Destroy target creature with flying.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Plummet occurrence in decks from the last year

Latest Decks as Commander

Plummet Discussion

Erza420 on Problems with life gain

3 weeks ago

you should be up front with "all" the information you have on the life gain deck from the start, rather than waiting for people to offer advice and then revealing more informtion that negates that advice.

TriusMalarky had no way of knowing the lifegain deck had fliers.

RNR_Gaming had no way of knowing the lifegain deck used +1/+1 counters.

use Elder Gargaroth to block, along with Fall of the Hammer and Ram Through for removal. or Plummet . or splash black.

VorelNailo on

8 months ago

And if you are just looking for flying removal: Plummet.

That's all there is to say.

9-lives on Felidae Cult

8 months ago

Ahh those are nice cards, and I think the best one that makes a flyer out of my cards is Angelic Gift. Also, super useful against a strong flyer is Plummet which I happen to already have a few of in card form. I also already own Tower Defense in card form for my Wall deck, but it's only good for defense (or offense in a wall deck! haha!), which instead I plan on using my flyer enchantment to deal damage as well as block other flyers.

Huatli, Radiant Champion is also another Planeswalker I would consider. However, she is only useful in the latter end of the game when I have lots of cats on the field. But that's just drawing power; I will most likely either need drawing power for my lands, or drawing power for my enchantments, instants, and sorceries. If I want a strong card that draws lands, I could always use Circuitous Route, which I have one in card form. That's an amazing card for having extra lands on the battlefield when you already did your upkeep. Especially if I have Selesnya Guildgate, I could use this card for them since they enter tapped anyways.

SquirrelPenguin on Quest for weirdness

8 months ago


Find a way to use Fearless Halberdier in vintage.

Balaam__ on M21 Red Green Elf Dinosaurs (Budget Friendly)

9 months ago

I wish I could be of more help, but unfortunately I very rarely play G/R and almost never play Standard format. I haven’t even looked at all the Core 21 set cards yet.

As a general rule of thumb, you’re lacking in counter- and removal- type spells. Red/Green isn’t going to have a lot open for true counter spells, particularly in a format as constricting and with a card pool as limited as standard.

But removal is another story. Red has a plethora of faux removal spells in the form of burn, and it has true removal for artifacts. Green has some excellent removal too. You’re going to want to look at cards like Plummet, Return to Nature or Shredded Sails or Fling. Electrodominance might be cost effective spot removal in your particular build due to the nice ramp from your elf folk.

golgarigirl on Lord Windgrace

10 months ago

I think one thing to pay a little closer attention to is not 'what is the card' but 'what does it do for the deck'. Example: Blackblade Reforged is and equipement. But what does it do? It makes a creature bigger based on land. It cares about number of land in play. I would put it with other cards that care about land such as Bountiful Harvest, Multani, Yavimaya's Avatar, and Crash of Rhino Beetles. That gives you an idea of how many lands you want to have out.

Cards like Sakura-Tribe Elder and Yavimaya Elder I would put with your 'Land Tutors'. I tend to separate cards like Budoka Gardener  Flip into 'Land Drop' that allow you to 'drop' or play more lands per turn. We're definitely going to be looking for more of those in the future! Plummet and Reclamation Sage are definitely 'Destruction' cards.

A few of the cards, like Wings of Hubris and Poison-Tip Archer, don't seem to have an least not a good one...for 'what does this do for the deck'. Archer likes lots of creatures to die. Does your deck want that? Not really. Wings wants to allow a big giant thing to hit someone really hard. Does your deck need help with that? Not really...most of your big things already trample.

On the bright side, this gives us more room for more goodies for the deck!

McToters on Satyrs Party Hard!

11 months ago

epott It's not silly! I totally get not playing the ascension, but thought it should be recommended in the event you hadn't thought of it! I also get the downsides to Rampage of the Clans. I'm a bit of a chaotic/go-for-the-crazy-move kind of player so it's a card I love. Glad you like the Tower Defense rec. That was an easy one to upgrade.

Just looking over your list again and I would say you should replace Plummet for Beast Within as it provides more options when the moment calls for it.

If you like the "party" theme, maybe cards like Final Fortune, Goblin War Drums, Bedlam, Uphill Battle, Possibility Storm could be of use?

I do love the flavor you have going on in your Artifact department. I missed that before!

Lastly, I notice a lack of board wipes (unless I missed something on your list or it's another flavor/casual choice over competitive then you can ignore this). But Wave of Vitriol, The Great Aurora, Bearer of the Heavens, Obliterate, Decree of Annihilation, Hour of Devastation could be some options for you. (Creeping Renaissance as something to bring back a permanent type if you're looking for that as well.)

If you have the time I'll take feedback on my budget version of Gallia. It's far from great and I have yet to actually use the deck but it never hurts to get another pair of eyes on something. No worries if you don't!

Karibou on When exactly do targets become …

11 months ago
  1. So I have a Seedborn Muse and a Vedalken Orrery on the battlefield. My opponent casts Doom Blade, targeting the Seedborn Muse. In response I flash Shalai, Voice of Plenty, giving hexproof to all my creatures. My opponent lets the Angel resolve, then hold priority and casts Plummet, targeting Shalai, Voice of Plenty. Shalai dies. Will Seedborn Muse die from the impending Doom Blade or did the spell already fizzle due to the target becoming invalid for the short time Shalai, Voice of Plenty was on the battlefield?

  2. I have the same board. My opponent casts pacify, targeting the Seedborn Muse. I let the pacify resolve. At end of turn, I flash Shalai, Voice of Plenty, giving hexproof to all my creatures. What happens to the pacify? Does it stay attached?

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