Azor's Elocutors

Azor's Elocutors

Creature — Human Advisor

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Latest Decks as Commander

Azor's Elocutors Discussion

Mana_Mythic_Legendary on Pursuing Perfection, Part 6: Azorius …

2 months ago

Here’s something interesting: while there are over 120 mono-colored legendary creatures, there are less than fifty to each color pairing. As the pool has grown limited, we’ll need to shake up the format of these articles going forward. I’ll be grouping playstyle-linked generals where possible, but where that's not an option we’ll instead discuss generals who match the color pair’s themes overall. And today, we discuss Azorius!

Maybe you came here to build a deck build around flying. Maybe. Assuming you’re not Peter Pan, you probably came sniffing after a combination of White stax and Blue control. Maybe this is about enchantments for you. Maybe this is about blink. But in summary, this pairing has a general slant toward prevention and manipulation rather than offensive power.

White, when played defensively, comes across as a big, solid castle that central catering forgot to stock with anything but a vat of sour cream and the world’s blandest potatoes. Thick walls, but comparatively little offense or subtlety. This ties into stax in part, but also touches on themes which weren't covered in the white article: potent life-gain a la Rhox Faithmender and friends, shockingly powerful barriers such as Solitary Confinement and sweeping control of the board like the Aven Mindcensor . One of White's inherent disadvantages, however, comes to mind: besides a handful of "I win" cards like Felidar Sovereign and Near-Death Experience , white has no teeth outside the combat phase, and relatively little draw to dig for them. Test of Endurance and Celestial Convergence are made more reliable by white's fine pile of enchantment tutors, but personally I'd rather not depend on cards that give your opponents time to prevent your win.

Blue, on the other hand, isn’t so much defensive or offensive (in one sense, anyway), skipping that spectrum in preference of sidestepping problems until you can strategery your way to victory. It's great, in theory, and generally in practice. Blue, so long as we're lampooning, is a brilliant, twerpy engineer. A pest so frail they’d crumple under a breeze, so agile you’ll never tag them, and so annoying they’ll leave you begging for the clean killing blow they're too reedy to actually fetch you. The glaring problem, though, is that if an opponent can ignore a blue player's tricks and actually land a few hits, said blue player is probably screwed.

Combine them, though... Combine them, and they shore up one another's weaknesses in a big way. Combine them, and you potentially have the most solid, strategic defense in the game. Suddenly you have all the draw you could want for your Approach of the Second Sun , your Sphere of Safety will have an Enchanted Evening , and you can actually, feasibly win with Azor's Elocutors ... which will probably see you dying alone, unloved, and undoubtedly quite pleased with yourself.

For today, we're discussing Blink/Flicker, Control (again), and the Miscellaneously Themey. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.

Blink/Flicker

ETB effects are wonderful, wonderful things. You get a body, sometimes even a good solid one like the Sun Titan and some nice, tasty effect that hopefully makes said body only the icing on a fine, fine cake. The classic example would be Palinchron : pair it with something repeatable like Deadeye Navigator and you have infinite mana. Then you can Meteor Golem the table's collective psyche straight into the nearest mental ward. Or, if you really want to emotionally cripple someone, blink their commander whenever they try to attack, attach some voltrony wincon, or... well, anything.

Brago, King Eternal With White providing the protection keyword, Blue shelling out unblockable, and flying sourced from both, this pairing inarguably has the best evasion. Brago may not have the muscle to kill someone as is, but there are some great options for fixing that. Not that you need to: if you have a board of flickerhappy boyz, Brago's a great pick for commanding your blinking battalion.

Lavinia of the Tenth

Upon reading this card you may feel a great disturbance in the force, as though millions of token decks cried out in terror and were suddenly detained. Ask yourself: how many permanents cost less than 4 mana in a game? Assuming you're not playing an entire meta of leafy green lunatics, the answer is "most." This was my wife's first deck. Lavinia had herself a Conjurer's Closet , or something like, most games. I was grateful when she switched to slivers.

Ranar the Ever-Watchful

I like this guy. I like spirits. Rewarding the blink life with a swarm of tokens and supporting a neat mechanic with a number of good cards, Ranar's a great choice for someone who wants it all.

Control

Turtle up until you find your win, you spineless wart. Or, as Sun Tzu would say "Attack is the secret of defense; defense is the planning of an attack." Ghostly Prison AND Propaganda anyone? Nobody buys time like Azorius (blue extra turn shenannigans notwithstanding). The best spread of control options are tied up in these two colors, maintaining a proper hold on the battlefield to ensure you can, eventually, uninterruptedly, shamelessly legalese someone to death.

Grand Arbiter Augustin IV Simple. Direct. Rude. Terse? Resentful? Me? Absolutely. Do. Not. Want.

Lavinia, azorius renagade

I have seen Gaddock Teeg a few times, to my discomfort. This feels like Teeg playing favorites. For someone labeled as a renegade, Lavinia certainly abides by this pairing's preference for smacking people in the kisser with a banhammer. Opponents can't cast anything large. Opponents can't cast anything free. Those fond of Izzet spellcasting combos must HATE this card. Hell, as someone who plays Rashmi, Eternities Crafter , I hate this card and haven't even seen it played.

