Custodi Soulcaller

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon

Combos Browse all

Custodi Soulcaller

Creature — Human Cleric

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Whenever Custodi Soulcaller attacks, return target creautre card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.

Custodi Soulcaller Discussion

dingusdingo on Tana / Tymna, Draft Two

1 month ago

Alright, lets look at Loyal Retainers in another way.

You're running 7 legendary creatures outside of your commanders (which we will assume you WONT send to GY), so there are only 7 creatures that Loyal Retainers can return. Assuming a 99 card deck, 7 in starting hand, and 2 specific cards to see (retainers + legend), you've got a 7% chance to get Retainers, and a 41% chance to have one of your legends in your opener. After 5 draws, you're only at a 60% chance to hit a legend.

Now lets compare to Life . Same chance to see the card, 7%, but it works with 29 creatures instead of 7. Geometric calculator is telling me 91% chance to see a creature in your opener that works with Life . After 5 draws, 98.8% that you'll have a critter.

Obviously Retainers does have some benefit. It can be used to make an infinite etb/ltb loop for winning. How valuable is that to your deck though? Loyal Retainers can only be used BEFORE combat on your turn, and Tymna gives you cards AFTER combat. Your main source of card advantage is going to cause you to have to wait a rotation after finding all the pieces to your combo. This is a massive downside. You can already assemble infinite loops with Saffi + Titan, or Saffi + Karmic.

Lets imagine another scenario. You have the Saffi on the board with Retainers, but you have Sun Titan/Karmic Guide in the graveyard. Loyal Retainers can't grab that half of your combo back for you.

Reveillark is going to outperform Loyal Retainers most of the time. It forms a loop with Saffi + Karmic + sac outlet to recover your entire GY.

  • Sacrifice Saffi Eriksdotter targeting Karmic Guide
  • Sacrifice Karmic Guide . It returns to battlefield, we put ETB trigger on stack targeting Reveillark
  • After Reveillark returns to battlefield, we sacrifice Karmic guide. We now have both Saffi + Guide in GY
  • Reveillark is sacrificed, we will return both Saffi AND Karmic.
  • We now pull creature 1 we want from GY with Karmic
  • Sacrifice Saffi, targeting Karmic. Sacrifice Karmic, it returns from Saffi effect, giving us Reveillark again. Sac Karmic so its in GY, then sac Reveillark to give us Karmic + Saffi. Karmic entering gives us creature 2 from our GY. Rinse and repeat until you pull entire GY and combo finish.

Other Stuff

You're running Kiki and splinter twin but you don't have any creature payloads to win. If you want to value reuse/copy creatures with an ETB, there are more cost efficient ways of doing it. I recommend you either cut these or put in Village Bell-Ringer or Combat Celebrant to have a Kiki payload. Overall though, I would just cut this combo.

You're running Yisan and Birthing Pod but you aren't running the cards to make them go. You need effects that untap them based off creature ETBs or actives, which are slot intensive. Yisan is dope, but if you aren't running the cards to support it you're running a slow tutor. Once again, I'd cut these if you aren't going to build around.

You are trying to fit too many combos in. Pick 1 or two that overlap in card usage and cut the others. Its better to do two things extremely well than it is to do 5 things mediocre. You should run reanimation loops + protean hulk + sac outlets, OR you should run kiki combo + pod/yisan lines. The hulk/animation loops both require sac outlets to be present on your field, while kiki/pod lines require untap effects. This will let you reuse your combo cards in multiple spots which will help reduce dead draws. Nothing feels worse than when you're holding 3 different pieces to three different combos that have very little utility outside combo lines. This is also why you're struggling to find space for more stax and ramp pieces.

