|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Creature — Wurm
Intimidate (This creature can't be blocked except by artifact creatures that shard a color with it.)
Other green creatures you control have intimidate.
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Bellowing Tanglewurm Discussion
1 week ago
- Primordial Hydra - cuz he will get huge with your set up
- Paradox Haze - cuz who doesn't want 2 upkeeps
- Retreat to Coralhelm - untapping your commander to double even more counters
- Lurking Predators - for shits and gigs
- Bellowing Tanglewurm - Intimidate … enough said
- Champion of Lambholt - in any green creature heavy deck she's a must in my opinion
- Beastmaster Ascension - you'll already have so many counters but why not have +5/+5
2 weeks ago
Novablast Wurm is super tough to get out onto the battlefield no matter what corners you cut with ramp. I actually suggest trying just Green/Black and not worrying about White so much. I'd also suggest some dual lands to smooth out the mana needed for spells:
Some other Wurms worth considering are:
- 1x Sifter Wurm, some life gain.
- 1x Engulfing Slagwurm, also for life gain.
- 1x Elderscale Wurm
- 1x Bellowing Tanglewurm
- 2-3x Ravaging Riftwurm, scary early game, useful late game.
With the Wurm theme less feels like more. I don't think Greater Sandwurm is particularly mean or scary or overly useful (since you can play a cheap green tutor rather than the 2 mana cycle cost to help thin your deck).
If there's ever a time you feel like splurging, Wurmcoil Engine is hands down my favorite Wurm card and probably one of, if not my favorite Artifact Creature in Magic. Super scary and good at all points of the game.
Hope some of this was useful!
2 months ago
SpookyToe thank you for the kind words and I'm glad you enjoyed the playtesting you did with it! I will definitely consider adding Bellowing Tanglewurm to hopefully find a slot for it. Overall, I also think the deck has lots of great synergies but I cant help but feel like it lacks many answers to boardwipes because if a boardwipe is played and clears out all of my creatures on the field I can't get Ghalta out as easily, so I'm looking at updating the list with more boardwipe answers to protect all of my creatures if possible because the closest thing I have for that is Inspiring Call.
2 months ago
A couple of ideas that come to mind immediately are:
Triumph of the Hordes - this is a basic win con in mono-G
Imperious Perfect - token pumper and power ramping creature.
Ezuri, Renegade Leader - Regeneration and Overrun on a stick.
Elvish Harbinger - an inexpensive creature tutor and extra body.
Throne of the God-Pharaoh - with all the tap effects elves have, this is a good way of racking up the damage.
Nissa, Voice of Zendikar - blockers, buffs, and card draw.
Elvish Promenade - Elf Tokens galore.
Immaculate Magistrate - power booster.
Green Sun's Zenith - though fairly pricey, this card is one that finds its way into every green edh deck I have built. It is simply that good.
Mosswort Bridge - Easy to get the ability to pop.
Gleeful Sabotage - take out multiple targets with this.
Genesis Wave - easily capable of hitting double digits for X and gathering a massive field in no time.
Regal Force - Excellent way of refilling your hand, especially if your opponents are running loads of board wipes.
Soul's Majesty - Similar in purpose to Regal Force, but as a noncreature tech.
Shapers' Sanctuary - More card draw.
Heritage Druid - mana dork
Essence Warden - Get life from creatures coming to the field
Vanquisher's Banner - power boost and card draw.
Bellowing Tanglewurm - makes it quite difficult to block unless they are running the same colors.
4 months ago
4 months ago
Bellowing Tanglewurm, Dosan the Falling Leaf, Elderscale Wurm, Frontier Guide, Hornet Nest, Indrik Stomphowler, Oak Street Innkeeper, Pathbreaker Ibex, Outland Colossus, Regal Behemoth, Seedguide Ash, Selvala, Heart of the Wilds, Somberwald Sage, Sylvan Ranger, Thragtusk, Terra Stomper
5 months ago
Very cool flavor here.
Since you are heavy into creatures, maybe you could assemble more Overrun effects along with some more utility critters and then combine those with combat tricks and spells that grant you additional combat phases.
For example, Pathbreaker Ibex would let you run goats and overrun.
Terastodon would let you include an elephant that exiles stuff.
If you need a Biblical god here, Iroas, God of Victory, makes some sense.
Here are that grant you an "additional combat phase" so you could trample out multiple opponents per turn. Tricks like Boros Charm and Temur Battlerage that offer Double Strike might also be good (and enchantments like Berserkers' Onslaught and Rage Reflection), and something like Heroic Intervention could protect your attackers when it's time to alpha strike.
I might revisit the creature list (and maybe trim it to 36 or so), cut the swords, and focus your other spell types on either a) Overrun effects or b) additional combat phase effects.
Finally, check out your mana wheel at the top right of this page. You may want to rebalance your lands to make sure you draw the mana that is most likely to go with the spells you draw. You need a lot more G sources, a few more W sources, many fewer R sources, and a couple fewer U sources. Maybe start by looking at UR lands and swapping them out for more Forests and Plains. Then trim an Island or two and a few Mountains for more Forests and Plains. Then look at ways to make any dual lands you bring in include G. The deck should play more smoothly with a more aligned land base.
Have fun brewing!