Thopter Foundry

Thopter Foundry

Artifact

, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Thopter Foundry occurrence in decks from the last year

Latest Decks as Commander

Thopter Foundry Discussion

Lanzo493 on Any Complicated Commanders?

4 weeks ago

There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.

KBK7101 on [CMR] Rebbec and Glacian: Thran Ingenuity

1 month ago

To be fair, I'd usually only sacrifice tokens to Arcum Dagsson . The payoff wouldn't necessarily be death triggers but more of a "sac a token and find whatever CMC I need protection from at the time" type thing. That's why I think the tutor effect would be more useful than the from the hand effect. You make some valid points on Master Transmuter , though. I'll order one and do some playtesting and see which one works out better.

Agreed that Thopter Foundry needs replacing. It was only in here to be a 6 CMC artifact and I happened to have one lying around. Steel Hellkite will probably take it's spot. Wurmcoil Engine would likely replace Ingenuity Engine .

Thanks for the advice!

wallisface on Thopter deck

1 month ago

Some thoughts:

  • I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.

  • I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.

  • I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).

  • Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).

  • I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.

  • Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind

MagicMarc on Unban Dark Depths!

4 months ago

Back when Extended was a competitive format Dark Depths got added to a deck called ROFLThopter. It was a control shell built Thopter Foundry + Sword of the Meek and it dominated the Extended format in 2010.

Then, people added Dark Depths + Vampire Hexmage and it just became totally oppressive. Adding in Thespian's Stage and any other goodies in the current Modern card pool and I am guessing it would dominate events again.

Only needing lands and/or 2 total mana in play to win makes an extremely fast clock to race against. Combine it with disruption and counterspells and you have a very strong package that is very hard to stop.

But there is a lot of fast aggro in the current Modern environment so you never know.

Here is a little wiki i found talking about them briefly: ROFLThopter & Thopter Depths

TheSlowestBro on Breya Artifacts

5 months ago

Hello fellow Breya player, looks like a good start! Here are some of my thoughts:

If your interested have a look at my own version Junk Drop feat. Breya & Friends, it's not meant to be competitve just good fun and a bit thematic, but I've included some pretty powerful synergies nonetheless.

multimedia on Dark Eyes and Careless Hair (Alela EDH)

8 months ago

Hey, nice version of Alela.

With an artifact theme Cranial Plating can be a win condition doing potential lethal 21 Commander damage when equipped to flying Alela. If you add Plating then also consider the artifact lands: Seat of the Synod, Vault of Whispers, Ancient Den? Artifact lands count as artifacts and have interaction with Transmuter and Forgemaster especially Seat.

Having Ashnod's Altar and Thopter Foundry consider Sword of the Meek? It combos with these two cards for infinite Thops. Having Time Sieve consider Thopter Assembly? Assembly combos with Sieve for infinite turns. Infinite turns means you can kill all your opponents with Alela + your army of fliers. Assembly has interaction with Alela because it's an artifact that gets returned to your hand if you control no Thops to be cast again. This means Assembly + Alela + Sieve is infinite Faes because you cast Assembly each turn.

Consider Trinket Mage? Since there's many one drop artifacts and best of all it can get Skullclamp. Trinket can tutor for an Artifact land if you need a land instead of another artifact.

With so many basic lands you could improve the manabase with Check lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel and/or the two Battle lands: Sunken Hollow and Prairie Stream which are more budget options.

Good luck with your deck.

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