You are also running a pretty high amount of beater cards. You should pare them down and run only the most efficient beater cards with high utility. Cathars' Crusade is a nice card but it does nothing on its own and buckles from Wrath effects. Compare to Elesh Norn, Grand Cenobite which gives a buff but can also beat even if its your only creature. It also hurts your enemies board presence greatly. Bitterblossom is a fantastic card but you aren't getting as much value out of it because you aren't running enough pieces to slow down the game. Keep it but consider that a 1/1 flyer doesn't do much if your opponent is able to drop their giant dragon commander, you have to slow the game! Champion of Lambholt will provide you with free swings, but if you just lock the game out instead you don't need the evasion and this card doesn't beat that well. Custodi Soulcaller is a meme card, it requires either haste or an untap step (so its slow), you have to swing to use it, and its limited in what it can grab, and it gets worse the fewer players there are.

Price of Glory is a wonderful hate card, but unfortunately far less effective than you think. Compare to Grand Abolisher . Abolisher can beat down, which is your game plan. Abolisher 100% protects your combo window. Price of Glory doesn't stop the counterspell that stops your combo, it just exacts a massive price for your opponent casting it. However, when faced with the option of losing the game or losing two lands, every single opponent is going to choose the two lands. Strong card but you don't need to run it.

Zombie Infestation is a nice discard outlet, and great when you're ahead and have locked the board. Just like Bitterblossom though, you have to slow the game or this card will be outclassed by the casual stompy 6 drops that are allowed to hit the table. Stax up or cut out.

Broken Bond is nice for minor ramp but bad for sorcery speed. Doesn't let you stop combos popping off. Don't be tempted by this card. Run Nature's Claim for cheap instant speed removal.

Cryptolith Rite is strong when you have a mana sink or tons of critters. Tymna will keep you stocked up on cards to dump with, while Tana gives you the critters. If you can afford it, Carpet of Flowers will outperform this card though. Keep it around if you don't have access to the Carpet.

What Goes In

So after cutting down all the shenanigans, heres what you want to add

DORKS: You get cards for hitting with creatures. Dorks are creatures that give mana and come out very fast. The maximum density of turn 1 dorks means Tymna turn 2, means free cards turn 3. This will improve the consistency of your deck more than anything else you can put in. You're currently missing Llanowar Elves Fyndhorn Elves Boreal Druid Deathrite Shaman Arbor Elf Elvish Mystic . These have the bonuses of working well with Priest of Titania and Elvish Archdruid , which will help you if you decide to run mana denial cards like Winter Orb or Armageddon (which I recommend both). Deathrite hates on GY and will ramp consistently with fetchlands which are prevalent in the format, extremely value. Arbor Elf can ramp more than 1 in tandem with Utopia Sprawl and Wild Growth . These dorks will help guarantee strong starts and consistent power to your deck I can't stress this enough.

ROCKS: Adding in the signets/talismans is going to ramp you, color fix you, and work in tandem with shutting off your opponents mana. Really really recommend these especially if your playtesting leaves you unhappy with mana availability.

STAX: This deck only works when you slow the game, I also want to stress this. Yeah you have some neat combos for winning discretely, but you are primarily a beater stax deck. Your commander gives you cards PER TURN, your other commander gives you CREATURES PER SWING. You want to games to go longer so you get more turns for more cards and more free creatures. It really isn't that hard dude. Cards that slow down the game will help you far more than they help your opponent, even symmetrical ones. This is why the deck runs Blood Moon despite being a four color deck. If you let your opponents start tutoring and dropping their big creatures, they will do better in combat than you and you will have a real bad day. If you hit their mana, stop their tutors and draw, and destroy their engines, you will pull ahead from the massive value you generate in the command zone. Please look at Root Maze Winter Orb Armageddon Rule of Law Deafening Silence Eidolon of Rhetoric Stranglehold Collector Ouphe Kataki, War's Wage

SAC OUTLETS: Real important if you decide to go with Reanimation/Protean combo lines. Look at Viscera Seer Carrion Feeder Altar of Dementia

Closing Thoughts

If you want to run a stax deck, you have to run the slow down pieces. If you want to build a cool reanimation combo deck, I recommend switching commanders or lists, take a peek at Karador Boonweaver

https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/621075-karador-boonweaver-combo

This list is certainly looking a lot better with the first round of revisions! With some more cuts and shaving off some combos, you will improve its efficiency a lot!

