Crumbling Ashes

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crumbling Ashes

Enchantment

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

legendofa on Yugioh in MTG Final

1 year ago

This will focus more on the text box than on the costs and stat lines, so those are still up for review.

Gaia, the Fierce Knight might be better served as a kicker-style card. Tracking a first strike counter would be a lot easier than tracking the rules text it doesn't have.

Curse of Dragon is pretty good. It's more of a build-around card, since flying + either means it won't be blocked often. You're going to need another source of -1/-1 counters. Maybe Crumbling Ashes + Blowfly Infestation?

Does Honest gain the stats of the creature you control or the creature blocking/blocked by the creature you control? The wording's a little ambiguous.

I don't know if this is your intent or not, so I'll make it a straight observation, but the Ward on Goyo Guardian is somewhat worse than Ward . You can tap two lands, a land and a token, a token and a planeswalker, or any other combination of two permanents. This one is a big glass cannon.

Stardust Dragon needs a sentence break and some more punctuation. This might be a good place to use stun counters to track which permanents are tapped for its effect. Or just give it hexproof, since it's almost there. Between ward and optional targeting denial, I know I wouldn't target it except as a last desperate resort. Pure hexproof is less interesting, but it will be functionally the same most of the time.

In Red Dragon Archfiend's "When this creature attacks and deals combat damage," cut the "attacks and." It's redundant with combat damage. This is an all-out aggro card. This one can get live testing, but I'm sure it would get tweaked some more, maybe become slightly faster and less punishing, but weaker stats and buffs.

Re-templating Black Rose Dragon: "When ~ enters the battlefield, you may destroy all other nonland permanents and put a drought counter on ~. This counter remains on ~ as it moves to any zone other than a player’s hand or library.

Exile a Plant creature from your graveyard: Target creature has base power and toughness 0/1, loses and can't gain indestructible, shroud, hexproof, and deathtouch, and must block this turn if able. Activate this ability no more than once per turn, and only if there are three or more nonland permanents on the battlefield and if ~ has a drought counter on it." This is another case where less might be more. There are a lot of effects and restrictions here that more or less work out to "target creature dies in combat." And the creature can still be regenerated, or have protection, or damage prevention, or...

Ancient Fairy Dragon is pretty good. Very heavily anti-enchantment, so abusable with Enchanted Evening. I would require destroying four enchantments (no "up to", compare Hex) and drop the life gain down to 1 or maybe 2 per enchantment, using Fracturing Gust, Paraselene, and Cursebreak as references. The first ability is pure pillowfort value.

Please define "card effect" for Black-Winged Dragon. Is it anything that targets you? A triggered or activated ability that targets you? Instant or sorcery? Some combination of the above?

Lifestream Dragon is another card I would make legendary. At six mana, it's very powerful. Even with legendary, it's probably safe to tune it down somewhere.

wallisface on Withering Grist

2 years ago

Hestyne

  • Crumbling Ashes generally isn’t worth it as it’s just another “payoff” card, and between Hapatra and the Spider we already have enough of those. Its effect isn’t particularly strong (it takes a lot of work to see an upside), and we can’t get it with C-Company.

  • Banewhip Punisher just feels really weak for its cmc. It’s not terrible but I just don’t think it has the strength of any of my current choices. Fume Spitter basically does “close-enough” to its job for 1cmc.

Hestyne on Withering Grist

2 years ago

have you considered Crumbling Ashes? its a niche card, but it might be worth it here

EnbyGolem on Skithiryx, the Infector

2 years ago

These might be too slow in a deck like this but I really liked Crumbling Ashes and Blowfly Infestation as synergy pieces in a -1-1 counter deck I had a while back

ShutUpMokuba on Yawgmoth M.D

3 years ago

Last changes:

Black Sun's Zenith -> Grim Tutor; Crumbling Ashes -> Insidious Dreams Added more tutors, which means more chances to hit the win cons combos

Bontu's Monument -> Jet Medallion Far more efficient for ramp

Whip of Erebos -> Nightmare Shepherd The whip looks better than it actually is. I don't usually attack so the "lifelink" aspect is basically useless. The reanimation effect is too expensive, The Shepherd looks more efficient at what it is supposed to do.

Phyrexian Altar, Tombstone Stairwell -> Ashnod's Altar, Nim Deathmantle The point here is to include an infinite combo with creatures like Sengir Autocrat, Weaponcraft Enthusiast and Chittering Witch. Basically you can keep recasting the creature thanks to the Nim Deathmantle by sacrificing the tokens to the Ashnod's Altar. With a Blood Artist effect on the table is game over. Not the most efficient combo in here, but a solution that may become the backup plan.

This is the closest built from the final version of the deck i had in mind when i started building it. The last two changes would be Phyrexian Arena -> Necropotence and Necroskitter -> Contamination. I don't know If i want to get there because this deck looks pretty good imo as it is now.

LunarFlare on Help! need some major advice!

3 years ago

I would personally go with a Hapatra, Vizier of Poisons for some great blockers and Blowfly Infestation for counter spread and Crumbling Ashes for some destroy and Supernatural Stamina makes you do more damage and live Karn's Bastion is a proliferate land so it’s hard to destroy.

My wither/infect deck is Called withering flesh and infected blood if you want to see mine :D :P

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