Not legal in any format
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Counter target spell. Its controller loses 3 life.
Price & Acquistion
1 month ago
Not sure how expensive these cards are in tix, but all 5 of the Swords would fit great here, as well as Fireshrieker, Undermine (triggers Sygg), Latch Seeker, Runechanter's Pike, etc. I'm a big fan of Equipment in a Sygg deck.
2 months ago
I think Imperial Seal would be a reasonable change to Grim Tutor's slot as it costs two mana less. It comes in a lovely new foil, as well.
Anguished Unmaking seems superior in comparison to Undermine; I'm not big on 3 mana counter spells in my own Zur deck, and with 40 point life totals, losing 3 life isn't really any big deal at all. I would honestly think even Negate would be a better option than Undermine as well (as most of the things that hurt your game plan aren't stapled to a creature anyway).
2 months ago
Broken Concentration, Cancel, Convolute, Deprive, Disdainful Stroke, Dissolve, Essence Scatter, Exclude, Hinder, Hornswoggle, Interdict, Intervene, Psychic Barrier, Remove Soul, Soul Manipulation, Spell Rupture, Thassa's Rebuff, Undermine
2 months ago
I'd remove some of the vulnerable mana rocks Sky Diamond, Charcoal Diamond, and MindStone all come to mind. Id replace them with Read the Bones, Frantic Search, and Burnished Hart all of which can help you hit those much needed lands. More spot removal is key, and maybe a better counter than Undermine. Noxious Gearhulk and Diluvian Primordial are both great adds, and removing the zombie tribal subtheme will open up a lot of options, and allow you to remove things like Door of Destinies, Maalfeld Twins, Undead Warchief etc
3 months ago
As for the counter spells, I would see if you're already comfortable with the number you're playing. You could swap out Spell Crumple amd Undermine if you feel that you play enough counterspells already and just want to play ones that cost less mana. Otherwise if you feel like you need more counterspells, you could swap out Blue Sun's Zenith (It's a lot of mana!), and/or maybe Elixir of Immortality.
I'm not sure if these are the best swaps to make, but just glancing at your list, I feel like those spots maybe are the weakest. Hope this helps!
4 months ago
I also would like to see Undermine and Recoil reprinted, simply to keep them inexpensive and readily available, and, although Time Warp was recently reprinted (thankfully), it still could use another reprint to keep its price low.
4 months ago
Swiftfoot Boots is another good equipment.
Trinket Mage fetches for 1 or less so Ancient Den an Vault of Whispers are a goo include, and Welding Jar might not be bad either. Also it could fetch a Phyrexian Dreadnought to combo with a Torpor Orb, Nimble Obstructionist, or Stifle.
Necropotence is an insane card draw engine.
And finally Sorin Markov would make a great planeswalker.
5 months ago
Angrath, Minotaur Pirate, is not a legal commander because it is not a creature. Only Planeswalkers which specifically delineate that they can be used as a commander (example: Teferi, Temporal Archmage), or when they start as a creature (example: Jace, Vryn's Prodigy Flip).
Another rule of commander is that all cards in the deck must exclusively fall within your commander's colour identity. Colour identity includes both the colorus to cast the spell, and all mana symbols in the text box. Even assuming arguendo your commander is legal (though it is not, as established herein), its colour identity would be Red and Black. Thus, you can only play cards with Red or Black colour identities.
I am well aware Boros Reckoner can either be red or white. Its colour identity is both Red and White--as such, it would be illegal with a Rakdos commander.
The following cards, would also fall outside Rakdos' colours, and thus would not be permissible:
- Admiral Beckett Brass
- Daring Saboteur
- Deadeye Plunderers
- Hostage Taker
- Sailor of Means
- Siren Stormtamer
- Skyship Plunderer
- Storm Fleet Aerialist
- Storm Fleet Sprinter
- Dimir Charm
- Grixis Charm
- Izzet Charm
- Pit Fight
You also cannot use any lands which have non-Red/Black symbols in their rules texts. Vivid Creek, Island, Dimir Aqueduct, Dismal Backwater, Swiftwater Cliffs, and Izzet Boilerworks are all no-goes. The same is true of artifacts, so Dimir Signet, Izzet Signet, and Sky Diamond cannot be used. While Fellwar Stone can produce non-Red/Black mana, because it does not have mana symbols in it, its colour identity is colourless, and can thus be used in any deck.
I think that covers everything. There might be more that I missed. I hope this proves helpful.