|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
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Creature — Elemental Shaman
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Fulminator Mage Discussion
2 days ago
I play a similar deck. What are your thoughts on Damping Sphere? I currently have 4 Fulminator Mage and 1 Pithing Needle and I want to change that to a 3/2 split between fulminator and sphere. Sphere isn't a silver bullet but it hits a lot of different decks.
2 days ago
I have been playing mono-black Vampires in Modern for quite some time now. It is actually more competitive than a lot of people think. It's like mono-black Jund, and I've out-Junded Jund with vamps before. But this also means I play much more disruption than the build laid out here. My version runs 6 Discard (either a 4/2 or a 3/3 split among Thoughtseize and Inquisition of Kozilek), 6 Removal (4 Fatal Push and 2 flex slots), 4 Planeswalkers (the best in Modern - Liliana of the Veil), a much lower creature count at 21, and 23 lands.
Now, you have correctly identified Bloodghast to be the best Vampire in Modern. It does everything you want it to do in this deck - it is a recurring threat, you can sac it to scry (Viscera Seer), sac it to drain (Kalastria Highborn), discard it to Lili's +1, etc. The second best vamp is probably Vampire Nocturnus because its ability is just insane. I'd max out the number of Gatekeeper of Malakir because the sac effect is very strong in the format. 4 Asylum Visitor is great for card advantage and Madness is great for discard effects as well. Finally, I play 4 Viscera Seer because it synergises well with the other creatures. With Seer, you can do the fetch land-scry trick with Bloodghast, you can fix the top of your deck for Nocturnus, you can sac your entire board with Kalastria Highborn for extra reach, and you at least get to scry when opponent tries to kill your creatures.
Some comments on why I won't run the creatures you are playing...they are only good when there is a critical mass or density of creatures on board. Captivating Vampire really shines when you have at least another couple or more creatures already on the board, and you can forget about ever activating his second ability in a typical Modern game. In contrast, Vampire Nocturnus works great even when he's the only creature on board (a common sight after you have grinded the opponent out with discard and removal a la Jund). Vampire Lacerator is only good if played Turn 1 and even then it gets outclassed very quickly and then becomes a liability (Tom Ross tried the card in a very early build and called it 'embarrassing'!). Stromkirk Condemned and Indulgent Aristocrat are also only good when you have at least 2 other creatures on board, which I have found to be quite rare in a format full of removal. Furthermore, you cannot afford the card disadvantage, I don't think, if you are not playing Bloodghast.
Lastly, lands - I play 8 fetches to activate Bloodghast and to turn on Revolt for Fatal Push, 4 Mutavault as an honorary Vampire which gets Nocturnus bonus and can be sacrificed to Highborn (man-lands are traditionally used for getting in damage when both players are topdecking after a war of attrition - think Jund again), 4 Urborg, Tomb of Yawgmoth so you can produce black mana with Mutavault and fetchlands (you'd want to save fetches for Revolt Fatal Push and explosive Bloodghast turns), and 7 basic Swamps.
My sideboard includes a little bit of everything, Collective Brutality against Burn/Infect, Damnation against creature heavy decks, Duress as additional discard against control, Fulminator Mage and Ghost Quarter to kill lands, Nihil Spellbomb, Surgical Extraction and Scarab Feast for graveyard decks, Pithing Needle for various activated abilities, Vampire Hexmage for planeswalkers, Kalitas, Traitor of Ghet for Jund or Abzan mirrors.
Just sharing my own experience playing Vamps in Modern for the longest time.
1 week ago
I am happy that you enjoyed the deck, and yes the Damping Spheres act as our additional answer to tron as well as threats like storm. There exists an argument that Fulminator Mage offers us a better alternative to the sphere in our matches vs Tron due to the mages synergy with Liliana, the Last Hope. I however still require a measure to fight storm and as such the dual nature of sphere trumps the mage in value for our sideboard tech.
1 week ago
Fulminator Mage to help with the Tron/Valakut matchup? Plus, it adds devotion in a pinch
3 weeks ago
Between 4x Stone Rain and 3-4x Molten Rain (not to mention 4x Blood Moon and 2-3x Trinisphere for additional Mana denial), the deck has plenty of LD. You can add more (e.g., Mwonvuli Acid-Moss and/or Fulminator Mage), if your meta allows, but I would not generally recommend that ... LD is a GREAT tempo play, but it's not a win-con.
Good luck (and good skill) with whatever you decide!
3 weeks ago
I've been working on a mono-red land destruction strategy. My ideal version of the deck is a little too pricey (see Fulminator Mage, Blood Moon and Surgical Extraction, but at the moment the budget version seems to be doing just fine. The lock-down mechanic is an old trick from my Ice Age days, where I use Orcish Spy and Millstone to filter the land (and whatever else) from my opponent's draw. Its got some other tricks in there too, but I'm always looking for outside thoughts. Check it out:
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3 weeks ago
I play against a lot of Tron as well, so I see the need to buy a few turns. Fulminator Mage is a better solution I think, since it fits well with your curve.
Also, I really like how the Karn, Scion of Urza ties nicely with Tireless Tracker. I have been testing Gonti, Lord of Luxury and so far not too many complaints. Perhaps he is better paired with Ashiok, Nightmare Weaver. Just sharing some additional test options before your open.
3 weeks ago
LoPhat Dually noted. The deck is currently setup to handle the meta at my LGS. A lot of Shift, Tron, and Control running around. The next Open isn't for a while and in prep for that I would
+1 Watery Grave
The sideboard would
or something similar to that. I'm not certain about the Karn but he seems legit for card advantage and has a decent way of protecting himself. I'm not certain if that is correct but he seems like a decent one-of in a build like this.