Creature — Wurm
Intimidate (This creature can't be blocked except by artifact creatures that shard a color with it.)
Other green creatures you control have intimidate.
Printings View all
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Bellowing Tanglewurm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Bellowing Tanglewurm Discussion
4 months ago
8 months ago
Hey dude! I wanted to just say thanks again for all the advice you gave on Seton. I added a bunch of new stuff to my deck including many of your recs. I so badly want to add the 2-3 eldrazi you have in yours but I just don't have that kind of spending money right now, so I went a more janky route with Gruun, the Lonely King , Bellowing Tanglewurm , Vigor , and Hydra Omnivore .
Anyway, feel free to make more critiques if you wish! I just wanted to send a personal thanks
9 months ago
The decision to put the uncommon walkers, actually made the format a bit more fun to play. Some planeswalkers (I'll admit) up the playing level of the format. But most don't
I think our play group is gonna continue with the uncommon walkers as they didn't ruin the format, didnt make already made commanders un-viable, and gave us a bunch of new commanders to test.
11 months ago
Pretty good we should compare notes. Void Winnower serves me very well Bellowing Tanglewurm is a delicious budget. Give my board intimidate yes please. Here is my deck https://tappedout.net/mtg-decks/the-legendary-yaoi-guai/
1 year ago
I have two pseudo-voltron builds. They both run other game changing creatures (in case my commander is Counterspell 'd or Nevermore 'd too many times) but mostly plan on using the general as the wincon
Omnath, Locus of Mana is hilariously fun. If you can turn one mana dork, turn two Omnath, you can swing for 5 turn three, another 10 turn four, then gg turn five. Not many voltron decks can close out games that fast.
I use cards like Rogue's Passage and Bellowing Tanglewurm to push damage through, then cards like Hunter's Insight , Rishkar's Expertise , Soul's Majesty , Regal Force , etc can help carry you into a longer game
Aurelia, the Warleader is one of my wife's decks. Once she hits the board, shit is going down. Wrecking Ogre targeting her is a insta kill, Grafted Exoskeleton as well. Helm of the Host with her or Godo, Bandit Warlord goes infinite
Voltron can be tough if they have answers to your threats, but that's also part of the challenge and part of the fun!
1 year ago
Do you want more things to boost your devotion? If you do, Leatherback Baloth , Predator Ooze , Steel Leaf Champion Gigantosaurus , Primalcrux , and Khalni Hydra are great cards to boost it up! If you go this route, Aspect of Hydra would be a solid instant. Bellowing Tanglewurm also feels right at home in a good mono-green deck :)
1 year ago
I've always liked Vigor when it comes to Timmy decks like this. Also, Bellowing Tanglewurm and Lead the Stampede (if you're playgroup is okay with infect) can win games alone. Emerald Medallion is yet another mana reducing effect that not only benefits your whole deck but also gets your commander out a turn earlier. For ramping a bunch in monogreen, Karametra's Acolyte can pull a lot of weight. Well, Nykthos, Shrine to Nyx does the same thing, too. Whisperer of the Wilds is also a good mana rock.
1 year ago
In response to what bushido_man96 said. If you just plan on playing big creature tribal then goreclaw is good, the trample helps with the slow and steady beatdown. Then trample is important. Most mono green finishers are cards that give your creatures trample and something else. Cards like Overwhelming Stampede, Pathbreaker Ibex, and Triumph of the Hordes being the main 3. Predatory Focus, Bellowing Tanglewurm, Nacatl War-Pride, Regal Behemoth, and many other green and colorless finishers. So if you plan on hitting the table for the win in one swing using cards like these then gorclaw's trample isn't that important