Darksteel Reactor

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Darksteel Reactor

Artifact

Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

TheoryCrafter on Help me to build my …

2 weeks ago

Okay, I am back thank you for your patience. I don't know if you're just looking for advice or if you want a whole deck list, so I'll meet you somewhere in between.

So I use the manabox app for card listings. Turns out I miscounted and there are 35. If you put all but Twisted Riddlekeeper(potential color identity issues) in there you have a good start.

Perhaps the strongest cards in addition to Fear of Sleep Paralysis are Mjolnir, Storm Hammer, Monstrosity of the Lake and Scroll of Isildur; though even cards like Kitnap, Lost in the Maze and Sleep-Cursed Faerie can be a boon due to Tekuthal's activated ability and not be affected by Fear of Sleep Paralysis.

One card I recommend you add is Maskwood Nexus. Both Protocol Knight and The Watcher in the Water require creature types to be effective.

Speaking of Watcher in the Water, you'll need instant speed card draw. You're gonna need card draw regardless, but WitW will need feeding to be effective. This includes, but isn't limited to Archmage's Charm, Bane's Contingency, Jace's Archivist, Opt and Triskaidekaphile.

Triskaidekaphile is an Alternate Win Card as well, which you should have in your deck as a means of winning if you can't win by beating up your opponents. Other Alternate Win cards that would also fit the best in this deck are Central Elevator / Promising Stairs(To fully take advantage of the Eerie ability on Fear of Sleep Paralysis), Darksteel Reactor and Twenty-Toed Toad(which doesn't specify what counters apply to the win condition).

The latter two are fed well by your commander's static ability. Proliferate cards you can use include, but are not limited to, Contagion Engine, Contentious Plan and Inexorable Tide.

However, if you have a Commander like Tekuthal, it would not be wise to NOT take advantage of the proliferate ability. Crystalline Giant can give your creatures counters other than +1/+1, especially if you use Goldberry, River-Daughter to move hexproof counters onto your most important pieces. Power Conduit is another card that can strengthen your creatures. And you certainly can't go wrong with The Ozolith of you can afford it.

Ramp, like card draw, should be in every deck. Sol Ring is practically a necessity. Astral Cornucopia and Everflowing Chalice become mana fountains of their own once the charge counters are on and proliferating. Though cards like Arcane Melee, Defiler of Dreams and Urza's Incubator(which gets support from Maskwood Nexus) are just as useful.

And finally there's lands that can help with counters(like Nesting Grounds and Blast Zone), reusing spells(Like Mystic Sanctuary), redundancy(such as Reliquary Tower) and can offer elements of control not available to blue(such as Scavenger Grounds. Try this keep at least half lands as Basic Islands. That way, if you get hit with cards like Alpine Moon or Blood Moon it's not an immediate capitation.

Well, that it for my part. I hope this is a help, if nothing else than for inspiration. Thank you for reading me out. Happy Hunting!

DemonDragonJ on What Card Should Replace Otherworld …

4 months ago

sergiodelrio, among those cards, Reckoner Bankbuster simply does not interest me; Darksteel Reactor is a very nice card, but is too slow, and does nothing until its ability triggers; Vraska, Betrayal's Sting would raise the mana curve of my deck too much; and I actually very much would like to put Magistrate's Scepter in that deck, but it costs 4 mana to put one charge counter on it, so it is too expensive.

Given that I just put Zameck Guildmage into that deck, providing both an additional mana sink and an additional source of card advantage, I think that Empowered Autogenerator is very appealing, but I would like to receive further feedback from other users, before I make a decision, on that matter.

sergiodelrio on What Card Should Replace Otherworld …

4 months ago

Disclaimer: I'm not an EDH player

1) Vraska, Betrayal's Sting really does it all for you imho, more proliferate, card draw (which I specifically looked for since the card you want to replace was a card advantage slot), removal AND alt-wincon

2) Reckoner Bankbuster was so busted they banned it in Standard, this card is more lean and relies on other proliferators to recharge it, but it will draw you some cards over time

3) Magistrate's Scepter looks like it could go pseudo-infinite if you can stick a couple of reliable permanent-proliferators

4) Darksteel Reactor

I don't know if any of the above cards would be considered too unfair in the context of a social game, if that's something you have to consider in your playgroup

capwner on Splitting Headache

6 months ago

One of the things I really like about Obeka is how good she as at breaking niche cards, like who is running Darksteel Reactor or Chronozoa lol. I reaaaally like this build just because of how cheeky it is and the classic cards you are running...Clout of the Dominus, Dragonmaster Outcast, I don't even have any recs cause I haven't tried brewing Obeka yet we all know the staples and you are choosing to run cool tech instead. No Rhystic is a good sign :) Props on this!

---Actually I did a little looking at upkeep stuff out of curiosity and Recantation could be crazy in here, it's basically Upheaval which is banned! Gravestorm seems cool too esp. if you throw a Bojuka Bog in there.

wallisface on Myr Loops of Doom

1 year ago

some thoughts:

  • The game is never lasting long enough for you to get 20 counters onto Darksteel Reactor - I would ditch this card.

  • 4 copies of Panoptic Mirror feels excessive when you only have Time Warp to imprint onto it. It means a lot of the time you're going to have a Panoptic Mirror and have nothing to do with it. I would suggest going down to only 2 copies to reduce your odds of having a useless card in hand.

  • Quietus Spike feels really suboptimal as a card, imo. Same goes for Lodestone Myr, Coretapper, and Darksteel Myr

  • I think you need something like Expedition Map to help maximize your odds of getting Tron online. At the moment your deck feels like it'll be a bit clumsy without Tron, so increasing your odds of assembling it is probably a good thing.

ooomgwtfbbq on Lockdown

2 years ago

I used to run Darksteel Reactor but could last 20 turns for it to proc with out someone trying to kill it so I’ve been running watch opponents kill each because it’s harder to kill me and then try to mitigate damage against one on one with Inkshield or something like that. If you have suggestions on a decent win con I’m all ears

Doc_Hoss on [Don Giovanni!] Amareth Artifacts & Proliferation

2 years ago

It warms my heart to see a Mirrodin deck. Is was my first and favorite set. I Have been trying to get Zabaz to work but its just missing something. Same for salvaging station EDH. This looks like a flavorful deck and will have to give it a try. If you pick up an Resourceful Defense You could move the counters from Vexing Puzzlebox to Darksteel Reactor for instant win. Love the Concept and the deck!

Load more
Have (1) JordanSanFran
Want (0)