Tarmogoyf

Tarmogoyf

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Tarmogoyf Discussion

poulak on Sultai Snow

1 week ago

Like the Tarmogoyf and Glacial Revelation synergy.

TriusMalarky on Banlist Open Discussion

1 week ago

Fetchlands are absolutely insane. They not only represent perfect mana, but basics for playing around Blood Moon, cards in the grave for things like Delirium, Tarmogoyf, and Delve cards like Tasigur, the Golden Fang or the banned Treasure Cruise; extra Landfall triggers, a deck shuffle(which is less relevant in Modern without Brainstorm but it still does something), and more.

Basically, fetchlands mean that not only is there always a land in grave, so Delirium only requires 3 rather than 4 card types worth of work, and DRS is at least Birds of Paradise, but that many decks that use fetches literally have more mana and more card draw than they would have otherwise.

DRS would be Ragavan . . . but worse, because now three different colors have access to that sort of perfect 1-drop. Jund would become the best color combination with access to eight turn one ramp plays that also present clocks, Lurrus to get them back, Dauthi as a wincon and Bauble as a card draw engine, and just a pile of the best interaction in the colors.

zapyourtumor on Feels good to be Delirious (Modern)

1 month ago

I don't think Beast Within is enough of a reason to go into modern. I suggest going into pioneer. Dead Weight and Witherbloom Command are nice delirium enablers in GB colors. 4x Thoughtseize is also probably a good idea. And the manabase could be improved with Blooming Marsh, Overgrown Tomb, and Woodland Cemetery.

If you really want to keep the deck in modern, you should definitely add Dragon's Rage Channeler, Unholy Heat, Tarmogoyf, and Mishra's Bauble.

AtheistSupremacy420 on Card creation challenge

1 month ago

ArmageddonPanda13: i wouldn't really call it a nonbo with itself. in many cases a player won't even need to cast additional spells in the same turn. playing the card early or topdecking it later is just straight advantage with focus. even the card you made could allow a Tarmogoyf to hit for 8 on turn 3. turn 1 use a fetch land, cast Thoughtseize , hit a creature, turn 2 goyf, turn 3 supercharge, and now goyf is a 4/5. throw in Mishra's Bauble and hit for 10. i think the mechanic is more competitive than you realized. also with the way the effect reads, you could still add spells to the stack before it resolves. unless you meant it to work similarly to "split second".

K0rt on Jundy boi test

1 month ago

This definitely looks like a Lurrus of the Dream-Den deck, you only have a single card that doesn't fit the requirements in Liliana of the Veil that can be easily cut and Lurrus is just so good in the midrange and control matchups that adding it seems like a no-brainer.

I have no idea what Manamorphose is doing in this deck. There are no cards that care about instant or sorceries in this list, meaning it's just going to be air most of the time. Even if you don't add Lurrus Mishra's Bauble can at least make Tarmogoyf better and fulfils the role of cheap cantrip better than Manamorphose in this current list.

Dreadhorde Arcanist is another weird inclusion. You only have 11 spells that it can successful flashback in the whole deck, meaning that it is going to be a two-mana 1/3 an awful lot, especially since your going to have graveyard hate boarded in against you already with your Kroxa and Fiend Artisan, maybe some more generic creatures would be better, like Scavenging Ooze or Grim Flayer .

4 Kroxa, Titan of Death's Hunger seems like way too many, especially since you have no dedicated mill effects or even an engine card like Dragon's Rage Channeler to put cards in the graveyard. If you want to go with a graveyard based strategy you should add some powerful enablers like Grisly Salvage as it makes both Fiend Artisan and Kroxa, Titan of Death's Hunger more powerful and consistent.

You might also want some Nurturing Peatland for Wrenn and Six to turn the +1 from it into spells. The 3 basic Forest in this list will almost certainly be awkward with Kroxa more times than you think it will, especially if you have two on the battlefield.

Chasmolinker on Eternal Command

2 months ago

Dauthi Voidwalker seems out of place here. I mean don't get me wrong a 3/2 unblockable for BB isn't horrible. But the rest of the card text isn't doing anything. Tarmogoyf is probably a better card here. You could almost cut black entirely and swap out the removal for bounce effects. 4x Counterspell seems like too many as well. Maybe 1-2 Torrential Gearhulk instead?

Ammonzy on General Ferrous Midrange [Modern 5c GoodStuff]

2 months ago

lagotripha

There is no 2-drop thats comparable to a 4/4 flyer. The most played 2 drops in modern right now are: Kroxa, Titan of Death's Hunger , Dauthi Voidwalker , Tarmogoyf Snapcaster Mage , and that one chick who exiles cards. Boros Charm takes away a lot of backbone the deck holds when GFR isn't on the board as you're turning it from midrange to removal.deck. And it leaves a big hole in us getting stomped vs control in G1. Scion of Draco applies far more pressure than Boros Charm or any of the sideboard cards if that's our goal in G1 as it deals 4 dmg itself & makes it more difficult for the opponent to chomp block out other creatures. Going wide is irrelevant.

X3 Bloodbraid Elf and x4 Shardless Agent are already in the deck to increase the likelihood of us casting removal thru cascade along with card draw from Manamorphose & Territorial Kavu . This deck doesn't need 14+ pieces of removal like cause we have a far greater natural board presence due to GFR and access to monstrous 2-drops such as Scion of Draco and Territorial Kavu .

Ammonzy on General Ferrous Midrange [Modern 5c GoodStuff]

2 months ago

@Iagotripha

Boros Charm is far superior to Tribal Flames in this deck however it's another removal piece that only hits creatures which limits its flexibility to purely being aggressive or good vs creature decks. or I could use the double-strike but that requires going through the loop of having one of my creatures on board. It could be used as a sideboard piece but it honestly doesnt do anything against archetypes we would struggle against which would be control decks & aggro. I cant recall any 2 drop in modern that's superior to a 4/4 flyer with a board-boosting effect. And the boosting effect isnt a +1/+1 athnem so going wide is irrelevant. What he does is stop your opponents from chop blocking or trading blocks. Scion of Draco simply turns up the pressure far more than casting a single Boros Charm for 4mdg & removing creatures isnt a issue with having 10 cards of removal + card draw from our Manamorphose and Territorial Kavu .

For example, the most played 2 drops in modern as of right are: Dauthi Voidwalker , Sanctifier en-Vec , Kroxa, Titan of Death's Hunger , Kataki, War's Wage , and Snapcaster Mage . The most played beater of the 2-drops is the classic Tarmogoyf who needs 5+ different card types to surpass Scion of Draco in power & doesnt have flying. So I have no idea what 2-drop creature you would compare SoD to.

I gave Kolaghan's Command a thought but it's inferior to Prismari Command unless you like the return creature to hand choice that much.

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