Fiendlash

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fiendlash

Artifact — Equipment

Equipped creature gets +2/+0 and has reach.

Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.

Equip [[symbol:2] (: Attach to target creature you control. Equip only as a sorcery.)

Beebles on Help ME make the ULTIMATE damage deck

6 months ago

Nice! I had that obsession as well. I'm pretty happy with what I ended up with. I actually toned my list down over time to make it less powerful: removing some efficient tutors and things like Mana Crypt and Ancient Tomb. The decks can threaten wins pretty consistently between turns 7-9.

  • If you want to make it more powerful I'd focus on only the most powerful combo pieces and tutors (with all that draw you don't need all the pieces, just the best ones. In my testing cards like Fiendlash or Spitemare just weren't good enough), and use the remaining spots to power Akiri's draw engines and pack some more protection.
  • Another powerful interaction you could make use of are red's damage based board wipes that A) enable your combos (although not infinite, redirecting a blaspehmous act to a brash taunter with Gideon's Sacrifice is still likely to OTK a player) and B) are easily turned into one-sided board wipes. Think Akiri + Greaves + Blasphemous Act. Give all your own creatures indestructible and wipe the board of your opponents.
  • The way to abuse Reformer is with said damage-based board wipes, put a Pariah on it + indestructible, or by putting a Blazing Sunsteel on it, make it indestructible with Akiri and deal damage to it to gain infinite life. Blazing Sunsteel is also a 2-card combo with Brash Taunter btw.

Hope this helps!

legendofa on Kellan Kombos?

7 months ago

Fiendlash + Guilty Conscience + Darksteel Plate? It takes three cards, but there are redundancies at every point. (There might be a way to streamline this; I'm not great with this sort of deck.)

driesVanca on Marath rage deck

8 months ago

@albert9367 thanks for the comment! