Vish Kal, Blood Arbiter

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Rare

Combos Browse all

Vish Kal, Blood Arbiter

Legendary Creature — Vampire

Flying, lifelink

Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter where X is the sacrificed creature's power.

Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 for each +1/+1 counter removed this way.

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Vish Kal, Blood Arbiter Discussion

vernlotor on First commander deck (Abzan, Ghave, Tokens)

4 weeks ago

I know that it is a little pricier but i would highly suggest a Doubling Season in this deck. Some other really good sack outlet's i would give a try would be Viscera Seer, Vish Kal, Blood Arbiter, Blasting Station and Phyrexian Plaguelord. Some other removal that you could use would be Puppeteer Clique, Luminate Primordial and Martial Coup

SynergyBuild on Kitchen Catch-All!

3 months ago

Hey, do what you want. I do not claim to have authority in this region of EDH.

Vish Kal, Blood Arbiter does have counters on it...

Rurik on Atraxa, Voice of Death! "Anti-Atraxa" Reanimator

4 months ago

Looks like a great deck! I actually like the name as well. You really have everything you need but if you're looking for some OP combos i would suggest Prismatic Omen + Emeria, The Sky Ruin. Prismatic Omen has the added benefit of fixing your mana and acting as a second Urborg. An Idyllic Tutor would let you fetch Prismatic Omen or something else like your Necromancy. You could throw in Sylvan Scrying to fetch Emeria, Urborg or Cabal Coffers. You might also want to consider having some means to sacrifice your creatures such as Viscera Seer, Altar of Dementia, or especially Vish Kal, Blood Arbiter. Having a sacrifice outlet will allow to save your big threats from possible exile, and you can replay creatures to trigger their effects like Acidic Slime. This will also let you pull off insane infinite combos like Reveillark + Karmic Guide with Altar of Dementia as your sacrifice outlet. Throw in Eternal Witness or Clone Shell for good measure! LOL! Hope you enjoyed some of these ideas. GLHF!

Darth_Savage on Edgar Markov's Vampires and The Light

5 months ago

Hi SoulsSlayerKnight,

You asked me to have a look at your deck, so here I am.

  • Your deck has 16 lands that effectively come into play tapped and only one of them is a Scry land (you should consider New Benalia, Temple of Malice, Temple of Silence and Temple of Triumph) which are far more relevant effects than gaining a life. Tapped lands tend to wreck your tempo, since you are set back a turn every turn, worse still if you miss a land drop. Which is why others have recommended replacing them.

  • What are the Angels doing in a vampire deck? Archangel of Tithes and Avacyn, Angel of Hope are cool cards but they don't really belong here, maybe run Ghostly Prison and Curse of Exhaustion if you want to limit your opponent(s) or stick with vampires like Chancellor of the Dross, Vish Kal, Blood Arbiter and Arvad the Cursed (who is better the more legends you run and this is Commander).

  • Charms and other modal spells, things like Rakdos Charm, Dawn Charm and Kolaghan's Command are useful because they give you options and are always worth considering and there are others outside of those I have named.

Generally I've never particularly liked life-gain as a plan, but rather as a plus side to what I'm already wanting to do. In any event I hope this is of some help and good luck with your deck.

Last_Laugh on Edgar Markov Vampires

6 months ago

Hello again, got a few more suggestions for you and I think I'll be repeating the last poster a bit because he offered solid advice.

First, your draw. The one time spells like Read the Bones, Damnable Pact, and Ambitions Cost are rather lackluster and reuseable draw would go a lot further. Consider Dark Prophecy, Greed, and Necropotence.

Next, your removal. GftT, Settle the Wreckage, and and Mortify need to be replaced with Path to Exile and Anguished Unmaking. Maybe Austere Command for that 3rd slot or whatever else.

Last is just a few suggestions for higher cmc cards to drop. Your avg cmc should be as close to 3.0 as you can get and your deck is at 3.6 right now. I know .6 doesn't sound like much but to put it in perspective, that's about 30 mana cost that needs to go. Butcher of Malakir can be replaced w/ Grave Pact. Licia, Sanguine Tribune and Vish Kal, Blood Arbiter can be replaced with any lower cost creature like Dusk Legion Zealot (gotta keep the creature count at about 30). Kindred Dominance should probably be switched with Austere Command for flexibility. Oh and seriously, get Reconnaissance in here, you'll never consider dropping it.

PoundTown on Vampiric Bloodlines 2.1

6 months ago

I accuelly removed Butcher of Malakir as I found him often to be less impactful and strictly worse then other vamps in his price range, in addition his cost is often more then I care to pay for what amounts to a gravepact on a stick. I do in fact have a gravepact in the physical version I am running, and it is good fun sacking things to Yahenni, Undying Partisan ,Vish Kal, Blood Arbiter and Voldaren Pariah  Flip. I was considering removing it for other things, but I think I will keep it for now, possibly even adding Dictate of Erebos, as I seem to play against a fair amount of wipes, and flashing that down could be rather ammusing....to me >=D

I do have a Mirror Entity around here somewhere and may have to give that a try. I had one in an old kithkin deck for just that purpose and it seems like a good fit here.

Hazoret's Monument I dont feel will pull its weight, as more often then not I am only going to get to use half of the card. The red sources are simply not large enough for it to warrent a spot. It would be nice if I was running Rakdos Vamps, but its mainly Orzhov, with a few red splashes for must haves, like Olivia Volderan and Stromkirk Captain. I was thinking of trying out

I like the mana suggestions, and I feel I need to get some more lands that dont come in tapped, to help get online ASAP and pumping out vamps. Thats probably my biggest complaint is all the down time waiting for lands to start working, putting me behind, and just honning in the correct number of them, along with better color managment. I will certianly be looking into picking up the suggested lands and finding room for them.

Something else I was considering was Rogue's Passage and Necropotence

Tmonster on Dusk rose tokens

8 months ago

General Recommendations: Coat of Arms, Door of Destinies, Metallic Mimic, Vanquisher's Banner, Konda's Banner, Adaptive Automaton, Mavren Fein, Dusk Apostle, Indulgent Aristocrat, Sanctum Seeker, Profane Procession, Bloodline Keeper  Flip, Necropolis Regent, Secure the Wastes, Martial Coup, Elspeth, Sun's Champion, Elspeth Tirel, Darien, King of Kjeldor, Heliod, God of the Sun, Ravos, Soultender, Vona, Butcher of Magan , Debtors' Knell, Merciless Eviction, Teysa, Envoy of Ghosts, Teysa, Orzhov Scion, Vish Kal, Blood Arbiter, Deathbringer Liege, Righteous War, Pillar of Origins, Cavern of Souls, Unclaimed Territory (meh), Intangible Virtue (meh), Kindred Boon (meh), Eldrazi Monument (meh).

Austere Command, because you can save your tokens.

Strionic Resonator mainly for your general, but it can work for anything that triggers.

I won't try to sell this to you that much, but Mirage Mirror or Mirror of the Forebears can have some trickery to it if you play it right. Can also feel bad if you don't have any creatures on the field.

Late game when you don't need mana: Barren Moor, Polluted Mire, Desert of the Glorified, Desert of the True, Drifting Meadow, Secluded Steppe

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