Combos Browse all Suggest
- Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Impact Tremors + Sword of the Meek + Thopter Foundry
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
3 days ago
Hey, for those who are interested, I just made the first Phyrexia ONE upgrades which of course one of them is Encroaching Mycosynth, no explanation needed. Another one is Skrelv, Defector Mite, for more repeatable protection and ways to get more damage in with Urza or a Construct. Skrelv adds a new avenue to winning, poison. It will take a lot of time in game, but poison could now be wincon. The One Commander decks have been revealed and the full ONE set will be revealed this week, then I can get a better idea if any other budget cards are worth adding. I'm keeping my eye on the prices of at least three cards that have potential.
Other big changes have happen, but as a result the deck price has gone up, not much though. Skullclamp has been added because it's very good here with Sword of the Meek + Thopter Foundry, doing everything I want in gameplay: creating flying artifact creatures, repeatable draw, sac outlet for artifacts. The Mages have been added: Tribute Mage and Trinket Mage. They add more budget tutors for artifacts. When I control Encroaching Mycosynth they can be repeatable with Master Transmuter and Anrakyr the Traveller, etc. Tutored for by Sphinx Summoner which then gives me more access to assembling the Sword of the Meek + Thopter Foundry + Time Sieve wincon combo.
Some big cuts have happened, The Flesh is Weak and Vedalken Humiliator are gone. This combo was neat, but Weak not being an artifact is not where I want to be. Encroaching Mycosynth replaces Weak and without Weak I don't like Humiliator. I don't like that Humiliator can't trigger it's ability unless it attacks, consistently he does nothing the turn he ETB, that's not helpful if I'm only playing it for attacking. Encroaching Mycosynth does improves this combo, but I still cut it.
The Flesh is Weak + Vedalken Humiliator combo helped Constructs to attack therefore if cutting it I really should add something else to help combat. Vault of the Archangel is deceptively powerful with Constructs, just having it untapped with enough mana to activate it makes my Constructs essentially unblockable because opponents are not going to risk losing all their blockers to deathtouch + menace. To make it easier to get Vault I added Expedition Map. Another one drop artifact that can be repeatable a number of ways here. If Map isn't getting Vault then it can get an Artifact land Seat of the Synod which is quite good with Master Transmuter or get a sac outlet Phyrexia's Core for Wishclaw Talisman, etc.
1 month ago
1ST ROUND OF CHANGES:
REMOVED: Preordain, Sharding Sphinx, Hexavus, Wreck Hunter, Wire Surgeons, Sanwell, Avenger Ace, Whirler Rogue, Phyrexian Rebirth, Urza's Ruinous Blast, Ash Barrens, Evolving Wilds, Kayla's Music Box,
ADDED: Sword of the Meek, Thopter Foundry, Organic Extinction, Their Name is Death, Raffine's Tower, Academy Ruins, Reality Heist, Cyberdrive Awakener, Scrap Trawler, Foundry Inspector, Emry, Lurker of the Loch, Kappa Cannoneer,
2 months ago
Hey, well done version on a budget.
If you like Thopters and want to make your deck more competitive then consider adding the budget Sword + Foundry combo? Sword of the Meek + Thopter Foundry creates Thopters equal to the amount of mana you have available. Foundry sacs Sword, moving Sword to graveyard, Foundry creates a 1/1 Thopter which then returns Sword to the battlefield attached to the Thopter and repeat. Even without Foundry, Sword is a good artifact with Breya for sac fodder because it can return to the battlefield.
If you add Ashnod's Altar to Sword of the Meek + Thopter Foundry then it's a combo to create infinite Thopters. Create infinite Thopters on an opponent's turn and then attack with them on your next turn to win or attack with them you're same turn with Thopter Engineer. Each time you sac a Thopter with Altar you make enough mana to activate Foundry twice. One Thopter is saced to make colorless mana and the other isn't, results in creating infinite Thopters and infinite colorless mana. Altar was just reprinted in the latest set Brothers War (BRO), Retro Artifacts version (BRR), it's down to $5.
