|Commander / EDH||Legal|
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|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
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Creature — Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
|Have (17)||Mortiferus_Rosa , ironax , kaboomeow , ACCG , AlbinoLion , Luiscencias , golgarigirl , zach353 , tangrams , TehDelta , frederiklw , TheDuggernaught , thetechzombie , MonsterOfEnergy , samuriwerewolf , , Thunderbeard|
|Want (51)||Blue_Otaku_No.1 , aeonstoremyliver , That-old-noob , Squirrel_of_War , ForsakenRequiem , Slaagi , Woolly1 , Radish , Coopenhagen , miqualmedanis , sac_cb , DruneGrey , Knzeee , Djricci97 , Spinalripper , sushich , Burararara , SuperMagicalManGuy , FuneralofGod , kovellen , OriginalOregano , Muzzlazz , tomshwag , Salerno , crystto , SilverGalaxE , lestudent2112 , DarkStarStorm , HangDoll , dino_beast , Albinobear , MementoMuffin , MigM16 , LeaPlath , WilhelmTHeFirst , Rathe , flipt , mrfab13 , GardeNoir , Clones16 , miniramlok , rakdos24 , Internomer , jbriedis , Furyofwaaagh , MADMatt7777 , EggsTerminate , robbnoble , LuminAutopsy , fhobbit , falc0n1234|
Fulminator Mage Discussion
1 week ago
PlatinumOne "'modern counterspells cost 3 mana, or 2 mana with a downside' and 'wotc is anti-land destruction', I'd have to see sources before I believe those."
Bro... do you even play modern? Even the lands that blow up other lands either replace the destroyed land with a basic ( Ghost Quarter ) or have a cost of at least to activate. Tectonic Edge is an exception, but that qualifies more as "land management" than "land destruction" considering that you have to leave your opponent with at least 3 lands. Smallpox / Boom come in at , but they're symetrical, and Assassin's Trophy replaces the destroyed land with a basic (which sort of defeats the point), so again, not exactly in the spirit of "wotc supports carte-blanche land destruction for 2 mana". Fulminator Mage lets you destroy non-basics for and Cryoclasm / Blood Moon / Choke are all hate cards against certain kinds of lands, but again your opponent gets around it by playing not the kind of land you're hating on, so it's not "true" land destruction. True land destruction (of the "Destroy target land. That's it." variety) TYPICALLY comes in at with cards like Craterize , Creeping Mold , and Avalanche Riders , but Molten Rain and Rain of Tears do exist at . Even with that, modern doesn't have any COMPETITIVE lists built around pure land destruction, which should tell you something about the support (or lack thereof) that WotC has been giving land destruction as a strategy compared with other strategies since 8th edition.
As for counter-spells, the first counter magics you can play which can target ANYTHING (meaning aren't faced with some restriction such as
which all fit the slot) are
and their ilk in the slot. The ONLY exception to this is
, but that's in white and sees next to no modern play, even in U/W control.
The first point blank "counter target spell and it goes to the yard" spells come in at with cards like Cancel , Dissolve , Dissipate , and their ilk.
If you would still like a source, here is mtgtop8's modern breakdown, which you will notice features no land destruction, and exactly 0 decks which use any "unconditional counter spells" which cost or less. The reason is that Land Destruction isn't competitively viable, and no carte blanche counters exists for less than ! If they did, the modern community would have found them by now, but instead, we find that WotC doesn't support these concepts and has been very careful not to print any cards that violate these patterns!
Welcome to modern by the way.
3 weeks ago
<table> <caption><h4>Stock List</h4></caption> <tr> <td width="200" align=“left”><font color=#EDD9B4>Land (24)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Removal (10)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Sideboard (15)</font></td> </tr> <tr> <td>4x [[card:Blackcleave Cliffs]]</td><td>3x [[card:Assassins trophy]]</td><td>2x [[card:Ancient Grudge]]</td> </tr> <tr> <td>1x [[card:Blood Crypt (RTR)]]</td><td>2x [[card:Fatal Push]]</td><td>1x [[card:collective brutality]]</td> </tr> <tr> <td>3x [[card:Bloodstained Mire (KTK)]]</td><td>2x [[card:Kolaghan's Command (DTK)]]</td><td>1x [[card:damnation]]</td> </tr> <tr> <td>2x [[card:Forest]]</td><td>4x [[card:Lightning Bolt]]</td><td>1x [[card:engineered explosives (MMA)]] </td> </tr> <tr> <td>2x [[card:Overgrown Tomb (RTR)]]</td><td><font color=#EDD9B4>Creatures (15)</font></td><td>3x [[card:fulminator mage]]</td> </tr> <tr> <td>3x [[card:Raging Ravine]]</td><td>4x [[card:bloodbraid elf]]</td><td>1x [[card:grafdiggers cage]]</td> </tr> <tr> <td>1x [[card:Stomping Ground (GTC)]]</td><td>3x [[card:Dark confidant]]</td><td>1x [[card:grim lavamancer]]</td> </tr> <tr> <td>2x [[card:Swamp]]</td><td>3x [[card:scavenging ooze]]</td><td>1x [[card:kitchen finks]]</td> </tr> <tr> <td>1x [[card:Twilight Mire (A25)]]</td><td>4x [[card:tarmogoyf]]</td><td>1x [[card:liliana the last hope]]</td> </tr> <tr> <td>4x [[card:Verdant Catacombs (MM3)]] </td><td><font color=#EDD9B4>Disruption (10)</font></td><td>2x [[card:nihil spellbomb]]</td> </tr> <tr> <td>1x [[card:Wooded Foothills (KTK)]]</td><td>4x [[card:Inquisition of Kozilek]]</td><td>1x [[card:thoughtseize]]</td> </tr> <tr> <td> </td><td>4x [[card:Liliana of the veil]]</td> </tr> <tr> <td> </td><td>2x [[card:Thoughtseize]]</td> </tr> </table>
1 month ago
"if it looks like a duck... quacks like a duck...".... no Chalice of the Void is certainly not a permission spell that goes on the stack; but i think its obvious that its role in anyones deck is similar to Blood Moon in the sense that they are Restricting and denying resources and actions of the opponent... people who run Chalice/Moon build their decks around them....and in time the meta adapts to this.
