Cavalcade of Calamity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cavalcade of Calamity

Enchantment

Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.

Apollo_Paladin on Red elementals

4 months ago

Surprising not to see Cavalcade of Calamity in a deck that runs both Chandra's Spitfire and Scorch Spitter already. Those 3 cards formed the basis of quite a few early combo decks on Arena when it first came out. The triggers from Cavalcade get absolutely insane with Chandra's Spitfire, particularly with multiple Cavalcades in play and with Scorch Spitter getting double triggers from each one.

Might be something to give a try; you could easily drop that 6-mana Chandra, the Chainwhip Cyclops, and 1 or 2 other cards and toss in 4x Cavalcade of Calamity which would speed up your wins considerably.

Hope this helps!

Pheardemons on

1 year ago

Hello Renzisherekiddo, I was wondering if you'd be willing to take a look at my version. I'm still in playtesting but ours are fairly similar.

Mishra's Relentless Horde

I've noticed a lot of players are playing Goblin Engineer. Is this strictly for the Phyrexian Dragon Engine  Meld? If the plan is to go wide, is Kiki-Jiki, Mirror Breaker, Loyal Apprentice, ect. worth the slot even if they only make one token? Wouldn't something like Grave Titan or Death Tyrant be more worthwhile as a continuous engine?

Lastly, I would recommend Raid Bombardmentand/or Cavalcade of Calamity as extra damage on attack plus some sort of "damage cannot be prevented" spell. I'm trying to fit that into mine.

Icbrgr on New Saheeli Brew Ideas

1 year ago

i agree... and Chandra, Acolyte of Flame has honestly always been my favorite chandra walker lol its amazing.... dont tempt me to throw in a Cavalcade of Calamity in here too lol

i was disappointed with Flux Channeler being NONCREATURE spells.... because i thought that was amazing untill i realized that (at least in this current workup) my artifacts are creatures too lol....

seshiro_of_the_orochi on The Red Terror

1 year ago

That's a neat idea! As your plan basically is creating lots of red tokens and having them deal damage. To make this more effective, you should consider including damage-increasers. Torbran, Thane of Red Fell and cards such as Dictate of the Twin Gods would allow you to maximize your damage, resulting in making your commander more impactful earlier in its growth.

For situations where the board is crowded, ways to transform your token creation into damage. Cards such as Impact Tremors, Electropotence, Raid Bombardment, Cavalcade of Calamity, Goblin Bombardment, Makeshift Munitions, Barrage of Expendables, Weaponize the Monsters and other similar cards seem very useful for that.

Street Urchin seems especially funny, btw.

Also, Kumano Faces Kakkazan  Flip and Kumano, Master Yamabushi could be worth a shot here.

Max_Hammer on Boros

1 year ago

fszk I can definitely do that!

Step one is deciding on whether you want to make soldier tokens specifically or just any type of creature. It doesn't really matter, they're both good and fun to play, but I'll give you suggestions for both.

Anyway, uhh, I just said a lot of stuff. That's my definition of some pointers. You don't want to know what a lot of pointers looks like. Good luck and feel free to ask for more assistance. (:

H3y_Im_Rob on Will Calvacade of Calamity trigger …

1 year ago

Let's say I have a couple of 1/1's and both Cavalcade of Calamity and Ferocity of the Wilds on the field.

If I attack with my 1/1's, would both enchantments trigger? Or would only Ferocity of the Wilds trigger?

Macaronigrill5150 on Musashi's Mosh Pit [Primer]

2 years ago

Crow-Umbra, I appreciate the feedback a lot, it has definitely given me a new perspective on my cards, and even which cards would be best to use, and suggest. for example Haazda Marshal

. Haazda Marshal forcing yourself to attack with three creatures for one token is very risky and not quite worth it.

. and especially with Cavalcade of Calamity, Impact Tremors does not have nearly as much risk as Cavalcade of Calamity has. Because you deal damage just by creating tokens, instead of attacking and then possibly losing all your tokens.

Crow_Umbra on Musashi's Mosh Pit [Primer]

2 years ago

Hey Macaronigrill5150, thank you for the suggestions! I'm glad you've found this deck primer to be helpful.

I like your suggestions and think they could be fun in Isshin builds, but don't think they all quite fit my personal preferences for inclusion. I thin Cavalcade and Restoration of Eiganjo have potential. Since you are newer to MtG, I'll walk you through my thoughts on each suggestion a bit:

  • Haazda Marshal - I got excited when I saw a 1 Drop that can create tokens on attack. It lacks the Battalion keyword like Frontline Medic, but triggers in a very similar fashion. While Haazda Marshal has the potential to create a couple tokens per combat with Isshin, it has the hoop to jump through of needing to attack with at least two other creatures to make a token(s) in the first place. I don't think Haazda Marshal is bad, but I personally don't like the extra hoop to jump through. I like my effects to be as immediate as possible, or needing minimal setup to pop.

  • Chainflail Centipede - I think this would work a bit better in an Isshin build that is more equipment/Voltron focused. A +4/+0 buff with Isshin on board is nothing to scoff at, but I think that token strategies function better with anthems that affect the entire board vs 1 creature.

  • Cavalcade of Calamity - This is a cool one, and one I've considered for my deck given all the creature tokens it can produce. I think I opted to not include it (yet), and instead included Impact Tremors. I've seen Impact Tremors pull plenty of weight in my playgroup, and have both beat my friends with it and died to its effect. In a similar line of thought for excluding Chainflail Centipede, I chose to exclude (for now) Calvalcade because not many creatures in the 99 have power 1 or less, and about 5-6 produce tokens. Impact Tremors is a bit more low-risk than Calvalcade, because the damage hits the whole table just for the creature entering the battlefield. In the right decks Impact Tremors is an infinite combo piece. I like the potential for Calvalcade, but I opted for Impact Tremors due to seeing the potential its capable of firsthand.

  • The Restoration of Eiganjo  Flip - I honestly kind of forgot about this card during spoiler season. When it comes to Saga effects, I try to think of the timing, and how does that timing feel in best or worst case scenarios based on ramp. Most ideally, this gets played on turn 2 (Turn 1 Plains + Sol Ring) and ramps a bit, Isshin turn 3, then this transforms on turn 4 to swing away with Isshin. I think if this gets played on Turn 4, it would still be okay since it gives some mid game gas with upside to maybe recur a small creature, enchantment, or mana rock that was destroyed earlier. I do like that the flipside can make tokens when it blocks as well. I'll definitely keep tabs on this one!

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