Sword of the Meek
Artifact — Equipment
Equipped creature gets +1/+2.
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.
Combos Browse all
- Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Impact Tremors + Sword of the Meek + Thopter Foundry
|Commander / EDH||Legal|
Sword of the Meek occurrence in decks from the last year
Latest Decks as Commander
Sword of the Meek Discussion
5 days ago
I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.
I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.
I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).
Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).
I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.
Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind
2 weeks ago
Also just realized Chandra wouldn't work so well unless you could cast the 0-drop dudes at instant speed.
3 months ago
Back when Extended was a competitive format Dark Depths got added to a deck called ROFLThopter. It was a control shell built Thopter Foundry + Sword of the Meek and it dominated the Extended format in 2010.
Then, people added Dark Depths + Vampire Hexmage and it just became totally oppressive. Adding in Thespian's Stage and any other goodies in the current Modern card pool and I am guessing it would dominate events again.
Only needing lands and/or 2 total mana in play to win makes an extremely fast clock to race against. Combine it with disruption and counterspells and you have a very strong package that is very hard to stop.
But there is a lot of fast aggro in the current Modern environment so you never know.
Here is a little wiki i found talking about them briefly: ROFLThopter & Thopter Depths
4 months ago
Hello fellow Breya player, looks like a good start! Here are some of my thoughts:
I think your like 4-5 lands to low to be honest, at least for my own comfort zone when building EDH decks.
If your interested have a look at my own version Junk Drop feat. Breya & Friends, it's not meant to be competitve just good fun and a bit thematic, but I've included some pretty powerful synergies nonetheless.
6 months ago
6 months ago
multimedia hmmmm.... first thank you so much for your suggestions!
I had the three artifact lands and Sword of the Meek in here at one point. I didn't see the interaction between the Altar and Thopter Foundry. I'll have to think about that.
I've looked at Cranial Plating but was not trying to specifically go voltron with Alela. I've considered taking out things like Mace of the Valiant to reduce my urges to swing hard with a thicc Alela :P
Thopter Assembly, however, could be fun though, as I wanted a way to utilize Time Sieve efficiently. Infinite turns just sounds rude enough to be fun.
Trinket Mage is solid, good suggestion there!
6 months ago
Hey, nice version of Alela.
With an artifact theme Cranial Plating can be a win condition doing potential lethal 21 Commander damage when equipped to flying Alela. If you add Plating then also consider the artifact lands: Seat of the Synod, Vault of Whispers, Ancient Den? Artifact lands count as artifacts and have interaction with Transmuter and Forgemaster especially Seat.
Having Ashnod's Altar and Thopter Foundry consider Sword of the Meek? It combos with these two cards for infinite Thops. Having Time Sieve consider Thopter Assembly? Assembly combos with Sieve for infinite turns. Infinite turns means you can kill all your opponents with Alela + your army of fliers. Assembly has interaction with Alela because it's an artifact that gets returned to your hand if you control no Thops to be cast again. This means Assembly + Alela + Sieve is infinite Faes because you cast Assembly each turn.
With so many basic lands you could improve the manabase with Check lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel and/or the two Battle lands: Sunken Hollow and Prairie Stream which are more budget options.
Good luck with your deck.
6 months ago
TheSurgeon thats basically just a more expensive Altar of the Brood. In my opinion, Grinding Station requires a lot of building around, with a bunch of eggs like Chromatic Star, Sly Requisitioner, Sword of the Meek, Memnite and other 0 mana artifacts, Thopter Foundry, even KCI (I once brewed and played a deck built around this kind of stuff a year or so ago). Basically, its more at home in a different kind of artifact combo deck.