Creature — Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Fulminator Mage Discussion
22 minutes ago
Hmm, okay. I just thought it'd be a cool early option, if you can't get Rakdos out quickly. Also, why Thran dynamo instead of Hedron Archive? Archive seems like it'd be better here, since Rakdos only requires two colorless, and archive provides draw later. Also Heartless Summoning would help a lot here I think. It helps power out your commander, and only prevents you from playing one creature in your deck, Orcish Settlers, which can be removed for something like Fulminator Mage. Also, Lifeline may be worth looking into, in case you run into a lot of removal. Last off, are the artifact hate redundancies on purpose? I understand all the land hate but you've got a lot of artifact wipes in here. I'd replace one of them with another tutor, if you've got one in mind. I'd get rid of Shattering Spree, myself. It's a bit too color-intensive. Subterranean Tremors would be a great replacement either for Spree or Vandalblast, since it doesn't just kill artifacts, doesn't hurt Rakdos, and can be cast for more if you want the 8/8. Just a thought. Seven deadly sins would be cool for this, I think.
2 days ago
So, proposed edit list
I ran a list with a similar number of ramp spells to make Sen Triplets work, and 3-drop artifacts are really hard on your early game. 2-drops curve out so nicely in comparison. Here are a few changes on that note:
Lose: Tormenting Voice for Cathartic Reunion. I've run both and if your hand is sad enough to want to blow mana on card advantage, you probably want to cycle as much hand as possible. If budget allows, Wheel of Fortune is oodles better, or the "miracle" wheel the name of which I cannot remember.
Lightning Reaver because awesome for multiplayer.
Coldsteel Heart Is a great rock for 2 mana. Take a look at your artifact base when all the edits are done and see where/if you can fit it.
Scorched Ruins is an amazing way to hedge mana against Rakdos if your meta isn't blowing up targeted lands. Or if you have a crucible... ;)
Grenzo, Havoc Raiser is so incredibly badass when you're connecting with demons. No backswing to worry about, and more damage to your opponents. In multiplayer this guy is king.
Necropotence suits the suicidey theme and refills your hand better than any card in the game.
Rakdos, Lord of Riots I think is really good in this deck.
Give Larceny some consideration after playing the deck a bit. See how much your demons are actually connecting. Great value.
Pain Magnification is a solid include given all your flying shenanigans.
6 days ago
You have to ask yourself, what matches are cards like Thought Scour going to improve??? None? Okay, it's not worth the SB space. The SB should not be deck extensions but cards that improve your match ups against things your weak against. In your case Control of both flavors. I'd also imagine your Burn match is pretty tough.
So for decks like BG/x I would recommend Suppression Field, Bile Blight/Marrow Shards, and stronger grave hate like Leyline of the Void or Rest in Peace. Leyline of Sanctity and Pithing Needle are also valid choices.
As far as traditional control goes, you're really in a bad position. The best SB cards against it are in green (Choke, Thrun, the Last Troll) and the manland game plan isn't particularly viable for you either. Lastly your threat density isn't enough to not have to worry about counters. Hopefully someone else can offer up a viable option for you.
Burn is an easy fix. Dragon's Claw.
A few other cards I would suggest to consider are Anguished Unmaking as a 1 of, Illness in the Ranks, more copies of Stony Silence, and possibly Hurkyl's Recall (can be great vs Affinity but also Infect).
6 days ago
I would dump all the four drops in the deck and instead run 4 Collected Company and add a land. I would also dump 2 Fleecemane Lion for 2 Scavenging Ooze, taking one from the sideboard. Then, with so much Grave hate mainboard, you can free up another sideboard slot by removing Nihil Spellbomb. Ideally, these two sideboard spots would be for Fulminator Mage, but if you don't have the budget for him Tidehollow Sculler is a nice fit for some more hand disruption.
1 week ago
Phew.. had my worst FNM ever on friday. Going 1-3 with only winning against budget Allys.
First round against Burn. First match is always close against burn slightly favorable for them. Second match should be the opposite but since I drew 4 lands in a row.. he got me. 0:2
Second round against G/W Allys w/o Collected Company was kinda easy. Although he managed to lucky draw into Eerie Interlude in G2 protecting his team against my Damnation and got another nice topdeck afterwards with Kabira Evangel and swinging for lethal. 2:1
Third round against Bant Eldrazi. G1 went terrible. Turn 2 Thought-Knot Seer into Reality Smasher put enough pressure early on so I just did not came back anytime soon. I won the second game because he was kinda Temple screw.. Spot removal and Ob Nixilis did well jobs. Third game represents the way these decks can perform more often than they should. I Thoughtseize turn 1 into a crap hand with just 2 Eldrazi Temple. He drew into Thought-Knot Seer turn 2, into Reality Smasher turn 3 and another Reality Smasher turn 4. 1:2
Round 4 against G/B Tron. I kept a nice hand with Shadow of Doubt and 2 lands. Got stuck on 2 until it was too late sadly. Karn into World Breaker did not let me come back. Second game I had to mulligan to 5 but managed to start with Extirpate + Ghost Quarter. Sadly my opponent played Pithing Needle on turn 1 against Ghost Quarter (which I did not even played on my turn). This game took quite some time and somehow I could handle one Karn Liberated into Extirpate, Fulminator Mage + Extirpate on his Tron piece and survive 1 attack from Ulamog, the Ceaseless Hunger. Sadly I did not draw any Phyrexian Arena in either games. I even survived his Oblivion Stone and although Erebos did a huge job I could not win the game. Leaving me with 0:2
So that was my sad 1-3 experience and I felt like I did no mistakes at all. Maybe I should have mulliganed the 2-land hand earlier but apart from that the deck sadly underperformed. On the other hand winning against Burn on G1 would have paired me against different types of decks. The metagame breakdown was as far as I remember (only first four decks in correct order): Jeskai Control, Valakut, Grixis Delver, Boros Burn, Naya Burn, Shadow Jund, UB Faeries, GW Ally, BG Tron, Bant Eldrazi, Abzan Elves and me on MBC.
Thought people might be intrested in a small FNM tournament report with underwhelming results ;).
1 week ago
all jund decks are more or less the same, but for creatures id consider Huntmaster of the Fells Flip , its important to play around with numbers for you hand disruptions, also dont forget about Collective Brutality and Duress,
Chandra, Torch of Defiance is a option aswell
oh yeah and money...
1 week ago
Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.
So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?
For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.
Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.
Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.
Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.
2 weeks ago
Abbot of Keral Keep, is something to check out.