Creature — Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Printings View all
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Starter 1999 (S99)||Rare|
|Urza's Destiny (UDS)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Thorn Elemental Discussion
2 months ago
My apologies to TypicalTimmy, but I don't know any slasher fiction (and often, I feel like I can't contribute to this thread when presented with esoteric topics, or even the topic of commander, since I don't ever play commander/EDH). But hey, go ahead and re-issue the challenge when you get the chance.
I think we've actually had the green angel challenge before, but I can do another unique one. Green doesn't usually have flying, but it can have other weirdnesses (see Orchard Spirit and Thorn Elemental or Rhox for precedents for the abilities listed on this card).
Angel of the Sacred Orchard
Creature - Dryad Angel (probably rare, yo)
Angel of the Sacred Orchard cannot be blocked except by creatures with flying.
: you may have target creature you control assign combat damage as though it wasn't blocked.
All of life is connected
With Vigilance (a green tertiary ability; see Greenwood Sentinel ) and its tap ability to allow your dudes to swing through defenders, it could be right nasty. Green also has a lot of combat tricks that result in untapping creatures too, so this would let you combine those effects for an even more potent blowout.
Wildcard. Maybe make something that fits TypicalTimmy's challenge from above, if you know slasher stuff, but I won't hold you to it.
5 months ago
1 year ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.
1 year ago
- Yes, it would deal 6 damage. 3 damage in the first strike combat damage step and 3 more in the regular combat damage step.
- It would require trample. Once an attacker is blocked, it stays blocked even if the blocker gets removed. The only way a blocked creature can deal combat damage to the defending player is if it has trample (or something like Thorn Elemental 's ability).
1 year ago
Some inexpensive upgrades to consider:
Hellkite Charger turns that extra mana into extra attack steps [and more mana and more attacks]
Skarrg, the Rage Pits can give a little combat boost plus grants trample.
1 year ago
I have three mono green commanders, and I am pretty sure all three cards are going in my deck. I don't want anything expensive in my deck, this will just be a whatever I got on hand and whatever is cheapest deck. The deck has tons and TONS of high power strong creatures like Thorn Elemental Jugan, the Rising Star Panglacial Wurm impervious slagwurm Pelakka Wurm scut mob ( Potential strong ) Gigantosaurus Verdurous Gearhulk Thragtusk Terra Stomper.
So with that in mind, I also want to throw in Helm of the Host which I think will want to be a major win condition too. I know I don't have any real way to search for it, but I also want the commander to be the best option for that artifact as well.
What do you guys think is the best commander for this deck?
1 year ago
berryjon - I was a big fan of the 7th Edition Starter set, which is how I was first introduced to the game. It contained a number of very useful tools for a new player:
Two 30-card preconstructed decks that were in a predetermined order, as well as guides on how to play each deck, and step-by-step instructions of the plays to make on the first couple turns.
A CD with demonstrative games, some online tools, and a list of all the 7th Edition cards.
A foil copy of one of the most Timmy-friendly creatures in the set - Thorn Elemental.
It was a great way to teach new players the game. I would love to see them bring back the "do not shuffle, follow these steps so you can play the first couple turns and get the gist of things" decks.
1 year ago
There's not much of this effect in the game, and even less that grant it to other creatures. Outmaneuver is the only one I can find that hasn't already been listed. Otherwise we just have creatures that inherently do this, such as Thorn Elemental, Tornado Elemental, Rhox, and a few others that are markedly less good that these three.
Another option to push damage through is just to get deathtouch and trample on your attackers. Bow of Nylea with something like Primal Rage or Brawn generally makes your creatures not even worth blocking.