Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Darksteel Reactor Discussion
1 week ago
I need some help figuring out what changes I should make to my decks. I have a deck of every color combo (and more than one of a few color combos) and I've been unhappy with my current Atraxa superfriends deck. I've decided to build a Kethis, the Hidden Hand superfriends build as a replacement. So I need a new deck covering the Witch-Maw colors.
I've got two ideas for that deck:
I build an Atraxa deck focusing on alternate win conditions like Darksteel Reactor and Biovisionary. I'd really try to jam in as many alternate win conditions as possible, even ones that would be really difficult to pull off in a four color deck like Happily Ever After.
I build a +1/+1 counters deck with Ishai, Ojutai Dragonspeaker and Reyhan, Last of the Abzan. I currently have a +1/+1 counters deck with Ezuri, Claw of Progress at the helm and I'd have to disassemble that deck to build a four color version. My Ezuri deck is solid, but a bit linear.
If I take the second path I'd then want to convert my Ezuri deck into something else. I have a Simic Eldrazi deck piloted by Kruphix, God of Horizons, so I'd be looking for something fun and silly. I have two ideas for Simic decks:
A turbo-fog deck piloted by Rashmi, Eternities Crafter. You don't see a lot of turbo-fog in EDH so this would be kind of unique. I am having trouble finding a good win condition aside from Darksteel Reactor though.
A zoologist themed Lonis, Cryptozoologist deck where every creature would have a unique type. So since Lonis is a snake elf scout, that means no snakes, elves or scouts. The win-con of that deck would just be to see how many different creature types I could get on the board at once. I think I'd try to throw as many cards that investigated in as well.
I have or could get most of the cards I'd need, though I would want to stay fairly budget for anything I'd need to pick up. I'd really appreciate any advice on which route I should take:
- Build an alt-win con Atraxa deck.
- Build Ishai/Reyhan +1/+1 counters and a Rashmi turbo-fog deck.
- Build Ishai/Reyhan +1/+1 counters and a themed Lonis deck.
- Something else?
2 months ago
All hail our magical gene-splicing overlords, having taken all elections by storm via a platform of ignoring the ever-loving Sharktocrab out of Ian Malcolm. Much as I love this color combo, I’m first to admit it’s a bit much: combining the draw and control of Blue with the ramp and board presence of Green is taking things to excess. Glorious, opponent-crushing excess. Play your cards right (haha) and you will neither have an empty hand nor an empty board. Maybe an empty social calendar, but that’s a problem for another color pairing.
All hyperbolic joking aside, there is considerable promise under Simic’s hood. Kruphix, God of Horizons supports the tendencies both colors to a nearly unbearable extreme. Kinnan, Bonder Prodigy doesn’t just break mana dorks, he shatters them, and don’t get any veteran started on the ruinous politics of Edric, Spymaster of Trest. And it’s not just the commanders: Prophet of Kruphix, banned though it may be, is a testament to the potency here. Mystic Snake is a constant presence for a reason, as is the Trygon Predator. There’s even a pair of worthwhile upkeep wins: Biovisionary, with the profligacy of cloning effects, is actually plausible in EDH (and hilarious), while Simic Ascendancy is downright heinous.
Blue and Green together encourage a beautiful game, a dance constantly wavering across the line between strength and subtlety that I, personally, find incredibly appealing. But we’re not here to talk only about the things I like: we’re here to talk about theme, and today we have three: Card Advantage, Counters Matter, and Tokens Matter. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.
In most games, you will have a solution to any given problem. Trouble is, that solution is somewhere in your deck and not in your hand. Where Green is equipped to solve the broadest spectrum of challenges, Blue is inclined to sidestep those problems, and fill up on those sidesteps with draw, until a solution to the game itself appears. Filling up Blue-style on Green’s kit? Wondrous. Whether tutoring or going full beast mode and drawing half your deck, Simic is singularly positioned to solve any problem by readying an overwhelming suite of answers and then slamming down enough mana to use all of them at once.
The original vintage of true bullshit, circa 2006. The sheer quantity of quality in Green’s menagerie of ETB effects is staggering. With hot garbage like the Snapcaster Mage and Gilded Drake shoring up those already beastly reserves, if you need it and it comes on a creature-shaped stick, you got it. I just hope you can tutor fast.
