Titanic Growth

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

Timsgotnickels on Mono G Elf

10 months ago

Hi, you've got a decent start here. If you wanted to get down to 60 cards, here's what I'd consider dropping:

4 Forest, Wild Growth and Verdant Haven. 20 lands should be plenty, especially with all of your Elf ramp cards.

Bountiful Harvest and Wurm's Tooth. Between Wellwisher and Essence Warden there's plenty of life gain.

2 Fog. The Druid's Deliverance fits your theme better.

Giant Growth, Titanic Growth and Trollhide. You could swap all of these out for an Overrun, Overwhelming Stampede or Ezuri, Renegade Leader if you have them.

2 Elvish Eulogist, Elvish Scout, Golgari Decoy and Skyshroud Archer. These creatures don't fully fit into what you're trying to do.

2 Moonglove Extract, Blessings of Nature, Cobbled Wings and Bower Passage. These just seem like filler.

Hopefully that helps. Good luck.

9-lives on Green/White 60

1 year ago

How about Titanic Growth? A bit more expensive in MV than Giant Growth, but still useful, I think.

berryjon on Reworked Alpha Boon Cycle. Thoughts?

2 years ago

Giant Growth is perfectly balanced, and needs no tweaking. Seriously. It got reprinted into Standard with War of the Spark. Adding just makes it Titanic Growth or something like Sylvan Might.

legendofa on Reworked Alpha Boon Cycle. Thoughts?

2 years ago

Healing Prayer's second ability needs a little tweaking. I'm not quite sure what, but removing counters is generally more of a black deal, as seen on Hex Parasite or Aether Snap, and I think the only precedent for removing counters from players is Leeches. The first ability is fair as an option. Maybe "Target attacking or blocking creature gets +4/+4 until end of turn," like a better Gallantry, but that's stepping on green.

Ancestral Foresight is on the stronger end as an uncommon, but not unreasonable. I think this could work.

Black isn't in the mana ritual business as much anymore. I like the idea, it's just off-color now.

I think Lightning Squall is still too strong. Compare to Flame Rift, Thundering Rebuke, or Lava Coil. 4 damage to any target at MV 2 with no drawbacks is probably too much. Lightning Bolt + the "can't be prevented" clause is likely worth 2 mana at uncommon (Skullcrack is the closest example right now), but that breaks from the "raise to 4" idea.

Giant Surge is pretty good. Is it a sorcery or instant? Monstrous Growth and Titanic Growth are the comparisons here. This effect as an instant would be pushing it, but I might just be too cautious here. Sorcery is the safe option.

Argy on extremely competitive pioneer

3 years ago

A deck can do well casually but, unless it's in a competitive environment, winning doesn't mean a lot.

Neither does the cost of a deck. When you play Standard, building decks can be very costly.

I certainly didn't build great decks to start with. I started playing competitively right away.

That was a hard way to learn.

I must've built over twenty decks in paper, in my first year of playing. All different types, and colours.

Some copied ideas I had seen my opponents play. Most were original ideas. I just wanted to learn to build decks that could keep up with the top ones in the meta.

Ending a match quickly is one way of winning, but there are many others that are just as effective.


This deck has the bones to be excellent. It does need a few tweaks to get it there.

For example, I prefer Titanic Growth to Giant Growth

Sometimes Become Immense is even better.

Keep tweaking and playing this deck, and don't be afraid to play it in a tournament.

Part of building is seeing how competitive your deck is, and adjusting it to make it better and better.

Mechanon on Unchain the Titans

3 years ago

ChrisHansonBiomancin Thanks, those are some good points. I'll have to look into some removal, possibly Heartless Act . I might swap out the Titanic Growth since I like the versatility of Inscription of Abundance . It has definitely been a game changer at times.

ChrisHansonBiomancin on Unchain the Titans

3 years ago

This is a cool deck. The only cards i think could be cut are Titanic Growth and Inscription of Abundance . The most powerful part of this deck is reanimation effects and neither card contributes to that strategy. Imho it's better to be really good at one thing and not try to have a deck do too much, or you'll dilute the best part of the deck. Also, fight effects aren't really a great fit with a lot of your creature lineup (tho Back for More is good since it's a 2-for-1), especially in the early game, so you'd probably be better off with black removal to survive long enough to start reanimating.

TheVectornaut on Christmas Dagrons

3 years ago

Aside from Outcast tokens and the Mimic, you only have 4 dragons to top out at. Most Gruul dragon packages I've seen run in the 8-12 range. Some popular inclusions are Thunderbreak Regent , Glorybringer , Harbinger of the Hunt , Scourge of Valkas , Mirrorwing Dragon , Terror of the Peaks , Lathliss, Dragon Queen , and the odd Steel Hellkite . Personally, I'm a fan of going for multiple attacks with Hellkite Charger and Savage Ventmaw . The new Leyline Tyrant might have some role in such a strategy, but I haven't had the chance to test it. The first two cards I'd cut would probably be Wolfir Silverheart and Grim Lavamancer . The former is undeniably powerful soulbonded to a double-striking dragon, but for 5 mana, it may as well just be another double-striking dragon itself. As for the wizard, I get the impression its ability will act like a 1 mana tax that distracts from casting your bombs. Even if you can afford to activate it often, a lack of fetchlands (even if they're budget alternatives) will limit its potency.

Otherwise, you have a couple of cards that have stronger replacements in modern. Titanic Growth is worse than Phytoburst at least some of the time, although I'd prefer 1 cost versions like Might of Old Krosa , Groundswell , Blossoming Defense , or Vines of Vastwood anyway. Similarly, Run Amok could probably be Rancor if the trample is important. As long as you're still interested in playing around with the graveyard, Traverse the Ulvenwald could be a neat replacement for Track Down that lets you literally track down your singleton dragons. Adventurous Impulse and Oath of Nissa are less powerful but less demanding options. Shackles of Treachery likely represents a mechanic you don't even need in the deck, but if you want an Act of Treason , I've had pretty decent success with Kari Zev's Expertise . The last cards I'll suggest are just some other dragon synergy tools. Draconic Roar is an amped Lightning Strike , Dragon Tempest can be a much cheaper Warstorm Surge if you're pumping out enough reptiles, and Frontier Siege offers flexibility between ramp and control. Finally, there are the spirit dragon lands if you think those would be useful.

Let me know if you have any questions and good luck with your build!

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