Chandra, Fire of Kaladesh

Legendary Creature — Human Shaman

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

Start Commander Deck Browse Alters View at Gatherer

Trade

Have (2) metalmagic , gildan_bladeborn
Want (0)

Combos Browse all

Tokens

Legality

Format Legality
Custom Legal
Vintage Legal
Leviathan Legal
Canadian Highlander Legal
Unformat Legal
Highlander Legal
Pioneer Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Limited Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
2019-10-04 Legal
Oathbreaker Legal
Casual Legal
Modern Legal

Chandra, Fire of Kaladesh occurrence in decks from the last year

Chandra, Fire of Kaladesh Discussion

channelfireball12345 on MONO-R STORM feat. CHANDRA *cEDH* [Mini-Primer]

1 month ago

I saw your section on why you chose mono-red specifically, but I'm curious as to how you ended up with Chandra, Fire of Kaladesh  Flip as this deck's main general.

Tzefick on Flip Commanders

2 months ago

The original flip-walkers' condition represents some of the circumstances for their spark ignition coupled with game mechanics.

For instance Chandra, Fire of Kaladesh  Flip flips by dealing damage. In her lore, as a child she attempts to hide her pyromancy as it is seen as forbidden and outlawed. In an attempt to run away, she accidentally blasts some of the village huts which sets on fire, and Chandra flees. The law enforcement believes some of the villagers are responsible and sentences them to death by locking them inside the burning huts. When Chandra sees that her family is among the accused, she surrenders. The law enforcement don't believe that she is solely responsible and continues to burn the villagers, and proceed to execute Chandra by sword. At this point Chandra's spark ignites in response to Chandra's distress and she is planeswalked to another plane.

The capture on the game piece is her dealing damage, making herself become known, starting the events leading up to her capture, attempted execution, and spark ignition.


If you take a character like Sorin, he wasn't always a Vampire. The plane he was from had famine and sought in desperation alternative ways to sustain themselves. This led Edgar Markov to seeking blood gifts from a Demon, eventually transforming himself and later Sorin into vampires. Sorin's transformation was gruesome and the trauma ignited his Spark.

If you aim to make flip walkers, I would suggest to tell this story, in however way you interpret those events by game mechanics. Seeing as it was done in desperation, perhaps the trigger should not be bound to life gain, but something else? Perhaps Sorin by himself is a strong creature that keeps draining you of life, and when you're at a threshold, he transforms - becoming a vampire planeswalker and can aid in gaining you life back. That's one way to interpret it from a game mechanic standpoint.


I know it's unlikely to matter in context of the game, as things have to be balanced, but Sorin is what is known as an "Old Walker" - a planeswalker from before the Mending. These planeswalkers were essentially gods with unfathomable powers and immortality - Serra (another Old Walker) created an entire plane of existence for herself and those who sought to worship her benevolent being, and she created angels out of nothing. These planeswalkers were vastly reduced in power with the Great Mending. An event that sought to heal the world from the scars left by Old Walkers recklessly using their powers. However even reduced by the Mending these Old Walkers are still leagues stronger than the new generation of planeswalkers - like Chandra and Gideon. Nicol Bolas, Planeswalker was also an Old Walker - which is partially why he was able to take on so many opposing planeswalkers during the War of the Spark.

PhotogenicParasympathetic on What's the Worst Trade You …

2 months ago

Back when Magic Origins had just come out, the five Flip Walkers were all more or less the same price - Gideon was a bit more expensive, because people thought he would make a white weenie deck real in modern, and Chandra was a bit less because she's just not as good as the others.

Anyway, I opened up a Jace, Vryn's Prodigy  Flip, and played it in prerelease, and immediately noticed that it waaaaaaay outperformed what I thought it was going to be. So I traded my then-15$ Gideon for a friend's then-12$ Jace. A short while later, Jace was 90$, and Gideon was bulk.

Sadly, I didn't get to enjoy it, because I'm a commander player and I really only need one of each card, so I traded my new extra Jace for a friend's Chandra, Fire of Kaladesh  Flip, because I like Chandra as a character.

Darkshadow327 on Klothys Control EDH

6 months ago

Here's my take on what to cut:

These are just my thoughts, hope it helped!

(Also, Pyromancer's Goggles seems good here.)

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and …

7 months ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).

Goals:

The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.


Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.


Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

I have about 200+ cards of non-American spellings added as synonyms in this site, however I'm certain there's like, 5x that much I've missed. If you notice a non-american spelling I do not have in, let me know.

Here's a list of things that is in the works to do. Show

Limitations:

A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

EDIT EDIT: Recent discoveries had been made with this system, one that is a pretty big limitation. If a card name is containing any form of punctuation, no synonyms or mispellings will work as the system replaces all punctuation and spaces with a dash, just like our url slugs do. So if there's a mispelling of something with a comma in its name I can't do anything about that.

Vulnoth on Turbo Aggro Grind Time

9 months ago

It's not a bad start, but there are some clear ways to take the deck in a better direction. Firstly, keep in mind your playgroup and the ever-present specter that ruins people, "play group politics". When approaching a deck, always consider how certain cards and interactions will affect the playgroup. Some people will not particularly care until you just dome someone out of nowhere, while other people may just act when they see things they dislike. Playing to politics isn't something Rakdos does well, but the ideal way to approach is through "minimal" bad stuff that helps you keep the target off your back. It's always fun to talk about how oppressive a deck or strategy can be, but once people grow aware and start countering you, the tables will indeed table against you.

But that said, onto the said ways to better this little carnival cruiseliner of doom.

Chonk

Let's start with the fun stuff. The whole point here is to play every Big Chungus for minimal cost. You should be looking for either beefy dudes to beat your opponents with or high end utility cards that aren't literal neanderthals.

Utility Dudes

Here I'll go over more miscellaneous creatures. You mostly are going to want creatures that either fulfill Rakdos's requirement or are general good stuff.

I'll address the deck further another day as I'm getting tired.

Argy on What have you been playing?

1 year ago

Epidilius I go with Chandra, Fire of Kaladesh  Flip in my deck.

It's not unheard of for her to deal 9 damage in one turn.

She's also great for killing other Planeswalkers.

ZendikariWol on Legendary Creature Rules Text

1 year ago

Update: Akroma, Angel of Fury doesn't conform to the postulated rule. Nor does Ashling the Pilgrim , and neither does Chandra, Fire of Kaladesh  Flip. At three exceptions in such close proximity, I start to wonder... maybe it's because there are other versions of all of these creatures in existence, or at least in planning, by the time these card were released?? It requires further testing. We'll see.

Load more