|Commander / EDH||Legal|
Printings View all
Combos Browse all
Nest of Scarabs
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
Price & Acquistion Set Price Alerts
Nest of Scarabs Discussion
12 minutes ago
I find this list to be intriguing. I have built a Jund version utilizing The Scorpion God and Glorybringers to close the game out. The Winding Constrictor + Hapatra, Vizier of Poisons is an interesting piece of tech, but after reading through the comments, it should not trigger twice unless you are putting the -1/-1 counters on a creature you control, Hapatra, Vizier of Poisons reads that "one or more counters are placed", you get a snake. So having the Winding Constrictor put a second counter on your creature with only a Hapatra, Vizier of Poisons in play doesn't really do you any good. I understand the synergy with the Nest of Scarabs, but Hapatra seems like a big non-bo. I just feel like the deck is doing too many battling things at once to really be as effective as I'd like it to be. I'll keep an eye out, I'm curious to see how your results look with the list.
20 minutes ago
2 hours ago
I see that you've taken out Soul-Scar Mage already, but have you tried using that in combination with Hour of Devastation and Nest of Scarabs? It's risky if HoD gets countered given it's cost, but well worth it if your opponent is running a low CMC or token deck.
19 hours ago
Nest of Scarabs slows down this deck. This deck wants to cycle to the win con of Archfiend of Ifnir, then continue to cycle through to shrink enemies down to manageable size, killing any and all weenies by strangulation to -1/-1 counters. Cast spells from hand and cycle cards into graveyard, then cast them from the graveyard when Abandoned Sarcophagus hits the board. Perpetual Timepiece, Abandoned Sarcophagus, and Shadow of the Grave to protect against graveyard haters out there, which there surely will be, along with all the super fast mill decks.
Staple of this deck is graveyard, archfiend of ifnir, and abandoned sarcophagus, but all the others are fun threats to throw in someone's face.
Quick fact: Torment of Hailfire works much better AFTER cycling and killing off the opponent's creature board state. It's so fun to play though, it usually burns a mana hole in my hand so that I play it first. I imagine it being much more fun to play after cycling 3-4 -1/-1 counters on all opponent's creatures.
20 hours ago
whistle A lot of comments here!
hurricane219: Protean Hulk has been spectacular in this list, especially when I can Defense of the Heart for it and a sac outlet. I'd highly recommend it to any deck relying on creature-based combos ;)
gdm1989 (first comment): I've thought about including Asceticism before. However, I rarely have the 2 mana open to regenerate, and it doesn't protect token swarms very well. I wish I could find a slot, though...
Craterhoof Behemoth is a great card, and even neater since all of my combat-relevant creatures have deathtouch :) but it simply comes down too late in many cases. I initially ran it so I could Natural Order in the late game, but I found that I rarely waited that long once I draw Natural Order. I put Triumph of the Hordes in its slot, and I wish I could play both, but slots are tight...
Archfiend of Ifnir is a card I WANT to use here, but I simply do not have enough discard. I'd have to make discard into a strong subtheme in the deck, and I definitely don't have enough slots to do that reliably...I suppose I could use all 7 relevant cycling lands, but that would slow my curve down pretty hard...
Forgotten Ancient is interesting! I'll keep that in mind haha.
Seshiro the Anointed is a dead 6-mana card if I can't make tokens with Hapatra...
Seasons Past is an amazing piece of recursion, I'm surprised more people don't run it. I usually get at least 4 cards back for 6 mana. I wish I could run fetches for increased value...
23 hours ago
I threw in 2 Soulstinger in place of 2 of the Festering Mummy and so far it has worked out pretty well. I'm still running Nest of Scarabs so with 1-2 of those and a Hapatra on the field, all I do is throw out a Channeler and pull an easy 6-11 Tokens.
1 day ago
A few things I've noticed while messing with a similar GB counter deck.
- Decimator Beetle feels like garbage every time he's in my hand. I'm already worried about sweepers and the highest costing card coming in at 3/4 stats isn't exciting.
- Crocodile of the Crossing could be a replacement to Tenacious Hunter. A hasted 4/3 that generates a -1/-1 counter impacts the board. A 4/4 potential deathtoucher doesn't appear scary when snakes already fill that role.
- Channeler Initiate rarely feels like a dead card. He protects against getting land screwed, usually eats removal, and triggers both Nest of Scarabs & Hapatra, Vizier of Poisons.
- Westvale Abbey Flip, even as a singleton, can go a long way. It gives those 1/1 tokens a purpose going late and is great against removal. Channeler + the 3 scarabs he creates gets close by iteslf.
- Obelisk Spider has been going back and fourth. It has an interesting effect and 4 toughness is always welcome. The spider, unfortunately, doesn't have an immediate impact and the deck is already tight at the 3 cmc spot. Banewhip Punisher falls into the same position.
- Lethal Sting, as well as most of the instants, feel clunky. I consider mulliganing when two of them are in my opening hand and they are dead on an empty board.
Overall, I'm worried about the deck's consistency and how it stacks against others.
1 day ago
Odysseus_97 my own hapatra deck is more casual than this one but I've used most the cards you are asking about.
Corrosive Mentor has been generally very nice for me. Either my creatures get through or i get a few extra snakes, been especially nice for forcing hapatra through. A few times he has been the only black creature so he sucks then but most my creatures are black and gives those silly bugs from Nest of Scarabs more bite. Also great for when people want to attack you until they figure out you benefit more from it.
Archfiend of Ifnir would be great in a discard deck or perhaps The Scorpion God has a good use for him. Sadly to force some usefulness from him you need around 10 discard effects or more for consistency, it just ends up being a subtheme that takes a lot of space and doesn't do enough. better off with Black Sun's Zenith , Carnifex Demon, Contagion Engine, Harbinger of Night, and Midnight Banshee. That seems to be plenty of mass negative counters.
Forgotten Ancient I'm not playing anymore but is hilariously overpowered. He can keep your stuff alive or just pump hapatra and kill someone with commander damage. The multiple uses for the positive counters is really worth it. I'm just testing a more reanimate oriented idea right now.
Dusk Urchins is surprising. Since hapatra drops turn 2 you swing turn 3 and you can place a negative counter here because you want the draw in a few more turns and then turn 4 swing with him for another snake. It is hard to explain how nice he has been but just think about how nice it is to draw 2 or 3 for 3 mana then add in that he gets snakes and might do some damage.
Seshiro the Anointed I removed him because when I want my snakes to get pumped up is also when I want to win. He is useful to have out as long as possible so that you can have deadly 3/3s and consistent draw but that stops a combo I use. If you use the Hapatra, Vizier of Poisons + Blowfly Infestation combo then you need to watch how many pumps you include since they turn it off. If you are not using that then include it as long as the mana doesn't slow you down too much.