Sword of the Meek

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Sword of the Meek

Artifact — Equipment

Equipped creature gets +1/+2.

Equip

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to play, then attach it to that creature.

nbarry223 on Different Milk

3 months ago

There's also Bonesplitter and Sigil of Distinction as an option for 0 CMC equipment.

I would also consider a transforming sideboard (where you change up your path to victory) instead of a traditional one. You have something resembling hammertime as an option, since Colossus Hammer is always an option when running Puresteel Paladin, especially with all the card draw going on.

There's also Time Sieve + Thopter Foundry + Sword of the Meek which would work, especially with Paradise Mantle + Puresteel Paladin to enable it.

DawnsRayofLight on Breya Treasures

6 months ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnods alter/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works maiking two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnods alter/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnods alter/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

DawnsRayofLight on Breya Treasures

6 months ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnod's Altar/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works making two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnod's Altar/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnod's Altar/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

BlaineTog on Combo'ing on a budget for fun and profit

7 months ago

@Lucas88: Thanks!

You can actually go off with Sword of the Meek + Thopter Foundry instead. You sacrifice Sword to Foundry to make a 1/1 flyer, then since you made a 1/1 creature, Sword returns itself from the yard to the battlefield attached to that flyer. Do that 5 times and you have enough artifacts to activate Time Sieve each turn, or you can pour more mana into it to make an ever-growing army of thopters as you take your extra turns. Cheaper to pull off than Thopter Assembly each turn, plus you don't have to wait until you get back around to your upkeep to go off.

Sword/Foundry also lets you grind out a ton of value on its own even without Time Sieve, converting mana into thopters and life at a 1:1 ratio. Plus all three artifacts cost 2 mana, which means Shred Memory and Tribute Mage hit whichever piece you need (and you can use Drift of Phantasms to get Tribute Mage in a pinch).

wallisface on Lobotomy

7 months ago

Wabbajacke a typical Lanturn control list would look something like this:

So, if you're wanting to keep to just blue and black, and include Circu, Dimir Lobotomist, then I would suggest a list that looks something like this (you'll note the deck can be a lot more tool-boxy than the above because Whir of Invention lets us search for whatever we want, so for example we only need 2 bridges):

hungry000 on Lead Guy Ale (BW AsmoraBlade)

10 months ago

Goblin Engineer is interesting. I remember seeing a UW Urza, Lord High Artificer deck that used Vial and Oswald Fiddlebender to help assemble the Thopter Foundry/Sword of the Meek combo; maybe a Jeskai Urza deck with Oswald and Engineer could be in the cards somewhere?

I don't think I'd play Charming Prince over another card in the main here. The deck only runs 9 creatures that get any value at all from flickering, and of those Ranger-Captain of Eos is the only one without severely diminishing returns. For example, you only need Stoneforge Mystic's etb to resolve once to get your most powerful equipment, Kaldra Compleat; the second Stoneforge gets Nettlecyst which is okay, but after that flickering it isn't very good. Thanks for the suggestion, though.

FLESHER7 on BreYARR

11 months ago

Vessiliana Yes indeed! I use the cheaper alternative, Ashnod's Altar ,in place of Ironworks, which both turn into an infinite Thopters and Life combo. This utilizes the infamous Sword of the Meek + Thopter Foundry to produce (X) amount of Thopters by sacrificing Sword to the Foundry, (X) being any mana you can spend, gaining 1 life per activation. You can generate twice as much mana by sacrificing Thopters to AshnodsAltar/Ironworks, which can increase our (X) number exponentially, and combo for the technical win!

I digress. Krark-Clan Ironworks is incredibly more versatile overall as a sac outlet. It's highly recommended. :)

legendofa on Good sit-and-wait deck?

1 year ago

I just skimmed the decks on your page. For the Hammer Time deck, start with Sigarda's Aid , Steelshaper's Gift , and Stoneforge Mystic for reliability.

There aren't any over-the-top swamp walk creatures aside from Sheoldred, Whispering One , but it looks like a fun casual deck. Mire Boa needs a home in that one, along with a full set of Evil Presence and at least one more Urborg, Tomb of Yawgmoth or more land search cards, like Sylvan Scrying .

High-level Myr/Thopter lives by the Sword of the Meek + Thopter Foundry combo, with a side of Time Sieve .

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