Tarmogoyf

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tarmogoyf

Creature — Lhurgoyf

This creature's power is equal to the number of card types among cards in all graveyards and this creature's toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)

hyalopterouslemur on Cheap Creatures

1 month ago

Mortivore and Tarmogoyf have something those don't, though:

Star power!

(Sorry.)

Rhadamanthus on Does Inside Out still work?

2 months ago

Yes. In the sub-layers of the P/T layer that define the order of how to apply P/T-altering effects, P/T-switching effects are applied last. Layer 7a is characteristic-defining abilities that define P/T (e.g. Tarmogoyf), 7b is effects that set P/T to a specific number (e.g. Sorceress Queen), 7c is effects and counters that modify without setting to a specific number (e.g. the usual +/- stuff) and 7d is P/T switching effects (e.g. Inside Out).

PhyrexianPraetor on Gruul Delirium

4 months ago

YodaVoda since it doesn’t cost much anymore, you should look at Tarmogoyf. Since it takes all graveyards into account you will avoid graveyard hate stopping your game-plan.

Diabeetus155 on Jhoira of the ultimate destruction

6 months ago

grennpowerhouse thanks for commenting. Regarding your suggestions:

  • There are only 3 cards with 9 cmc in my deck, that's too little for Grozoth. Besides, even if I tutor them all, I still have to cast them or suspend from scratch. Grozoth itself isn't too impactful on its own, and he requires mana to even function.
  • Same with Deep-Sea Kraken. I used to play it, but unblockable Tarmogoyf isn't cutting it anymore in EDH. While it can have some impact early game, it's absolutley horrible late game. It can't help me against a stronger opponent, or even against aggro it draws on itself. I want every card I suspend to be either a boardwipe, a repeatable removal or card advantage so there is always an impact or extra value.
  • Speaking of boardwipes, I don't play land wipes like Decree of Annihilation, Sway of the Stars or Worldfire on purpose, because they are too opressive. Any suspended card combined with them will win me a game in a long, painful and boring fashion. In the following games, Jhoira will become a must-kill commander and my opponents will gang up on me even if I don't have these insta-win cards. I don't want none of these things.
  • Searing Wind is supposed to be a spot removal, and you don't want to play spot removal during your upkeep. Better play another boardwipe, or if you want aggro, play any eldrazi.
  • Clone Legion is a nonbo with your suspended boardwipes. Additionally, your deck most likely will have low synergy with opponent's stuff and it's horrible against slow or weak creature decks. Moreover, enemies will see it miles away because of suspend and won't play their most valuable creatures. Some of them might use a boardrwipe right before you cast it, making it useless.
  • Unfortunately, Apex of Power doesn't work with suspend.
  • Eternal Dominion is way too risky. First of all, you deny yourself of spot removal and boardwipes for the rest of the game. Second, you limit yourself to one spell per turn which is not what EDH is about. And most of all, your deck is supposed to have the most powerful spells to begin with! Why exchange them for random spells and synergy of your enemies? Imagine you play agaist a goblin or an elf deck. Would you want to play one goblin per turn for the rest of the game? I'm not even gonna talk about technical troubles of tutoring in a foreign 100-card deck every single turn. The only one who knows the most powerful cards in a deck is the enemy, and he isn't supposed to tell you.

P.S. Eternal Dominion might actually be playable if you copy it a few times. This eliminates its biggest weakness of a one spell per turn limit. But this is not a copy spells deck unfortunately.

Andramalech on Cosmic Charybdis (Retired)

1 year ago

Balaam__ I just spent the last 2 hours play-testing casually to see how the life loss pans out, and most of the time? I'm fine. However, I am within what I like to refer to as my 'Red Panic' zone, where a RDW would knock me out.

  • In short, once I've gotten into the 6 or less life range, and that's frequent enough, averaging 2.3 repeated out of 5 times. It's often enough for me to consider mainboarding Nourishing Shoal, and that's really the best I've got for such a problem.

  • In matchups with burn the Shadowspear (or any of the other 1 drop artifacts, really) are ALWAYS, and I mean ALWAYS getting found turn 2. It's too easy with my Tutor line-up.

  • In control heavy matchups, as expected, I kinda play bad. Something like Berserk really doesn't help me here and wouldn't for legality, but I digress- in those types of games I don't really have a great option.. only a good one. Apostle's Blessing.

  • Stompy gets tanked because Green might be big but Golgari grows bigger. Surprisingly this is where the +1/+1 given from exile due to Plotting Aloe Alchemist is SO important. Because up against Boomer Tarmogoyf i edge out with the lead AND gain Trample for the turn on my turn .

  • Artifact heavy matchups get gutted by Force of Vigor, and only delays my game by a turn much like the description above. Monument to Endurance builds make me think about Delve cards, and Become Immense precisely.

  • If there's wiggle, it might be Lost Jitte or maybe Lavaspur Boots, both? Potentially...but that's super secure and strong because of it's built in consistency from Urza's Saga.

I look forward to hearing from you further! And the deck description will obviously be updated at some point.. I've just gotten so lazy about that between moving and other things in life right now. Nonetheless, thought of you when I put the "final" draft together- Cheers!

Gidgetimer on Whose onus is it to …

1 year ago

There is no onus to ensure the monarch passes. It does so as soon as the current monarch leaves the game. The token or however you are tracking it is not what "the monarch" is. It is a designation that a player can have. Like with a die on Tarmogoyf for types in graveyards, not representing the monarchy is fine, but if you are representing it, it must be represented correctly. I would argue that with the monarchy no one loses until the player who received it misses the trigger. Since if you were using something to represent it, that something is no longer in a place that is representing the game state.

This becomes moot with your additional scenarios since everyone except player 5 is losing to FtMGS for the cards that should have been removed from the game.

Cloudy2024 on Jundilicious

1 year ago

cool,I use new(ish) Ripples of Undeath in my shadow deck (rakdos shadows) and it works with the lifelose side of the deck. it also grows Tarmogoyf. overall cool deck.

ToxicMCTV on Strong guys in Jund

1 year ago

whats your opinion on Tarmogoyf

Load more