Tarmogoyf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) Mythic Rare
Future Sight (FUT) Rare

Combos Browse all

Tarmogoyf

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)

Tarmogoyf Discussion

ShodoPhan on Big daddy himself playable?

1 day ago

That is a good point. I don't like Liliana, Dreadhorde General because her removal is contraproductive in strategy that's midrange main wincondition and that is beating down in fair way. In general play big Tarmogoyf and protect him for any cost and clock down your opponent. Card draw from killing your own creatures are cool, but you want to take out recources from oponnent on your value creatures. Ugin, the Ineffable is kinda same as big Lili but in way that you will miss card that is under token. Also his passive is meaningless, but color free is nice and removal is quite good (but 4 loyality for 6 is meh).

Garruk, Cursed Huntsman in worst case is 3 for 1 -> You play him, use minus to kill creature (1), draw a card (2) and if he dies do removal or attack that is (3).

And I'm currently testing The Great Henge + Rotting Regisaur as card draw, ramp and big stats mini combo because I'm not really keen to spend big money for Tarmogoyf and Bob.

rockleemyhero on W: sanctum prelate, once upon ...

5 days ago

Looking to finish a few decks, need 1 Sanctum Prelate , 4x Once Upon a Time , 1x Giver of Runes , 1x Vesuva (I have the FTV and would love to swap if interested), 1x Tarmogoyf , 4x Arcum's Astrolabe , 2 Magmatic Sinkhole , 5 SC island, 2 SC plains, and 1 SC mountain. My binder is basically up to date, you will find more wants of mine in there too. Only trading for these cards right now, and not interested in any foils.

90% of my binder is for sale. My prices are firm at -10% of TCG low (with shipping factored in). Post on my binder or wall if interested in buying anything! Minimum of a $5 sale.

my binder

RedPowerRanger9001 on Mono blue tempo wincing

1 week ago

jaymc1130: not well said at all.

ToolmasterOfBrainerd: every deck has win conditions. it is the condition by which the deck wins. burn decks absolutely play "win conditions". by the literal definition of the two words, "win conditions" are certainly NOT limited to "mana intensive" cards. you dont get to decide what is the "most intended" by the magic community. in fact in my own experiences, you're grossly wrong. before you, i have literally never heard of anyone limiting the use of the term "win condition" to only control decks. i've seen decks win on turn 2 with Griselbrand . are they control decks? obviously not. but Griselbrand is their win condition. Tarmogoyf is a win condition. a win condition is literally any card or combo that a player plans to win the game with.

https://mtg.fandom.com/wiki/Win_Conditions

as you can see in the link, control decks are never specified.

ToolmasterOfBrainerd on Mono blue tempo wincing

1 week ago

What? No. Most casual decks and every control deck (except in a few unfortunate standard formats) have win conditions. No other deck has cards which they consider 'win conditions'.

If you're playing a burn deck you don't play 'win conditions' because every card in your deck is either a land or it deals damage to the opponent. Talking about win conditions doesn't make sense because every nonland card in the deck is technically a win condition.

Even in a midrange deck, Tarmogoyf isn't a wincon. It might be an efficient threat which is oftentimes used to kill a player when the time comes, in many matchups its primary use is to win in creature combat. It is, by no means, a win con.

A win con is typically something mana-intensive which is played after you have established control of the game in order to end the game. You can personally define the term however the want, but it will be useless for you because this is the use most often intended within the magic community.

Icbrgr on Flavor of the Month

1 week ago

My Flavor of the Month:

So I'm currently a little bit giddy over Naya Zoo. Its a deck that's been around for a long time/the inception of Modern (even prior) but until recently I have never taken the time to build with or play with the deck.

The shell of the deck is fairly affordable for anyone looking to break away from standard/Commander to dip their toes into the Modern format with some of the more expensive pieces like Tarmogoyf being fairly easy to find budget alternatives for; and because its an older deck there are tons of Primers and resources to help build the deck.

Im also finding there is an interesting amount of play/room for expression with a basic Naya Zoo shell as well and still have a deck that can hold its own at a typical FNM level of competition... I didn't have Goyf and I didn't have a mana base to support Knight of the Reliquary and opted for a budget mana base using snow lands/duals with Into the North / Skred alongside Path to Exile and I have been pretty satisfied with my games...might even entertain the idea of using On Thin Ice .

