Memoricide

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Scars of Mirrodin Rare
Promo Set Rare

Combos Browse all

Memoricide

Sorcery

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

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Memoricide Discussion

Daedalus19876 on Consulate of Terror

1 week ago

Hey! Sorry it took me a while to look this over :(

When I look over an EDH deck, I generally consider a few factors - mana base, removal, card draw, win-cons, etc. Let's take a quick look through those:

Your lands are distributed in proportion to your spells, which is good. Your curve basically starts at 3 mana, which is something to be aware of (since it shares a slot with your commander, you will frequently have to choose between casting your commander and casting something more aggressive from your hand), but it allows you to play more tapped lands. Overall, though, I generally don't play more than 37 lands in any EDH deck, so that could clear up some space for you. Perhaps put a few cheap mana rocks like Orzhov Signet and Mana Vault in those slots...

Ancient Den and Vault of Whispers seem odd here - I try not to play them in EDH unless I'm heavily into Metalcraft or something, because it's easy for them to be destroyed by your opponents' Vandalblast or Shatterstorm. I'd cut them to be honest unless I'm missing something.

You have a large number of removal pieces - mostly hitting creatures, but at least a few of them hit non-creatures as well. Overall, you've hit most of the important ones, with a few exceptions:

I'd say the three cheap ones you're missing are Oblation, Go for the Throat, and Anguished Unmaking. I'd personally put them in over Tribute to Hunger (gives your opponents too much choice), Condemn (too conditional), and Fragmentize (also too conditional).

Your exiling enchantments are fine, though I'd try to pick up a copy of the new Amonkhet one with flash (Cast Out, I think?).

Here's where your deck seems weakest. You basically don't have any card draw here (Read the Bones is the only dedicated option). While your curve is high, which somewhat mitigates that (your spells have high impact-per-card), I'd try to find space for a LOT more card draw.

There are too many good card draw options for me to list them all (just google "Orzhov EDH card draw"), here are a few outstanding options: Necropotence, Mind's Eye, Mesa Enchantress, Harvester of Souls, Well of Lost Dreams...

I'm a bit uncertain what your win-cons are, to be honest. Kambal's draining effect may get them within range, but you don't have many ways to hit them for the last, say, twenty damage.

Aetherflux Reservoir is always a good win-con of course, but I feel like this deck could use something like Karlov of the Ghost Council or Archangel of Thune to finish out games. Or you could add Exquisite Blood for the famous combo...

Overall, the deck seems fun! There are a few cards I might cut, though, to make way for more card draw and win-cons: Tainted Remedy (very situational), Memoricide (depends too much on meta), Sphere of Safety (you don't have enough enchantments, and Ghostly Prison is often better), Retreat to Hagra (too low-impact), Bloodbond Vampire (too much mana for its effect), Butcher of Malakir (too much mana, too few creatures), and Opaline Unicorn (there are better ramp options).
I hope this helps! :) Feel free to tag me if you need any more help. Also, a longer description helps people make suggestions ;)

JararoNatsu on Lucky 13

3 weeks ago

A big issue that I see is that your win-con is so predictable that it can be completely shut down. Both Tree of Perdition or Triskaidekaphobia can be continuously destroyed or countered and then you would have nothing to do aside from preventing combat damage, and even that has its limits.

Silence may be helpful here as a means of preventing people from messing with your board on turns where you plan on playing out your win-con permanents.

This deck will perform much better if it isn't solely focused on pulling out your win-con, which is currently how it's set up. You should have low-CMC creatures that will protect your board, rather than preventing damage (which will get REALLY old and annoying really fast. I personally would not enjoy playing against this deck because of it). Also, don't forget that preventing combat damage does not protect you from burn, such as Lava Axe, and since you are sacrificing life to pull your cards (also, considering your instants/sorceries, you are more likely to end up at 13 life before your opponent does), you would be screwed against a decent Burn deck.