Breya and her Thopters can be a wincon with Ashnod's Altar + Nim Deathmantle combo. Because Breya can sac herself to do 3 damage to a player then this can enable Deathmantle to repeatedly return her to the battlefield resulting in doing infinite damage to each opponent, 3 damage at a time. Altar sacs a Thopter + Breya which makes 4 mana and when Breya dies it triggers Deathmantle. Pay the 4 to return Breya to the battlefield and repeat. It's great for synergy that all these combo pieces are artifacts making it much easier to assemble them.
Wishclaw Talisman is busted with Breya because it's an artifact, she can sac it along with any other artifact before an opponent gains control of it. When you activate Wishclaw that puts the entire effect on the stack. In response to this, activate Breya and sac Wishclaw. When you resolve the Wishclaw trigger you search for your card, put it into your hand and since Wishclaw is no longer on the battlefield then an opponent doesn't gain control of it, it instead is in your graveyard to be recurred. Wishclaw is great with Emry, Lurker of the Loch and Goblin Welder for a repeatable tutor.
- Wishclaw Talisman --> Treasure Keeper
I see Unwinding Clock here which is good with Master Transmuter because it's an artifact and it taps for it's ability. Transmuter has a unique powerful effect because of the way it's worded, it doesn't target, you can return the same artifact you bounce to your hand right back to the battlefield. With Clock + Breya you can create two Thopters on each player's turn equal to the number of players. Transmuter is also great to cheat high CMC artifacts onto the battlefield by bouncing any artifact you control. Especially high CMC artifacts if they have an ETB ability such as Myr Battlesphere to keep creating Myrs, Spine of Ish Sah to keep destroying opponent permanents, Thought Monitor for repeatable draw, etc.
Making some land changes within your budget can make your deck more competitive by cutting some lands that always ETB tapped for lands that don't. The Pain lands and other lands like them are excellent budget lands especially when your Commander can gain life. They ETB untapped to make colorless mana or you take 1 damage to make a colored mana. The Pains have been reprinted in the last two Standard sets making them the least expensive right now. You can also start to find some Pain lands in new Commander precons which is a welcomed manabase upgrade.
- Spire of Industry --> Evolving Wilds
- Underground River --> Dimir Aqueduct
- Shivan Reef --> Terramorphic Expanse
- Adarkar Wastes --> Azorius Chancery
- Caves of Koilos --> Temple of Deceit
- Battlefield Forge --> Boros Garrison
- Sulfurous Springs --> Rakdos Carnarium
Good luck with your deck.
2 months ago
@Hi_diddly_ho_neighbor: It's the modularity of it that seems nuts to me. It's obviously not like you're casting Animate Dead on a Griselbrand. But you can use it as a value card on something like Kitchen Finks, a combo enabler for Thopter Foundry, or even a Desperate Ritual when used on Black Lotus.
And a lot of these cards fit neatly into decks like Bomberman or Stoneblade.
5 months ago
Hey, you're welcome. You have overall good card sense being able to strip the precons of most good cards. One thing you can look at for in all precons are the cards that are more expensive price or especially still expensive price if the precon is old. Cards over $2 and especially any $5 or over. This usually means they're desirable/good cards and deserve another look or a playtest. Of course there's instances when a card is not good, but is still high price because it's only ever been printed in one old precon, but these are rare.
I've been playing Breya casual on low budget for many years. Over the years I've upgraded my deck where now a days very few cards remain from the precon, but I didn't start with the precon I bought Breya as a single. My version is different than yours because it's focusing on artifact combos with Breya's 3 damage to player mode as win condition because Breya can sac herself as one of the artifacts. It's different in theme, but we are playing many of the same cards.
Wishclaw Talisman isn't in a precon, but it's really powerful with Breya as an artifact to search your library for any card. With Breya you don't have to ever let an opponent gain control of Wishclaw if you don't want to because Breya can sac it. You activate Wishclaw, choose your card to search for and then use Breya's ability to sac Wishclaw before an opponent gains control of it making it a busted effect for three mana. It can be repeatable because Wishclaw is an artifact.
