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Jace, Cunning Castaway
Legendary Planeswalker — Jace
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
Icbrgr on "Minn's Menagerie of Make Believe"
1 year ago
Nice! I know he's honestly not that great but why not Jace, Cunning Castaway? He fits the theme and is under $2
TheOfficialCreator on None
2 years ago
wallisface I really love the idea of planeswalkers that can make copies of themselves (Jace, Mirror Mage, Jace, Cunning Castaway, and Ob Nixilis, the Adversary are some of my fave planeswalker designs!!)
lagotripha on Quidditch
3 years ago
A nice casual list. If you want to improve reliability, I'd cut white entirely, because as cool as proliferating plainswalkers is, casting spells off of untapped islands is a little stronger, and there are a few cheap green/white plainswalkers that feel right. Alternatively, go down to 1-2 plains to fetch from evolving?
If you really want the walkers, Jace, Cunning Castaway, Jace, Mirror Mage, Jiang Yanggu, Wildcrafter, Kasmina, Enigma Sage, Mu Yanling, Sky Dancer, Narset, Parter of Veils, Samut, Tyrant Smasher or Tamiyo, Collector of Tales are all neat options.
I'd look at Azor's Elocutors for a second win condition if you want it, but its less quiditch themed.
InzHornet4 on Need help finding a focus …
3 years ago
Yeah, tri-color decks suck for land prices. Scurry Oak would work with the Nissa, since her minus 2 puts counter on each of your creatures. Then you could maybe play Jiang Yanggu, Wildcrafter to add a few counter on him, and turn him into a mana producer,
The Nissa and Verdant Command could still get you the turn 4 Junk Winder, and the Scurry Oak could follow on turn 5 to make some Squirrel tokens with an established Nissa on board. Jace, Cunning Castaway could be a cool card that acts almost like Dovin, but can draw you cards. Simic could still play the Saheeli in it, and casting a Nissa and Verdant Command would get you a token from her.
I do like Young Pyromancer, but there aren't a lot of spells that make tokens reliably in blue or red. You could go that route, then play some cheaper obvious spells like Shock and Lightning Bolt to burn your opponents and make a few tokens.
Another deck idea I had for this at first was an Ominous Roost deck. Maybe pair that with the Young Pyromancer, then play some flashback spells. 4 Cackling Counterpart to copy the Pyromancer, maybe Think Twice to draw you cards. Then if you have the Pyromancer, Saheeli and the Roost out, every flashback would get you 3 tokens.
For Azorius, you'd then be able to play the Dovin and the Gideon. Then you could play the Raise the Alarms, and that plus Dovin is still a turn 4 Junk Winder. Then you could still play Saheeli, and those cards would all get you tokens upon casting. Another planeswalker that could be a cool turn 5 followup to a Junk Winder would be Ajani, Caller of the Pride. Give your Junk Winder flying and double strike and swing in for 10 two turns in a row, which would end them if they don't play fliers.
I feel either of these decks could work. Modern is a very fast format with a lot of decks designed to win between turn 4-6, so you would want your Junk Winder out ASAP. Saheeli seems like a great idea in any build of this you could make.
Try out a list of each color combo and figure out which one you like best. All seem like they could get you the Winder on turn 4, and each would have their own advantages.
tiffanyann on Unique Commanders
3 years ago
Oh God here we go.
Brine Hag WTF IS THIS
Dire Fleet Ravager YES.
Elaborate Firecannon MUST INCLUDE
Fathom Fleet ANYTHING
Forerunner of the Coalition COP DFR
Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO
zapyourtumor on Amass Effect (Grixis Amass)
3 years ago
I would run Fatal Push over Moment of Craving, plus 1-2 Dreadbores (or Bedevil) to get rid of bigger creatures or problematic walkers.
Angrath, Captain of Chaos and Jace, Cunning Castaway don't seem that great, and even if you decide to keep them I don't think three copies of each is justified. Liliana, the Last Hope is both recursion and removal, plus her ultimate also synergizes if you ever fire it off.
Have you considered a playset of Thoughtseize? You don't have a single turn one play in the entire deck, and I think this card would be a great way to gain information and disrupt their gameplan.
Drana, Liberator of Malakir might be a nice card to try out for more +1/+1 counters.
Also, your mana costs are pretty demanding so you should definitely cut some basics and add in more Blood Crypt, along with some Drowned Catacomb, and Steam Vents. Fabled Passage could also be used to trigger revolt on Push.
All in all these are the changes I would make:
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+4 Fatal Push
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+2 Dreadbore
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+4 Thoughtseize
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+1 Steam Vents
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-4 Island
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-3 Swamp
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+1 Blood Crypt
Caran_Lyg on Illusory Transformation - *Advice Wanted!*
4 years ago
I really don’t like Repeal, the only reason I would use that card is to keep the opponent’s hand full because I have an effect that make them take damage as long as they have certain amount of cards in hand. I don’t see the point of having Kasmina, Enigmatic Mentor. Her first effect is nice IF you had at least 3 to draw her and continually have at least one in the board, she also don’t produce Illusions like Jace, Cunning Castaway. I would say cut the 2 Dragons, Kasmina, and Repeal, put at least 3 Drowned Secrets and add 1 or 2 more counter spell of your choice.
LostAlgorithm on Illusory Transformation - *Advice Wanted!*
4 years ago
That combo is a lot of mana in one turn, but it sounds fun! "I turn all your dudes to frogs and wash them away with the tide!"
Jace, Cunning Castaway does look pretty useful and definitely on-theme. How many should I run though?
And I suppose I do have Ovinize for at least some of the more mana intensive threats. This should be a pretty fast deck, so Repeal seems to make more sense to me. The cantrip is definitely nice, especially since I can see myself summoning through most of my cards quickly.
Current plan is just to have a fun deck that I can play with. I definitely would like to at least do some FNM or something though, so sideboard is something that certainly needs some work too. I just wanted to get the core idea down first.
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