In order to pull this deck off, you have to get an opponent to 13 life via Tree of Perdition, keep them at 13 through their turn (which may not be easy to do), and THEN end the game on your next upkeep with Triskaidekaphobia. That looks easy on paper, but in practice there are so many things that can make this combo incredibly difficult for you. Lifegain decks would be nearly impossible to compete with, especially if they know what's coming and save cards like Angel's Mercy for their turn. Cards like Extirpate and Memoricide would completely ruin your win-con. Leyline of Sanctity would prevent you from using Tree of Perdition on your opponent.

Simply put, this deck is incredibly easy to counter. If you want it to work like you want it to you would need to put a lot of work into making it difficult to stop your win-con.

Sargeras on Mono-Black Devotion

4 weeks ago

As a fellow mono-black player, I've gotta support what you are trying to do, so +1, but I have quite a few suggestions:

  1. Since you are in mono-black, I'f suggest Victim of Night over Doom Blade, since Victim of Night is the least conditional removal spell in black.

  2. I'd highly recommend swapping out Vampire Nighthawk for Gifted Aetherborn, the card is more on curve and would allow you to be more consistent with what you are trying to do since the 2/3s are usually roadblocks by themselves anyway.

  3. Run Phyrexian Arena over Sign in Blood and a Duress, since continuous card draw is what really turns on the power of a mono-black deck.

  4. I'd move Duress to the sideboard altogether, since you really will noly bring it out for control/combo matchups, the best discard cards are Thoughtseize and Inquisition of Kozilek, but since you are on a budget, Wrench Mind or Distress are the best budget options.

  5. I'd honestly ditch the 2 Tombstalker for 2 more Stromgald Crusader, since the Tombstalkers are usually only good after you use cards like Smallpox anyway, and Crusader is a better mana sink.

  6. Since you don't have a lot of black mana symbols to take advantage of, I'm unsure if Gray Merchant of Asphodel has such a good pairing with Lashwrithe, I'd honestly reccomend just playing Squelching Leeches, but that's your call.

  7. The deck needs a sideboard plan, I'm sunsure what your matchups are, but good cards for mono black sideboards on a budget are Duress, Pithing Needle, Ratchet Bomb, Nihil Spellbomb, Lost Legacy/Memoricide, Hero's Downfall, Vampire Hexmage, Everlasting Torment, and Rain of Tears.

Let me know if you'd like any more help!

Cheers!

GolgariGravedigger on Green/Black Sacrifical Mana-Ramp

1 month ago

Infinite Obliteration, Duress, Stain the Mind, Sadistic Sacrament, and/or Memoricide. Might help get rid of some threats. I'll let you know if I think of anything else.

Chadarnook on Card creation challenge

3 months ago

Blood Bond

Enchantment

Whenever one or more +1/+1 counters would be put on a creature you control for the first time each turn, you may pay 4 life. If you do, put a +1/+1 counter on each other creature you control.


Create a card that shuffles a deck without being a tutor or Memoricide-esque card.

Belphegor60 on Endless Onslaught of the Damned

4 months ago

Instead of Lost Legacy may I suggest Cranial Extraction or Memoricide ? Does basically the same thing except you don't give your opponent card draw.

thecakeisalie42 on Xenomorphs

5 months ago

ginko2580

Gemhide Slivers gives your opponents slivers the ablility, which is relevant when playing the mirror, or the even more corner case of some decks playing Necrotic Sliver sb. Also, people will 99% of the time (if they are good and know you play it) name Collected Company with Memoricide-type effects.

Also, even though this goes against some of my own suggestions, adding more noncreature spells makes your CoCos worse, which makes you sad. The only noncreatures worth playing should be more explosive and versatile than CoCo and Vial, and I can't think of any right now :3

MRDOOM3 on Someone Call Pest Control

5 months ago

Thrumming Stone can be used to pump out more rats more quickly. However, the only reason I do not like Relentless Rats decks is that they can easily get screwed over by a single Infinite Obliteration, Memoricide, or Surgical Extraction.

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