You put the activation of Wishclaw on the stack and in response to the trigger/before you resolve the trigger, activate Breya to sac Wishclaw and one other artifact. Wishclaw goes to your graveyard then resolve the Wishclaw trigger to search for your card/put it into your hand. In the end, there's no Wishclaw on the battlefield for an opponent to gain control of because it's in your graveyard. Wishclaw is excellent with Emry and Silas because they can cast it from your graveyard for it to be repeatable and Wishclaw can first search for Emry or Silas to set up.
Sword of the Meek is also not in a precon, but is good with Breya and especially with Thopter Foundry. Meek is an artifact that you want to keep sacing with Breya because it can come right back onto the battlefield from your graveyard any time a 1/1 creature you control enters the battlefield including a creature token such as a Thopter. Meek combos with Foundry to create as many Thopters as mana you have available and you can repeatedly do this interaction on your turn or better on an opponent's turn so you can attack with the Thopters on your turn.
6 months ago
Hey, interesting concept, but you're sacrificing a lot of card quality and a cohesive deck strategy by playing so many different partner pairs. Instead of so many partners how about simplifying by choosing a few that also go with Breya? That way you can play these partners in a Breya version of the deck. Or switch to partner pairs, but keep the majority of the deck the same with the same strategy.
Akiri + Silas makes most sense as an alternative four color partner pair because they have synergy with artifacts and can be played with Breya as Commander. Silas + Tymna could also work for Esper with a Thopter or other artifact fliers strategy which you could also play with four color Breya as Commander. Tymna is a powerful card and it helps that Breya creates fliers making it easier to do combat damage to at least two different opponents. All the other partners are out of place and could be cut to improve the deck for Breya, Akiri, Silas and Tymna?
Akiri, Silas, Tymna and Breya can all benefit from more cards that create Thopters especially Thopter Foundry + Sword of the Meek which is not an infinite combo without another card, but can repeatedly create an amount of Thopters equal to the amount of mana you have available. Master Transmuter to create Thopters by keep bouncing Breya and putting her onto the battlefield for .
Breya's Apprentice with artifacts can be repeatable for the cast from exile strategy. Sai, Master Thopterist can repeatedly create Thopters with artifact theme. Sharding Sphinx can double your Thopter army when they do combat damage to opponents. Hangarback Walker can create a lot of Thopters especially when you have a lot of ramp from mana rocks or treasures. Hangarback wants to die which has synergy with Breya and Silas.
I like the idea of being able to switch to different Commanders with partners, it's creative, but for this idea of work the partners you choose need to have some synergy with each other that way you can mix and match them, but still have a cohesive deck strategy no matter which Commanders you choose. You're not taking much advantage of Breya as Commander or Silas + Akiri or Silas + Tymna and artifacts playing 44 creatures. The partners are a neat addition to Commander, but you still want to build your deck around the two you choose that way not playing so many cards that don't go with your Commanders.
Prosper, Tome-Bound and Ragavan, Nimble Pilferer are good cards for casting spells from exile because they're also enablers, you don't need to play any specific strategy to play them. They can be good with Breya because they create treasures which are artifacts. Laelia, the Blade Reforged is another good card for this strategy because she's also an enabler. Building around the exile strategy with 20+ cards is too many with Breya because the problem is if you don't draw Prosper the exile strategy doesn't do much with Breya, Akiri, Silas, Tymna as Commander.
This is an example of a streamlined/simplified creature base using some current creatures you're playing and adding my card suggestions:
- Hangarback Walker
- Ragavan, Nimble Pilferer
- Akiri, Line-Slinger
- Ornithopter of Paradise
- Breya's Apprentice
- Feldon of the Third Path
- Laelia, the Blade Reforged
- Palladium Myr
- Pia Nalaar
- Sai, Master Thopterist
- Silas Renn, Seeker Adept
- Tymna the Weaver
- Displacer Kitten
- Master Transmuter
- Myriad Construct
- Prosper, Tome-Bound
- Sharding Sphinx
Good luck with your deck.
10 months ago
Thopter Foundry as a second synergy set? There is a lot that can be done with artifact combos, its all about finding the line you want to take so it dodges whatever hate cards are present.
10 months ago
I would also consider a transforming sideboard (where you change up your path to victory) instead of a traditional one. You have something resembling hammertime as an option, since Colossus Hammer is always an option when running Puresteel Paladin, especially with all the card draw going on.