Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
When Maverick Thopterist enters the battlefield, create two 1/1 colourless Thopter artifact creature tokens with flying.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Aether Revolt (AER)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Maverick Thopterist Discussion
1 year ago
There are plenty of other game-winning combos you can put in this deck, for sure.
There's the Dramatic Reversal + Isochron Scepter combo which only costs around $15 right now and can win with the Aetherflux Reservoir , Grapeshot , or Brain Freeze cards you already have in your deck.
For around $15, you could also add the Ashnod's Altar + Nim Deathmantle combo to generate infinite mana. You'd need to add a creature who makes more than 1 token on ETB, like Maverick Thopterist , Myr Battlesphere , and Whirler Rogue , which are possibly solid adds regardless of combo efficacy.
If you're looking for something cheaper, there's always Ghostly Flicker + Naru Meha, Master Wizard and a card with a game-winning ETB like Viashino Pyromancer , Halimar Excavator , or Sunscorched Desert . You can get all of these cards for under $2 total.
Also Dualcaster Mage + Twinflame to make infinite creatures with haste and swing to win, still super cheap. Dualcaster also can be used in place of Naru Meha above.
1 year ago
2 years ago
- Retrofitter Foundry
- Whirler Rogue
- Echo Storm
- Maverick Thopterist
- Psychosis Crawler
- Scuttling Doom Engine
- Hellkite Igniter
- Into the Roil
- Enchanter's Bane
- Varchild, Betrayer of Kjeldor
- Endless Atlas
- Thirst for Knowledge
- Reverse Engineer
- Prismatic Lens
- Vessel of Endless Rest
- Dreamstone Hedron
- Daretti, Scrap Savant
- Goblin Welder
- Trading Post
- The Antiquities War
- Padeem, Consul of Innovation
- Mizzium Transreliquat
- Kuldotha Forgemaster
- Spine of Ish Sah
- Mechanized Production
- Clock of Omens
- Sai, Master Thopterist
- Whir of Invention
- Jhoira, Weatherlight Captain
- Shimmer Myr
- Grand Architect
- Storm the Vault
2 years ago
Cool list. Surprised that there's no Saheeli Rai for considering her ability to help combo off. I'd reccoemd 1-2 copies of her, possibly taking the place of Gideon. Both Aethertorch Renegade and Maverick Thopterist synergize well with the deck. Yes, I know creatures die to removal, but you have enough control elements in your deck to protect it as well as the fact the creatures help get uses out of Decoction Module. Good luck with the deck!
2 years ago
2 years ago
Thanks for your comment :)
Removal: I'm about to play Ghastly Demise as soon as it arrives :D
I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.
Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.
Vulturous Aven seems great, I'm definitely going to try it.
For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.
Armillary Sphere is sooooo good it's staying for sure.
Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.
Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.
2 years ago
I'm guessing this deck is built around the cards you have? To be honest the best way to build decks and buy cards is purchasing singles, rather than pre-built decks or boosters. That has pretty much always been the case until the Challenger (https://magic.wizards.com/en/articles/archive/feature/challenger-decks-lists-2018-02-23) decks were released. Also if this is built around the cards you have it is a Casual deck, not a Modern one. Modern is a competitive format, often aggressively so with decks optimised to win from turn four.
Now that's out the way, here are a few suggestions:
Ornithopter, Signal Pest and Vault Skirge and you want to run 4x of each of them. If you want to play with artifacts, these 3 cards appear in almost every modern artifact list that isn't playing combo.
Look into the keywords Affinity, Metalcraft and Improvise these work with artifact strategies and offer a bonus, as an example of each Myr Enforcer, Etched Champion and Maverick Thopterist, but do look up the keywords on Gather or here.
Your mana curve has far too few cheap spells (1 and 2 drops) and far to many more expensive ones 3+ drops. Modern in particular, but magic in general is all about trying to get efficient answers and threats. In addition to that with only 20 land you may never reach the required mana to cast 5+ spells.
Lastly, you should be aiming to run 4x of spells rather than singles. There are singleton formats; Commander and Brawl where you are only allowed 1x of a card that isn't basic land, outside of those though you should be looking to construct a deck with mostly 4x. This is why I suggested buying singles in my opening comment.
With all of that being said, we all start off throwing the cards we have together in a deck and doing our best. I hope my comments help you build a better deck going forward, good luck and have fun.