Creature — Wurm
Intimidate (This creature can't be blocked except by artifact creatures that shard a color with it.)
Other green creatures you control have intimidate.
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Bellowing Tanglewurm Discussion
5 days ago
If you are going for a true tribal theme on the deck, I'd suggest removing any card that isn't immediately thematic to Hydras. Things like Fish, Wyrm/Wurm/Worms, and large snakes make sense because they can look or fit into the mold similar to a hydra. Many of those types of creatures are very strong and beat face so there are plenty of good choices for replacement.
Suggestions for adding:
Intruder Alarm: Can make life very easy if you need to make a lot of tokens or creatures for any given reason.
Honored Hydra: Two Hydras for the price of one.
Argothian Wurm: Potential land destruction or a big creature. Win win right?
Armada Wurm: TWO BIG WURMS
Autochthon Wurm: EVEN BIGGER WURM
Bellowing Tanglewurm: Just an overall green staple
Suggestions for taking out:
All of the Gods
Anything that's not a Hydra
1 week ago
Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?
I'd recommend removing the following:
- Autumn's Veil: Yisan should be cheating your cards in
- Natural State: Not a huge concern, but seems underwhelming in EDH with most non-mana rocks being 4+
- Jeweled Amulet: With playing mono-green, this seems... meh.
- Tormod's Crypt: ???
- Staff of Domination: By the time this is going off, it's probably just a win-more.
- Seeds of Innocence: There are better mass artifact removal cards that don't grant life for only 1 or 2 more mana (Creeping Corrosion?).
- Carpet of Flowers: Unless your playgroup has a bunch of monoblue players, this isn't going to be super reliable.
- Strip Mine/Ghost Quarter: ???
Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:
- Kodama's Reach
- Rampant Growth
- Skyshroud Claim
- Beastmaster Ascension
- Creeping Corrosion
- Wave of Vitriol
- Baru, Fist of Krosa
- Bellowing Tanglewurm
- Champion of Lambholt
- Citanul Hierophants
- Elder of Laurels
- Essence of the Wild
- Kamahl, Fist of Krosa
- Master of the Wild Hunt
- Nylea, God of the Hunt
- Pathbreaker Ibex
- Thunderfoot Baloth
- Managorger Hydra
- Primeval Protector
- Avenger of Zendikar
- Stonehoof Chieftain
- Bloodspore Thrinax
So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.
3 weeks ago
Wow, I never thought of Bellowing Tanglewurm or Display of Dominance. I will add Heroic Intervention and Pithing Needle now but it seems like Display of Dominance is a narrow Heroic Intervention. And yes I did see the Cat snake. He is awesome and will go into my sideboard. Thanks for the help! One more thing, should a keep Collected Company or drop it?
3 weeks ago
Pithing Needle - stops Planeswalkers, equipment, etc
Display of Dominance - serves as both removal and counters targeted spells against the given colors
Bellowing Tanglewurm - very nice 'alpha-strike' effect for games with board stalls
Heroic Intervention - so good, I would probably run it in the mainboard. counter one board wipe, and that is probably game over..
Did you see the new cat-snake that got spoiled? It looks like it could work for this. Cat Snake!
1 month ago
Some time ago, I had an idea to make cards that became more powerful if a player controlled a certain permanent, so I spent time refining that idea, and I produced a legendary creature who has several signature spells, which are acceptable on their own, but become much more powerful if their creator is present (symbolizing from a flavor perspective that the creator can cast their own spells much more effectively than can another mage).
The creator of this spells is mage named Khalim, who became bored of studying only one form of magic and traveled far and wide to learn many different styles of magic, eventually devising his own signature spells. I have not developed a more detailed backstory for Khalim than that, but I do not need to do so, at the present time. Due to his many years of studying, Khalim has devised a spell of each color, and they are as follows:
Khalim's Anger Show
Khalim's anger cannot be countered.
Khalim's anger deals 2 damage to each opponent and each creature that your opponents control. If you control a creature named Khalim, Master of Many, Khalim's anger instead deals 4 damage to each opponent and each creature that your opponents control and the damage cannot be prevented.
Khalim's Might Show
Creatures that you control get +2/+2 and gain trample until end of turn. If you control a creature named Khalim, Master of Many, creatures that you control get an additional +2/+2 and gain menace until end of turn.
Without Kahlim, this card is strictly worse than Overrun, although I did make its casting cost less strict to balance that. However, with Khalim, it becomes strictly better than overrun. I know that menace is usually associated with black and red creatures, but I believe that it makes sense from a flavor perspective in this case, especially considering that Bellowing Tanglewurm gives green creatures intimidate.
Khalim's Spite Show
Target player discards his or her hand and loses 1 life for each card discarded this way. If you control a creature named Khalim, Master of Many, that player instead loses 2 life for each card discarded this way.
This card is modeled after Wit's End, but with both a lower, albeit stricter, mana cost, as well as additional effects, since I believe that that card is simply too expensive for too little of an effect.
Khalim's Valor Show
Creatures that you control get +1/+1 and gain first strike until end of turn. If you control, a creature named Khalim, Master of Many, creatures that you control instead get +2/+2 and gain double strike until end of turn.
This card is intended to be a combat trick, akin to Aerial Maneuver, Call to Glory, Glorious Charge, Guardians' Pledge, Mighty Leap, Break of Day, Inspired Charge, Sanctified Charge, Show of Valor, Hold the Line, and so forth. Should there be an "untap all creatures that you control" clause, so that it can be used defensively as well as offensively?
Khalim's Will Show
Counter target spell. If you control a creature named Khalim, Master of Many, draw cards equal to that card's converted mana cost.
Without Khalim, this card is exactly the same as Cancel, one of the worst counterspells in the game, but, with Khalim, it is better than Dismiss; with that being said, should I reduce the number of cards drawn to a specific number, such as one or two?
After seeing these cards, I imagine that the anticipation for Khalim himself must be very high, so, without further ado, here he is, in all of his glory:
Khalim, Master of Many Show
Legendary Creature - human wizard
When Khalim, Master of Many enters the battlefield, search your library for a card named Khalim's Anger, Khalim's Might, Khalim's Spite, Khalim's Valor, or Khalim's Will, reveal that card, and put it into your hand, then shuffle your library.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Khalim himself can find one of his own spells, so he naturally has great synergy with them. His having hexproof and prowess are indicators of his immense magical skill, but I knew that I would need to keep his power and toughness low to balance those abilities. His "draw and discard" ability represents his ability to find a new solution by abandoning a previous one.
What does everyone think about these cards? How well did I do with them? Do you have any suggestions for them?
2 months ago
Archetype of Endurance, Elderscale Wurm, Whisperwood Elemental, Soul of the Harvest, Verdant Force, Omnath, Locus of Mana, Primal Surge, Elder of Laurels, Beastmaster Ascension and Bellowing Tanglewurm. Green permanents with growth in power and number, if you play mono green that is definitely their strength.
2 months ago
Swapped Aspect of Mongoose out for Canopy Cover because the former went up a few cents to push it just out of range. Bellowing Tanglewurm swapped for Snake Umbra because it spiked as well. Also realized I used the wrong edition Blanchwood Armor, should show a smaller price point now.
Thanks for the suggestions shaistyone !
2 months ago
Timbermaw Larva - big guy in mono-green
Canopy Cover - combat utility
Shinen of Life's Roar - clear the way for the alpha strike
Elfhame Sanctuary - get a land when you really need it
Bellowing Tanglewurm - straight unblockability at times