Thopter Foundry

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Thopter Foundry

Artifact

, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

multimedia on Artifact Commander Pre-Cons Merged

2 months ago

Hey, you're welcome. You have overall good card sense being able to strip the precons of most good cards. One thing you can look at for in all precons are the cards that are more expensive price or especially still expensive price if the precon is old. Cards over $2 and especially any $5 or over. This usually means they're desirable/good cards and deserve another look or a playtest. Of course there's instances when a card is not good, but is still high price because it's only ever been printed in one old precon, but these are rare.

I've been playing Breya casual on low budget for many years. Over the years I've upgraded my deck where now a days very few cards remain from the precon, but I didn't start with the precon I bought Breya as a single. My version is different than yours because it's focusing on artifact combos with Breya's 3 damage to player mode as win condition because Breya can sac herself as one of the artifacts. It's different in theme, but we are playing many of the same cards.


Wishclaw Talisman isn't in a precon, but it's really powerful with Breya as an artifact to search your library for any card. With Breya you don't have to ever let an opponent gain control of Wishclaw if you don't want to because Breya can sac it. You activate Wishclaw, choose your card to search for and then use Breya's ability to sac Wishclaw before an opponent gains control of it making it a busted effect for three mana. It can be repeatable because Wishclaw is an artifact.

You put the activation of Wishclaw on the stack and in response to the trigger/before you resolve the trigger, activate Breya to sac Wishclaw and one other artifact. Wishclaw goes to your graveyard then resolve the Wishclaw trigger to search for your card/put it into your hand. In the end, there's no Wishclaw on the battlefield for an opponent to gain control of because it's in your graveyard. Wishclaw is excellent with Emry and Silas because they can cast it from your graveyard for it to be repeatable and Wishclaw can first search for Emry or Silas to set up.

Sword of the Meek is also not in a precon, but is good with Breya and especially with Thopter Foundry. Meek is an artifact that you want to keep sacing with Breya because it can come right back onto the battlefield from your graveyard any time a 1/1 creature you control enters the battlefield including a creature token such as a Thopter. Meek combos with Foundry to create as many Thopters as mana you have available and you can repeatedly do this interaction on your turn or better on an opponent's turn so you can attack with the Thopters on your turn.

multimedia on Breya's Benevolent Brotherhood

2 months ago

Hey, interesting concept, but you're sacrificing a lot of card quality and a cohesive deck strategy by playing so many different partner pairs. Instead of so many partners how about simplifying by choosing a few that also go with Breya? That way you can play these partners in a Breya version of the deck. Or switch to partner pairs, but keep the majority of the deck the same with the same strategy.

Akiri + Silas makes most sense as an alternative four color partner pair because they have synergy with artifacts and can be played with Breya as Commander. Silas + Tymna could also work for Esper with a Thopter or other artifact fliers strategy which you could also play with four color Breya as Commander. Tymna is a powerful card and it helps that Breya creates fliers making it easier to do combat damage to at least two different opponents. All the other partners are out of place and could be cut to improve the deck for Breya, Akiri, Silas and Tymna?


Akiri, Silas, Tymna and Breya can all benefit from more cards that create Thopters especially Thopter Foundry + Sword of the Meek which is not an infinite combo without another card, but can repeatedly create an amount of Thopters equal to the amount of mana you have available. Master Transmuter to create Thopters by keep bouncing Breya and putting her onto the battlefield for .

Breya's Apprentice with artifacts can be repeatable for the cast from exile strategy. Sai, Master Thopterist can repeatedly create Thopters with artifact theme. Sharding Sphinx can double your Thopter army when they do combat damage to opponents. Hangarback Walker can create a lot of Thopters especially when you have a lot of ramp from mana rocks or treasures. Hangarback wants to die which has synergy with Breya and Silas.


I like the idea of being able to switch to different Commanders with partners, it's creative, but for this idea of work the partners you choose need to have some synergy with each other that way you can mix and match them, but still have a cohesive deck strategy no matter which Commanders you choose. You're not taking much advantage of Breya as Commander or Silas + Akiri or Silas + Tymna and artifacts playing 44 creatures. The partners are a neat addition to Commander, but you still want to build your deck around the two you choose that way not playing so many cards that don't go with your Commanders.

