, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
Combos Browse all
- Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Impact Tremors + Sword of the Meek + Thopter Foundry
|Commander / EDH||Legal|
Latest Decks as Commander
Thopter Foundry Discussion
6 days ago
Vessiliana Yes indeed! I use the cheaper alternative, Ashnod's Altar ,in place of Ironworks, which both turn into an infinite Thopters and Life combo. This utilizes the infamous Sword of the Meek + Thopter Foundry to produce (X) amount of Thopters by sacrificing Sword to the Foundry, (X) being any mana you can spend, gaining 1 life per activation. You can generate twice as much mana by sacrificing Thopters to AshnodsAltar/Ironworks, which can increase our (X) number exponentially, and combo for the technical win!
I digress. Krark-Clan Ironworks is incredibly more versatile overall as a sac outlet. It's highly recommended. :)
1 month ago
There aren't any over-the-top swamp walk creatures aside from Sheoldred, Whispering One , but it looks like a fun casual deck. Mire Boa needs a home in that one, along with a full set of Evil Presence and at least one more Urborg, Tomb of Yawgmoth or more land search cards, like Sylvan Scrying .
1 month ago
after playing around with the list I have actually cut the Power Depot they were only effective in edge cases where you would turn all of your artefacts into thopters with Thopter Foundry but even after adding more blue sources whir is still hard to play in a timely fashion in any hand with saga.
Urza's Saga is just to powerful to not build the deck around at this point in time.
when Urza's Saga is eventually banned I'm sure I'll go back to playing the whir versions of this list.
1 month ago
Hey, nice budget upgrade so far of the precons.
It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.
Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.
With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:
You don't really want these with Breya instead budget combo pieces:
All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?
There are some exceptions here for nonartifact creatures:
- Hellkite Tyrant : can be a win condition.
- Jhoira, Weatherlight Captain : powerful repeatable draw with more artifacts.
- Chief Engineer : with more artifacts ramp for artifacts.
- Digsite Engineer : repeatable source of creating artifacts.
- Emry, Lurker of the Loch : repeatable cast artifacts from your graveyard.
- Padeem, Consul of Innovation : protect artifacts and can be repeatable draw.
Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.
Some cards to consider cutting to get to 99:
- Jor Kadeen, the Prevailer
- Hellkite Igniter
- Gadrak, the Crown-Scourge
- Losheel, Clockwork Scholar
- Sydri, Galvanic Genius
- Thopter Engineer
- Alibou, Ancient Witness
- Sun Titan
- Osgir, the Reconstructor if Breya is Commander.
- Akiri, Line-Slinger if Breya is Commander.
- Whirler Rogue if Breya is Commander.
I offer more advice. Would you like more advice? Good luck with deck.
3 months ago
Sangrite Backlash , Jund Hackblade , Sewn-Eye Drake , Grixis Grimblade , Trace of Abundance , Naya Hushblade , Esper Stormblade , Crystallization , Bant Sureblade , and Thopter Foundry . I found these cards by searching the set that the cards you mentioned are in
4 months ago
There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.
4 months ago
To be fair, I'd usually only sacrifice tokens to Arcum Dagsson . The payoff wouldn't necessarily be death triggers but more of a "sac a token and find whatever CMC I need protection from at the time" type thing. That's why I think the tutor effect would be more useful than the from the hand effect. You make some valid points on Master Transmuter , though. I'll order one and do some playtesting and see which one works out better.
Agreed that Thopter Foundry needs replacing. It was only in here to be a 6 CMC artifact and I happened to have one lying around. Steel Hellkite will probably take it's spot. Wurmcoil Engine would likely replace Ingenuity Engine .
Thanks for the advice!
5 months ago
I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.
I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.
I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).
Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).
I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.
Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind