Jace Beleren

Jace Beleren

Planeswalker — Jace

+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player puts the top twenty cards of their library into his or her graveyard.

Latest Decks as Commander

Jace Beleren Discussion

aponiato on windmill

4 months ago

If you're into Howling Mine effects, I recommend Jace Beleren 's +2 ability.

Also consider Chaos Warp if you're looking to target the largest number of permenents for spot removal using the fewest slots in your deck.

Simerix on W/U Bunny Boi

9 months ago

Meh cards: Retreat to Coralhelm

Cards to consider adding: Aven Mindcensor, Jace's Erasure, Propaganda , Ghostly Prison, Windborn Muse, Solemn Simulacrum, Frantic Search, Ponder, The Magic Mirror, Psychic Corrosion, Jace Beleren, Reliquary Tower

Remember than milling people out is likely how you will win.

Definitely make sure to add more than just basic lands, otherwise, it'll be hard to cast things. Go to https://www.managathering.com/duallands/Azorius.html for other of the choices. Clicking the lands will take you to the TCG player page for the land

DarkRequiem on

10 months ago

Mice deck. I'd swap some of your mana rocks for signets instead. You got 3 signets available, so remove Mana Geode, Prismatic Lens and Mind Stone (you won't need the draw ability in this deck). No Sol Ring?

Lightning Greaves would be far better than Whispersilk Cloak.

Have you considered Jace Beleren? Anvil of Bogardan and Font of Mythos are great choices to increase the draw power of the deck.

Jace's Archivist is another wheel on legs. Kederekt Parasite is another Underworld Dreams. Seizan, Perverter of Truth is another Mine. All of them creatures that can help you fasten the game.

Ophidian Eye is yet another Curiosity while Sigil of Sleep works greatly as spot removal and Vampiric Bite would be quite nice if you find yourself low on life.

Winds of Change is another effective wheel at a very low cost that, has a plus, doesn't let your opponents get back the cards they already discarded. No drawback there. :)

Meat_Face on Mind F*ck

10 months ago

I've had the old Jace Beleren in my group hug before. Temple Bell is nice too. Wheel of Fortune is great as well.

I was unaware of Peer into the Abyss which is just ignorant in something like this, so bravo there.

Savage1988 on Nicky B and his Pro-Life Posse

11 months ago

TriusMalarky

I'm still not sure I understand your aversion of the vivid lands, but let's say i cut them, would you add basics (as long as i haven't tested how early my proliferation is online)?

Throne of Geth doesn't need many other artifacts. At the point where I want to activate this more than once I image having some signets / talismans that I don't need anymore, allowing them to be useful again as fodder for the throne. I don't expect to ativate this before turn 4 at all, probably even later than that. Yes, it's amazing if i get to activate it every turn (e.g. when i have Daretti, Ingenious Iconoclast or Saheeli, Sublime Artificer), but i feel like it's done its job when i activate it twice, and i can always use it once in a pinch.

On winning:

I know you specifically said "not necessarily infinites" but I'm not sure what other kind of I win buttons other than copying planeswalker ults you might mean. I have a Torment of Hailfire that I may want, I could probably get to enough mana through proliferation that everyone has to sac their board, hand and life, but honestly it might take too long and i prefer not to run any tutors, so it's kinda hit or miss. Any other non-infinite suggestions?

It also doesn't help that my playgroup actually frowns a little on infinite combos. I think the 4 card combo that i discovered after adding all the pieces is convoluted enough to be appreciated. Then there's a lot of ways to get infinite turns with Magistrate's Scepter here too, but this can also easily be interrupted by artifact removal - even this may be too much for them though. I guess what I'm saying is that we mostly play for the fun and "doing our thing", less for the winning. I probably wouldn't play this deck in a competitive environment (but who knows!)

Also: I'm cutting solemn, but Jace, Cunning Castaway might be too meme-y, which walker do you think fits the bill best? I'm thinking

  • Jace Beleren: Party jace! cheap, draws cards, could be left alone if i draw the table cards

  • Tezzeret, Artifice Master: helps throne of geth, draws cards, has cool ult

  • Teferi, Temporal Archmage: untap can help our artifacts do double duty, is another walker to go infinite with chain veil and mana artifacts that produce 4 mana, has cool ult

  • Ugin, the Ineffable: helps control, builds boardstate, helps cast artifacts (and ugins/karns)

  • Sorin Markov: Drains slowly, can help table take care of archnemesis, resets the lifegain deck, has evil ult

I'm leaning towards teferi now that i realised it can help me combo (or at least proliferate more). Am i missing any good ones (that aren't Jace, the Mind Sculptor or Dack Fayden since those are too expensive)

PS: what's your stance on wilds/terramorphic: cut for basics or keep?

CaptainToll

I agree with your take on what's likely to happen to me during a game but I don't think Force of Despair is the answer. It’s a decent card but i don’t think it helps us much:

It only takes care of creatures from 1 opponent, and only the turn they entered, making this feel more like a counterspell, less like a wrath or even regular removal. In that sense it’s somewhat like sorcery speed removal, which might even be better in this case because we can at least interact with all the threats since our previous turn.

It’s a free spell, it can’t be that bad, but i’m not sure it does what we need.

abbatromebone on Brain Getting Too Big

1 year ago
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