when it comes to actual tournament results...i dont think one event is enough to be conclusive...so all anyone can do is theory craft. This is where i was going with "Aggro beats Control, Control beats Combo, Combo beats Aggro" fundamentals as well as making a case for new cards thats have been printed since Eye of Ugin with Ceremonious Rejection / Disdainful Stroke .... Alpine Moon ... Damping Sphere Infernal Reckoning and more....
with these things in mind i dont think decks are going to have to go "All-in" to beat eldrazi" anymore then just being aware it exists on the competitive scene like anything else.... Miricles placed 2nd in the actual tournement/event in a field of eldrazi...
Eye of Ugin is powerful but there are several accessible answers to it in the same way.....take jund for example....hand disruption with Thoughtseize ...easy enough to throw in Alpine Moon and Abrupt Decay / Assassin's Trophy .....there is just so much removal...like a lot of removal... to be able Fulminator Mage /Fulminate a land, Bloodbraid Elf /Cascade into Kolaghan's Command /K-Command, get Fulminator back.... im just not convinced that eldrazi cant be dealt with.
as far as the mulligan scenario is concerned... Serum Powder exists...but nobody is always gonna have there best cards every game...thats why its a game.
1 month ago
Initially the speculation was that Miracles/Storm would be the only decks that would be played....in the NBLM event it turned into Eldrazi being the primary deck... the reality is that there is a much bigger scope here than just those... while squadron hawk is a great way to consistently have a creature, it might not be good enough for a format bereft with removal.. like a lot of removal... to be able Fulminator Mage /Fulminate a land, Bloodbraid Elf /Cascade into Kolaghan's Command /K-Command, get Fulminator back.... im just not convinced that decks types cant be hated out... unfair decks can be put in check with Mental Misstep / Chalice of the Void / Abrupt Decay ... greedy mana bases have to deal with a slew of land hate in the same way graveyard strategies have a slew of hate coming their way.
was Necropotence ever Modern Legal/Printed post 8th edition sets?... and as far as standard caw-blade is concerned i cant comment on that hardly...sure i went and played LGS standard drafts back in zendikar days but i was a completely different player back then convinced i was gonna make something happen whith Living Tsunami and landfall shenanigans but to no avail lol.
1 month ago
As suggestions I think that, playing a good proportion of card types and Mishra's Bauble like you, Grim Flayer is a good creature for this deck, because you can get delirium easy and it can help you on the draw. Another option would be Tasigur, the Golden Fang , because you play cards that accelerate the graveyard like Thought Scour or Mishra's Bauble , and if you play more fetchlands and less shocklands (to feed the graveyard) it can be a great idea. I the sideboard, I would add 2 Leyline of the Void more (because if you use the 4 copies in the 2nd game the probability that you will get one in the initial hand is greater). To add this 2 cards you may cutt any Kitchen Finks and any Fulminator Mage .
Appart of this, Hydroid Krasis seems like a funny card, but in the competitive game I do not think it's a very competitive card, because it is a very slow creature, and you do not have any way to ramp. Instead I would put oe of reatures that I mentioned above.
1 UPvote for this deck!
Greets, TheSimikBOat :D
1 month ago
1 month ago
As for the sideboard, I don't think you need more lifegain. You're already going to demolish burn, and switching out your maindeck cards for sideboard option that doesn't really accomplish anything you didn't already do, probably won't increase your winrate too much.
I think you should look into cards that interacts with unfair decks.
Duress would be good for starters, but if you've got some copies, or the money:
Rest in Peace , Surgical Extraction , Path to Exile (Which would also be great in the mainboard), Stony Silence , Damping Sphere , Grafdigger's Cage , Settle the Wreckage , Thoughtseize (which is also maindeckable), Fulminator Mage , Runed Halo or/and Fracturing Gust are all optiojn I support.
1 month ago
This could be a slick Mono-Black list. Probably a mono-black devotion deck. Gray Merchant of Asphodel , Geralf's Messenger , and Relentless Dead as a mini-zombie theme, Gatekeeper of Malakir , Bloodghast , and Kitesail Freebooter s to finish up the creature-base, with seriously high-value creatures, all of which add to devotion, and the rest of the mainboard can be removal like Fatal Push , Disfigure , Echoing Decay , Go for the Throat , etc. as well as discard in the forms of Thoughtseize and Inquisition of Kozilek .
A sideboard filled with Duress against control (as though they could surive your onslaught of discard and recursive threats in the mainboard), Leyline of the Void against dredge and phoenix, Fulminator Mage against tron, Whip of Erebos for needed midrangy lifegain and recursion shenanigans, and whatever suits your meta, be it Ratchet Bomb against artifacts, tokens, or enchantments you find troublesome, Night of Souls' Betrayal for anti-swarm, Phyrexian Arena / Dark Confidant if you need some more grind, etc.
Fulminator Mage occurrence in decks from the last year
All decks: 0,04%
Commander / EDH:
All decks: 0,0%