Pia Nalaar

Pia Nalaar

Legendary Creature — Human Artificer

When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

: Target artifact creature gets +1/+0 until end of turn.

, Sacrifice an artifact: Target creature can't block this turn.

Browse Alters View at Gatherer

Trade

Have (3) gildan_bladeborn , CompleteWaste , metalmagic
Want (1) Darui

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Tokens

Legality

Format Legality
Highlander Legal
2019-10-04 Legal
Vintage Legal
Pioneer Legal
Casual Legal
Leviathan Legal
Legacy Legal
Modern Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Oathbreaker Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Unformat Legal

Pia Nalaar Discussion

multimedia on Jor Kadeen

3 months ago

Hey, nice start for a budget version.

Consider more one to four drop creatures who can be cast before Jor and who can create an artifact when they ETB? You want creatures on the battlefield before you play Jor to take advantage of attacking with the pump, but you also need three artifacts to get that pump. Creatures with double strike are good if metalcraft is active, but without it they're lackluster. Boros Keyrune is the right idea since it's an artifact first and then it can turn into a creature with double strike.

Pia/Kiran is very good budget creature to curve into Jor since it puts three creatures on the battlefield including two artifacts meaning you only need one other artifact to activate metalcraft. The other two artifact lands: Ancient Den and Great Furnace help a lot when trying to activate metalcraft. Mishra's Factory can turn into an artifact creature for one mana.

Smuggler's Copter is a powerful two drop flying Vehicle. It can be a repeatable source of draw and it's an artifact that turns into a artifact creature by crew 1 (tapping any other creature you control). Hammer of Purphoros gives Jor as well as all your other creatures haste and it can be a repeatable source of an artifact and a creature.

Goblin Welder is great with artifacts as repeatable reanimation since you can sac an artifact you control to reanimate any artifact in your graveyard. It's good with Myr Battlesphere as a way to reanimate it, sac it, have artifact fodder to keep reanimating it.

The manabase can use some budget improvements of dual lands.

Good luck with your deck.

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and …

3 months ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).

Goals:

The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.


Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.


Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

I have about 200+ cards of non-American spellings added as synonyms in this site, however I'm certain there's like, 5x that much I've missed. If you notice a non-american spelling I do not have in, let me know.

Here's a list of things that is in the works to do. Show

Limitations:

A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

TheCardPool on Beast Mode (Winota EDH)

4 months ago

Grind thanks! I actually tend to run the artifact lands in almost all my decks because they all tend to have at least one card in them that synergizes with them. In the cast of this deck, it's Enlightened Tutor, Pia and Kiran Nalaar and Pia Nalaar. Do you ever really want to tutor a land with Enlightened Tutor? Not so much. But just having the option is you're really manascrewed (which in Boros is a distinct possibility) makes it worth it in my opinion. Odds are if a Bane of Progress or something similar comes down, it'll be later in the game when it won't make much difference. Also, Pia and Pia + Kiran can sacrifice artifacts to do something. While the point of having them in the deck is not really to use those abilities, you never know when they might come in handy, so having extra sacrifice fodder ready is nice, especially when you don't have to play anything outside of colored lands to help out.

Brutal_B on Manapunk

11 months ago

I play a vehicles deck as well but mine has a stronger emphasis on bonuses from crewing. Creatures like Hateflayer and King Macar, the Gold-Cursed might be worthy of your consideration. Also Aethershield Artificer , Veteran Motorist , and Weldfast Engineer all give a vehicle or two a little boost. Sai, Master Thopterist , Pia Nalaar , Efficient Construction , and Thopter Spy Network are all decent servo/thopter creators; and Master Trinketeer pumps all those creations for better crewing! Then add in Anointed Procession , Parallel Lives and/or ! Doubling Season ! for even more tokens. Start Your Engines and Aerial Modification are good inclusions as well. Some cards that we both need to put in our decks are Padeem, Consul of Innovation , Aeronaut Admiral and Built to Smash . Atraxa, Praetors' Voice and Breya, Etherium Shaper would be great in your deck! Mirrorworks ? Mirage Mirror ?

K1ngMars on Shaggy and Daphne are missing

1 year ago

Since I don't know your deck's colors, I'd suggest to choose one from this list of beautiful redhead ladies:

Sorin_Markov_1947 on Infinite Thopters

1 year ago

If you're looking to boost your combo, Tezzeret the Seeker may be able to assist you in getting the cards you're looking for. If you want to make this a competitive deck mainly featuring thopters, Sai, Master Thopterist , Pia Nalaar and Pia and Kiran Nalaar all give you thopters (and things to do with those thopters). You may also consider Thopter Assembly and Thopter Spy Network . And of course Master of Etherium goes well in any artifact deck, particularly one that gets lots of artifacts out.

For lands, Temple of Epiphany gets you some scrying, which is nice whether you're searching for that combo or not.

destindigi on Saheeli Thopters

1 year ago

If you're going wide with thopters I'd cut these cards: Swiftfoot Boots , Urza’s Tome , Endless Atlas , God-Pharaoh's Gift .

Since most of your artifacts will be tokens, I don't think Padeem, Consul of Innovation and One with the Machine will be that effective unless you just want hexproof from Padeem. Same with Metalwork Colossus (not much cost reduction) and Traxos, Scourge of Kroog won't trigger that much. I don't think Ancient Stone Idol and Brudiclad, Telchor Engineer really fit the theme.

I don't think you need as many mana rocks since Saheeli discounts everything. I'd shift more to be 2 cost mana rocks if anything so Saheeli gets out faster. You don't really need the ones that cost like 6 and make 3.

Magmaquake is a great card that doesn't wipe your thopters - if you need more board wipes I'd do more like that. Deprive is bad just use Counterspell instead.

Some recommendations: Ghirapur AEther Grid , Pia Nalaar , Broodstar , Darksteel Juggernaut , Steel Overseer , Lodestone Myr , Blinkmoth Urn and Gravitational Shift . Check out cards with Metalcraft too, there might be some good ones and you'll basically always have it active.

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