|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Creature — Wurm
Intimidate (This creature can't be blocked except by artifact creatures that shard a color with it.)
Other green creatures you control have intimidate.
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Bellowing Tanglewurm Discussion
2 days ago
1 week ago
Bellowing Tanglewurm, Dosan the Falling Leaf, Elderscale Wurm, Frontier Guide, Hornet Nest, Indrik Stomphowler, Oak Street Innkeeper, Pathbreaker Ibex, Outland Colossus, Regal Behemoth, Seedguide Ash, Selvala, Heart of the Wilds, Somberwald Sage, Sylvan Ranger, Thragtusk, Terra Stomper
1 month ago
Very cool flavor here.
Since you are heavy into creatures, maybe you could assemble more Overrun effects along with some more utility critters and then combine those with combat tricks and spells that grant you additional combat phases.
For example, Pathbreaker Ibex would let you run goats and overrun.
Terastodon would let you include an elephant that exiles stuff.
If you need a Biblical god here, Iroas, God of Victory, makes some sense.
Here are that grant you an "additional combat phase" so you could trample out multiple opponents per turn. Tricks like Boros Charm and Temur Battlerage that offer Double Strike might also be good (and enchantments like Berserkers' Onslaught and Rage Reflection), and something like Heroic Intervention could protect your attackers when it's time to alpha strike.
I might revisit the creature list (and maybe trim it to 36 or so), cut the swords, and focus your other spell types on either a) Overrun effects or b) additional combat phase effects.
Finally, check out your mana wheel at the top right of this page. You may want to rebalance your lands to make sure you draw the mana that is most likely to go with the spells you draw. You need a lot more G sources, a few more W sources, many fewer R sources, and a couple fewer U sources. Maybe start by looking at UR lands and swapping them out for more Forests and Plains. Then trim an Island or two and a few Mountains for more Forests and Plains. Then look at ways to make any dual lands you bring in include G. The deck should play more smoothly with a more aligned land base.
Have fun brewing!
3 months ago
3 months ago
I think a reclamation sage or even a Manic Vandal type dino would be very on flavor.
We already have Deathgorge Scavenger doing great things against graveyards so I don't know that wed see the angel ability. But thanks to that card its on flavor for sure.
Flavorwise I don't think Mindclaw fits at all. Love the card but it just can't see a dinosaur involved in spell casting.
In my head Dinosaurs are beasts. They aren't magic really in any way so most of the things they can and will do will be built around combat and buffs etc. I would love to see them go after the minor lifegain theme they have going bringing in something like Ravenous Baloth type effect. They also need a strong way to close out games. Gishath is great but I still think an etb Overrun esque effect would be awesome to have on a dino like Pathbreaker Ibex. Really just more faux Lords that grant abilities and such like Bellowing Tanglewurm.
My favorite green card has always been Eternal Witness and while i don't think it makes a ton of sense I would love that type of effect on a dino, even if it cost more for a bigger body like Greenwarden of Murasa.
Also a large flier that can hold its own against the usual suspects in commander like Steel Hellkite would be a great addition.
3 months ago
Some cards I found:
Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...
4 months ago
I have a couple of suggestions if I may! I love mono-green decks. While not budget, my Omnath, Locus of Creature Ramp is my favorite deck.
Some other cards maybe to look at: Whispersilk Cloak, Nature's Lore, Somberwald Sage, and maybe through in a Worldspine Wurm if you can find something to replace it with that keeps your total deck cost down.