Lone Wolf

Lone Wolf

Creature — Wolf

You may have Lone Wolf assign its combat damage as though it weren't blocked.

Latest Decks as Commander

Lone Wolf Discussion

burferking on Moon art cards for Princess …

10 months ago

Portal Three Kingdoms: Lone Wolf

Kjartan on Green Angry Wolves

1 year ago

Couldn't those two Lone Wolf be more Witchstalker s instead?

carpecanum on Wolf Tribal MTGO

1 year ago

Do you think changelings are wolfy enough? Chameleon Colossus and maybe Changeling Titan. Baton of Morale would simulate pack tactics. Soul Foundry is a favorite of mine with decks like this and it gets extra synergy with your token doublers. Knighthood doesn't sound wolfy but some wolves are fast man (and its hilarious with your deathtouch cards).

I would consider cutting Sound the Call, Memorial to Unity, Coat of Arms (unless you never play against other tribal decks) and Lone Wolf. Aspect of Wolf has always under-performed for me.

Have you looked for a different commander? If you could find a Naya boss you could throw in Alpha Brawl and bring the wolf to them.

Gattison on Pauper EDH Primer

2 years ago

I can see that. Maybe Lone Wolf would be for when you aren't allowed to play Infect? lol

Anyway, thanks. =)

Gattison on Pauper EDH Primer

2 years ago

no mention of Lone Wolf yet? it looks pretty unfair. uncommon in portal 2nd age & portal 3 kingdoms

Naksu on Meanie Weenie Green Stompy

2 years ago

Yeah, I might've jumped the gun on Experiment One. It usually reaches its desired value by reaching 3/3 and regenerating once while looking for killing blow, but here it's not that easily achieved. With Garruk's Companion or Kalonian Tusker it would pull its weight, but that would make this a different deck entirely.

Aspect of Hydra paired with Groundbreaker is at minimum a "Giant Growth", but will more likely be bigger majority of the time. Playing the Groundsbreaker and buffing the Lone Wolf could result in a turn 4 lethal quite easily.

RazortoothMtg on Student Cycle

3 years ago

When you level up one of them from 2-6 to the 7+, they lose the keyword ability from the 2-6 range, which is why most levelers final level is just strictly better than their second level. This is shown on Student of Warfare, and it worked well with the Student of Evasion. However, I feel in gameplay, with for example Student of Recklessness, I draw him in the late game and pump him up to the 4/1 haste, but I can't go for the 7/1 Menace if I want to attack this turn. The same is true for Student of Exctinction, where sometimes I'd rather have Wither and sometimes I'd rather have Deathtouch. I do like dbpunk's idea for the green one. The Lone Wolf style ability isn't always better than Trample, but it feels a bit like a leveled up trample. For Student of Extinction, Wither could upgrade to Infect, for Student of Recklessness you could have Menace upgrade into "can't be blocked except by three or more creatures" ala Guile.

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