How about you?:

So how about you Tappedout? What Deck/decks have you grown to appreciate/enjoy and wanna Gush about and why?

dhounshe on Sultai Values

2 weeks ago

I would not consider Clackbridge Troll in the list. He gives your opponent too much control over your actions. With the amount of differing card types, have you considered Tarmogoyf ?

heckproof on So I have an interesting ...

2 weeks ago

DuTogira

Sorry to hijack the thread, even for a moment. Spell Snare is quite good right now and I think most control decks ought to be running 1-2. Consider how many strategies at the moment center around 2-drops. Snare hits Stoneforge Mystic out of Stoneblade, Tarmogoyf and Wrenn and Six out of Jund (with W6 being the higher priority; I think it may be stealthily too good for Modern), both halves of the Thopter Foundry / Sword of the Meek combo out of Whirza (admittedly they tutor for the combo most of the time, but Spell Snare has also saved my butt a number of times in this case), and even some of the relevant Burn spells in the matchup (countering Eidolon of the Great Revel will save your life). If you control players aren’t running Spell Snare , why not? It’s great. Run it!!

Okay, semi-topical rant over. In regards to your brew, I would say that you could use some more play against Burn. In general, I would say don’t play counterspells and targeted discard in the same deck because it makes your gameplan awkward. Stick to either instant or sorcery speed control. There’s a guy named Corey Burkhart who’s a phenomenal Grixis player. I’d imagine he’s probably playing some form of Grixis Control, so I would look at how he sideboards and what his removal ratio is like.

I think that’s about all I got. Hope this helped in some way!

ToolmasterOfBrainerd on Grixis Control

2 weeks ago

I'm down for that.

Concerning counterspells, a lot of my opinions of counterspells in modern are shaped by the old meta of Humans and Phoenix. Phoenix ate the hammer and Humans has basically died. Looking at the metagame, counterspells look really good right now. So they are probably as good as you say and my reluctance is an artifact of being out-of-touch with the meta.

I do want to say that counterspells are a terrible way to answer creatures. Creature-heavy decks tend to rely on Aether Vial and Cavern of Souls . Again, Humans is basically gone, so you can actually mana leak creatures again, but I'm still wary of the lingering anti-countermagic cards. Spell Snaring a Tarmogoyf , Stoneforge Mystic , or Eidolon of the Great Revel are among the best feelings in modern. Especially Eidolon. Historically I've loved Terminate ; these days Dreadbore is decent.

Targeted discard I can swing over and agree. If you're trying to set up to slam Bolas, discard spells look a lot better.

I still disagree on cantrips. They are good precisely because you have diversity in your answers. You will invariably need to find a particular card or card type. If you need to kill a Tarmogoyf, then you want to use your cantrips to find Fatal Push and avoid hitting, say, Inquisition of Kozilek or Mana Leak when it's already too late. Opt is very lackluster in general. I'd play Serum Visions instead. It feels so much better to cast. Sorcery-speed is fine; especially if you already have Inquisition and Thoughtseize.

I still think Vraska's Contempt is standard crap. It seems very very mediocre vs Jund. Against Jund, efficiency is where you can stay ahead. That matchup is won by trading favorably early (spell snare the Wrenn and Six , bolt the Bob, push the Scooze, mana leak the Liliana), and then pulling way ahead with Snapcaster Mage , Kolaghan's Command , Cryptic Command , and planeswalkers. Vraska's Contempt is so mana-inefficient. And it doesn't do anything meaningfully better than Lightning Bolt .

On the flip side, there are so many problems with Vraska's Contempt vs Tron, and that approach to Tron as a whole. Without testing the matchup, I expect that your Tron matchup is nearly unwinnable in game 1. Even if you can counter the planeswalkers, they will get you with Ulamog or Wurmcoil. In the long run, they almost always have more threats than you have answers. I have found that keeping them off of tron is the best way to beat them, but it's never better than 50/50.

Going 14 turns is fine, but the big mana decks love to feast on this style of deck. Especially Amulet Titan and Tron. Amulet Titan can fetch Cavern of Souls to push Titans through, and once the chain starts it's almost impossible to keep up with removal spells.

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Tarmogoyf occurrence in decks from the last year

Modern:

All decks: 0.21%

Golgari: 2.14%