Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Printings View all
|Arena Cards (ARENA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Darksteel Reactor occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Darksteel Reactor Discussion
1 week ago
3 weeks ago
Darksteel Reactor for when games go long? Not sure how quickly you could get it to 20 but seems like a possibility.
2 months ago
2 months ago
The way this deck works is pretty simple. Get out Vorel of the Hull Clade and one other creature. Put a +1/+1 counter on that creature (using one of many possible methods) and start using Vorel's ability to make it huge. You can equip Illusionist's Bracers to Vorel to quadruple the +1/+1 counters instead of doubling them. You can also use Gilder Bairn or Hydra's Growth for even more counter doubling. I considered adding a Doubling Season, but it's too expensive. You can use Seedborn Muse or Bear Umbra + Murkfiend Liege to enable you to activate Vorel's ability during your opponents' turns.
Once the creature gets huge enough to one-shot another player, you can use Crowned Ceratok or Trollbred Guardian to give it trample, or you can use Skatewing Spy, Archetype of Imagination, or Invert the Skies (which has the same effect as Archetype, but temporarily) to give the creature flying. You could also use Rogue's Passage to make the creature unblockable. I'm considering more tech (like Herald of Secret Streams) to make creatures unblockable. Use your giant creature to finish your opponents off, one-by-one, or, for a quicker finish, use Pathbreaker Ibex or Overwhelming Stampede to make all your creatures huge and kill everyone at once.
There are a couple alternate win conditions in the deck. Simic Ascendancy will get 20 growth counters on it pretty quickly, and its hexproof-ness makes it hard to remove before your next upkeep. Using Vorel's ability a few times on Darksteel Reactor is another option.
2 months ago
I'm late to the party, but you might want to look into these cards, if you need more ideas on how to spice up your deck:
Volt Charge or Contagion Engine (Proliferate is great with multiple mana rocks and Lux Cannon or Titan Forge)
Dismantle (Move your charge-counters from your manarocks onto Darksteel Reactor or Jinxed Choker for alternate wincons.
Energy Chamber (Imo a great alternative to Surge Node)
3 months ago
It started with Hidden Strings and Darksteel Reactor because I liked the flow of Hidden Strings ciphered + mana-storage lands. Thrummingbird came along since its flying made it a good target for the Cipher while doubling my mana lands. I eventually looked for cooky counters to Proliferate (infect was a bit too strong for the multiplayer-casual environment I was building for and have yet to build a alt win-con deck) so I found Darksteel Reactor. came in because Dismantle- along with Pyromancer's Goggles and Ral Zarek (possibility of going infinite with ult and enough proliferation, plus his tap/utap +1 was great for mana rocks and the goggles). 1 Dismantle let me jump from 5 counters to 10 and a copied pair jumped that to 20 giving me a out-of-the blue insta win.
I never built the deck since Darksteel is a pricy card for my standards and a bit too threatening- i'd most likely get jumped the second I put 2-3 counters on it once my friend group knew I was running dismantle.
Then I found out proliferate was amazing with mana rocks that use counters like Everflowing Chalice and Astral Cornucopia. I still liked Ral's interaction with my mana rocks and thought Volt Charge would be fun with the goggles so I came to my current deck Untap X-Spells which proliferate-ramps mana to dump into Fireball-esqe spells for a finisher. Had to find an alt win con since one of our friends was bringing a player-hexproof deck which would render the game unwinnable but found some good allies in Ludevic's Test Subject Flip and Slumbering Dragon. Plus, Manifold Key can give the big boi a backdoor.
Deck works alright but I usually have 15+ mana for a finisher but never draw one. End up passing mid-late game while topdecking and lose before the big zap. Figured Firemind's Research could give me a mana dump and carddraw and works nicely with Flux Channeler for a storm-like deck. I'll probably order 2 of each and drop the Thrummingbirds. Untap X-Spells Storm Prolif-TriggerI was wondering what I could accomplish if I put more eggs in the cantrip basket when I stumbled across your deck and found out ha!
Your deck reminds me of the Blistercoil Weird + Paradise Mantle decks- where you would cantrip all day then swing with him / Guttersnipe them down- but I think your engine is a little more fun. I wonder which solitare deck would win.
As an important side note, I almost exclusively play Blue/Red since I love those card the most and rarely look into the other colors so that greatly affected the cards I found and considered. With Green, going the Simic route with Evolve mechanics, +1/+1 counters, and Gilder Bairn would be pretty strong package for a Darksteel Reactor deck as well. And Black, as you found out, is great for getting a cheap Infect counter on someone.
3 months ago
Enchantment - Aura
Whenever a green or black creature is put into your graveyard from the battlefield, put a loyalty counter on enchanted planeswalker
Enchanted planeswalker gains:
-2 return target creature from your graveyard to your hand
Now, I put this on an erroneously placed entry earlier...
Create a five-cost sunburst artifact that synergies with Darksteel Reactor
3 months ago
Legendary Planeswalker - Anafenza
+1 Each player sacrifices a creature they control
-3 Target creature in your graveyard gains unearth until end of turn. Its unearth cost is equal to its mana cost
-7 Exile all creatures from all graveyards, then return them to play under your control. Creatures returned in this way get +1/+1 and gain haste until end of turn. Sacrifice all creatures returned this way at the beginning of your next end step.
Next challenge: create a five-mana sunburst spell that synergies with Darksteel Reactor.