|Commander / EDH||Legal|
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|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Rare|
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Counter target spell. Its controller loses 3 life.
1 week ago
3 weeks ago
SideBae Thanks for the advice, While not playing against anyone I have worked out that Crypt of Agadeem may not being very helpful. The main reason Mana Geode is that I own the card and don't want to spend unnecessary money, same case for Undermine , The Call to the Grave is budget reasoning with Xenograft and Arcane Adaptation . However, I do see the point your making. I didn't know about Curse of Disturbance , Liliana, Death's Majesty , and Sanguine Blood so again thank you for that. I do appreciate the feedback and most cards you listed will be added in due time with budgeting.
3 weeks ago
As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.
Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.
Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.
You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.
I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.
The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.
I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.
I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.
Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.
Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).
Good luck with the zombies. The living dead are bosses.
1 month ago
Hey! Love the deck. Here's my 2 cents...
I ran this against the following Shelf decks: Nether-Go, Necro, Academy.
This was a coin toss that usually went to whichever deck went first. On the draw, I got stuck behind Counterspell after Undermine after another. On the play I was usually able to stomp him down before he hit Tsabo's Decree mana. More than once I found myself wishing that MOX was a Lightning Strike .
Black Knight and Order of the Ebon Hand were a problem, but not a huge problem. I was usually able to get enough power on the table before he emptied my hand and most of my stuff was big enough to make him suffer. This match also the MOX did nothing for me and I kept wishing for something to kill those annoying pro-white mo-fos.
Every game Academy won, I was one turn away from lethal. Every game I won, Academy was one turn away from going off. W/O sideboard this was a coin toss. Something to blow up artifacts maybe... something cheap
I'm going to build a SB for you ok?
3 months ago
I definitely hope that Undermine and Recoil are reprinted in this set, since, now that Absorb has been reprinted in modern, there is no reason to not introduce those cards to modern, as well (preferably demoted to uncommons, since none of those cards are sufficiently powerful to be rares).
It also would be nice to have the five primordial dragons from Invasion reprinted (i.e., Crosis, Dromar, and so forth), especially since Dromar is the only one who has not yet been reprinted in the new card frame.
Does anyone here wish to guess what percentage of cards in this set shall be reprints, and which shall be new cards? Unlike the Masters sets, the cards that are reprinted in this set shall become legal in a new format, so I am certain that WotC shall wish to be very careful about what cards they reprint in it, so I imagine that no more than half, or perhaps slightly less than half, shall be reprints, with the remainder being new cards.
4 months ago
The thing about Dream Fracture and Arcane Denial is that they aren't card advantage for opponents. If you're in a 4-player game, countering a spell, costs you a card, and one opponent a card. So, you're at -1, and the table is at an average of -1/3, meaning you're at 2/3 of a card's worth of disadvantage. If you Dream Fracture , you're down no cards, the owner of the target spell is down no cards, meaning you and the table are at parity. If you Arcane Denial , you end up down no cards, the owner of the target spell is up one card, and the other two players are unaffected, meaning you're at 1/3 of a card's worth of disadvantage relative to the table. A few life isn't worth card advantage in Commander. Countersquall only makes the list because it's a second copy of Negate , which is good because it's 2 mana. Undermine is bad, since to cost 3 mana, you need to get some utility. A lot of people compare scry in 60-card formats to half a card, since lands are useless in the late game, but it's more like a third of a card in Commander, but even with that adjustment, Dissolve and Sinister Sabotage only put you down a third of a card relative to the table. The others I mentioned are all more circumstantial, but to get much better, you'll have to drop big bucks on Mana Drain and Cryptic Command .
4 months ago
So, it seems that the general consensus here is that I should not have either card in my deck unless that deck has a dedicated milling strategy; I already have both Countersquall and Disallow in that deck, but I still appreciate those suggestions.
What about Undermine ? Is that a worthy replacement, or would it be redundant, as I already have countersquall in that deck?
4 months ago
Let’s not forget that Ionize does, in fact, deal more damage than Undermine . Everything that triggers off life loss will trigger off either; anything that triggers odd damage will only trigger off Ionize .
Undermine occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%