Jace, Cunning Castaway

Jace, Cunning Castaway

Legendary Planeswalker — Jace

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."

-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Latest Decks as Commander

Jace, Cunning Castaway Discussion

InzHornet4 on Need help finding a focus …

20 hours ago

Yeah, tri-color decks suck for land prices. Scurry Oak would work with the Nissa, since her minus 2 puts counter on each of your creatures. Then you could maybe play Jiang Yanggu, Wildcrafter to add a few counter on him, and turn him into a mana producer,

The Nissa and Verdant Command could still get you the turn 4 Junk Winder, and the Scurry Oak could follow on turn 5 to make some Squirrel tokens with an established Nissa on board. Jace, Cunning Castaway could be a cool card that acts almost like Dovin, but can draw you cards. Simic could still play the Saheeli in it, and casting a Nissa and Verdant Command would get you a token from her.

I do like Young Pyromancer, but there aren't a lot of spells that make tokens reliably in blue or red. You could go that route, then play some cheaper obvious spells like Shock and Lightning Bolt to burn your opponents and make a few tokens.

Another deck idea I had for this at first was an Ominous Roost deck. Maybe pair that with the Young Pyromancer, then play some flashback spells. 4 Cackling Counterpart to copy the Pyromancer, maybe Think Twice to draw you cards. Then if you have the Pyromancer, Saheeli and the Roost out, every flashback would get you 3 tokens.

For Azorius, you'd then be able to play the Dovin and the Gideon. Then you could play the Raise the Alarms, and that plus Dovin is still a turn 4 Junk Winder. Then you could still play Saheeli, and those cards would all get you tokens upon casting. Another planeswalker that could be a cool turn 5 followup to a Junk Winder would be Ajani, Caller of the Pride. Give your Junk Winder flying and double strike and swing in for 10 two turns in a row, which would end them if they don't play fliers.

I feel either of these decks could work. Modern is a very fast format with a lot of decks designed to win between turn 4-6, so you would want your Junk Winder out ASAP. Saheeli seems like a great idea in any build of this you could make.

Try out a list of each color combo and figure out which one you like best. All seem like they could get you the Winder on turn 4, and each would have their own advantages.

tiffanyann on Unique Commanders

1 month ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes


Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior


Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer


Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

zapyourtumor on Amass Effect (Grixis Amass)

3 months ago

I would run Fatal Push over Moment of Craving , plus 1-2 Dreadbore s (or Bedevil ) to get rid of bigger creatures or problematic walkers.

Angrath, Captain of Chaos and Jace, Cunning Castaway don't seem that great, and even if you decide to keep them I don't think three copies of each is justified. Liliana, the Last Hope is both recursion and removal, plus her ultimate also synergizes if you ever fire it off.

Have you considered a playset of Thoughtseize ? You don't have a single turn one play in the entire deck, and I think this card would be a great way to gain information and disrupt their gameplan.

Drana, Liberator of Malakir might be a nice card to try out for more +1/+1 counters.

Also, your mana costs are pretty demanding so you should definitely cut some basics and add in more Blood Crypt , along with some Drowned Catacomb , and Steam Vents . Fabled Passage could also be used to trigger revolt on Push.

All in all these are the changes I would make:

Caran_Lyg on Illusory Transformation - *Advice Wanted!*

11 months ago

I really don’t like Repeal, the only reason I would use that card is to keep the opponent’s hand full because I have an effect that make them take damage as long as they have certain amount of cards in hand. I don’t see the point of having Kasmina, Enigmatic Mentor. Her first effect is nice IF you had at least 3 to draw her and continually have at least one in the board, she also don’t produce Illusions like Jace, Cunning Castaway. I would say cut the 2 Dragons, Kasmina, and Repeal, put at least 3 Drowned Secrets and add 1 or 2 more counter spell of your choice.

LostAlgorithm on Illusory Transformation - *Advice Wanted!*

11 months ago

That combo is a lot of mana in one turn, but it sounds fun! "I turn all your dudes to frogs and wash them away with the tide!"

Jace, Cunning Castaway does look pretty useful and definitely on-theme. How many should I run though?

