Fulminator Mage


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Modern Masters 2015 Edition (MM2) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Fulminator Mage

Creature — Elemental Shaman

Sacrifice Fulminator Mage: Destroy target nonbasic land.

Price & Acquistion Set Price Alerts





Fulminator Mage Discussion

Chasmolinker on BG Midrange

3 days ago

Fulminator Mage sures up tron matchup better than Damping Sphere and it doesn’t tax me either.
Dark Confidant is better for 2 reasons. It’s a body and the 3cmc slot is not where i want my curve to peak at. In otherwords, it makes turn 3 harder to play because do I play card advantage, do i play a walker, do i play a beater?? T2 is pretty much where you want to be with card advantage.

ToolmasterOfBrainerd on Flame On (Grixis Control)

5 days ago

TheAlexGnan the last few days I've been testing game 3 vs Tron whenever I have 5 minutes (with Tron sideboarded to the best of my ability). I have a decent win percentage (I haven't been tracking) but not as good as I think is necessary. I'm surprised and impressed that you're 6-6.

Surgical Extraction without a ld effect is really bad. And surgical with ld still leaves me way down on cards. I've actually lost quite a few games because I stumbled after getting them off of Tron, which seems a bit awkward.

For now I'm going up to 2 Field of Ruin and 4 Fulminator Mage and 4 Anger of the Gods in the sideboard. It's probably not correct to be all-in on those cards, but I won't know for sure unless I test a bit.

We also have Damping Sphere available. From the testing I've done with it before, it is actually really effective. They can get around it by hardcasting (like always) or with Oblivion Stone, but it might be worth looking into doing a 2-2 Fulminator-Damping split.

Disdainful Stroke is fantastic vs Tron and I can imagine how good it is vs Primeval Titan, however I really think I'll miss the extra Countersquall vs burn and storm. I'm not sure which is more relevant, but I suspect the Countersquall will win me over in the end.

I dropped the 2nd Countersquall because I found I was flooding on counterspells a little bit too much vs tron, which is a problem I noticed when playing Delver.

TheAlexGnan on Flame On (Grixis Control)

1 week ago

jup its not bad, and its also worth mulliganing towards.

game 2 against Gx Tron (for me):

1) the dream hand is Fulminator or FoR + Surgical.

2) the next best thing is double ld effects (either 2 effects or one plus recursion)

3) a good keep is ld + pressure (t2 tasigur or YP)

4) A keep is ld + permission (leak into crypticor snap-leak.

5) t2 pressure + permission is a keep most of the time (and the best we can do g1).

everything else gets shipped asap :D

generally, a 7card keep has to be one of the above.

a 6card keep should do ine of the above, but the bar is lower.

a5card keep can still win if it has ld (sometimes a 5er with FoR +Surgical can still get there).

sometimes, just chaining permission (leak into cryptic into snap-cryptic e.g.) is good enough, but it generally looses to tron digging up too many threats with their eggs.

i sideboard:

IN: 3x Fulminator Mage, 3x Surgical Extraction, 1x Countersquall, 1x Disdainful Stroke

OUT: 2x Search for Azcanta  Flip, 2x Fatal Push, 1x Dismember, 1x Terminate, 2x Spell Snare.

there is anargument to be made for keeping Spell Snare in and boarding out 2x Lightning Bolt to catch their Sylvan Scrying. bolt races better, snare keeps them off tron more reliably.

in your list that would mean:

OUT: 2x push, 1x terminate, 1x snare, 2x bolt (or the second snare for a bolt)

IN: 3x Molten Rain, 2x Squall, 1x Disdainful.

i dont think Rakdos Charm is good enough because they can bring in a lot of non-artifact-threats (eldrazi, thragtusk etc).

to be honest, i came to the conclusion some time ago that just destroying a tron piece wasn't reliable enough to get an acceptable win%. tron is too good at reassembling the pieces. the ld really needed Surgical to shut the door on tron reliably. maybe your deck being a tad more aggressive helps with that problem :)

well, this is basically all the help i can give you from the deckbuilding side. the rest is in-game practice.

ToolmasterOfBrainerd on Flame On (Grixis Control)

1 week ago

I think you are correct about Ceremonious Rejection. I'll start by cutting that, making the disdainful stroke swap, and I'll see where I end up.

Fascinating on surgical extraction. I've never played the card, but I would never expect it to be that good against dredge. They have so many cards I would expect to have to take (between their dredge cards, bloodghast, amalgam, conflagrate...) that I'm surprised it's that good. Rakdos Charm or nihil spellbomb makes them start over which buys me at least a turn or 2 to start churning out elementals or drop a tasigur. I'd expect that even if I extract stinkweed imp they can still go off with life from the loam.

The speed of Surgical is definitely notable. I need to reconsider it, but I also don't want to pick any up until it sees a reprint. And extirpate is almost certainly not a suitable substitute.

Regarding Tron, I've mainly only tested game 1 because I'm too lazy to sideboard when testing against myself. Regardless, I know from my time on delver that Ulamog is a total pain and I usually lose even after I counter it because of the exile cast trigger.

In game 1, if I play turn 2 Pyromancer or Tasigur or Angler, then I am favored to win, unless they Walking Ballista my pyromancer. So basically it's still a pretty bad matchup.

It's decks like Tron that make me wish I played white for Stony Silence.

When trying to keep them off tron they sometimes draw all the lands and crush you anyway. When trying to deal with the threats sometimes they just get a quick (turn 4 or 5) Ulamog and that's it, or they play Wurmcoil and O-stone in the same turn and I can't answer both. With either anti-tron plan the tron deck will still regularly draw hands that cannot be beaten.

