Epicure of Blood

Epicure of Blood

Creature — Vampire

Whenever you gain life, each opponent loses 1 life.

Latest Decks as Commander

Epicure of Blood Discussion

multimedia on vampire tribunal

3 weeks ago

Hey, you're welcome. Nice update so far.

Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .

For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.

Changes to consider to add these three are:

You still want to cut three cards to make 100. Cards to consider cutting:


My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.

The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.

Some examples of mana rock and budget land upgrades:

ramamast on vampire tribunal

3 weeks ago

@multimedia,

thanks for the feedback I used your advise to alter the deck. I also came across a few more options for the deck. Would Cliffhaven Vampire be a good substitution for Epicure of Blood ? And can the cards Pitiless Pontiff and Etchings of the Chosen be of any use? I also want to get a commbination of the following cards of around 10 euros: Merciless Eviction 1.16, True Conviction 1.15, Kalitas, Bloodchief of Ghet 3.10, Olivia Voldaren 2.31, Kindred Boon 2.00, Captivating Vampire 5.00, Patron of the Vein 6.82, New Blood 3.50, Vito, Thorn of the Dusk Rose 4.50. Which ones should I go for?

iplayBANJO on Elenda - Life After Death

4 weeks ago

A bit of a long comment for you to chew some ideas over. I'm just going to throw out some cards that work for the aristocrats strategy that I think the commander would work well with. Then I'll give you some combos that could work here. Most of the combos rely heavily on white cards, so I think they are all pretty cheap. I'm sure there's a lot more that you could use, but these are the ones that come to my mind.

Aristocrat Mana Producers

Pitiless Plunderer , Sifter of Skulls , Nether Traitor , Pawn of Ulamog

Recursion

Reveillark , Karmic Guide , Sun Titan , Gift of Immortality , Angelic Renewal , Luminous Broodmoth , Mikaeus, the Unhallowed , Sorin, Vengeful Bloodlord , Nim Deathmantle

Self-Recursive Creatures

Reassembling Skeleton , Bloodsoaked Champion , Oathsworn Vampire

Free Sacrifice Outlets

Ashnod's Altar , Phyrexian Altar , Altar of Dementia , Blasting Station , Viscera Seer , Bloodthrone Vampire , Carrion Feeder , Spawning Pit , Bloodflow Connoisseur Vish Kal, Blood Arbiter

Aristocrat Payoffs

Blood Artist , Cruel Celebrant , Falkenrath Noble , Zulaport Cutthroat

Vampires

I'm sure these fit into combos, but I'll leave them to you to evaluate.
Marauding Blight-Priest , Famished Paladin Epicure of Blood Defiant Bloodlord Cliffhaven Vampire Vito, Thorn of the Dusk Rose

Combos with a free sacrifice outlet

Karmic Guide + Reveillark : Karmic Guide can return Reveillark to the battlefield. Sacrifice Karmic Guide, then Reveillark. Reveillark's death trigger returns Karmic Guide to the battlefield. Karmic Guide's ETB (enters the battlefield) trigger can return Reveillark to the battlefield. Repeat forever. Reveillark can also return another small creature to the battlefield in addition to Karmic Guide.
Gift of Immortality + Sun Titan : Enchant Sun Titan with Gift of Immortality. Sacrifice Sun Titan. Gift of Immortality returns Sun Titan to the battlefield. Sun Titan's ETB trigger returns Gift of Immortality to the battlefield, attached to Sun Titan. Repeat forever.
Kaya's Ghostform + Sun Titan : Same as Gift of Immortality combo above.
Angelic Renewal + Sun Titan : Same as above.
Fiend Hunter + Sun Titan : Exile Sun Titan with Fiend Hunter's ETB. Sacrifice Fiend Hunter to return Sun Titan to the battlefield. Return Fiend Hunter to the battlefield with Sun Titan's ETB. Exile Sun Titan with Fiend Hunter's ETB. Repeat forever.
Fiend Hunter + Karmic Guide : Same as Sun Titan combo above.

Leonin Relic-Warder combos

Animate Dead + Leonin Relic-Warder : Start with Leonin Relic-Warder in your graveyard. Play Animate Dead to bring Leonin-Relic Warder back from your graveyard. Exile Animate Dead with Leonin Relic-Warder's ETB. Leonin Relic-Warder dies to Animate Dead leaving the battlefield. Animate Dead returns to the battlefield targeting Leonin-Relic Warder. Exile Animate Dead with Leonin-Relic Warder's ETB. Repeat forever.
Dance of the Dead + Leonin Relic-Warder : Same as above.
Leonin Relic-Warder + Necromancy : Same as above.

