Fulminator Mage


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Fulminator Mage

Creature — Elemental Shaman

Sacrifice Fulminator Mage: Destroy target nonbasic land.

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Fulminator Mage Discussion

GarrettTheGreat on God Help You If You Don't Run Basics

1 day ago

I couldn't see a way of getting Aven Mindcensor in the deck, but the Life from the Loam was a great suggestion. I put the one lili in the side and reduced tracker to 3 to put in 2 of them. If you think I want more of them I could put the Fulminator Mage in the side.

Liquidbeaver on Doran's Demolition Derby

1 week ago

-- Playtesting for October set release --



2x Kolaghan's Command

2x Lightning Greaves (Sideboard)

1x Maelstrom Pulse (Sideboard)


2x Fulminator Mage

1x Kataki, War's Wage


4x Assassin's Trophy

1x Mardu Ascendancy

Still unsure about how the Vexing Shusher and Sylvok Replica will play out. The Shusher may be turned into another set of Lightning Greaves for the SB, and the Sylvok might be redundant with the Trophys. Maybe a 4th Leyline to improve the mulligans?

Chasmolinker on The Angry Insect (Grixis Delver)

2 weeks ago

I pulled the trigger on a second Liliana, the Last Hope and haven't had the chance to use it yet. Not the right meta currently.

I would look at Search for Azcanta  Flip, Logic Knot, Vendilion Clique, Fulminator Mage, Bloodghast, Grim Lavamancer, Death's Shadow, Scalding Tarn, and Spirebluff Canal. Any of those that tickle your fancy would be good or the deck imho.

wakawakawaka on Grixis- Nicol Bolas, The Ravager

3 weeks ago

Fulminator Mage might be better than Molten Rain. Although it is neither a snapcaster nor azcanta target, it can be recurred with kolaghan's command, it can be brought in during control matchups to race and to kill colonnades, and it is easier to cast.

Shocker on Rhino Junk

3 weeks ago

ToolmasterOfBrainerd Thank you for commenting on my deck. I have done well with Dark Confidant but you are right about Scavenging Ooze. When I began foiling out this deck, I failed to take into consideration all of the changes which would occur. I do have foil Scavenging Ooze and Tireless Tracker to include in the deck and I am sure I would add both if I were playing anything more than an FNM. I would probably cut two Siege Rhino and change two or three Concealed Courtyard to Blooming Marsh to ensure that the mana base would support the change.

I like Abrupt Decay and feel that two is good. Having two mana uncounterable answer to Blood Moon, Chalice of the Void, and even Expedition Map is a must for me.

I have used Nihil Spellbomb in the past and it is wonderful. I have chosen Leyline of the Void now because some of these fast graveyard decks can go off in the first turn or two. For instance, Dredgevine is a very explosive deck and when you have the exile effect of Leyline of the Void they are stopped until they have removal for it. When that deck, KCI, and to a lesser extent, storm, are at a low... then I think I would go back to Nihil Spellbomb.

Field of Ruin is perhaps a good reason to consider BG Rock with a spash of white. Abzan has always had difficulty with Tron and I have come to accept that. The four Fulminator Mage in the sideboard along with Liliana, the Last Hope are a good combination for slowing Tron down assuming it is not assembled by turn three.

I am glad I am not the only one who loves Languish and I think you are right. With Bant Spirits and other creature decks doing well, Languish shines, especially since Selfless Spirit cannot protect them.

I love your idea of Damping Sphere and I may make that change. I have used it in other decks and it has been awesome. I think Fulminator Mage may be kind of that 'thing of the past' that people like me are so used to using that even the thought of changing does not happen. I will give that a go and report how it works.

Really, thanks for the comment and interest in the deck. I think this is a beautiful deck which is poised to do well right now with Path to Exile being a very good card at the moment, along with Scavenging Ooze as you mentioned.

ToolmasterOfBrainerd on Rhino Junk

3 weeks ago

I'm not a huge fan of Dark Confidant right now, even though it's an amazing card. Scavenging Ooze seems really good in modern right now because there are more graveyard decks than ever before.

The secret with Liliana of the Veil is that she's amazing against Tron. It's harder for them to win when they don't have a hand. I wouldn't worry about her being bad vs Mardu because that seems like it should be an amazing matchup for you. And if you added some Scoozes to the mainboard then you'd be in a a better spot vs Vine and KCI and Pyromancer. To be honest, none of the planeswalkers seem good vs Vine or KCI anyway. Although, Lili Last Hope is nuts vs Pyromancer. Gideon of the Trials seems bad, but that might be just me. I know a lot of people really like him.

Does Abrupt Decay seem worthwhile in this meta?

What about mainboard Nihil Spellbomb? It's very out-there, but it's bonkers vs half the meta and a cantrip that grows Goyf vs the other half. I think it's only awful against Burn and Tron.

I highly highly recommend a few Field of Ruin. It wrecks tron lands and man lands real good.

I love your sideboard. It seems very well-built. The only thing I'd do is swap Gideon, Ally of Zendikar for a 3rd Languish. The real advantage to Languish is that it leaves Tarmogoyf and Siege Rhino alive. And Gideon seems win-more. You're already the grindiest deck in the meta.

