|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Uncommon|
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Creature — Wurm
Intimidate (This creature can't be blocked except by artifact creatures that shard a color with it.)
Other green creatures you control have intimidate.
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Bellowing Tanglewurm Discussion
3 weeks ago
1 month ago
I think a reclamation sage or even a Manic Vandal type dino would be very on flavor.
We already have Deathgorge Scavenger doing great things against graveyards so I don't know that wed see the angel ability. But thanks to that card its on flavor for sure.
Flavorwise I don't think Mindclaw fits at all. Love the card but it just can't see a dinosaur involved in spell casting.
In my head Dinosaurs are beasts. They aren't magic really in any way so most of the things they can and will do will be built around combat and buffs etc. I would love to see them go after the minor lifegain theme they have going bringing in something like Ravenous Baloth type effect. They also need a strong way to close out games. Gishath is great but I still think an etb Overrun esque effect would be awesome to have on a dino like Pathbreaker Ibex. Really just more faux Lords that grant abilities and such like Bellowing Tanglewurm.
My favorite green card has always been Eternal Witness and while i don't think it makes a ton of sense I would love that type of effect on a dino, even if it cost more for a bigger body like Greenwarden of Murasa.
Also a large flier that can hold its own against the usual suspects in commander like Steel Hellkite would be a great addition.
1 month ago
Some cards I found:
Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...
1 month ago
I have a couple of suggestions if I may! I love mono-green decks. While not budget, my Omnath, Locus of Creature Ramp is my favorite deck.
Some other cards maybe to look at: Whispersilk Cloak, Nature's Lore, Somberwald Sage, and maybe through in a Worldspine Wurm if you can find something to replace it with that keeps your total deck cost down.
2 months ago
Bellowing Tanglewurm, might just be a large dumb thing. Could think of dropping it. Fyndhorn Druid why is this here? Mystic Compass you have lots of these effects, and this one does the least. Lace with Moonglove looks much to cute for a "gota-yuh" card. Heroic Intervention is a much better card then Withstand Death. Wood Elves out of the land searching cards this is probably the worst.
3 months ago
My vote for your cut would be one of the two mentioned prior, or Bellowing Tanglewurm. Gyre sage isnt really special outsider of counter bases decks. I think bellow wurm is One of the less important pieces in terms of redundancy. Siege behemoth does it better in my opinion, and trample often does the trick as well.
3 months ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
3 months ago
I like what you've got going here.
I'd get rid of some of the small vanilla beaters like Leatherback Baloth and Swordwise Centaur for stuff that scales for multiplayer -- Lhurgoyf, Copperhoof Vorrac, Bonehoard, Forgotten Ancient. All are cheap, but potentially become huge.