Road / Ruin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Road / Ruin

Instant

Road

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.


Sorcery

Ruin

Aftermath (Cast this spell only from your graveyard. Then exile it.)

This deals damage to target creature equal to the number of lands you control.

RogueDeck on THE FIRST SLIVER EVOLUTION 【Primer&VorthosThings!】

8 months ago

Nice List!

I'm building one First Sliver commander too.

Link: Sliver Falls

I would like to suggest using high costed ramp with alternative costs like Road / Ruin, Spring / Mind, Magma Opus, Creative Outburst, Elemental Masterpiece, Beanstalk Giant, Shefet Monitor and Greater Tanuki as ramp that can be dodged by cascade so the cascade won't get interrupted by ramp spells after you already have the mana, becoming more likely to find slivers to have more cascade triggers.

Also, there are some new slivers for commander that might be interesting for your list. Consider Lazotep Sliver, Hatchery Sliver and Sliver Gravemother

RogueDeck on THE FIRST SLIVER EVOLUTION 【Primer&VorthosThings!】

8 months ago

Nice List!

I'm building one First Sliver commander too.

Link: Sliver Falls

I would like to suggest using high costed ramp with alternative costs like Road / Ruin, Spring / Mind, Magma Opus, Creative Outburst, Elemental Masterpiece, Beanstalk Giant, Shefet Monitor and Greater Tanuki as ramp that can be dodged by cascade so the cascade won't get interrupted by ramp spells after you already have the mana, becoming more likely to find slivers to have more cascade triggers.

DreadKhan on thantis and the boys

10 months ago

I don't think Thantis should leave home without Rite of the Raging Storm, this way everyone has stuff to swing as your opponents, but nobody has extra vs you, but it also should work with Garruk's Uprising. Akroan Horse is another so-so source of bodies that get better with supporting buffs. I am always surprised at how much work War Cadence can do in a meta with lots of attacking, it can even play like a Stax effect if the board is pretty big, because you can turn any swing into an unblockable one at instant speed. Mask of Griselbrand is a pretty impressive equipment in practice, Flying is great evasion, Lifelink is a great ability on a large creature and that much card draw can change a game's outcome very easily.

If you're looking seriously at cards like Assassinate, I feel I should point out that it's a Sorcery and has targeting limitations. If you want to run sorcery speed removal then I strongly recommend Make an Example and Phyrexian Purge, both of those are quite a bit better. I think you could also look at Beast Within and Road / Ruin, both are very useful spells, offering versatility of effect.

Have you drawn Nikya in many games yet? I feel like with only 31 creatures in the 99 that you'll not want to cast him very often, it'll interfere with your other spells.

I'm not sure that Dragon Whelp is a very reliable Commander card, it's not that much less mana than a Shivan Dragon, and it's a much worse card. I would note that most people who play Shivan Dragon in Commander are playing it as a pet card, there are other better cards you could play. I think you could just play something like Avatar of Fury even, it's janky but it's very easy for it to cost 2 mana later game, or maybe Cavalier of Flame if you want something pricier.

Since Thantis can get pretty big, I suspect anything like Return of the Wildspeaker or Rishkar's Expertise would be pretty solid in here.

I'm not sure how much of a target Thantis ends up being, but Angel's Trumpet is a nice back up option that does something similar.

DreadKhan on Pariah's Stompy Gruul Deck

10 months ago

I noticed a few things you might want to take a look at while testing your deck out, first you run several examples of artifacts that ramp you, this is usually a questionable choice in any Green deck, but Gruul is very good at ramping in particular, it has the least need for artifact mana. Some people run artifact wipes like Bane of Progress to punish people who are stuck with artifact ramp. There are always more creatures that can be tapped for mana, but there are also cards like Farhaven Elf and Wood Elves that find a land, there are quite a few of these out there. At your budget I think you should be running Myriad Landscape and Blighted Woodland, and I would consider Guildless Commons as a way to sneak an extra land drop out of your hand (you could also just run more lands).

Second, I think you might want to include more answers to artifacts and enchantments, if not creatures. Gruul decks that run big creatures can look to fight effects to help pressure opponent's boards/kill stuff like Magus of the Moat, Domri Rade and Domri, Anarch of Bolas are budget options that can help make fights happen, Ulvenwald Tracker, Thorn Mammoth, and Gruul Ragebeast are creatures that can generate repeated fights. Beast Within, Chaos Warp and Wild Magic Surge are all pretty interesting cards for a Gruul deck to look at, but there are also cards like Reclamation Sage or Caustic Caterpillar/Thrashing Brontodon, as well as Conclave Naturalists or Indrik Stomphowler that can help deal with artifacts/enchantments that interfere with attacking, and anything that can be used at instant speed has value in disrupting combos. At your budget Road / Ruin might be good, it offers ramp and removal in one card.

Third, you might want more card draw, there are a variety of ways to do that in Gruul, but many of the better options are Green spells. If you consistently have a big enough creature out Return of the Wildspeaker is good, as is Rishkar's Expertise, Momentous Fall and Greater Good. I like Bonders' Enclave if you think you can count on having 4 power out, and War Room is pretty handy in a pinch. Regal Force can draw a bunch of cards if you have green creatures. Garruk's Uprising might be budget enough, but Toski, Bearer of Secrets and Ohran Frostfang are cards to think about if you ever want to upgrade, both are very strong, Frostfang's deathtouch is superb synergy with Trample. If you do go with more Fight effects, Neyith of the Dire Hunt can draw a card for each fight and has other synergies with the deck. Dragonborn Champion is cheaper than Frostfang or Toski, but it requires your creatures to be big and probably have trample, so it might be worth a look.

Here are a few cards that might help that don't fit into the above categories/aren't necessarily solving a problem, but I think are worth thinking about. War Cadence is an all time favorite of mine, you can use it on anyone's turn if you have spare mana, very handy to make it impossible for an archenemy to block, also handy when you get down to 1v1. Have you thought about a Breaker of Armies? When it attacks, that player has to block it with everything, but you technically get to assign damage as you see fit unless they have Banding, so this tends to clear out an opponent's board while letting your other creatures get in unblocked vs that opponent. With your relatively low land count I feel like Abundance would be decent. With so many sources of Trample in your deck Bow of Nylea would be a sweet addition, Deathtouch and Trample are very good together.

Hope some of this is helpful, Gruul stompy decks are a lot of fun!

SpecimeN87 on Conspiracy of Clan Punishing Burn

2 years ago

Saw the tooth an nail note. what about Shared Summons and Turntimber Symbiosis  Flip? the other is gruul Signal the Clans I believe. Also because of the decks title, i think a conspired Road / Ruin would be hilarious with vigor in play!