Jace Beleren

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Signature Spellbook: Jace (SS1) Mythic Rare
2011 Core Set (M11) Mythic Rare
2010 Core Set (M10) Mythic Rare
Duel Decks: Jace vs. Chandra (DD2) Mythic Rare
Lorwyn (LRW) Rare
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Jace Beleren

Planeswalker — Jace

+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player puts the top twenty cards of their library into his or her graveyard.

Jace Beleren Discussion

Danteswill02 on B/U Phenax mill wall EDH

2 weeks ago

Okay so thanks for commenting Fallerup Voltaire26 so in playing mill decks obviously there is a problem of cards with when something goes to grave put it back in library and exile is needed for that issue but what i tried to do is when i go off and they have those couple cards that wont go in grave in trying to make them draw those cards into there death with Jace's Archivist Windfall Jace Beleren Forced Fruition . Now i agree with potentually dropping jace for combo pieces with Tunnel Vision . I absolutely love the thought of Bitter Ordeal in this didnt know about that card. The sadist requires 3 black sources and until I nearly hit the full kicker price would i really have the three black. Im trying to play as many blue mana sources for the Freed from the Real or Pemmin's Aura combos along with most the spells needing blue. Though dont get me wrong i understand how powerful that exile would be and ill be thinking about it for a bit. As for the rain over discovery I play against artifacts so being able to make them return like a Mycosynth Lattice (if its the biggest like it is if he's rushing me) when he tries to Hurkyl's Recall is solid. if you look at the number of three drops i really want out on turn three Notion Rain would feel like a turn set back compaired to doing it for one less card and keeping 2 life on turn 2 that has less options to play for that turn. As for the Fleet Swallower i just have no idea where to put him

Die4Dethklok on Mystic Crucible of Aeons (Idea in progress)

2 weeks ago

Blue_Flame Deprive is a good idea. I didn't know that card existed.

That could go very well in the deck, especially if I can work out a way to draw 2 cards a turn reliably (without giving my opponent the ability to do so, ie Jace Beleren or Temple Bell ), it would essentially create a counter lock.

Though, in theory, I should be able to control my opponents plays enough to not need to worry about them drawing a second card each turn, and somehow getting ahead before I can start the turns loop.

Hey, you can edit comments. There is already Narsets in the deck. Totally forgot about her static, I added her for the dig. So, yes, Deprive would work well. I might try that.

Fallerup on B/U Phenax mill wall EDH

2 weeks ago

I agree Hinder + Tunnel Vision or Spell Crumple + Tunnel Vision = target opponent has 1 card left in their library. I have this combo in my mill deck. for redundency I also have Spell Crumple which is just a second copy of Hinder so get both Hinder and Spell Crumple into the deck. I suggest cutting Jace Beleren . his ultimate is good, but don't bank on reaching it, it takes 7 turns, so its really slow, not sure what else to cut.

enpc on Why Do Some Players Wish ...

1 month ago

DemonDragonJ: Your description is both very vague and you haven't provided any sources regarding your claims. Don't get me wrong, I'm happy with discussion for discussion's sake however if you're going to make a claim like this then please ensure you can at least provide some sort of backup.

As dbpunk pointed out, there is an issue with rolling the rule back to its original form in that it cna heavily impact commander games with multiple players running the same commander (which in turn made Phantasmal Image super OP). I know back in the day we used to house rule that duplicate commanders would be treated as "Player X's Damia, Sage of Stone " as far as the legend rule was concerned. But I don't that's a good solution long term.

I think the current rule is healthy where it is - back in the worldwake days, Cawblade would run 4 copies of Jace Beleren , partially as a way to kill an enemy Jace, the Mind Sculptor . And I don't think that's a healthy way to deck-build when looking at a larger scale.

Skulloelegy on Scionic Gift [Royal Scion Wheels]

1 month ago

Thomasin4413

The 'Phage has flying, if I'm cutting anything for Toothy It's Faerie Vandal -- I'm using a similar strategy with a couple of other decks and my current copy of Toothy is in Jace Beleren Illusion Tribal right now.

Stardragon on Jace, Jace or Jace?

1 month ago

So i made a Illusion tribal deck with Jace as the oath breaker (Ik right? Who would of thought?) But i wondering should I use Jace Beleren (PURE draw with good mill) or Jace, Cunning Castaway (ok draw with illusion token gen.) as my oathbreaker? Or should i just take the wallet hit and do Jace, the Mind Sculptor (Need I say more)?

heckproof on Pattern Recognition #22 - I ...

1 month ago

Hey, necro-post incoming!

I think you hit the nail on the head with this article. I feel like Jace would have been better utilized as a background character, and I liked the direction he was going in story wise up until around after Worldwake. Similarly, I think the two best-designed Jaces are the first two. Jace Beleren plays like a more interesting Howling Mine , and Jace, the Mind Sculptor is the quintessential type-1 Blue Mage you’ve described, and his abilities all allow for varying synergies among different playstyles while still feeling coherent. Other than those two (and I suppose Jace, Vryn's Prodigy  Flip, to an extent), Jace Cards are just boring blue.

At least they’ll probably back off on him now that War of the Spark is over.

xaarvaxus on Zedruu, Giver of Chaos

1 month ago

Some other good group hug cards are Jace Beleren , Victory Chimes , Minds Aglow and Death by Dragons .

More pillowfort style cards; Web of Inertia , Smoke and Mystic Barrier

The vow cycle; Vow of Lightning , Vow of Duty , etc are great for incentivizing people to attack and attack someone other than you.

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Jace Beleren occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.16%