Bellowing Tanglewurm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Bellowing Tanglewurm

Creature — Wurm

Intimidate (This creature can't be blocked except by artifact creatures that shard a color with it.)

Other green creatures you control have intimidate.

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Bellowing Tanglewurm Discussion

Austin_Smith_of_Cards on and now there is a worldspine

3 months ago

Fun list! Bellowing Tanglewurm is always a card I don't give enough respect.

New Horizons can probably be swapped out for something more powerful, since it only actually nets you one additional mana, and the counter is negligible. I recommend one of two swaps:

Channel is a surprisingly inexpensive, busted card that'll help you accelerate out your Worldspine Wurm.

If your playgroup disapproves of it or otherwise, I recommend either Overgrowth/Wild Growth and swapping out Llanowar Elves/Elvish Mystic for Arbor Elf to abuse untapping the land.

Cheers!

Canadiansnowdragon on This deck is Un-BEAR-able

3 months ago

Thanks for the feedback Strobasourus. I agree that Sight of the Scalelords could be a very strong include, and will look at my options for what to switch out. Thunderfoot Baloth is good, and I do like the +2 boost to my team though the trample is sadly redundant, it is a card that may go in if I feel I am not pushing through enough damage. Bellowing Tanglewurm is good but in my playgroup two of my friends main artifact heavy decks (Sharuum the Hegemon and Daretti, Scrap Savant) so Intimidate is less reliable for me. Decimator of the Provinces is great and was very excited to include them!

Thanks for the feedback

Strobasourus on This deck is Un-BEAR-able

3 months ago

Bellowing Tanglewurm could add some good evasion, Thunderfoot Baloth to add some more damage, and Sight of the Scalelords to add both damage and vigilance. The best thing is all those should work with the 4 or more theme. also I love Decimator of the Provinces, its like a budget Craterhoof Behemoth.

Valengeta on Mono Green RAMP 2018

3 months ago

not bad man but i suggest more cards to protect your creatures from removal (the bane of green since ancient times), and modern is loaded with it. get cards that give hexproof, indestructible or protection from colors. Heroic Intervention is a good start. i also suggest you add something to give them trample, like Nylea, God of the Hunt, because having a 10/10 is cool, but not if it can be walled by a simple Typhoid Rats. i liked your intimidate strategy but it can be unreliable and you need to draw and play Bellowing Tanglewurm, and keep it alive of course. hope it helped!

Kamerot on Om nom Trample

4 months ago

I originally ran Bellowing Tanglewurm when I made the deck, I took it out a couple years ago as the power level grew. I currently have no problem trampling over the other decks in my meta, but I'm actually working towards putting Bow of Nylea to help in any tight situations. Predatory Focus us a very interesting card and I may have to playtest it as a finisher. Flying is only occasionally a problem, I'll try to take out those types of decks first, but with the addition of Vivien Reid I think I'll be ok. Thanks for the suggestions!!

Strobasourus on Om nom Trample

4 months ago

if you're still looking for some more win cons, depending ho many people in your play group play Green Bellowing Tanglewurm might be a good add. Also Predatory Focus to break through defenses. If you find yourself having flying troubles Sandwurm Convergence and Silklash Spider.

WayMaker on Evolve? I think you're playing the wrong game...

4 months ago

greySynapse on wurm land destruction

5 months ago

Adding onto additional swamps giving access to land destruction like Icequake there's also, all of which are Mono-Black Land Destruction pauper staple cards:

Novablast Wurm is super tough to get out onto the battlefield no matter what corners you cut with ramp. I actually suggest trying just Green/Black and not worrying about White so much. I'd also suggest some dual lands to smooth out the mana needed for spells:

Some other Wurms worth considering are:

With the Wurm theme less feels like more. I don't think Greater Sandwurm is particularly mean or scary or overly useful (since you can play a cheap green tutor rather than the 2 mana cycle cost to help thin your deck).

If there's ever a time you feel like splurging, Wurmcoil Engine is hands down my favorite Wurm card and probably one of, if not my favorite Artifact Creature in Magic. Super scary and good at all points of the game.

Hope some of this was useful!

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