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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Maverick Thopterist
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
When Maverick Thopterist enters the battlefield, create two 1/1 colourless Thopter artifact creature tokens with flying.
SirHipHopHippo on Thoptical Illusion
1 year ago
Cut all of the bridge lands
Cut Foundry Inspector Etherium Sculptor
Cards 100% being added
Command Tower, Arcane Sanctum, Crumbling Necropolis, Mystic Monastery, Nomad Outpost, Path of Ancestry.
Add Thopter Shop, Pia Nalaar, Thopter Engineer, Maverick Thopterist, Whirler Rogue, Pia and Kiran Nalaar, Loyal Apprentice, Master Trinketeer, Tezzeret, Artifice Master.
BudgetBS on Jhoira, Weatherlight Captian/ Combo Artifacts
5 years ago
There are plenty of other game-winning combos you can put in this deck, for sure.
There's the Dramatic Reversal + Isochron Scepter combo which only costs around $15 right now and can win with the Aetherflux Reservoir , Grapeshot , or Brain Freeze cards you already have in your deck.
For around $15, you could also add the Ashnod's Altar + Nim Deathmantle combo to generate infinite mana. You'd need to add a creature who makes more than 1 token on ETB, like Maverick Thopterist , Myr Battlesphere , and Whirler Rogue , which are possibly solid adds regardless of combo efficacy.
If you're looking for something cheaper, there's always Ghostly Flicker + Naru Meha, Master Wizard and a card with a game-winning ETB like Viashino Pyromancer , Halimar Excavator , or Sunscorched Desert . You can get all of these cards for under $2 total.
Also Dualcaster Mage + Twinflame to make infinite creatures with haste and swing to win, still super cheap. Dualcaster also can be used in place of Naru Meha above.
5dollarMTG on Thopter attack!!
5 years ago
You might not need Etherium Sculptor , given how cheap all your artifacts are. Maybe replace it with Pia Nalaar , Whirler Rogue , or Maverick Thopterist ?
Malu on Exquisite Invention Upgrade
6 years ago
Removed
- Retrofitter Foundry
- Whirler Rogue
- Echo Storm
- Maverick Thopterist
- Psychosis Crawler
- Scuttling Doom Engine
- Hellkite Igniter
- Into the Roil
- Enchanter's Bane
- Varchild, Betrayer of Kjeldor
- Endless Atlas
- Thirst for Knowledge
- Tidings
- Reverse Engineer
- Prismatic Lens
- Vessel of Endless Rest
- Dreamstone Hedron
Added
- Daretti, Scrap Savant
- Goblin Welder
- Trading Post
- The Antiquities War
- Padeem, Consul of Innovation
- Mizzium Transreliquat
- Kuldotha Forgemaster
- Spine of Ish Sah
- Mechanized Production
- Clock of Omens
- Sai, Master Thopterist
- Whir of Invention
- Skullclamp
- Jhoira, Weatherlight Captain
- Shimmer Myr
- Grand Architect
- Storm the Vault
Pabs4444 on Jeskai Thopter's Combo
6 years ago
Cool list. Surprised that there's no Saheeli Rai for considering her ability to help combo off. I'd reccoemd 1-2 copies of her, possibly taking the place of Gideon. Both Aethertorch Renegade and Maverick Thopterist synergize well with the deck. Yes, I know creatures die to removal, but you have enough control elements in your deck to protect it as well as the fact the creatures help get uses out of Decoction Module. Good luck with the deck!
Murphy77 on })i{( SPREAD YOUR WINGS })i({
6 years ago
I would think of dropping Maverick Thopterist and Zahid, Djinn of the Lamp and adding in 3 Tempest Djinn, which can get very big very quickly.
Ablgabl on Fleshbag Marauder PDH
6 years ago
Thanks for your comment :)
Removal: I'm about to play Ghastly Demise as soon as it arrives :D
Serrated Arrows is MVP most of the time, cause in my group there are generals like Mistmeadow Witch, Baleful Strix, Maverick Thopterist and lots of x/1 guys. Pure advantage.
Vendetta's life loss hurts sometimes, in some games I lose 10+ life by myself to: Crypt Rats, Sign in Blood like effects etc. so it didn't make the cut.
I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.
Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.
Vulturous Aven seems great, I'm definitely going to try it.
For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.
Armillary Sphere is sooooo good it's staying for sure.
Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.
It's hard at this point to cut anything and that's my biggest problem, Cannibalize and Ashes to Ashes are first on the list but haven't played them long enough so I'm not sure yet.
Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.