P.S. I couldn't open the choice guidelines tab you made sorry bud.

king-saproling on (>$40) Not all who wander are lost, but I sure am

1 month ago

Neat deck! I'm always impressed by good builds with a tight budget. You might consider trying these: Mantle of Leadership , Wall of Blood , Conclave's Blessing , Murder Investigation , Custodi Soulcaller , Woebearer , Regna, the Redeemer , Reya Dawnbringer , Mimic Vat (not sure if this one counts, but it is available on tcgplayer for ~70c right now)

[email protected]_only on The Church of Sacrifice

3 months ago

list of possilbe clerics to consider:

Heliod, God of the Sun - okay, not a cleric, but makes cleric tokens

Alms Collector - good card draw engine in EDH - prevents players from drawing their deck in one go also

Auriok Champion - linear upgrade from Soul Warden - resists removal

Auriok Replica - good sac for anti-commander damage, fits cleric type, colorless to cast. not super amazing, but worth mentioning

Ayli, Eternal Pilgrim - not all that useful until you gain some life, then amazing removal. and 2/3 deathtouch for 2 isn't bad either

Battlefield Medic - damage prevention based on clerics. nothing to special, but tribal themed, so I mention it here.

Beloved Chaplain - evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.

Blind Zealot - sacs to destroy target creature when it hits a player, good for general

Cabal Archon - sac outlet? check. Cleric tribal? check. sadistic grin? double check.

Cabal Executioner - on par with blind zealot - lacks the evasion, but doesn't sac to activate. mixed bag, but not horrible

Children of Korlis - sacs to revert life total to start of turn? yes please

Custodi Lich - grants Monarch, and forces creature sac on play and when you regain it. seems good.

Custodi Soulcaller - requires a few players to be super amazing, but still worthwhile even if all you get back is Children of Korlis

Daru Spiritualist - not quite pro- red, but helps agaisnt spot removal for entire tribe. bonus if paired with Shaman en-Kor

Devout Chaplain - most clerics are humans, exile is good. enough said.

Eight-and-a-Half-Tails - good protection for your side of the field.

Entomber Exarch - cleric that can reanimate or force pitch from opponents. not gamebreaker, but solid card with options

Frontline Medic - clerics are indistructable as long as 3 swing? seems good

Giver of Runes - really should be vodka-aunt of runes, but w/e, still good

High Priest of Penance - great to chump with, better with aethreos, best when indistructable

Kor Sanctifiers - decent artifact / enchantment removal on a cleric body, not much else to say.

Leonin Arbiter - the staple of death & taxes and hate bears is, in fact, a cleric. seems useful.

Leonin Relic-Warder - fiend hunter for artifacts & enchantments, not much else to say.

Mikaeus, the Lunarch - cleric that slowly buffs your side

Order of Whiteclay - recusion cleric. not as useful once it gets vigilence, so fair warning.

Pious Evangel  Flip - sac outlet that transforms into a mini- blood artist, is cleric.

Pontiff of Blight - mass extort is disgusting. seven toughness is hard to remove.

Ravos, Soultender - recursion + steroids = win

Remorseful Cleric - mass graveyard remval + evasion is good

Shaman en-Kor - this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable

Sin Collector - exiles instants & sorceries, solid card. never returns them either. probably is on a wanted list in some libraries for back charges

True Believer - if you don't want people to target you, ivory mask with legs is a cleric too

Tymna the Weaver - less useful in duels, but solid for mass card draw otherwise

Vile Deacon - cleric tribal lord for black, comparible to doubtless one

Weathered Wayfarer - land tax on legs. still a cleric

Whipgrass Entangler - ghostly prison based on clerics for mana, but single target per use

Whisper, Blood Liturgist - creature recusion that nukes for 6 with general out, or mass reanimation if opponen't don't take it.

