X (treasures and Crypt Ghast both on board), but I held off on using it so as not to win too early when everyone else was having a good time. Definitely one of those "I my next turn I totally would have..." type games. As much as I wish I had used it, it did set up a pretty cool turn interaction where myself and 2 of my other friends pooled our resources to take out our other friend who threatened 2 different combo wins with his Hapatra, Vizier of Poisons deck. In that game, my saving graces were Tibalt's Trickery and Chaos Warp.
I've been kicking around the idea of replacing Exsanguinate with Dead of Winter. I do have a copy of Toxic Deluge in another deck, but I think that deck needs it more, and Dead of Winter could be some decent tech in this one. I like Exsanguinate and have both died to it and also prolonged some of my own games with it. If it came down to it, I'd rather cut Exsanguinate over Torment of Hailfire.
My meta is varied enough that someone is always packing a boardwipe, so I thought I could either A) steal one via theft effects or B) let someone else carry the responsibility of making that decision. Since my playgroup is mostly just my friends from college, I've learned that sometimes its better politically to let someone else carry the burden of decisions that might not be as popular with the rest of the table lol.
1 month ago
2 months ago
I really appreciate both your comments :). What I'm trying to go for is a grindy/value deck
Hapatra, Vizier of Poisons : I'd be sad to see her go, unfortunately she does clash with herself being legendary and her effects are almost always blocked or fizzle if I don't target my creature. I put her in because I liked the menace interaction with Call of the Death-Dweller . Stitcher's Supplier -> Hexdrinker ?
Chevill, Bane of Monsters (and my maybeboard of Glissa, the Traitor + Mishra's Bauble ) is my attempt to fix my draw. I love Guul Draz Assassin , his value especially in winning contested boardspace games, the down side is that he is slow. KablamoBoom Driven / Despair seems awesome and I'd love to include it, sideboard tips too.
I would basically want to have deck which feels like I earned the win through skill. Looking at other decks Grim Flayer and Traverse the Ulvenwald seem like great additions, maybe Lurrus for the Tarmogoyf value. I'm just not sure there are enough/strong enough cards to win against the horrors in modern right now
2 months ago
So, I think the main thing your deck needs here is focus. As some examples:
Your deck has Hapatra, Vizier of Poisons , but then no way other than that card to apply -1/-1 counters, so the creatures ability isn't being fully utilized.
There appears to be a disconnect between what your creatures want to do. Chevill, Bane of Monsters , Hapatra, Vizier of Poisons and Guul Draz Assassin all want to be controlling the board and keeping the opponents board empty. Tarmogoyf and Questing Beast however exist only to beat-face.
Guul Draz Assassin seems too slow to be practical here, unless you venture towards a much more grindy build. I feel like this card is the only reason the deck is having to run 23 lands? (otherwise you'd be able to get away with 21-22ish I think?)
I feel like the best thing you could do for your deck is to try and give it direction. I've built a ton of Golgari decks, and i'm happy to offer any specific suggestions if you'd like, once the brew has a direction it's trying to head in. At the moment, it's just trying to do too much at once.
The closest direction it has at the moment appears to be a grindy enabler for Chevill, Bane of Monsters , so perhaps this is a good avenue to base the deck around?