Boros Keyrune

Boros Keyrune

Artifact

: Gain or .

: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Gatecrash (GTC) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Highlander Legal
Pioneer Legal
Legacy Legal
Commander / EDH Legal
Limited Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Pauper Legal
Canadian Highlander Legal

Latest Decks as Commander

Boros Keyrune Discussion

gato91 on Cheapo Weapioneers

5 days ago

If you are taking the equipment route you must use Sigarda's Aid it's powerful with the Colossus Hammer.

With Zendikar release I recommend to use Fireblade Charger (synergy with the equipments and if get kill give you some extra points of damage) and Kargan Intimidator if you are going to use a more warrior tribal strategy (good stats and have some kind of evasion).

Swiftblade Vindicator it's also a good choice, a cheap threat with double strikes I prefer this because the Boros Keyrune it's too slow for the format.

multimedia on Jor Kadeen

4 months ago

Hey, nice start for a budget version.

Consider more one to four drop creatures who can be cast before Jor and who can create an artifact when they ETB? You want creatures on the battlefield before you play Jor to take advantage of attacking with the pump, but you also need three artifacts to get that pump. Creatures with double strike are good if metalcraft is active, but without it they're lackluster. Boros Keyrune is the right idea since it's an artifact first and then it can turn into a creature with double strike.

Pia/Kiran is very good budget creature to curve into Jor since it puts three creatures on the battlefield including two artifacts meaning you only need one other artifact to activate metalcraft. The other two artifact lands: Ancient Den and Great Furnace help a lot when trying to activate metalcraft. Mishra's Factory can turn into an artifact creature for one mana.

Smuggler's Copter is a powerful two drop flying Vehicle. It can be a repeatable source of draw and it's an artifact that turns into a artifact creature by crew 1 (tapping any other creature you control). Hammer of Purphoros gives Jor as well as all your other creatures haste and it can be a repeatable source of an artifact and a creature.

Goblin Welder is great with artifacts as repeatable reanimation since you can sac an artifact you control to reanimate any artifact in your graveyard. It's good with Myr Battlesphere as a way to reanimate it, sac it, have artifact fodder to keep reanimating it.

The manabase can use some budget improvements of dual lands.

Good luck with your deck.

lagotripha on The Legion

5 months ago

There are a bunch of cool low cmc humans/soldiers that make for fun games. Older synergies like Preeminent Captain/Ballyrush Banneret/Cenn's Tactician/Veteran's Armaments exist, cards like Akroan Crusader/Hero of the Nyxborn enable token/buff strategies with target spells, Ancestral Blade Strength of Arms and Auriok Steelshaper enable equipment synergy, Boros Keyrune is cute tribal ramp, recent Standard has a bunch of soldier tokens kicking around, from Forbidden Friendship to Garrison Cat to Haazda Marshal, older formats have cards that have fallen out of favour like Goblin Trenches while newer sets have cards that didn't see play like Memorial to Glory, there are infinite combos out there with Patrol Signaler, Timely Reinforcements/Even the Odds/Martial Coup is a thing.

Humans/soldiers is amazing because it is incredibly flexible in casual play. You can play a singleton deck, still have a deck that feels great to play, while the people facing you don't know whether you built a Haazda Marshal/Breath of Fury combo list ,a Haze of Rage go wide, Cauldron Haze midrange or Gather the Townsfolk brinksmanship/control.

Don't worry too hard about what exactly goes into the list, just worry about the curve being about right and filling it with fun cards. Things like Palace Sentinels/Throne Warden can be amazing fun despite being unsuitable for competitive play.

pummelhuff on Aurelia - Weapons of War

6 months ago

What are your thoughts about
- Boros Keyrune, Boros Cluestone and Boros Locket? Are they worthy budget replacements for the more expensive mana rocks?
- is Coveted Jewel good in a attack friendly deck like this?
- Destructive Urge? I saw it in another list and am curious about your experience
- Anya, Merciless Angel? Does not do much except being a pain to remove. Is it worth it?

Have you tried the Heavenly Blademaster?
How important are haste or double strike enablers in the deck?

enpc on Feather EDH

1 year ago

shadow63: if you do that, you will most likely need to use mana rocks that can become creatures (like Boros Keyrune ) since Karn, the Great Creator can only target up to one artifact. Also don't forget that artifacts that become creatures need to be given haste if you want to tap them the turn you play them.

Mondo1212 on Feather The Redeemed

1 year ago

Here ya go, Derrick,

Where is Gamble

Ramp or extra mana

Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,

Target spells that are dope

Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.

Heroic/Prowess Creatures cuz value

Vanguard of Brimaz , Fabled Hero , Tethmos High Priest , Leonin Iconoclast , Arena Athlete , Akroan Line Breaker , Monastery Swiftspear , Soul-Scar Mage , Dragon-Style Twins ,

these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.

Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.

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