Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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Crypsis Discussion

Logics on Steal & Strengthen

3 months ago

I'm not trying to be rude, but your deck has no identity.

By that I mean it is trying to do so many things that ultimately it's going to do none of them well. You should decide on one way to win, and then have a possible back-up. Your deck right now is trying to be fast, yet it also wants to counter spells and draw cards. If you want to run a midrange shell, which is what you seem to be saying is your primary goal, then you should focus on creatures and removal, maybe with a little card draw, but not too much.

Now before I get into suggestions, I want to just point out that most decks are 60 cards. This is to reduce variance so you're more likely to draw what you need, when you need it. Also for a starting rule of thumb, you should have about 2/5ths of your deck be lands. For a 60 card deck that works out to be about 24 lands. In a midrange shell that's probably where you want to be if you run a 60 card deck, which I would highly recommend. Another thing is that you want to set up a curve of your spells, where the highest amount of cards is where you would like your power spike. In a midrange shell, you probably want mostly 3-5 CMC cards. You card see your curve on the side of the page.

Now onto my suggestions. Ultimately this is your deck so do what you like.

I would drop all of the 1 mana creatures from the deck, and then add for of the scry lands like Temple of Epiphany. Playing a scry land turn one is a great way to set up a turn 2 play.

I would also take out Archetype of Finality, and Archetype of Imagination. Those cards are slow, and will be removed quickly, usually in a way that screws you more than the opponent. I feel like they create more of a false sense of safety than actually being useful.

The last cards I would definitely not play are Supplant Form and Crypsis. Both of these cards just aren't efficient enough.

Hopefully this helps you out. Last thing, I will link my standard midrange deck. It does I feel exactly what you're trying to accomplish, just without blue. You could easily tweak the deck and make it your own, so good luck and keep working at it.

My deck:

Hellstorm (R/B Dragons) Playtest

Standard Lit3rlyLog1c


Tiamatria on Prime Speaker Zegana

3 months ago

I just made a similar deck yesterday that also uses Zegana as a commander. My shell is more centric on the +1/+1 counters with graft, proliferate, and evolve. Also worth noting that our builds are very similarly priced. I like this quite a lot. I would cut Defend the Hearth, Crypsis, Feed the Clan, and Hydroform. Fog effects like Defend, lifegain for lifegain's sake like Feed, and one-off combat tricks that most of the time won't result in a player dying, like Crypsis and Hydroform, usually aren't good in EDH. You'd rather have cards that get more bang for the buck. I would suggest Recurring Insight, Simic Guildmage, Edric, Spymaster of Trest, and Prophet of Kruphix.

If you want to take a look at my build, it's called Prime Proliferator Zegana. Hope this helps!

PhenaxDisciple on Mindcranked Mayhem

3 months ago

If you're considering Crypsis, take a look at Triton Tactics. Far more bang, half the buck.

Asterfix on Blue/Red Draw+Burn

3 months ago

sounds like Gelectrode, Cinder Pyromancer, and Electrolyze would be your best friends. I run a U/R spell / creature deck with Wee Dragonauts, Kiln Fiend, Nivix Cyclops, and Crypsis to swing big unblockably. Also I forgot to mention Young Pyromancer would be a perfect addition to this deck.

------ on Hilarious $10 Untap-combos

3 months ago

Hm, thanks alot for pointing that out, I removed 1 Island and 1 Retraction Helix. Added a playset Crypsis for the sideboard as effective removal protection. Thanks to the contribution of you guys, this deck can be made possible.

Popalofiti on Hilarious $10 Untap-combos

3 months ago

Hey, what about Crypsis?

PremiumCola on Attacking; Crypsis on My Attacking ...

4 months ago

If you cast Crypsis before blockers are declared then it can't be blocked. If for some reason you waited until blockers were declared to cast Crypsis then it's too late, the block has already been declared, the block will still happen. Your creature won't be damaged though.

509.1b The defending player checks each creature he or she controls to see whether its affected by any restrictions (effects that say a creature cant block, or that it cant block unless some condition is met). If any restrictions are being disobeyed, the declaration of blockers is illegal.

A restriction may be created by an evasion ability (a static ability an attacking creature has that restricts what can block it). If an attacking creature gains or loses an evasion ability after a legal block has been declared, it doesnt affect that block. Different evasion abilities are cumulative
The second bit is what's important

ergunnbaxter on Attacking; Crypsis on My Attacking ...

4 months ago

Thank you for your answer. Ill link the card Crypsis next time, sorry

Color(s) Blue
Cost 1U
Converted cost 2


Format Legality
Standard Legal
Legacy Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Born of the Gods Common

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