Profane Prayers - not an X spell, but cleric tribal nuke seems kinda on-theme.

hkhssweiss on Ayli Clerics

11 months ago

Blacksagres

Hmm, it depends on the life gain you will get. The problem with most Orzhov decks is that the card draw is fairly limited to only black, the draws we can get is based on life. What's great is Ad Nauseam is an instant speed spell, paying 15 life is not the worse for refilling your hand for 7 cards. The downside is yes you reveal but at the same time that's 7 cards more resources than your opponents. You will also negate the life loss with the gain from your Clerics, that's my perspective on it.

That aside their are a couple other suggestions, like Gadiaten recommended earlier Lifeline is a hell of a card in Ayli. Oversold Cemetery is another create card to keep that pressure on board. Academy Rector is a cleric that can grab you any enchantment card straight to the battlefield. Alms Collector is like the more fair version of Notion Thief but it is worth consideration for a slot. Children of Korlis is hidden tech with life loss like say Necropotence or like I said Ad Nauseam :P. Custodi Soulcaller is a decent card that reanimates as well. Ethersworn Canonist is great when slowing down opponent's and vindicating their board with Ayli. Same with Leonin Arbiter, taxes them for searching their library. Sanctum Prelate is also another good card for disruption. Order of Whiteclay can be used for recursion as well, although a bit slow.

Priest of Gix can lead to ramp if you have Edgewalker on field as well. Twilight Prophet is also a card I like cuz it gains you life and card draw. Same with Tymna the Weaver. Weathered Wayfarer is a card that also fixes your mana.

Some protection cards against removal I would consider although cmc wise quite a bit is Fountain Watch and Teferi's Protection. Selfless Spirit is great for protection as well.

Gadianten on Ayli Clerics

11 months ago

I have made cleric deck my self with Ayli, Eternal Pilgrim as the original commander but generally found Ravos and Tymna better due to card draw. That said there are some recommendations I have found from personal experience with Ayli you may find helpful. I generally found I had two main issues with the deck and it was gaining enough life quickly to bring Ayli online and then having enough bodies to act as fodder for said ability. With that in mind I will try and make suggestions that generally forward those causes.

Lifeline, I cant recommend this enough it does EVERYTHING your commander wants, while it may allow for opponents to benefit at first, reaching the magical 50 life exile enabler for your commander is easy then you can start exiling the problems. As an added note you can use things like Fiend Hunter or Containment Priest to keep your opponents from taking advantage of it, just sac Containment Priest in response to the Lifeline triggers to prevent your self from getting hosed.

Patriarch's Bidding and Living End are also pretty good recursion.

I assume your exclusion of Exquisite Blood with Sanguine Bond in the deck is intentional, if its not I would add it as its a win combo. If you choose to not add in Exquisite Blood then Beacon of Immortality can be quite funny when added to Sanguine Bond.

Exsanguinate is an excellent addition alongside the Debt to the Deathless you have in there and will help make it easier to bring your commanders removal online while weakening others.

Heliod's Pilgrim with Gift of Immortality is a nice way to fuel your commander and generally helpful.

Remorseful Cleric Excellent graveyard removal and in tribe.

Conspiracy should be added to go with Rotlung Reanimator as all your creatures become clerics including tokens. This means you can sac tokens to make more tokens, in short its one of the holy grail's your commander wants for sacrificial fodder.

Custodi Soulcaller decent aggressive in tribe low cmc reanimation. I would also consider Sun Titan as the reanimation is very useful even if its not in tribe.

Skirsdag High Priest, sacrifice something make a 5/5 flyer once a turn seems helpful.

Evangel of Heliod I have had missed results in the past but it does provide tokens, though including an Elspeth, Sun's Champion is probably a better idea.

Also, as you are gaining a lot of life you might consider things such as Greed and Necropotence to synergize with your strategy and get you cards.

Load more

No data for this card yet.