|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
|Mercadian Masques (MMQ)||Uncommon|
Combos Browse all
(X)(Red): Creatures can't block this turn unless their controller pays (X) for each blocking creature he or she controls.
War Cadence Discussion
3 weeks ago
Paradise Druid Hellkite Charger Tilonalli's Summoner Hellrider Wolfbriar Elemental Ogre Battledriver Rhythm of the Wild Cultivate Gruul War Chant Wood Elves Rubblebelt Raiders Regal Force Fresh Meat Harvest Season Rampant Growth Relentless Assault Skyshroud Claim Skullclamp Throne of the God-Pharaoh Druids' Repository Impact Tremors War Cadence Domri, Anarch of Bolas Kessig Wolf Run Reliquary Tower Sol Ring Gruul Signet Oran-Rief, the Vastwood
2 months ago
You may benefit from more ramp and card draw. Endless Atlas doesn't seem too good. Rishkar's Expertise , Greed , Arguel's Blood Fast Flip, or even Fecundity would be better in its place (I would probably run all these in a list myself). I'd probably cut Dreamstone Hedron for a cheaper rock, and since you're running Jund, I'd probably run each of the according Signets for fixing/ramp.
With all your high CMC creatures, you could gain help from Elvish Piper and Quicksilver Amulet , and another helpful card for you might be Sunbird's Invocation . I find it to be a very good card in any deck I run it.
Hope these suggestions help!
2 months ago
If you're combat focused, War Cadence can help push damage through. I think you need some more card draw, too. Get Rhystic Study out of the maybe board and into the main board. It's just too good. Do you find Trade Routes works well for you? Do you end up holding a lot of lands in hand? If not, Rhystic Study fits much better. Green also has good card draw options in Harmonize , Rishkar's Expertise , Shamanic Revelation , and Collective Unconscious . Although not exactly a "Cascade" card, I've found Sunbird's Invocation to be a quite useful card, and run it in a lot of decks that run red, and I think its effect is on theme for your deck here.
I love to see interesting builds like this. Keep up the good work!
2 months ago
3 months ago
6 months ago
Captivating Crew should be in this deck. Steals creatures [pricey activation but can do multiple times given enough mana] and is relatively beefy for the CMC. Much easier to punch through with attackers if you take their blockers. I will second Warkite Marauder as it has built in evasion and makes blocking unprofitable so essentially it allows 2 pirates to get through each turn.
6 months ago
Knollspine Dragon and Chancellor of the Forge weren't even on my radar, those seem fantastic. Just got a Tempt with Vengeance , so that's great! I already have a Tendershoot Dryad , so perhaps it'll take a slot till I find better alternatives. I've been gravitating towards things like War Cadence , Uphill Battle , Stoneshaker Shaman , Release the Gremlins , Overwhelming Instinct , Druids' Repository and Nacatl War-Pride .
Thanks very much mmcgeach. I appreciate it. It's going to be an experiment to see where the balance is, but I think it'll teach me a lot. If you're interested, I'll share the decklist with you when it's up.
1 year ago
Great list so far. Here are you my suggestions:
I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.
War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.
Glacial Chasm is good protection. Sit back and watch the world burn.
Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.
If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.
As far as what to swap out:
Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.
Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).
Blood Sun works against you too much.
Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.
Rite of the Raging Storm might also be too cute, but it's hard to judge.
Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!
War Cadence occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%