Consider swapping Fulminator Mage for Damping Sphere. It shuts off tron even harder. Normally Tron can draw out of your hand disruption by getting tron online and then waiting until they draw a game-ending threat. Fulminator Mage is good to stop that plan, but only if they don't get redundant tron pieces, which is easy for them to do. They have 4 Expedition Map, 4 Sylvan Scrying, and 4 copies of each Tron Land, so for each Fulminator you play, you killed a card they have effectively 12 copies of. With Damping Sphere, then need to kill it with Nature's Claim or Oblivion Stone or something like that before they can use the Tron lands.

DirusUlixes on Moongloved Chainwhirler

4 weeks ago

Maybe, but it interacts poorly with Urborg, Tomb of Yawgmoth. From Gatherer:

”If Urborg, Tomb of Yawgmoth and either Blood Moon or Magus of the Moon are on the battlefield, all nonbasic lands will be Mountains, not Swamps. Urborg, Tomb of Yawgmoth will be a Mountain as well. It will have "{T}: Add {R} to your mana pool" and no other abilities."

So then I'd want to get rid of Urborg, also, Blood Moon wouldn't let me use Blood Crypt, or Bloodstained Mire. This is why I played Fulminator Mage in hopes of dealing with an opponent's non-basics.

RingweMakil on Ravaging Command

1 month ago

Nathanaiel Field of Ruin is an absolute must-have in this format, I fear. Any reactive or midrange deck that is not utilising the free land destruction provided by Field is a strictly inferior version of another deck that is. Celestial Colonnade, Azcanta, the Sunken Ruin, Academy Ruins, Raging Ravine, Urza's Tower, Sea Gate Wreckage, Eldrazi Temple, Moorland Haunt, Gavony Township, Valakut, the Molten Pinnacle and I could go on - the point is, there are a lot of lands with powerful effects in Modern, and to not have the free answer provided to them in the form of Field is a serious omission that only the most proactive strategies can afford to make. A land drop that also double times as a spell is extremely powerful, especially one that answers the powerful lands of other decks.

So, given the necessity of Field of Ruin, is it greedy to play 3 colours? With any less than 22 coloured sources, I think so, but given that I play 26 lands, generally speaking, being colour screwed is not an issue. This is also greatly helped by the fact that so many of my cards only require one mana of a certain colour - the exceptions being the planeswalkers and Kalitas, Traitor of Ghet. I think it would be extremely greedy to attempt to play Cryptic Command in this list, for instance, but when most spells can be cast within the realm of having just one black, blue and red, Field really doesn't hurt a lot. Also worth noting is that unlike Ghost Quarter, Field does not put you down a land, and also does fix your mana after it is activated, so in most cases, Field really shouldn't hurt.

The only time when Field is a real pain is if you have 2 of your 3 lands are Field of Ruin, because then your hand can be really slowed down. In such cases, either mulligan, or keep and pull through with Thoughtseize and Fatal Push. Consider also the early requirements of this list - with a single black mana, most of the relevant 1 and 2 drops are castable. The lack of Lightning Bolt is a conscious choice, one made for many reasons, one among which is the mana.

Inquisition of Kozilek misses too much. Cryptic Command, Jace, the Mind Sculptor, Teferi, Hero of Dominaria, everything Tron plays, all of Jund's big drops including Bloodbraid Elf, Primeval Titan, Through the Breach, all the random four mana planeswalkers a bunch of different decks play, Gurmag Angler, Tasigur, the Golden Fang, and I could go on - but the point is, in a deck that isn't seeking to proactively push through damage and end the game, unconditional answers are better than conditional ones, and Thoughtseize excels in many a situation where Inquisition is only medium. The life loss is not as big a deal as it is in other decks, owing to the 3 Kalitas, Traitor of Ghet and 3 Collective Brutality.

The list initially did have 2 Inquisition of Kozilek alongside its current package, but that proved to be too much discard in a primarily reactive shell. They were removed for more versatile and unconditional answers in Kolaghan's Command and Dreadbore. So far, that choice has definitely served me very well. Only 3 pure discard spells means the chance of dead draws is much lessened; besides, Kolaghan's Command, Collective Brutality, Sedraxis Specter and Nicol Bolas, the Ravager  Flip all double time as hand disruption that also has additional effects, and so unlike the one mana discard spells, is much less often a dead draw.

Re: Tron, yes, game 1 is god awful. Game 2, however, is actually favoured. If Tron is heavy in your meta, I would recommend sideboarding more Pithing Needle and Fulminator Mage; otherwise, the general plan is Thoughtseize into Extirpate + Field of Ruin , with a bunch of countermagic to survive through their big threats. Kalitas, Traitor of Ghet is invaluable in this matchup owing to his ability to exile Wurmcoil Engine; Thundermaw Hellkite can also come down and eat a Karn Liberated or a Ugin, the Spirit Dragon. You can also set up some nasty loops with Kolaghan's Command and Fulminator Mage that completely shuts the Tron player out of the game; and since, unlike traditional control lists, this one can turn the corner and end the game super fast, once you've gotten your disruption down, you should be able to power through to the finish before they start making their seventh and eighth land drops.

Another line of play to keep in mind is Extirpate on one of their big threats - Tron is not a threat dense deck, and if it is clear they are going to be able to make their mana and start casting big guys, then it may be worth your while to think of all the threats in their deck, and then just start cutting through the lot, so that they have nothing to do with all their mana. Tron does not really have a draw engine either, so once you've dealt with the first 3-4 threats, you're in a very very favoured position to win.

I will be testing a lot more with this deck and I plan to post the results to https://patreon.com/invite/bxlvxg in a few days; stay tuned if this deck is something that interests you, and you want to see where this goes!

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