Infinite Sacrifice Fodder

Divine Visitation + Requiem Angel : Sacrificing a creature will trigger Requiem Angel to create a 1/1 Spirit Token. Divine Visitation causes that to instead be a 4/4 Angel Token, which can be sarificed to trigger Requiem Angel to create another 1/1 spirit that comes into play as a 4/4 Angel.
Bishop of Wings + Divine Visitation : Same as above, but you also gain 4 life each time.

multimedia on Teysa, Peasant Slayer

4 months ago

Hey, nice first build of Teysa.

I see Darkest Hour which means you're going combo. Blasting Station can replace any aristocrat as the win condition in the combo because any creature you sac creates a token which untaps Station.

Reveillark + Karmic Guide + Teysa is a combo to exile all your opponents creatures because Teysa can sac herself and Lark/Guide are white creatures who can reanimate each other and Teysa. Lark + Guide + sac outlet is a combo to reanimate all the 2 or less power creatures in your graveyard which an aristocrat can be the win condition or Ayara or Gray Merchant of Asphodel. Buried Alive is very good at setting up Lark + Guide getting an aristocrat into your graveyard.

Hour is an important card and you're playing many other enchantments which makes Hall of Heliod's Generosity a helpful recursion effect. You're playing many utility lands which gives Expedition Map many choices thus I think it's worth adding. When your Commander is able to create 1/1 tokens it makes Skullclamp excellent repeatable draw.

Cards to consider cutting:

Good luck with your deck.

RiotRunner789 on BCC Week 2 | Slimefoot the Stowaway

5 months ago

I would recommend an aristocratic build. You may choose to go spore counter route, which I'm not a huge fan of, but the following ones pull double duty (and I am a fan of):

On-theme Sac outlets that also make saprolings:

Deathspore Thallid: Great sac outlet and potential removal piece.

Savage Thallid: Another great sac outlet and protection piece.

Vitaspore Thallid: I think giving haste is the weakest effect of the bunch, this is just another budget on-theme sac outlet.

Budget sac payoffs,

Epicure of Blood and Marauding Blight-Priest: Help to increase the payoff of slimefoot and are so cheap they are essentially free (literally, ask anyone at your LGS for these, they have them and don't want them).

Falkenrath Noble: Who doesn't love life loss?

Poison-Tip Archer: Great blocker (reach and deathtouch? No one wants to lose there dragon to this) but this one starts to impact the budget.

Syr Konrad, the Grim: He just does soo much.

Vindictive Vampire: This guy should say life loss.... I mean, it's black and not red.

Zulaport Cutthroat: Classic but approaches a dollar.

Bastion of Remembrance: Possibly my favorite. Comes with free sac fodder on a permanent that doesn't die to Wrath of God.

Slime Foot god stuff,

Jade Mage: Back up slimefoot that does stuff at a discount.

Massacre Girl: Best board wipe in this build.

Verdant Force: It says EACH upkeep. Yes, each.

Gift of Doom: Cheap protection for slimefoot that has the added benefit of killing a saproling you already want dead.

Moldervine Reclamation: Card draw and life for just playing? Of course.

Snake Umbra: Protection and three cards every time you sac a saproling.

Sprout Swarm: Convoke makes this broken.

Some less budget friendly cards (all under $10, but above $1):

Ohran Frostfang: Turns each saproling into a card draw or a removal spell.

Pitiless Plunderer: Solid ramp.

Priest of Forgotten Gods: Under appreciated. This card does everything a black mage should be doing.

Tendershoot Dryad: Can win you the game on its own.

Black Market: Slime foot loves stupid amounts of mana.

Keen Sense: Insane card draw for 1 green mana.

Vraska, Golgari Queen: All abilities are helpful and the ult is just perfect. Tie in an Overrun effect on the same turn and you should win.

Casualties of War: Expensive to cast but worth it. Worth it every time.

Best of luck building.

SirQuixano on Darkness is spreading

6 months ago

Nice deck, and I loved playing Duskfang Mentor in standard in an Orzhov Lifegain Deck

I find it interesting that you aren't playing many cards that either allow you to pay life or do something when you gain life. For example, Marauding Blight-Priest and Epicure of Blood allow you to drain opponents whenever you gain life, and Blessing of Leeches and Soul Channeling protect creatures as long as you pay life, which you can usually do in monoblack lifegain.

Vampiric Link might be a good card since it basically gives lifelink without giving lifelink, so you can gain double the life off of a lifelinker, and Dragon Shadow can be nice combat evasion for a creature you've gotten bigger, then if that creature dies, you can put it on a later big creature, like an Ulamog's Crusher or whatever.

You also are by no means playing a devotion deck, so maybe a few colorless utility lands might be nice, like Radiant Fountain or Quicksand, since they decrease consistency by a miniscule amount . For Ramp, I'd recommend Everflowing Chalice, MindStone, and Bonder's Ornament as further ramp.

Just got done with a Wall of Limbs deck, so some of this stuff is still fresh in your mind, but I do like this deck.

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