Creature — Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
Printings View all
|Double Masters (2XM)||Rare|
|Ultimate Masters (UMA)||Rare|
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fulminator Mage occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.0%
Fulminator Mage Discussion
2 days ago
I don't want to seem overly critical but you really need to lower the avg. cmc of your creatures by a LOT. You're currently at 4.62 avg. cmc on your creatures which is astronomically high.
You have a total of 5 creatures that cost or less and by comparison you have 17 creatures that cost to mana. This will result in VERY clunky opening hands where you consistently aren't doing anything for the first several turns and you'll hardly ever reach that sweet spot where you're able to chain multiple spells on the same turn.
Here's a list of all the and under creatures in my Marchesa list and her maybeboard that are $5 or less. Baleful Strix, Drana, Liberator of Malakir, Grim Haruspex, Legion Loyalist, Liliana's Standard Bearer, Midnight Reaper, Oona's Blackguard, Sage of Fables, Vigean Graftmage, Yahenni, Undying Partisan, Burglar Rat, Chasm Skulker, Fulminator Mage, and Judith, the Scourge Diva. I would cut from the top of your curve and work you way down.
Like I said, just trying to help. Feel free to check out my list for inspiration, it's one of the top rated Marchesa lists on this site and there's also a decent sized maybeboard and over 90 comments to sift through for more ideas. Upvotes are appreciated Got 99 Upvotes And A Bitch Ain't One - Marchesa
1 week ago
Siege Rhino is probably a solid win condition here. Attacking resources and then following it up with a solid body with an ETB should make it really hard for your opp to get ahead on any axis.
Consider Rolling Spoil as a sideboard card.
You really should be heavily taxing everything your opp does, so TS and Tithe early are great ways to keep them down. Then you move to some more heavy land destruction, and eventually win with Rhino.
Or at least that's how I'd do it.
2 weeks ago
I wouldn't waste any slots for spells because you'll probably mill them. Maybe creatures you can fetch with etbs, Vampire Hexmage, Plague Engineer, Reclamation Sage, Plaguecrafter, Fulminator Mage. (because of Fiend Artisan). But honestly, I don't think it works here. I'd probably use Lazav, the Multifarious. Pay 1 turn it into a Crab. Play a land for mills. Pay 1 to turn it into a Supplier when it's targeted.
Creeping Chill is a card.
1 month ago
I've been working with Elementals for a while. Haven't quite finished, but here's some notes:
4x Thunderkin Awakener is necessary, at least for your game one strat. It gets you so much value it's insane. Between Vesperlark, Risen Reef, Spitebellows, Lightning Skelemental, Flamekin Harbinger and Flickerwisp, it can do everything from giving you a free Blightning+ every turn to being repeatable removal to drawing you multiple cards a turn.
Don't try and go too heavy into the 'toolbox' aspect game one. Leave Sideboard cards in the sideboard. While you do have 8 tutors, you really can't afford to use maindeck slots for cards like Wispmare or Ingot Chewer.
I did forget about Eldritch Evolution in my brewing, but it's a great card here.
Here's my proposition on a slightly altered list utilizing Evolution:
4x Arcum's Astrolabe(Include a lot of Snow Mountains and Snow Forests)
4x Risen Reef
Giving you 22 lands. You can probably fit Omnath in there as a 1-of for fun, but I'm unsure if he's worth it.
Here's why: Briarhorn sucks. Its ability is mostly worthless in a format where you want to be winning the game for 3 or 4 mana. Smokebraider is far too slow. Neoform and Eldritch Evolution are perfect here for making sure you are fast enough.
Now, here's the nice thing -- that maindeck is a generic one-size-fits-all deck, and it's nowhere near optimized for individual matchups. Guess what that means? Post SB, you will be able to assemble the absolute perfect deck for beating your opponent, often in a way that still wins the game quickly and efficiently.
On your sideboard:
2x Ingot Chewer.
Since you get 12 tutor effects, you can easily just side in one or two cards and still have a really solid gameplan.
I hope that helps. Not a ton of flex slots because you're just running ways to win against the average opponent g1, but it keeps its 'ultimate toolbox' type strategy while gaining a much more potent curve.
1 month ago
1x Legion's End
This was the sideboard of a semi-recent 5-0 goblin list. Maybe it will be useful to you.
1 month ago
TonyStark9001 WotC's intention with hybrid mana is that it could be either color but EDH rules force hybrid mana to be both colors. I.e. Fulminator Mage has to be played with a Commander who has both black AND red instead of being able to go in black OR red as WotC intended.
2 months ago
Grind As far as I know, I havent included any infinite loops. (kind of)
Mikaeus, the Unhallowed will allow for creature wipes using any of the following 3 creatures:
Of course, you will also need Ashnod's Altar out on board to make it work :)
In a perfect world, if you also have Fulminator Mage out, you can blow up all of your opponents' non-basics as well, as long as you distribute counters from the previously 3 cards that were mentioned, on to it while Mikaeus, the Unhallowed is out.
Obviously, they will be vulnerable to removal, which your opponents will most likely do, once they realize what your doing :D I still need to hash out the deck, and add in some protection as well.