Combos Browse all Suggest
- Blowfly Infestation + Hapatra, Vizier of Poisons + Parallel Lives
- Devoted Druid + Hapatra, Vizier of Poisons + Quillspike
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hapatra, Vizier of Poisons
Legendary Creature — Human Cleric
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
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3 months ago
I took a look at 5 of the decks and to me they all have the exact same problems that pre-cons have, so it is unsurprising that your more experienced opponent is winning with pre-cons. Your mana curves are outrageously high with too many lands and not enough ramp.
Comparing your Colfenor, the Last Yew deck to my Ghave, Guru of Spores deck that has been purposely powered down to not stomp pre-cons and my Hapatra, Vizier of Poisons deck since you have access to at least all the cards I run in those decks. You have an average CMC of 3.69 compared to 3.64 (Ghave) and 3.11 (Hapatra). This makes it so that you need more mana to do anything.
You run 37 lands and 5 ramp (I am not counting anything over 4 mana, as that is what you are ramping into, not when you want to ramp) as compared to 33/19 (Ghave) and 33/11 (Hapatra). For my own counts I didn't count anything over 3 mana or the altars. This makes it so that you are waiting longer to get your mana.
4 months ago
sixteenbiticon A quick update to my last comment - also, do keep in mind this list is tuned to a $100-budget playlist. At my table, there aren't many lists that can do significant damage in the first few turns, and the ones that can usually become the focus of the table to respond to, letting me ramp and drop some of my 3-4 drop creatures without much of an issue. If your table has a higher budget or simply faster decks, you can definitely lower the CMC to speed yourself up and provide yourself some extra cushion early on. Some early creatures I'd suggest for a lower CMC list (that won't destroy your budget):
Grim Flayer - Good early blocker that evens out your draws and gets bigger later.
Hapatra, Vizier of Poisons - A card I'm always on the precipice of including, a 2-drop that will weaken or kill your opponents early creatures and provide you with deathtouch blockers is extremely good.
Mindblade Render - It's a 1/3 that draws you cards for 2 mana. Nothing not to like.
Varragoth, Bloodsky Sire - an early deathtouch blocker that can let you tutor for cards if you start getting hits in.
Krenko, Tin Street Kingpin - A card that routinely pops up in this list when Varchild gets a bit too pricey for the budget. An early card that can start building up a host of tokens to help you block.
Virtus the Veiled - Deathtouch blocker that is absolutely disgusting early in the game. I don't use him specifically because my playgroup already hates me enough for playing Spawnwrithe.
Dreamstealer - A chump blocker if you drop him for 3, but get that Eternalize off in a post-Thantis field and oh boy.
Azra Oddsmaker - Probably the weakest suggestion here, but figured I'd include it anyways. Her trigger is pretty consistent to hit in this list with Thantis out, but she's hit-or-miss before that.
5 months ago
Withouth any doubt my favourite plane is AMONKHET.
I love ancient Egypt, I had the luck to already visit Egypt and enjoy their ruins, museums and natural enviroments. I love their rich culture, their complex mythology and their awesome landscapes, from the rocky valleys and the sand deserts filled with tombs, funerary temples and pyramids, to the rich oasis and riversides of the Nile full of life and vegetation.
Until Amonkhet came out, many egypt fans like me were hoping for and egyptian plane very hard, and Amonkhet was the final gift.
I love how WotC team designed a new fantastic culture clearly inspired in ancient Egypt but with their own imaginative touch. The concept of the city of Nakthamun being a rich oasis protected from the perils of the deserts fits well the relationship of egyptians with the river Nile, living in their fertile sides, while buring their deads in the dry desertic west grounds.
The chosen mechanics like embalm to represent mummification, the deserts, and cycling to represent the need to seek and recycle in a hard desert enviroment where very fitting.
The awesome gods were also both recognizable and original: Oketra the True as an allusion to the protective but warrior feline goddesses Sejmet and Bastet, Rhonas the Indomitable as a reinterpretation of the guardian cobra god Wadjet but in a more savage way, Hazoret the Fervent as a twisted concept of Anubis (still being related to the afterlife journy) but with some "red" aspects of the desert and war god Seth, Kefnet the Mindful clearly as the sage ibis god Toth, and Bontu the Glorified as a mix of the river god Sobek and the monstrous goddess Ammyt, who keeped the passage to the afterlife devouring the souls of the not worthy ones.
The fallen gods also where awesome, representing with The Scorpion God the perils of the desert and the scorpion goddess Serket, The Scarab God being a reference to Kephri, wich represented the cycle of solar resurrection but in a more "evil" way, and finally The Locust God as a wink to the hebrew's famous myth of the plagues of Egypt. And Nicol Bolas was the perfect villain, bein a subbtle reference to the chaos serpent Aphopis.
Other famous characters where also referenced, like Cleopatra with her death myth caused by an snake bite in Hapatra, Vizier of Poisons and the young-deceased pharaoh Tutankhamun in Temmet, Vizier of Naktamun.
I'm hopping to return to Amonkhet in the future, to know how their people have reconstructed their civilization after Hour of Devastation, having a new Hazoret card and maybe new risen gods or the appearance of unknown ones... and of course more egyptian flavored legends for EDH!!!