What is it about Innistrad and terrifying frogs?! This was the first new legend to impress me in a while. Milling yourself isn’t hard when you have blue on hand, and Grolnok’s presence means that instead of filling your graveyard you’re creating a permanent hand that’s safe from any interference that isn't a Riftsweeper. That’s incredibly appealing to me. It’s a little like a sugar-free, exile version of Enter the Infinite. Obligatory mention of the Hermit Druid goes here, but my first thought was actually Dreamborn Muse.
Every deck reaches a point where drawing land is no longer desirable. Every deck eventually draws lands once too often and suffers a crippling, disappointing crash-and-burn. Aesi is unimpressed. Combining a self-only Horn of Greed and Exploration on a 5/5 body, a little flooding is nothing to worry about. Drop a few things like Reshape the Earth, draw nine cards profit, play the additional lands you drew, draw more cards, and so on. You’ll catch a bit of a stink-eye off your opponents, but that’ll wash out. In mana.
White hands out +1/+1 counters like candy, but doesn’t do much with them. In justice, any lifelink card with a pile of +1/+1 counters doesn’t need to do much. Just swing. Simic, though, seems to think that getting bigger should get you access to cool new things. Cards, for instance, via Fathom Mage, or creatures via Cytoplast Manipulator. And then, once you’ve done all that cool stuff… well, just swing.
To be honest, I don’t like this section, and our first commander is a perfect illustration why. Fair warning: salt incoming.
Ok, now THIS is a little much. I don’t even remember playing against this guy: I just didn’t like it from the first. It’s very easy to build, very powerful, VERY unsubtle. The reliability that comes of experience counters is undeniably potent and, in my opinion, boring. I like to think my own style is a bit more elegant than simply hosing down midgets, then turning a Blighted Agent loose. But then this is all just my opinion AND I own an Omnath, Locus of Rage deck, so what do I know?
This is both goofy and highly contextual. If you’ve got a Kenrith, the Returned King fanboy running around the local meta, you’re probably going to wreck face. There is a respectable pile of activated abilities in every color, let alone Blue-Green, that would let you build a deck with adequate support. It’s not the most optimal choice, but running the original legendary goo would certainly be the odd bit of fun.
I DO remember playing against this guy, though it was a while ago. If I recall rightly, the pilot refused to add Darksteel Reactor, instead relying on the Elusive Krasis and little else. Dude needed Freed from the Real, too. Things have changed. Now you can do silly stuff with Liquimetal Coating and any number of planeswalkers, ruin lives with Magistrate's Scepter, or whatever other hateful things come to your devious little mind. Options. Vorel has them.
This is more my speed. There are several contestants for best in token quantity, though Selesnya is probably the best in blending quality and quantity. Simic watched this contest, watched the parades of copy-paste legions, and decided there was a market for going hard in quality. Progenitor Mimic, Spitting Image, and Repudiate / Replicate are all examples of this trend: token copies. I’m not sure cloning someone’s field is more polite than actually stealing their stuff, but kicking Rite of Replication into the face of some smarmy bastard gloating over his Blightsteel Colossus would be a highlight for anybody.
Very direct, and nothing wrong with a little hexproof lite. Having Parallel Lives for your general, if we’re honest, has got to be a dream come true for a LOT of people. Just don’t cast rite of replication on the sphinx (you know the one) unless you have your Laboratory Maniac ready.
Oooooooooo. I like. Not quite enough to build, but I like! Drop Fable of Wolf and Owl, a card I’ve always wanted but never needed, and drop a clone every turn. And… on second read, this says choose, not target, so shroud does jack-all to prevent this… maybe I do want to build this…
Not bad! It’s not too hard to keep your creature base diverse, and a free copy of anything is nice. As said earlier, there’s a wealth of ETB effects to chose from, and doubling those effects is a great start to a plan. Just stay away from changelings.
And, for my personal favorite:
There is a pervading, understandable trend in commander toward tutoring needful things. My wife, however, hates tutoring: she’s not a patient creature, so asking her to wait while I dig for that one, particular solution is not conducive to a fun game, let alone suggesting she go digging herself. Rashmi was built for her with the intent of drawing so much that tutoring was pointless. Her effect was more a perk than anything. At worst, you draw an extra card every turn. At best, you get a freebie! The deck turned out to be so competitive that I… well, I kind of stole it back. I even splurged and got a Sensei's Divining Top, which with Rashmi is exceedingly rude, and added Counterbalance, a pairing which let me successfully counter Krosan Grip at a tournament. The raw card advantage and efficiency that Rashmi lends a deck, it turns out, can win games by itself.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Orzhov!
