Bellowing Tanglewurm

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Bellowing Tanglewurm

Creature — Wurm

Intimidate (This creature can't be blocked except by artifact creatures that shard a color with it.)

Other green creatures you control have intimidate.

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Bellowing Tanglewurm Discussion

DangoDaikazoku on Vagabond | The Equalizer

2 weeks ago

SpookyToe thank you for the kind words and I'm glad you enjoyed the playtesting you did with it! I will definitely consider adding Bellowing Tanglewurm to hopefully find a slot for it. Overall, I also think the deck has lots of great synergies but I cant help but feel like it lacks many answers to boardwipes because if a boardwipe is played and clears out all of my creatures on the field I can't get Ghalta out as easily, so I'm looking at updating the list with more boardwipe answers to protect all of my creatures if possible because the closest thing I have for that is Inspiring Call.

geojedi on Dwynen's tribe

3 weeks ago

A couple of ideas that come to mind immediately are:

Triumph of the Hordes - this is a basic win con in mono-G

Imperious Perfect - token pumper and power ramping creature.

Ezuri, Renegade Leader - Regeneration and Overrun on a stick.

Elvish Harbinger - an inexpensive creature tutor and extra body.

Throne of the God-Pharaoh - with all the tap effects elves have, this is a good way of racking up the damage.

Nissa, Voice of Zendikar - blockers, buffs, and card draw.

Elvish Promenade - Elf Tokens galore.

Immaculate Magistrate - power booster.

Harmonize and Lead the Stampede - Excellent card draw and inexpensive.

Green Sun's Zenith - though fairly pricey, this card is one that finds its way into every green edh deck I have built. It is simply that good.

Mosswort Bridge - Easy to get the ability to pop.

Gleeful Sabotage - take out multiple targets with this.

Genesis Wave - easily capable of hitting double digits for X and gathering a massive field in no time.

Regal Force - Excellent way of refilling your hand, especially if your opponents are running loads of board wipes.

Soul's Majesty - Similar in purpose to Regal Force, but as a noncreature tech.

Shapers' Sanctuary - More card draw.

Heritage Druid - mana dork

Essence Warden - Get life from creatures coming to the field

Gaea's Herald, Dosan the Falling Leaf and Prowling Serpopard - making your creatures less likely to be interacted with before having effects on the field.

Vanquisher's Banner - power boost and card draw.

Primal Command and Evolution Charm - modal cards almost always are value, and these are no exception.

Bellowing Tanglewurm - makes it quite difficult to block unless they are running the same colors.

chadsansing on Noah's Ark

3 months ago

Very cool flavor here.

Since you are heavy into creatures, maybe you could assemble more Overrun effects along with some more utility critters and then combine those with combat tricks and spells that grant you additional combat phases.

For example, Pathbreaker Ibex would let you run goats and overrun.

Terastodon would let you include an elephant that exiles stuff.

Worldspine Wurm + something like Bellowing Tanglewurm, Elderscale Wurm, Engulfing Slagwurm, or Panglacial Wurm would give you a recurring threat and get value.

Triumph of the Hordes and Overrun itself might be good cards to include.

If you need a Biblical god here, Iroas, God of Victory, makes some sense.

Here are that grant you an "additional combat phase" so you could trample out multiple opponents per turn. Tricks like Boros Charm and Temur Battlerage that offer Double Strike might also be good (and enchantments like Berserkers' Onslaught and Rage Reflection), and something like Heroic Intervention could protect your attackers when it's time to alpha strike.

I might revisit the creature list (and maybe trim it to 36 or so), cut the swords, and focus your other spell types on either a) Overrun effects or b) additional combat phase effects.

Finally, check out your mana wheel at the top right of this page. You may want to rebalance your lands to make sure you draw the mana that is most likely to go with the spells you draw. You need a lot more G sources, a few more W sources, many fewer R sources, and a couple fewer U sources. Maybe start by looking at UR lands and swapping them out for more Forests and Plains. Then trim an Island or two and a few Mountains for more Forests and Plains. Then look at ways to make any dual lands you bring in include G. The deck should play more smoothly with a more aligned land base.

Have fun brewing!

Burg+1 on Green Meat

4 months ago

Bellowing Tanglewurm IS FUNNY

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