Sword of the Meek

Sword of the Meek

Artifact — Equipment

Equipped creature gets +1/+2.

Equip

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

Latest Decks as Commander

Sword of the Meek Discussion

DawnsRayofLight on Breya treasures

4 weeks ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnods alter/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works maiking two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnods alter/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnods alter/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

DawnsRayofLight on Breya treasures

4 weeks ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnod's Altar/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works making two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnod's Altar/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnod's Altar/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

BlaineTog on Combo'ing on a budget for fun and profit

1 month ago

@Lucas88: Thanks!

You can actually go off with Sword of the Meek + Thopter Foundry instead. You sacrifice Sword to Foundry to make a 1/1 flyer, then since you made a 1/1 creature, Sword returns itself from the yard to the battlefield attached to that flyer. Do that 5 times and you have enough artifacts to activate Time Sieve each turn, or you can pour more mana into it to make an ever-growing army of thopters as you take your extra turns. Cheaper to pull off than Thopter Assembly each turn, plus you don't have to wait until you get back around to your upkeep to go off.

Sword/Foundry also lets you grind out a ton of value on its own even without Time Sieve, converting mana into thopters and life at a 1:1 ratio. Plus all three artifacts cost 2 mana, which means Shred Memory and Tribute Mage hit whichever piece you need (and you can use Drift of Phantasms to get Tribute Mage in a pinch).

wallisface on Lobotomy

2 months ago

Wabbajacke a typical Lanturn control list would look something like this:

So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):

hungry000 on Lead Guy Ale (BW AsmoraBlade)

5 months ago

Goblin Engineer is interesting. I remember seeing a UW Urza, Lord High Artificer deck that used Vial and Oswald Fiddlebender to help assemble the Thopter Foundry/Sword of the Meek combo; maybe a Jeskai Urza deck with Oswald and Engineer could be in the cards somewhere?

I don't think I'd play Charming Prince over another card in the main here. The deck only runs 9 creatures that get any value at all from flickering, and of those Ranger-Captain of Eos is the only one without severely diminishing returns. For example, you only need Stoneforge Mystic's etb to resolve once to get your most powerful equipment, Kaldra Compleat; the second Stoneforge gets Nettlecyst which is okay, but after that flickering it isn't very good. Thanks for the suggestion, though.

FLESHER7 on BreYARR

5 months ago

Vessiliana Yes indeed! I use the cheaper alternative, Ashnod's Altar ,in place of Ironworks, which both turn into an infinite Thopters and Life combo. This utilizes the infamous Sword of the Meek + Thopter Foundry to produce (X) amount of Thopters by sacrificing Sword to the Foundry, (X) being any mana you can spend, gaining 1 life per activation. You can generate twice as much mana by sacrificing Thopters to AshnodsAltar/Ironworks, which can increase our (X) number exponentially, and combo for the technical win!

I digress. Krark-Clan Ironworks is incredibly more versatile overall as a sac outlet. It's highly recommended. :)

legendofa on Good sit-and-wait deck?

6 months ago

I just skimmed the decks on your page. For the Hammer Time deck, start with Sigarda's Aid , Steelshaper's Gift , and Stoneforge Mystic for reliability.

There aren't any over-the-top swamp walk creatures aside from Sheoldred, Whispering One , but it looks like a fun casual deck. Mire Boa needs a home in that one, along with a full set of Evil Presence and at least one more Urborg, Tomb of Yawgmoth or more land search cards, like Sylvan Scrying .

High-level Myr/Thopter lives by the Sword of the Meek + Thopter Foundry combo, with a side of Time Sieve .

multimedia on Upgraded Breya

7 months ago

Hey, nice budget upgrade so far of the precons.

It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.

Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.


With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:

You don't really want these with Breya instead budget combo pieces:


All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?

There are some exceptions here for nonartifact creatures:

Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.

Some cards to consider cutting to get to 99:

I offer more advice. Would you like more advice? Good luck with deck.

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