Prosper, Tome-Bound and Ragavan, Nimble Pilferer are good cards for casting spells from exile because they're also enablers, you don't need to play any specific strategy to play them. They can be good with Breya because they create treasures which are artifacts. Laelia, the Blade Reforged is another good card for this strategy because she's also an enabler. Building around the exile strategy with 20+ cards is too many with Breya because the problem is if you don't draw Prosper the exile strategy doesn't do much with Breya, Akiri, Silas, Tymna as Commander.


This is an example of a streamlined/simplified creature base using some current creatures you're playing and adding my card suggestions:

Good luck with your deck.

lagotripha on Oni-Cult Reactor

6 months ago

Thopter Foundry as a second synergy set? There is a lot that can be done with artifact combos, its all about finding the line you want to take so it dodges whatever hate cards are present.

nbarry223 on Different Milk

7 months ago

There's also Bonesplitter and Sigil of Distinction as an option for 0 CMC equipment.

I would also consider a transforming sideboard (where you change up your path to victory) instead of a traditional one. You have something resembling hammertime as an option, since Colossus Hammer is always an option when running Puresteel Paladin, especially with all the card draw going on.

There's also Time Sieve + Thopter Foundry + Sword of the Meek which would work, especially with Paradise Mantle + Puresteel Paladin to enable it.

DawnsRayofLight on Breya Treasures

9 months ago

Adds:

Ashnod's Altar: combo piece

Time Sieve: combo and utility

Thopter Foundry: Combo and utility

Thopter Assembly: combo

Pili-Pala: Combo

Grand Architect: Combo and utility

Thopter Spy Network: tokens and fuel

Monologue Tax: Tax and tokens

Vindicate: Control

Despark: control

Utter End: Control

Render Silent: control

Counterflux: control

Mana Drain: control and utility

Wash Away: control

Damn: spot removal and wipe

Possible adds

Bronze Guardian: beater and protection

Ethersworn Adjudicator: Control

Marionette Master: token and some burn, a bit better impact tremors-combo

Angel of Invention: tokens and combo

Rhystic Study: Draw

Tezzeret, Artifice Master: draw, tokens, utility

Mirrodin Besieged: can make tokens or be a win con

Mechanized Production: Win con and utility

DawnsRayofLight on Breya Treasures

9 months ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnods alter/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works maiking two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnods alter/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnods alter/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

DawnsRayofLight on Breya Treasures

9 months ago

The First comment I am going to make is about combos you can run, some of it working with cards you are already running:

Sword of the Meek + Thopter Foundry + Ashnod's Altar/Krark-Clan Ironworks: this generates infinite life and mana. you start the loop by sacing the sword with the foundry to make a thopter, the sword comes back in attached to the thopter. sac the thopter to alter/iron-works making two mana, pay (1) sac the sword, make a thopter and gain a life, repeat ad nauseum netting 1 life and 1 mana each loop. You obviously can pair this with other cards like Pitiless Plunderer

Thopter Assembly + Time Sieve: infinite turns, time sieve on its own works well with the treasure tokens you are making.

Eldrazi Displacer + Ashnod's Altar/Krark-Clan Ironworks + Breya/Myr Battlesphere/Angel of Invention/Marionette Master/Wurmcoil Engine: You will after a few loops start netting tokens and mana, obviously this ties in to other combos, You could also run Impact Tremors, use Skull clamp on the net tokens, etc.

Ashnod's Altar/Krark-Clan Ironworks + Wurmcoil Engine/Breya/Myr Battlesphere/Angel of Invention/Marionette Master + Nim Deathmantle: Net tokens and infinite mana as well

Pili-Pala + Grand Architect: Infinite mana

BlaineTog on Combo'ing on a budget for fun and profit

10 months ago

@Lucas88: Thanks!

You can actually go off with Sword of the Meek + Thopter Foundry instead. You sacrifice Sword to Foundry to make a 1/1 flyer, then since you made a 1/1 creature, Sword returns itself from the yard to the battlefield attached to that flyer. Do that 5 times and you have enough artifacts to activate Time Sieve each turn, or you can pour more mana into it to make an ever-growing army of thopters as you take your extra turns. Cheaper to pull off than Thopter Assembly each turn, plus you don't have to wait until you get back around to your upkeep to go off.

Sword/Foundry also lets you grind out a ton of value on its own even without Time Sieve, converting mana into thopters and life at a 1:1 ratio. Plus all three artifacts cost 2 mana, which means Shred Memory and Tribute Mage hit whichever piece you need (and you can use Drift of Phantasms to get Tribute Mage in a pinch).

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