Epicure of Blood
Creature — Vampire
Whenever you gain life, each opponent loses 1 life.
Combos Browse all
- Dying Wish + Epicure of Blood + Spike Cannibal
- Disciple of Bolas + Epicure of Blood + Spike Cannibal
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Epicure of Blood Discussion
2 weeks ago
First of all, the ability. I took them in as it's the basic combo of her deck. Her Commander Dina, Soul Steeper and within the 99 Sanguine Bond, Marauding Blight-Priest, Vito, Thorn of the Dusk Rose, Epicure of Blood and Defiant Bloodlord are cards, that go infinitely with Exquisite Blood once she gains life or an opponent loses life until all opponents in Game are dead (the combo only ends as soon as there are no more targets / players when it has started). Since all cards are already direct targets for removal, especially her Turn 2 Commander, I thought it would be good to have such a capability on this card so that the idea is retained, Especially with the Exquisite Blood combo in mind. Above all, I didn't want to create a second Exquisite Blood. And like TypicalTimmy said, with a tutor she can get exactly that from the deck, since it is the first goal of her deck.
Right now I'm also playing with the idea that she can be like this:
Melina, Ysmir of Nature Show
Legendary Planeswalker - Melina
+2 You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
+1 Create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”
-8 Until end of your Turn, whenever you gain life, each opponent loses that much life.
Melina, Ysmir of Nature can be your commander.
As already mentioned, counter-doublers are at home in the color combo (especially when you have played against Atraxa, it is very stressful to see some Planeswalker Ultimate in the round where they are played). And an emblem which is like part of the Dina, Soul Steeper + Exquisite Blood - combo I find myself too strong because you can't get rid of an emblem (as far as I know). How do you like this idea of rewriting? Better or worse than the basic idea?
2 months ago
The deck is more of a life gain deck than it is a control deck. You have a lot of removal, but that's all that makes it controlling.
Highest recommended card: Vile Consumption. This card is brutal in this deck if you don't have too many creatures.
Hallowed Burial is a highly underrated board wipe.
Card suggestions: Sphere of Safety, Approach of the Second Sun, Aura of Silence, Austere Command, Cleansing Nova, Damn, Darksteel Mutation, Doomskar, Epicure of Blood, Erebos's Intervention, Ghostly Prison, Infernal Grasp, Liesa, Shroud of Dusk, Narset, Parter of Veils, Propaganda, Rest in Peace, Righteous Cause, Rule of Law, Telepathy, Time Wipe, Trespasser's Curse, Utter End, Venser's Journal, Witch of the Moors
Mean/weird cards that I would probably play: AEther Barrier, Archmage Ascension, Death Match, Lightmine Field, Meishin, the Mind Cage, Overburden, Porphyry Nodes, Spreading Plague, Tainted AEther, Portcullis, Magus of the Moat, Magus of the Tabernacle, Silent Arbiter, Serene Master
*Obviously play what you want
5 months ago
Thank you for your comment IHATENAMES. Could you argument your card choice further? I am very new to MTG. Why is Marauding Blight-Priest better than Epicure of Blood? Is it because of the mana cost? And why is Wall of Blood a good card and for which card should I switch it? Only paying life once would only make it a 1/3, would you pay multiple life to make it really strong and then sac it? Let me know if my train of thought matches yours.
6 months ago
Love the idea, fan of drain meccanics too +1.
I know you made this deck with spare cards, but if you ever wanted to look for an upgrade here's my thoughts:
(My opinion) I really don't like Quag Sickness for its cmc. I think you could use instead 3 Cast Down for some instant speed scenario, but if you want to keep the enchantment theme for the joy of Gary I'd find something better, like Death's Approach .
As I said, I know you are using spare cards, but if you like my ideas maybe you could gather some of these among tour friends. That's one of pauper's advantages after all. Have fun!
8 months ago
DemonDragonJ Reducing confusion probably wasn't the only reason it was changed, but I'm sure it factored into the decision.
I could understand a creature version of Exquisite Blood , but I don't expect it to show up regularly. I count eight cards with a variant of the SB effect: Cliffhaven Vampire , Defiant Bloodlord , Dina, Soul Steeper , Epicure of Blood , Marauding Blight-Priest , Sanguine Bond , Vito, Thorn of the Dusk Rose , and Vizkopa Guildmage . A new EB goes infinite with all of these, with incredible redundancy.
How would you stat a creature version out? What would you expect its mana value and P/T to be?
