War Cadence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Mercadian Masques (MMQ) Uncommon

Combos Browse all

War Cadence

Enchantment

(X)(Red): Creatures can't block this turn unless their controller pays (X) for each blocking creature he or she controls.

Price & Acquistion Set Price Alerts

C13

MMQ

Ebay

War Cadence Discussion

Guviwex on Xantcha wish your girlfriend was hot like me

1 week ago

Great list so far. Here are you my suggestions:

I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.

Total War seems particularly punishing. As does Errantry. I wouldn't run many Creature Auras, but Errantry locks down a board state and shortens the commander damage clock to 3 hits.

War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.

Unnerve is both a 10/10 flavor win, and another incentive for others to activate Xantcha's draw ability. Also Arterial Flow and Words of Waste come to mind.

Glacial Chasm is good protection. Sit back and watch the world burn.

Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.

I'd switch out some of your Xantcha-killing board wipes for Languish and Wildfire. Xantcha on turn three, ramp into Wildfire on turn 4-5? Yikes.

If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.

Speaking of mana, you probably want Cabal Stronghold and Neheb, the Eternal in here.

Maybe Mana Geyser for a game ending drain from Xantcha or Exsanguinate-- although that might be too cute. Works great with War's Toll.

Howl from Beyond and Torment of Hailfire are also good ways to finish people off.

--

As far as what to swap out:

Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.

Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).

Blood Sun works against you too much.

Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.

I think War Cadence could be swappped out for any of the evasion enchantments suggested above. Dauthi Embrace probably.

Vow of Lightning and Vow of Malice should probably also be swapped out for more solid evasion.

Rite of the Raging Storm might also be too cute, but it's hard to judge.

--

Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!

studajew on Varchild's World War

2 weeks ago

solid build, did you consider using War Cadence?

Dumgoldfish124 on Piracy

2 months ago

Here are some flavourful card ideas:

Piracy

Coastal Piracy

Piracy Charm

Gild

Shipbreaker Kraken

Scourge of Fleets

Pirate Ship

Ramirez DePietro

Larceny

War Tax

War Cadence

Mass Mutiny

Treasure Trove

Greed

Gamble

Expedition Map

Bribery

Capsize

Acquire

Desertion

Drowned

Stolen Goods

Booby Trap

Walk the Plank

Dreadship Reef

If you like some of the cards and want some help looking at what to swap, just ask, I'd be happy to help.

Adamaro on Gonlin edh

5 months ago

I personally would cut Stoneforge Masterwork, War Cadence, Weapon Surge, and Trumpet Blast for starters. Maybe Stoneforge Masterwork could stay, but I'd rather play more goblins.

I would consider Thousand-Year Elixir, Magewright's Stone, Door of Destinies, and Beetleback Chief.

I hope this helps!

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

6 months ago

Coward_Token, War Cadence and Brutal Hordechief are very different. I can't use Brutal Hordechief on other players' turns. I am only allowed to use it to aid myself, and this deck is not optimized for it. It also forces blocks, it does not make things unblockable. That means that I can't use it politically or as an Aikido play. It is just a heavy threat from me, and can never enhance other players' games. Very different cards. I considered it, and it doesn't fit, in my opinion.

NotEaster, Yawgmoth's Will is just a mass recursion for dramatic swing turns. Since my swings are mostly sorcery and instant based, I would consider Mizzix's Mastery. I have considered it myself in this list, but went for the broader card. Sometimes I consider the change anyway. If yours are not sorcery and instant based, consider something like Replenish (too expensive), or maybe Living Death. Depends on your list. You just want something to allow you to replay your big turns at a later time if they end up in your graveyard.

I would go Reforge the Soul to replace Wheel of Fortune, even without the miracle. Swings are not possible with suspend. There are also some bigger draw spells in black that may be good.

Phyrexian Arena is not too powerful, it is just not as swingy as I like. I run Necropotence, more powerful and more swingy. I advocate for Phyrexian Arena for card draw for those who don't run other, more subtle but more swingy, card draw.

Coward_Token on Queen Marchesa: Politics, Aikido, and Control

6 months ago

Oh and I'm glad I could point out War Cadence to you; have you yet you try out Brutal Hordechief as well?

Its active ability is pretty expensive but has similar applications as Cadence by forcing the defending player to focus all their blockers on an inconsequential attacker, letting the rest of them trough. In addition, it can be used as a sort of in-combat removal by e.g. forcing an opponent's Platinum Angel to block a Snake token or even during other people's fights by using the defending player's creatures to take out a threatening attacker even though it would be disadvantageous for both sides (although the latter might be politically counterproductive by encouraging people to not attack each other and/or only attack you).

Its attacking trigger can't be abused too hard by the deck right now (especially with Master of Cruelties; too bad the trigger isn't delayed until after combat eh?), but you do have decent synergy in the tokens from Marchessa & Kazuul, plus the entire creature board when Insurrection is wished for.

TheDodo on How To Maim With Catgons: Wasitora EDH

6 months ago

Great deck! I highly recommend War Cadence. Itll work really well with your CMD connecting to the opponent. Itll also ensure your Neheb, the Eternal stockpiles that mana some more.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

6 months ago

Wow, War Cadence is not one I have seen before. Very interesting. I am going to get one and try it. I have not yet wrapped my head around it, but it looks like it has potential. I wish that it was a land, but it still may prove to be good. Thanks Coward_Token.

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