6 months ago
6 months ago
To address your general speed problem, you are running 33 lands and 6 ramp with an average CMC of 3.57. This is entirely too mana light in my opinion. In my Hapatra, Vizier of Poisons deck I also run 33 lands, but have 11 ramp and an average CMC of 3.10. The ramp that I run that isn't in here is: Birds of Paradise, Devoted Druid, Llanowar Elves, Golgari Signet, Three Visits, Nature's Lore, and Wild Growth. Farseek always puts the land in tapped, so I run Three Visits and Nature's Lore over it since they grab the same duals. I'm not sure why I don't have STE in my list, though it runs well enough that I am not looking for more ramp. Since your average CMC is higher you may want to go with 13 ramp and just keep the ones you have and add all 5 of the additions.
To help with having sac fodder you are going to want creatures that recur themselves. You already have Reassembling Skeleton, but undying and persist would also let you recycle creatures for multiple activations. Puppeteer Clique, Rendclaw Trow, Woodfall Primus, Young Wolf, Strangleroot Geist, Geralf's Messenger, and Butcher Ghoul are all fine includes in a deck that wants to kill off it's own creatures in some way. Mikaeus, the Unhallowed will also grant all of your non-human creatures undying.
Burst card draw can be achieved with the black cards for life sorceries (Night's Whisper, Sign in Blood, Read the Bones, Ancient Craving). You can sustain card draw with Smothering Abomination, Phyrexian Arena, Skullclamp and Necropotence.
The following topics will help improve the deck in terms of pure strength, but may not be how you or your playgroup is wanting to play magic. Everyone's idea of fun is different, so I am going to include the suggestions in case they are something that both you and your group find acceptable.
Above some cards were mentioned that have the possibility to combo with cards already in the deck or with each other. Each card however is good in its own right and does not have to be used in the combos. If you are willing to go combo with the deck I will further explain these and also add some other cards specifically for the purpose of combos.
Yawgmoth and two undying creatures create a loop where you sacrifice the undying creatures in order to put -1/-1 counters on each other. It costs a life per iteration, but would give you the death triggers for your commander and for Gutter Grime. Adding in Blood Artist, Zulaport Cutthroat, or other similar effects gains you the life back and turns the loop into a win condition.
Mikaeus, the Unhallowed and any of the persist creatures allow for infinite sacrifice loops as the creature will come back with alternating +1/+1 and -1/-1 counters. Walking Ballista and Triskelion combo with Mikaeus and allow for infinite damage loops, in the case of Ballista you need a sacrifice outlet though. Things that enter with -1/-1 counters or that allow you to remove their +1/+1 counters for other reasons will also have similar interactions without the infinite damage.
With Devoted Druid you can add in Quillspike for shenanigans with infinite power Quillspike via tapping for green, untapping by putting a -1/-1 counter, adding power by paying green and removing the -1/-1 counter. This can be done with necrotic ooze as a 1-card combo if both pieces are in your graveyard. You can also get infinite death triggers by repeatedly killing Devoted Druid with Mikaeus out by activating the untap ability when she is not tapped.
Instead of card number advantage from drawing you could get card quality advantage from tutoring. In Golgari you have access to the best creature tutors and the best all around tutors available. Eldritch Evolution, Green Sun's Zenith, Worldly Tutor, and Finale of Devastation for creatures. Vampiric Tutor, Demonic Tutor, and Grim Tutor for all around.
7 months ago
Thanks for the suggestions! I traded out Falkenrath Noble and Hapatra, Vizier of Poisons for Evolution Sage and Armorcraft Judge . I really like The Ozolith in this deck, but in the spirit of keeping it as budget as I could I left it out. This deck was originally built for a challenge with some friends and the requirement was that TCGPlayer low price had to be <69$.
7 months ago
I think its a great budget commander. With instants and sorceries being a third of the deck and permenants being your win-cons, I'd be afraid of running out of gas before closing the game. I recommend more card draw. Armorcraft Judge and Return of the Wildspeaker are great budget options in theme, and the latter can help you close the game. I might also recommend Fertilid for ramp, especially it you decide to spend up for an The Ozolith, it will give you nice combos. Evolution Sage can also help you get out of hand.
All that can get a bit pricy and leave you wondering, even if they may be good suggestions, then what to cut? The deck is solid in what it already has, and cutting is hard work and can feel personal, since this is your personally-made deck, so these suggestions are simply gentle possibilities. Falkenrath Noble has limited synergies with so few creatures in the deck... it might gain a good bit of life in a board wipe, but those situations are not usually in your control--you are passive as to whether that situation occurs--and so you give agency to other players (instead of having a card that gives you control of board states or life totals, for example). Also, Hapatra, Vizier of Poisons has limited functionality here, since she can only put on a single -1/-1 counter per turn cycle, excluding the turn you play her (for summoning sickness), and that's only if she gets through for combat damage--so she effects the board minimally.
8 months ago
First line you mention is cool, I never thought about the fact that Ivy Lane Denizen, Hapatra, Vizier of Poisons, and Devoted Druid are infinite mana. I am going to have to keep that in mind for when I am playing my deck.
Unfortunately your second paragraph has a couple of inaccuracies regarding Bitter Ordeal. Gravestorm triggers a single time (When you cast this spell) and makes copies equal to the number of permanents that have been put into the graveyard this turn (copy it for each permanent put into a graveyard this turn). Copies of spells are not cast, they are simply created on the stack. Copies of cards can be created in other zones and then cast. The easy way to tell when a copy will count as being cast is that the ability creating the copy will specifically say "cast".