9 months ago
Hey, you're welcome. Nice update so far.
Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .
For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.
Changes to consider to add these three are:
- Captivating Vampire --> Bloodbond Vampire
- Drana, Liberator of Malakir --> Blood Baron of Vizkopa
- Sol Ring --> Teysa Karlov
You still want to cut three cards to make 100. Cards to consider cutting:
- Thief of Blood : Thief removes all counters from your creatures too and Edgar puts counters on your creatures.
- Ethereal Absolution
- Grave Betrayal
My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.
The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.
Some examples of mana rock and budget land upgrades:
- Arcane Signet --> Drana, Kalastria Bloodchief
- Orzhov Signet --> Kheru Bloodsucker
- Boros Signet --> Malakir Cullblade
- Rakdos Signet --> Blood for Bones
- Caves of Koilos --> Forsaken Sanctuary
- Exotic Orchard --> Boros Guildgate
- Battlefield Forge --> Stone Quarry
- Smoldering Marsh --> Rakdos Guildgate
- Tainted Field --> Orzhov Guildgate
10 months ago
thanks for the feedback I used your advise to alter the deck. I also came across a few more options for the deck. Would Cliffhaven Vampire be a good substitution for Epicure of Blood ? And can the cards Pitiless Pontiff and Etchings of the Chosen be of any use? I also want to get a commbination of the following cards of around 10 euros: Merciless Eviction 1.16, True Conviction 1.15, Kalitas, Bloodchief of Ghet 3.10, Olivia Voldaren 2.31, Kindred Boon 2.00, Captivating Vampire 5.00, Patron of the Vein 6.82, New Blood 3.50, Vito, Thorn of the Dusk Rose 4.50. Which ones should I go for?
10 months ago
A bit of a long comment for you to chew some ideas over. I'm just going to throw out some cards that work for the aristocrats strategy that I think the commander would work well with. Then I'll give you some combos that could work here. Most of the combos rely heavily on white cards, so I think they are all pretty cheap. I'm sure there's a lot more that you could use, but these are the ones that come to my mind.
Aristocrat Mana Producers
Free Sacrifice Outlets
Combos with a free sacrifice outlet
Karmic Guide + Reveillark
: Karmic Guide can return Reveillark to the battlefield. Sacrifice Karmic Guide, then Reveillark. Reveillark's death trigger returns Karmic Guide to the battlefield. Karmic Guide's ETB (enters the battlefield) trigger can return Reveillark to the battlefield. Repeat forever. Reveillark can also return another small creature to the battlefield in addition to Karmic Guide.
Gift of Immortality + Sun Titan : Enchant Sun Titan with Gift of Immortality. Sacrifice Sun Titan. Gift of Immortality returns Sun Titan to the battlefield. Sun Titan's ETB trigger returns Gift of Immortality to the battlefield, attached to Sun Titan. Repeat forever.
Kaya's Ghostform + Sun Titan : Same as Gift of Immortality combo above.
Angelic Renewal + Sun Titan : Same as above.
Fiend Hunter + Sun Titan : Exile Sun Titan with Fiend Hunter's ETB. Sacrifice Fiend Hunter to return Sun Titan to the battlefield. Return Fiend Hunter to the battlefield with Sun Titan's ETB. Exile Sun Titan with Fiend Hunter's ETB. Repeat forever.
Fiend Hunter + Karmic Guide : Same as Sun Titan combo above.
Leonin Relic-Warder combos
Animate Dead + Leonin Relic-Warder
: Start with Leonin Relic-Warder in your graveyard. Play Animate Dead to bring Leonin-Relic Warder back from your graveyard. Exile Animate Dead with Leonin Relic-Warder's ETB. Leonin Relic-Warder dies to Animate Dead leaving the battlefield. Animate Dead returns to the battlefield targeting Leonin-Relic Warder. Exile Animate Dead with Leonin-Relic Warder's ETB. Repeat forever.
Dance of the Dead + Leonin Relic-Warder : Same as above.
Leonin Relic-Warder + Necromancy : Same as above.
Infinite Sacrifice Fodder
Divine Visitation + Requiem Angel
: Sacrificing a creature will trigger Requiem Angel to create a 1/1 Spirit Token. Divine Visitation causes that to instead be a 4/4 Angel Token, which can be sarificed to trigger Requiem Angel to create another 1/1 spirit that comes into play as a 4/4 Angel.
Bishop of Wings + Divine Visitation : Same as above, but you also gain 4 life each time.