Gwafa hazid, profiteer

Taking a step back from going wide, Gwafa reminds me of that scene in Robin Hood: Men in Tights where the sheriff tries to laugh his way though delivering bad news. "Your creature is worthless, haha. But you draw a card, hoho, isn't that nice? Hehe, aren't I nice?" Go to the darkest, dankest, smelliest hell, Gwafa.

Miscellaneous

Hanna, Ship's Navigator

Most of the removal tied to artifacts and enchantments works off of destroy effects, not exile, so if your focus isn't on commander-based synergies but rather your board state, Hanna may serve you well, especially considering how often tossing an artifact will get you a new one.

Kangee, Sky Warden

If you really want to flyspam, Kangee is a solid pick: blue-white has a whole mess of options to hose down the opponent with an airborne death swarm. Top marks if you manage to regularly play Dovescape and know the pleasure of watching your opponents try to process all their cool stuff turning into birds.

Bruna, Light of Alabaster

You like auras? Here you go. Avoid stuff like Reliquary Tower , overload your hand with goodies like Steel of the Godhead and All That Glitters , then gloat when you slap Bruna down and get everything you discarded into play without the bother of paying for it. Hell, put your auras on the creatures that tutored them. Bruna doesn't mind. She'll take them anyway, from anywhere. Thank God she doesn't have haste.

And, for my personal favorite...

enter image description here This guy is a fantastic face to put on a political deck. Nobody wants to smash the guy who gives out free cards and life! At least, not until you find Mind Over Matter , or something like. You won't deck anyone thanks to this wascally wabbit's wording, but you'll have your entire deck in hand. That should be all, folks. The only reason Kwain doesn't have a deck in this house is because Rashmi and Pramikon got here first and stole all the good stuff.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Dimir!

Other Articles:

Mono-Green, with links to the other colors at the bottom

NicolBrolas on Brago's Eternal Flickers (UPDATE 5/18/2021)

4 months ago

Edits 5/18

Out:

1x Whirler Rogue 1x Thran Dynamo 1x Stonehorn Dignitary 1x Sphinx of Uthuun 1x Phyrexian Metamorph 1x Mycosynth Wellspring 1x Meteor Golem 1x Knight-Captain of Eos 1x Clever Impersonator 1x Captain of the Watch 1x Basalt Monolith 1x Blasting Station 1x Kor Cartographer 1x Mind Stone 1x Nevermaker 1x Omen of the Sea

In:

1x Blind Obedience 1x Cloud of Faeries 1x Cloudblazer 1x Sphinx's Revelation 1x Sun Titan 1x Thought Vessel 1x Authority of the consuls 1x Cloudshift 1x Ghostly flicker 1x Soulherder 1x Rishadan cutpurse 1x Rishadan footpad 1x Prismatic lens 1x Hierophant’s chalice 1x Azor’s elocutors 1x Access tunnel

Hierophant's Chalice is a great new addition to possible wipe the table with Strionic Resonator combo going.

Azor's Elocutors is a possible alternative win condition. It was between this and Approach of the Second Sun , but I feel like I’m going to give this a whirl and see how it goes.

Rishadan Cutpurse and Rishadan Footpad are two I’ve been wanting to try for a while but haven’t had in my collection. Was able to pick them up and curious to see the look on my playgroup’s faces when these guys get going with Brago...haha good times..amIright??..well for me at least.

Cloud of Faeries was added for a cheaper alternative Peregrine Drake / Palinchron to go along side both Brago and Deadeye Navigator .

Cloudshift , Ghostly Flicker and Soulherder were added in case something happens to Brago or for more ways to abuse or ETBs.

Cloudblazer and Sphinx's Revelation for some more card draw.

Sun Titan for recursion.

Very eager to be able to try out Access Tunnel if this cards going to shine, Brago’s the perfect target to show its true potential.

harisBROODSTAR on

1 year ago

aggghh Azor's Elocutors is so frustrating to deal with.

Scallywallwest on

1 year ago

You need some proliferate for the Azor's Elocutors, possibly Contentious Plan.

Destroyerbirb on Circle of Protection Tribal

1 year ago

Scallywallwest - the wincon is Azor's Elocutors, and you achive hitting that through the Circle of Protections, but you could use Teferi, Master of Time, but he does get killed easily.

VampDemigod - Circle of Protection: Blue doesn't stop the game loss from Pact of Negation, as the Circle of Protection: Blue only prevents damage, whereas Pact of Negation kills you outside of damage. (Trust me, I am learning to become a judge!) The Pact of Negations are there as either Goblin Grenades to jump on, or counterspells to save an Azors elecutors.

Caerwyn on nonlegendary cards that'd be good …

1 year ago

I would personally love Azor's Elocutors as a commander. Azor’s comes down late enough, and takes a long enough time to go off that it likely would not be too problematic to have the win condition in the CZ.

Vash13 on Zur the Oppressive A**hole (Retired)

1 year ago

Well now that I'm thinking about it Starfield of Nyx is one of my favorite enchantment deck cards, not really important that zur cant grab it cause when you cast it it turns all your enchantments to recursion pieces, its makes Stasis way nastier, Rising Waters is also good for this since it allows you that one blue, while you swing with zur or go for an alternate wincon like Azor's Elocutors, many an option here in these colors, especially since your running Necropotence you can add a Venser's Journal or a Reliquary Tower and draw up half your deck and filter for a winning hand

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