Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard

: This deals 1 damage to target creature, player or planeswalker.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Prodigal Sorcerer Discussion

Yesterday on How do staggered infinite loops …

3 weeks ago

Third scenario:

And if I'm all correct so far, then let's assume that Player 1 instead has a more realistic infinite damage combo in the form of Experiment Kraj , Argothian Elder with a +1/+1 counter, Ashaya, Soul of the Wild , Pemmin's Aura enchanting Kraj, Island , Prodigal Sorcerer with a +1/+1 counter. (Tap Kraj using the Elder's ability to untap Kraj and an Island, tap Kraj to deal 1 damage to any target, pay the Island's to untap Kraj with the Aura.)

Yesterday on How do staggered infinite loops …

1 month ago

This is a game rules question that I'm intentionally posting here because, after the ~15 hour downtime, the preview in the Rules Q&A section is showing no line breaks or text formatting and this is a pretty long post. If a mod could move it over please, I'd appreciate it.


I want to make sure I'm understanding correctly.

From MTG Tournament Rules

4.4 Loop

A loop is a form of tournament shortcut that involves detailing a sequence of actions to be repeated and then performing a number of iterations of that sequence. The loop actions must be identical in each iteration and cannot include conditional actions ("If this, then that".)

...

If two or more players are involved in maintaining a loop within a turn, each player in turn order chooses a number of iterations to perform. The game advances through the lowest number of iterations chosen and the player who chose that number receives priority.

-

So, Player 1 is the active player and controls a Spirit Mirror . Player 2 is the nonactive player and controls a Conspiracy naming Reflection, and a Frenetic Efreet .

Player 1 wants to destroy the Efreet before Player 2 gets the chance to resolve the Efreet's ability to potentially save itself. Both players can activate their abilities in response to the other player activating theirs, and wishes to keep on doing so. The modus is on the active player to not continue the loop. In this case, Player 2 gets a chance to save the Efreet before Player 1 can destroy it. Assuming we wait until Player 2's turn, if the same loop were to play out, then Player 1 (the nonactive player) would be able to destroy the Efreet before Player 2 gets the chance to save it.

Is this right?


Likewise, say Player 1 is has infinite damage in the form of an artifact that reads ": This permanent deals 1 damage to any target." And Player 2 has an artifact with ": You gain 1 life."

As long as Player 1 is the active player, they can't win the game. But when Player 2 becomes the active player, Player 1 can win the game because Player 2 is forced to decide how many iterations of the loop they're committing to before Player 1 does, and thusly 1 damage will get through when the loop resolves (and then it can be restarted)?


And if I'm all correct so far, then let's assume that Player 1 instead has a more realistic infinite damage combo in the form of Experiment Kraj , Argothian Elder with a +1/+1 counter, Ashaya, Soul of the Wild , Pemmin's Aura enchanting Kraj, Island , Prodigal Sorcerer with a +1/+1 counter. (Tap Kraj using the Elder's ability to untap Kraj and an Island, tap Kraj to deal 1 damage to any target, pay the Island's to untap Kraj with the Aura.)

Player 2 still controls the nonsense artifact with ": You gain 1 life."

In this case, regardless of who the active player is, Player 1 is unable to win the game as, in the shortcutting of the loop, Player 2 is able to activate the lifegain ability as many times as they choose in response to any of the three steps that form Player 1's combo that only deals 1 damage.

Is this all correct?

MagicMarc on New hubs to be added

1 month ago

@FiveMagicsMaster; A decade or so ago there were competitive decks that got nicknamed "Pebbles". Fruity Pebbles, Cocoa Pebbles, etc.

They used the following combination of cards or similar to beat people's life totals down with infinite "pings" of damage: Shield Sphere + Goblin Bombardment + Enduring Renewal . Any 0 cost creature would work. You sac the creature to trigger the damage, the renewal got it back to your hand, play the creature for free since 0 cost then keep doing it until they died. The difference in the deck names usually meant what cards were used to assemble the combo. Like Cocoa Pebbles used Necropotence to get to the combo pieces.

So naming combo decks, especially decks taking advantage of 0 cost creatures or 0 cost artifacts to win games started getting named after cereals. "Cheerios" decks use 0 cost artifacts to keep burning through their library and burning their opponent.

At EDHREC you can find Impact Tremors & Goblin Bombardment under the Cheerios theme.

Pandemonium & Warstorm Surge are different from those being a non-sacrifice type of Fling . Like Femme_Fatale said, those don't have a theme. Just burn. A card like Burning Anger that taps to do damage might be considered a "Pinger" theme card like Prodigal Sorcerer but because its not 1 point at a time it may not be.

plakjekaas on Strixhaven color "balancing"

2 months ago

Psionic Blast is a card from Alpha, as is Prodigal Sorcerer . Blue has had direct damage since before green could draw cards.

MagicMarc on Top 10 blue cards at …

4 months ago

I had a set of Giant Shark s in a deck that used Prodigal Sorcerer to trigger their ability before combat. I would chortle like a crazy person while doing it too, I think!

rdean14 on Card creation challenge

4 months ago

Mcat1999, White has long been able to deal damage to tapped creatures. And blue has long had Prodigal Sorcerer . Niko Aris doesn't deal direct damage, yes it's noncombat, but still not direct. They're completely within the color pie. Although it seems like the color pie only applies to white anymore. I just don't get the constant hate on white from R&D, just why? Anyways.

Bright & Happy card:

Full Moon Festivities

Sorcery

Destroy all non-Human, non-Angel creatures.


Make a card named "Minna of Selhoff", she's a former cathar and Midnight Duelist who was a hometown hero in Nephalia.

runelord on I need the hive mind …

11 months ago

Hi everyone

I used to have a 60 card casual deck that centered around giving Tim cards Prodigal Sorcerer death touch and pinging stuff. I used to have a lot of fun with it, but now my playgroup only plays commander. The singleton rule, combined with 100 cards, is making it hard to find enough cards that have the ping effect. What are some good cards that either have or give that ability?

Edit: Here is the link for Kelsien, The Plague I will put cards I own in the main board and cards I need to obtain in the maybe board

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