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Vintage | Legal |
Rules Q&A
Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.








BadBrains on
K'rrik
2 years ago
Imo:
+
-
Oblivion's Hunger
Murder
Phage
Rise of the Dread Marn
Caged Sun
Nightmare Unmaking
Maybe adds:
RockIV on Control monoblack in need for …
2 years ago
hello everyone, the last couple of days ive been updating all my decks and uploading them into tappedout.
Ive made a lot of changes to my monoblack control deck, the first deck that i post here. I like this new version but, there were a lot of cards that i love and didnt enter the deck, like Skeletal Scrying and Tendrils of Corruption. i also took Dark Ritual out of the deck. To have more space for actual spells. i also replace Gatekeeper of Malakir for Geth's Verdict, Because its cheaper, maybe having the 2/2 will be better.
also, i end up with 19 spells (instant and sorceries) and 18 creatures ( i count the Lashwrithe as a creature). Maybe for a control deck is too low removal and discard, maybe i need to have more of them and less creatures
so, what do you guys think. This is a casual deck to play with friends. but i tried to make it as strong as possible, i have strong opponents :)
all advice will be read and appreciated, but, right now i have no acces to other cards, so the maybeboard end up being all the other options.
ty all for reading
RockIV on (HELP) monoblack removal casual need …
2 years ago
New Version of the Deck Rocks Monoblack creature removal
Changed the Deck. tried to get it cheaper and more optimal. Some cards end up in the sideboard/maybeboard: For example the Dark Ritual end didnt make the final version. I actually dont like the desicion but it might be the best. Their mission was to help me to cast the Black Sun's Zenith ( i only put two of them, maybe its just very little, maybe there have to be 4 o 3 at least) and the Phyrexian Obliterator.i knew that i was going to add more lands to the deck ( i have 22 now, maybe 1 more?), also i add the Phyrexian Arena, and in addition to the Skeletal Scrying there are 5 cards that help me to draw, so i thought that will make the Rituals not that usefull. i may be wrong. I also add some cheap creatues like the Nantuko Shade, i perefer them instead of the Vampire Nighthawk and the Geralf's Messenger. Maybe the nantuko arent the best option, but they are cheaper and they can pump up. I still need to think about that. i added the Avatar of Woe because i always like it. But i have only one, it may never appear. Maybe another land or another Nantuko Shade would be better. i added Lashwrithe because of the number of swamps i was going to have. I love Unmake but i didnt put it, because i wanted to leave the deck as cheap as possible. added Tendrils of Corruption. so i have : 22 Lands, 5 cards that help me to Draw, 4 Discard, 18 removal, 14 creatures ( 3 of them are equipments too).
So whats the opinion now about the deck? any improvement?
Thx to everyon that read this :D
RockIV on
2 years ago
Changed the Deck. tied to get if cheap and more optimal. Some card end up in the sideboard/maybeboard: For example the Dark Ritual end didnt make the final version. I actually dont like the desicion but it might be best. Their mission was to help me to cast the Black Sun's Zenith ( i only put two of them, maybe its just very little, maybe there have to be 4 o 3 at least) and the Phyrexian Obliterator.i knew that i was going to add more lands to the deck ( i have 22 now, maybe 1 more?), also i add the Phyrexian Arena, and in addition to the Skeletal Scrying there are 5 cards that help me to draw, so i thought that will make the Rituals not that usefull. i may be wrong. I also add some cheap creatues like the Nantuko Shade, i perefer them instead of the Vampire Nighthawk and the Geralf's Messenger. Maybe the nantuko arent the best option, but they are cheaper and they can pump up. I still need to think about that. i added the Avatar of Woe because i always like it. But i have only one, it may never appear. Maybe another land or another Nantuko Shade would be better. i added Lashwrithe because of the number of swamps i was going to have. I love Unmake but i didnt put it, because i wanted to leave the deck as cheap as possible. added Tendrils of Corruption. so i have : 22 Lands, 5 cards that help me to Draw, 4 Discard, 18 removal, 14 creatures ( 3 of them are equipments too).
So whats the opinion now about the deck? any improvement?
Thx to everyon that read this :D
wallisface on
Control
2 years ago
Doesn’t look too bad. My thoughts would be:
-
ditch Corrupt, as its too high a mana cost to ever realistically see play.
-
also ditch Tendrils of Corruption, as its mana cost is just too high for what it does.
-
probably go up to 24 lands. Gray Merchant of Asphodel is your main threat, so you need to make sure you have the mana to get him out.
Jonesbond49 on
Mono Black
4 years ago
Ramp (12): Burnished Hart, Nirkana Revenant, Pitiless Plunderer, Solemn Simulacrum, Ashnod's Altar, Mana Crypt, Sol Ring, Sword of the Animist, Thran Dynamo, Black Market, Revel in Riches, and Cabal Coffers.
Card Advantage (10): Erebos, God of the Dead, Midnight Reaper, Razaketh, the Foulblooded, Night's Whisper, Read the Bones, Sign in Blood, Geth's Grimoire, Skullclamp, Costly Plunder, and Skeletal Scrying.
Removal (16): Murderous Rider, Plaguecrafter, Shriekmaw, Bone Splinters, Consuming Vapors, Profane Command, Virtus's Maneuver, Ob Nixilis, the Hate-Twisted, Cast Down, Drag to the Underworld, Erebos's Intervention, Gang Up, Hideous End, Tendrils of Corruption, Dictate of Erebos, and Grave Pact.
Wraths (5): Extinction, Kindred Dominance, Living Death, Liliana, Death's Majesty, and Phyrexian Scriptures.
AjanisLastDan on
Ayara’s Rats
4 years ago
Its seems you want to swarm as fast as possible, and do that quickly, so I would cut Urborg, Tomb of Yawgmoth for the reasons Peoni mentioned above.
Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:
Jet Medallion and Charcoal Diamond are excellent cost reducers,Arcane Signet, Darksteel Ingot, and Prismatic Lens would speed things up more than you know.
Thought Vessel if you've got a few extra doll-hairs sitting around.
I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.
Funky_bunch any more useful tips?
A55Destroyer69 on
A Deeper Dark
4 years ago
I think some extra lands would really help out. MBC sort of relies on casting things, and playing a land each turn for the first few turns at least. In my variant I run 24 lands, but 22-24 is the typical. I also run Barren Moor, which is nice for obvious reasons, even if it is a tapland.
Thrill-Kill Assassin seems okay, but doesn't really fit the strategy of the archetype, do maybe switch that out for lands or something? Dark Ritual seems pretty meh, since it's more of a fast ramp card for a fast kill deck, but MBC is a slow drawn out control deck.
I also find that Tendrils of Corruption is insanely good in MBC. Helps against any type of aggro deck, really, since gaining 5 life is potentially 1-2 more turns being alive, which can be the difference between winning and losing
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