Why Fulminator Mage over Molten Rain? Sure, you can K-command Fulminator back to your hand, but you can also Snapcaster-Molten Rain just as easily. In fact, even easier since we play 4 snap but only 3 command.

If you don't draw Surgical, is Fulminator strong enough? I've had plenty of games where I 'waste' a turn Field of Ruining a tron land only for them to get tron 1 turn later and it feels bad.

The sweepers are there to beat Dredge, Humans, Spirits, Hollow One, Affinity, Bridgevine, etc. There might be more subtle approaches to the matchups, but all of those decks are capable of simply pulling ahead with broken synergy. Without a sweeper they will simply overrun me. But with a sweeper even if they pull ahead I can get back into the game.

I agree that 5 is excessive. I added the 5th when I saw the new dredge decks which look like awful matchups. I don't think I can bring myself to play less than 3. While on Grixis Delver Anger of the Gods was the card that over-performed the most.

Do I have problems if I'm considering a white splash for Stony Silence and Rest in Peace in the sideboard? The sideboard would then be 1x Godless Shrine, 3x Stony, 3x Rip, 2 Countersquall, 2 Dispel, 1 Stroke, 3 Anger of the Gods. Seems bad, but Stony Silence is really good against Tron, among the other artifact decks. And RIP locks out graveyard decks hard.

2040364 on Spray and Pray

2 weeks ago

Thank you so much for the help JKRice. I've actually not really looked at this deck in a while, and definitely see some improvements I can make.

Your advice on the mana base is very appreciated, and I can definitely afford on improving it over a period of time, but I will probably upgrade it on here all at once. I am thinking using four of the on-color fetches, as well as the fast lands and shock lands.

As for tutors, I plan on cutting Diabolic Tutor for obvious reasons, and will probably drop to two copies of Beseech the Queen. I think faithless looting does a very good job here, and I could consider adding a Liliana of the Veil to the mainboard instead of either a Fatal Push or Lightning Bolt, and likely a Chromatic Sphere as well. I have tested a Bitter Ordeal in the mainboard, and it did not feel extraordinarily important, as few decks in my meta run anything that would make me feel like Grapeshot is not the better choice here.

As for the sideboard, Damnation is very expensive, and while I own one, I think that a more budget option like Languish could work better for duplicate copies, at least until I can afford more. I will probably run Fulminator Mage over a few copies of Crumble to Dust, and might eventually look in to a few copies of Engineered Explosives.

Once again, many thanks, I really appreciate it.

JKRice on Spray and Pray

3 weeks ago

This is one of my favorite modern combos, and I can definitely help you with the manabase and sideboard and possibly the mainboard if you’re willing to change it.

1) The Manabase

I’m not sure how much you’re willing to spend on the manabase, but in the modern format the mana is usually the most expensive part of the deck. I will give you budget and nonbudget options. Obviously don’t take all of these suggestions because then you would have maybe 40 lands

A: Fetchlands

These cost between 20-50 dollars. For your deck, if your willing to spend that much, I would reccomend 4 Bloodstained Mire and 2 Polluted Delta. These allow you to selectively get lands depending on what colors of mana you need. These also allow you to pull lands from your deck, decreasing the chance that you whiff on a draw.

B: Shocklands

These cost between 8-30 dollars, and allow you to pay life to fix mana, and the land types mean that they are best when paired with the fetchlands. I would reccomend 4 Blood Crypt

C: Check lands

These cost between 3-10 dollars, and allow you to fix your mana a turn late. These are a decent budget option. I would reccomend 4 Dragonskull Summit.

D: Fast Lands

These are between 5-25 dollars, and are your best option behind the fetchlands. I would recommend 3 Blackcleave Cliffs

You already have the lain land in your mainbaord so I won’t discuss that.

2) The Sideboard

You should probably vary the sideboard a bit. The sideboard is meant to give you the most variety in answering the opponent’s strategy and protecting yours, so I would say you only want to run 1-2 of each card.

A: Engineered Explosives is an amazing card in a variety of matchups, but it’s definitely not budget. If you can afford it, I would say run one of them in the SB.

B: Fulminator Mage is a great card against power decks like Tron and scapeshift, and have the added effect of messing with multi color decks like jund. I would reccomend 2.

C: Damnation is amazing as a hate card against humans, which is a very prominent deck in the meta. I would run 1.

D: the Relic of Progenituss, Shattering Sprees, and Crumble to Dusts are all great, but I would cut them down to 2 each.

3) The Mainboard

A: Bitter Ordeal is an amazing card in the mainboard. I would reccomend that you run 1 grapeshot and 1 ordeal in the mainboard TK give you variety against decks that have responses to either.

B: There are better ways to get the combo to your hand than Beseech the Queen and Diabolic Tutor. These just come off too late and won’t do much in control matchups or combo matchups. Instead, I would run multi-Use dig spells like Faithless Looting, or else you could possible run midrangey control spells like Liliana of the Veil or Liliana, the Last Hope.

Spazik008 on Jund Midrange (Competitive)

1 month ago

But is Damping Sphere and Grafdigger's Cage really worth it when it hoses your own Bloodbraid Elf?

Unless Living End becomes tier 1 again then the "hoses cascade" argument for these cards seems like it would hurt yourself more than them. Aren't there better options like Fulminator Mage and Thorn of Amethyst for Damping Sphere and Surgical Extraction, Leyline of the Void, Tormod's Crypt etc. for the graveyard? It seems like the "non zero amount of times" that you would hurt yourself on the cascade with these sideboard cards would be detrimental if you're trying to consistently get through a long tournament.

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