Creature — Monger
(2): Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.
Printings View all
|MTG: Commander (CMD)||Uncommon|
|Mercadian Masques (MMQ)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
3 weeks ago
Trying to improve the synergy of the deck by adding more creatures. It just feels bad to have a Survival of the Fittest in hand without targets!
Gauntlet of Power feels like the worst of the mana doubler. At more than 4 cmc, you should not play a symmetrical effect. I replaced it with Vorinclex, Voice of Hunger. Blasting Station was often a dead card in hand and cannot be tutored for when it can win the game. Whiptongue Hydra was replaced by Squallmonger: does the same for flyers, but can also win the game. Instead of blasting station I added Elderscale Wurm, which plays nicely with squallmonger.
2 months ago
Hi exiled69, those are both cards that are difficult to replace. I suppose that Squallmonger can do an Ifh-Biff Efreet impersonation, but Gaea's Cradle is pretty unique, and we already run Growing Rites of Itlimoc Flip
11 months ago
Hi PartyJ! I dunno how to tag your name so I came here to post my reply. First of all, thank you for appreciating my deck. Its my favorite because of how unique the mechanic and how unpopular the commander is. I think it has less than 200 decks in edhrec. Hallar can surprise you in so many ways.
Regarding my versions of Hallar, these were my experiences.
My first few iterations of him was putting so much +1/+1 counters and heavily protected him with hexproof stuff. The problem I encountered with this build was too much protection and not much kickers.
So I readjusted him to adding more kicker spells and less protection. But the problem here was, some kicker spells are simply inefficient and triggering Hallar turn by turn was quite putting a target on you.
After plenty more iterations, I settled on my current build now, I'm still trying out Panharmonicon though. My main goal is to approach multiple wincons at the same time, which is not very hard with Hallar as your commander.
Wincon 1: To burn opponents at the same time through, Chandra's Ignition and/or multiple cheap kicker spells while having a bunch of counters on Hallar.
Wincon 3: Deal commander damage through having trample and lots of counters. Poison works here too.
Things to note though :
- Properly time your instant kickers so that you can somehow make the most of Hallar before a boardwipe or a spot removal.
- Have ways to draw more cards, my favorites are Keen Sense and Snake Umbra because you can put them on creatures in "wincon 2" and still draw.
I hope I was able to help you with your future Hallar Deck. :)
1 year ago
First, if a card is legal on scryfall, it's legal (unless it was never printed in paper in any rarity)
Second just use Squallmonger if that dosen't work :)
Thats what I did.
1 year ago
@Flooremoji Same to you!
1 year ago
Been going over this list a lot lately, so I'm just gonna write down my thoughts here for posterity.
Squallmonger is a nice redundancy for Squall Line that can be found off of Worldly Tutor and Chord of Calling; it's a bit more expensive for non-infinite kills but I think it has some nice extra utility.
Soul's Majesty and Garruk, Primal Hunter as more "draw a billion"s may be worth considering, since we run Momentous Fall/Rishkar's Expertise/Life's Legacy already. More redundancy is never a bad thing! Staff of Domination is another outlet that works with Magus of the Candelabra, or just a draw outlet with a bunch of mana.
For cuts, my recommendations would be Oblivion Stone, Krosan Grip (if we're adding more efficient interaction), Nissa, Vital Force, and possibly Homeward Path? Although I'm not certain exactly how many Mind Control effects you face down in your meta. Anything that has the ability to be a Forest but isn't instead should be putting in some serious work.
Anyway, I could be off base on some of these recommendations, but all in all I really enjoy the deck. Keep up th
Bxbx on Kruphix edh
2 years ago
Doubling Cube to double your mana fortune every turn