|Commander / EDH||Legal|
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(X)(Red): Creatures can't block this turn unless their controller pays (X) for each blocking creature he or she controls.
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War Cadence Discussion
1 week ago
1 week ago
Card spewing here but: Rite of the Raging Storm, and Kazuul, Tyrant of the Cliffs. I like to use War Cadence to prevent my opponent from blocking another opponent's onlsaught if it's in my best interest. Still catches people off guard. Glacial Chasm will also make attacking you useless. It's worth the life payment in my experience, and if it gets too costly, or you want to attack, just don't pay the upkeep cost.
2 weeks ago
I remember Baleful Force being a house. Basically a great blocker who refills your hand for the next turns creature spamming. Reiver Demon was great for clearing the board. I found it to be more effective than I initially thought it would be and would work well with an artifact theme. War Cadence also great for preventing blocks to end it all quick cause you're racing board wipes. That's some of what I can remember off the top of my head.
2 weeks ago
I don't really like War Cadence, because im low on creatures and most Equipments seem just better on Neheb. Also he has Afflict, so im still taking benefit even if he is blocked.
1 month ago
You definitely don't have enough artifacts for Daretti, and the filtering isn't really that great in a deck that's not very graveyard focused.
Browbeat is bad. Never give your opponent choices. If you're in a position where you want to draw three cards, then 5 mana isn't going to help you very much. Your opponents will be able to figure out which option is worse for you and act accordingly.
Staff of Domination and Umbral Mantle don't go well with Neheb, and Metalworker is the only creature they combo with. I'd take them out. Mono-red has so little tutor power that two card combos almost never go off, and these two are mostly dead cards by themselves.
I feel this deck is kind of remiss without Heartless Hidetsugu. He's going to make more mana than anything else really.
You could use more X spells to dump all of your mana into. Commune with Lava would be my first pick, and Tempt with Vengeance could be a win if you have an extra combat lined up. Fanning the Flames could also be neat, as you kill a player and then put it back in your hand to kill another. A bit more of a crazy idea would be Indomitable Creativity. You have a high instant and sorcery count and a relatively small pool of artifacts and creatures, so it's not unreasonable to expect to hit one of your combos if you exile a bunch of your own stuff. Whatever you pick, I would NOT go with Molten Disaster. Split second is neat, but you can only win with it if you're at the highest life total (You won't be, aggro decks get ganged up on for that reason.), and the odds that you're going to want it as a board sweep when you're the aggressor are slim.
2 months ago
playing these colors you ever thought about pillow forting it up having Norn's Annex and things like Propaganda, Windborn Muse, Ghostly Prison, Sphere of Safety, Collective Restraint are really good at at making your opponents fight each other while you get to just build up and go in for the kill War Cadence is another really fun one so is Blazing Archon.
4 months ago
Fun! You've got some good energy win conditions, but I would suggest adding more Displace effects to get more bang out of cards that only make energy when they enter the battlefield (and to have extra fun with Panharmonicon). Or you could add a few more instants and sorceries for Dynavolt Tower, or more artifact-synergy cards for your artifacts, Servos, and Thopters. To make room, you could probably stand to cut some of the lower-impact energy creatures like Sage of Shaila's Claim.