Slip Out the Back

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Slip Out the Back

Instant

Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Breakaway on Monoblue Faeries Pioneer

5 months ago

Nice deck. I would recommend Shore Up instead of Slip Out the Back for the additional utility of untapping Sleep-Cursed Faerie. I also love Hidden Strings to untap Sleep-Cursed Faerie or pseudo-ramp by untapping your lands or let you play things while leaving mana up for your counter spells. Favorable Winds is also nice to up the aggro since there are no lords to pump.

IHATENAMES on Ruin Ghost + Retreat to Coralheim landfall combo

9 months ago

I would suggest more ways to find the combo. Think Opt maybe tweak a few cards to appear as uw control and suprise them game 1 with the combo.

Ideas for digging on a budget:

Supreme Will Censor Opt Omen of the Sea Remand Serum Visions

Ideas to protect the combo pieces

Blacksmith's Skill Slip Out the Back Spell Pierce

I see no sideboard so here are a few ideas:

Spreading Seas for tron

Deafening Silence combo

Mystical Dispute or in general, more counterspells

Rebuild bounce artifacts like urza saga tokens

A boardwipe like Wrath of God doesn't have to be that. Best is Supreme Verdict but there are plenty in white. Doomskar is one of the cheaper ones.

Notes:

alot of what I am suggesting is instant and sorcery. It could allow a Thing in the Ice  Flip plan B

Or you have alot of walls in the list maybe make them swing with High Alert as a plan B

Or less combo but more general mill which gets a little more expensive like Fractured Sanity Tasha's Hideous Laughter Fraying Sanity Maddening Cacophony

Note Fraying Sanity Maddening Cacophony should mill your opp out when kicked.

legendofa on Pattern Recognition #284 - A …

9 months ago

Compare Thieving Boatman to Library Larcenist and Skyswimmer Koi. I think it's acceptable where it is, or maybe even a touch underpowered.

I just had a thought. If vigilance is making its way into , that could be an option to manipulate Duelist at higher rarities.

Lakeside Extortionist can be a little risky, with a required negative effect. If you have artifacts and your opponent doesn't, you might have just lost a turn with it. Hope you didn't need that Treasure mana next turn...

Valiant Roadtreader's wording is awkward. "It can't (insert phrase here) if possible" isn't especially intuitive. I get the intent, and I'm trying to come up with an alternative wording, but as is, it's funky.

Sleazy Tolltaker has draw five cards, at minimum. At common. Even the "draw equal to power" is at higher rarities in green. I don't think the discard five + defender is enough to offset this. Maybe loot 2?

Illusory Growth is a little smaller than Serpentine Ambush. Is this where you want it to be?

Fade from the Blow is probably overpowered. Slip Out the Back is a good uncommon, and Fade is a little more restrictive. might be an okay cost, but I might be overestimating it's utility. Why not "Put a +1/+1 counter on target attacking or blocking creature. That permanent phases out." and save a few words?

nuperokaso on Ninjas and Rogues

9 months ago

Remember that you are an aggro deck. As such, you want to lower your mana curve. You don't want to give up on card advantage, but you are willing to ignore life gain and pay some life instead.

eliakimras on Ur dragon, need recommendations

10 months ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

Blackheart426 on Ivy's Aura

11 months ago

There's some great stuff here! What do you think about Slip Out the Back and Withstand Death for a little boardwipe protection? Orvar, the All-Form might be fun, letting you drum up a few extra bodies, too. Venomthrope and Eutropia the Twice-Favored also might be fun in a deck like this!

Gidgetimer on Phasing/exile and self-damage

11 months ago

Once abilities are on the stack they exist independently of their sources. The ability will resolve and deal damage to the targeted creature assuming that nothing has happened to prevent it in the case of both Slip Out the Back and Cloudshift on your Psionic Sliver. In both cases your Psionic Sliver won't take damage, though for different reasons. With Slip Out the Back it is phased out and treated as if it doesn't exist and therefore can not be damaged. With Cloudshift it is a different game object than the one that activated the ability and therefore will not be damaged. Last known information will be used in each case to determine the characteristics of the Psionic Sliver that dealt the damage.

legendofa on Phasing/exile and self-damage

11 months ago

I tap a Psionic Sliver to activate its ability. Before that resolves, I target the Sliver with Slip Out the Back. Does the Sliver takes damage, and does the target of its ability take damage? How about if I use Cloudshift instead of Slip Out the Back?

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