4 months ago
As always, what's my budget, what cards do you own/not own? That's the first step. Maybe artifacts like similar to Ichor Wellspring, like Filigree Familiar that give you benefits for entering the battlefield. You definitely need at least 3 more lands. Buried Ruin should be one of them. Boros Garrison is another good include. I'm not a fan of Mindslaver, myself. It's too mean. My current favorite Boros combo is Basalt Monolith + Zirda, the Dawnwaker for infinite colorless mana. I always like to have Elixir of Immortality to bounce my graveyard back to my library, especially if there are mill effects involved. I like Darksteel Forge and Darksteel Reactor, but your mileage may vary. Foundry Inspector would definitely not be a bad idea. Maybe something like Stensia Masquerade or Archetype of Courage to give your team first strike, if you don't want to pony up for Akroma's Memorial. Puppet Strings is a good way to get an extra activation of your commander. Scrap Mastery is good. I'm also a fan of Darksteel Juggernaut. Sorry this is pretty scattered. I hope it gives you some ideas. Here are a couple of artifact decks I've built in the past, that you may find interesting:
4 months ago
These are a few options if I go the infect route with this deck.
Blighted Agent, Flensermite, Glistener Elf, , Hand of the Praetors , Phyrexian Swarmlord , Spinebiter , Viral Drake , Darksteel Reactor , Grafted Exoskeleton , Grim Affliction , Nest of Scarabs , Relic Putrescence
4 months ago
Some options if I decide to do the infect route.
6 months ago
You can link cards in your question by enclosing the name in double brackets.
Yes, that works how you think it does. Placing the counters isn't contingent on the destruction. So if there are already 10 charge counters on Darksteel Reactor , Dismantle will attempt to destroy it and fail and then allow you to put 10 counters on an artifact. If you choose to put 10 charge counters on Darksteel Reactor its final ability will trigger and you will win the game.
6 months ago
Interesting deck, but it seems like you have far too few win conditions, or at least efficient win conditions while far too much control. Of a sort.
Nephalia Drownyard only works if you have infinite turns and gets shut off if opponents are running shuffle titans (which you could exile with Jester's Cap or many other cards but you see my point. Darksteel Reactor isn't a good win condition either, considering you only have 6 counterspells. One non-creature based artifact removal kills that and it's unlikely that you've drawn a counterspell or kept it. You do have a land that gets it back but your opponents have still reset your win condition.
40 lands is still excessive tho, you could comfortably drop that to 37. Competitive decks run like 34.
And while you have 7 mana rocks, Chromatic Orrery is a horrifyingly bad card for this deck. Extremely expensive cmc, you have so much card draw that the activated ability should never be relevant. There's so much card draw that you should be able to mana fix just fine with your good mana base so the mana fixing ability is also never relevant.
It really just feels while your deck wants to make sure that your opponents don't have win conditions, your own win conditions are pretty weak. This stalls out the game and tends to make people really annoyed at you.
Also, you're an Oloro, Ageless Ascetic deck and you running basically no lifegain. At the very least that should be a bit more prominent just for easy draw.
I do not understand your budget either. Is your deck proxied or is this just a theoretical/Cockatrice deck? Because you have both a The Tabernacle at Pendrell Vale a Moat but you're also running a Scour from Existence It's totally fine if you have, I'm just curious.
Otherwise this deck stuffs decks that want to go for a specific combo, never really seen that before.
Seems fun, don't take my criticism personally, I've done my best to make it objective.
Have a wonderful day.
7 months ago
Thanks for the comments!
I did have Helix Pinnacle in, but Vorel can't target it to double its counters so I ended up cutting it for Darksteel Reactor . It is a threatening card that's hard to remove so I'll try to squeeze it back in. Illusionist's Bracers is a big yes for sure. This started as a budget deck, but now I can put it in.
I do like Ezuri, Claw of Progress aswell and will try to find a cut for it soon.