War Cadence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Mercadian Masques (MMQ) Uncommon

Combos Browse all

War Cadence

Enchantment

(X)(Red): Creatures can't block this turn unless their controller pays (X) for each blocking creature he or she controls.

War Cadence Discussion

bushido_man96 on Xenoblade Chronicles Thantis

2 months ago

War Cadence is a card that can help you punch damage through, and Goblin War Drums can provide a similarly annoying effect.

You may benefit from more ramp and card draw. Endless Atlas doesn't seem too good. Rishkar's Expertise , Greed , Arguel's Blood Fast  Flip, or even Fecundity would be better in its place (I would probably run all these in a list myself). I'd probably cut Dreamstone Hedron for a cheaper rock, and since you're running Jund, I'd probably run each of the according Signets for fixing/ramp.

With all your high CMC creatures, you could gain help from Elvish Piper and Quicksilver Amulet , and another helpful card for you might be Sunbird's Invocation . I find it to be a very good card in any deck I run it.

Hope these suggestions help!

bushido_man96 on

2 months ago

If you're combat focused, War Cadence can help push damage through. I think you need some more card draw, too. Get Rhystic Study out of the maybe board and into the main board. It's just too good. Do you find Trade Routes works well for you? Do you end up holding a lot of lands in hand? If not, Rhystic Study fits much better. Green also has good card draw options in Harmonize , Rishkar's Expertise , Shamanic Revelation , and Collective Unconscious . Although not exactly a "Cascade" card, I've found Sunbird's Invocation to be a quite useful card, and run it in a lot of decks that run red, and I think its effect is on theme for your deck here.

I love to see interesting builds like this. Keep up the good work!

bushido_man96 on Salsa titty boi

2 months ago

I second Primal Rage . Very good card. Another one that might help you push damage through is War Cadence .

bushido_man96 on Ocean Bound, Yet Bound by the Ocean

3 months ago

War Cadence is a cheap alternative that can help you get damage through. You should also consider running Spell Swindle - counter a big spell, get a bunch of treasures. And its on flavor.

xaarvaxus on Admiral Beckett Brass

6 months ago

Captivating Crew should be in this deck. Steals creatures [pricey activation but can do multiple times given enough mana] and is relatively beefy for the CMC. Much easier to punch through with attackers if you take their blockers. I will second Warkite Marauder as it has built in evasion and makes blocking unprofitable so essentially it allows 2 pirates to get through each turn.

For getting attackers through: War Cadence makes it expensive for opponents to block your team, Rogue's Passage and Whispersilk Cloak offer some redundancy for making attackers unblockable.

Metallic Mimic can help boost your team and can become a pirate itself. Door of Destinies will keep your team growing.

goldlion on The Great Radhaggro

6 months ago

Knollspine Dragon and Chancellor of the Forge weren't even on my radar, those seem fantastic. Just got a Tempt with Vengeance , so that's great! I already have a Tendershoot Dryad , so perhaps it'll take a slot till I find better alternatives. I've been gravitating towards things like War Cadence , Uphill Battle , Stoneshaker Shaman , Release the Gremlins , Overwhelming Instinct , Druids' Repository and Nacatl War-Pride .

Thanks very much mmcgeach. I appreciate it. It's going to be an experiment to see where the balance is, but I think it'll teach me a lot. If you're interested, I'll share the decklist with you when it's up.

Guviwex on Xantcha wish your girlfriend was hot like me

1 year ago

Great list so far. Here are you my suggestions:

I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.

Total War seems particularly punishing. As does Errantry. I wouldn't run many Creature Auras, but Errantry locks down a board state and shortens the commander damage clock to 3 hits.

War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.

Unnerve is both a 10/10 flavor win, and another incentive for others to activate Xantcha's draw ability. Also Arterial Flow and Words of Waste come to mind.

Glacial Chasm is good protection. Sit back and watch the world burn.

Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.

I'd switch out some of your Xantcha-killing board wipes for Languish and Wildfire. Xantcha on turn three, ramp into Wildfire on turn 4-5? Yikes.

If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.

Speaking of mana, you probably want Cabal Stronghold and Neheb, the Eternal in here.

Maybe Mana Geyser for a game ending drain from Xantcha or Exsanguinate-- although that might be too cute. Works great with War's Toll.

Howl from Beyond and Torment of Hailfire are also good ways to finish people off.

--

As far as what to swap out:

Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.

Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).

Blood Sun works against you too much.

Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.

I think War Cadence could be swappped out for any of the evasion enchantments suggested above. Dauthi Embrace probably.

Vow of Lightning and Vow of Malice should probably also be swapped out for more solid evasion.

Rite of the Raging Storm might also be too cute, but it's hard to judge.

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Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!

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War Cadence occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%