And I suppose I do have Ovinize for at least some of the more mana intensive threats. This should be a pretty fast deck, so Repeal seems to make more sense to me. The cantrip is definitely nice, especially since I can see myself summoning through most of my cards quickly.

Current plan is just to have a fun deck that I can play with. I definitely would like to at least do some FNM or something though, so sideboard is something that certainly needs some work too. I just wanted to get the core idea down first.

Metropolis39 on Illusory Transformation - *Advice Wanted!*

11 months ago

The jest combo does seem like a good meme, idk if its good tho lol. Repeal is good cause it cantrips, modern doesnt have very many big mana threats. Jace, Cunning Castaway is very on theme. Also what are your plans for the deck, cause if taking it to a local fnm or something is the goal then u would need to work on a sideboard

Savage1988 on Nicky B and his Pro-Life Posse

1 year ago


I'm still not sure I understand your aversion of the vivid lands, but let's say i cut them, would you add basics (as long as i haven't tested how early my proliferation is online)?

Throne of Geth doesn't need many other artifacts. At the point where I want to activate this more than once I image having some signets / talismans that I don't need anymore, allowing them to be useful again as fodder for the throne. I don't expect to ativate this before turn 4 at all, probably even later than that. Yes, it's amazing if i get to activate it every turn (e.g. when i have Daretti, Ingenious Iconoclast or Saheeli, Sublime Artificer), but i feel like it's done its job when i activate it twice, and i can always use it once in a pinch.

On winning:

I know you specifically said "not necessarily infinites" but I'm not sure what other kind of I win buttons other than copying planeswalker ults you might mean. I have a Torment of Hailfire that I may want, I could probably get to enough mana through proliferation that everyone has to sac their board, hand and life, but honestly it might take too long and i prefer not to run any tutors, so it's kinda hit or miss. Any other non-infinite suggestions?

It also doesn't help that my playgroup actually frowns a little on infinite combos. I think the 4 card combo that i discovered after adding all the pieces is convoluted enough to be appreciated. Then there's a lot of ways to get infinite turns with Magistrate's Scepter here too, but this can also easily be interrupted by artifact removal - even this may be too much for them though. I guess what I'm saying is that we mostly play for the fun and "doing our thing", less for the winning. I probably wouldn't play this deck in a competitive environment (but who knows!)

Also: I'm cutting solemn, but Jace, Cunning Castaway might be too meme-y, which walker do you think fits the bill best? I'm thinking

  • Jace Beleren: Party jace! cheap, draws cards, could be left alone if i draw the table cards

  • Tezzeret, Artifice Master: helps throne of geth, draws cards, has cool ult

  • Teferi, Temporal Archmage: untap can help our artifacts do double duty, is another walker to go infinite with chain veil and mana artifacts that produce 4 mana, has cool ult

  • Ugin, the Ineffable: helps control, builds boardstate, helps cast artifacts (and ugins/karns)

  • Sorin Markov: Drains slowly, can help table take care of archnemesis, resets the lifegain deck, has evil ult

I'm leaning towards teferi now that i realised it can help me combo (or at least proliferate more). Am i missing any good ones (that aren't Jace, the Mind Sculptor or Dack Fayden since those are too expensive)

PS: what's your stance on wilds/terramorphic: cut for basics or keep?


I agree with your take on what's likely to happen to me during a game but I don't think Force of Despair is the answer. It’s a decent card but i don’t think it helps us much:

It only takes care of creatures from 1 opponent, and only the turn they entered, making this feel more like a counterspell, less like a wrath or even regular removal. In that sense it’s somewhat like sorcery speed removal, which might even be better in this case because we can at least interact with all the threats since our previous turn.

It’s a free spell, it can’t be that bad, but i’m not sure it does what we need.

ihazpie on Bolas Ravages your Sanity

1 year ago

I think Jace, Cunning Castaway would be a fun addition to this deck. Then Nicol Bolas, Dragon-God can copy jace’s third ability and make more of himself. And you can also use Sarkhan the Masterless to turn all those clones and your other planeswalkers into dragons.

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