Squallmonger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Uncommon
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Squallmonger

Creature — Monger

(2): Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.

Squallmonger Discussion

PandAvs on PartyJ

8 months ago

Hi PartyJ! I dunno how to tag your name so I came here to post my reply. First of all, thank you for appreciating my deck. Its my favorite because of how unique the mechanic and how unpopular the commander is. I think it has less than 200 decks in edhrec. Hallar can surprise you in so many ways.

Regarding my versions of Hallar, these were my experiences.

My first few iterations of him was putting so much +1/+1 counters and heavily protected him with hexproof stuff. The problem I encountered with this build was too much protection and not much kickers.

So I readjusted him to adding more kicker spells and less protection. But the problem here was, some kicker spells are simply inefficient and triggering Hallar turn by turn was quite putting a target on you.

After plenty more iterations, I settled on my current build now, I'm still trying out Panharmonicon though. My main goal is to approach multiple wincons at the same time, which is not very hard with Hallar as your commander.

Wincon 1: To burn opponents at the same time through, Chandra's Ignition and/or multiple cheap kicker spells while having a bunch of counters on Hallar.

Wincon 2: Poison opponents using Grafted Exoskeleton on Hallar (can work with the ignition too), Firebrand Archer , Squallmonger , or Zhur-Taa Druid .

Wincon 3: Deal commander damage through having trample and lots of counters. Poison works here too.

Things to note though :

  • Properly time your instant kickers so that you can somehow make the most of Hallar before a boardwipe or a spot removal.
  • Have ways to draw more cards, my favorites are Keen Sense and Snake Umbra because you can put them on creatures in "wincon 2" and still draw.

I hope I was able to help you with your future Hallar Deck. :)

Flooremoji on Ifh-Biff Efreet in PDH

9 months ago

First, if a card is legal on scryfall, it's legal (unless it was never printed in paper in any rarity)

Second just use Squallmonger if that dosen't work :)

Thats what I did.

ChaosHazard on Omnath High Tide [Primer]

11 months ago

Been going over this list a lot lately, so I'm just gonna write down my thoughts here for posterity.

Squallmonger is a nice redundancy for Squall Line that can be found off of Worldly Tutor and Chord of Calling; it's a bit more expensive for non-infinite kills but I think it has some nice extra utility.

More interaction in the form of Natural State and Nature's Claim is always something to consider, depending on how many stax pieces you generally face down.

Soul's Majesty and Garruk, Primal Hunter as more "draw a billion"s may be worth considering, since we run Momentous Fall/Rishkar's Expertise/Life's Legacy already. More redundancy is never a bad thing! Staff of Domination is another outlet that works with Magus of the Candelabra, or just a draw outlet with a bunch of mana.

For cuts, my recommendations would be Oblivion Stone, Krosan Grip (if we're adding more efficient interaction), Nissa, Vital Force, and possibly Homeward Path? Although I'm not certain exactly how many Mind Control effects you face down in your meta. Anything that has the ability to be a Forest but isn't instead should be putting in some serious work.

Anyway, I could be off base on some of these recommendations, but all in all I really enjoy the deck. Keep up th

Bxbx on Kruphix edh

2 years ago

Squallmonger, Walking Ballista, Capsize, Spell Burst and Hurricane as mana sinks.

Doubling Cube to double your mana fortune every turn

Bxbx on Kruphix Tron

2 years ago

Hey, thanks for commenting on my dinosaur tribal!

Your deck reminds me of a Riku of Two Reflections deck I once played and enjoyed, so I'll recommend some cards from that deck:

That's all for now. Cool deck! +1 for going biiiig!

Forceofnature1 on Tree Folklore

2 years ago

Constant Mists and Squallmonger would help both of those things. Spike Weaver is good too if you can find a way to replenish his counters (I run him in Atraxa).

This is a very cool tribal treefolk deck! Even if it has some limitations it does look like fun. How does it play?

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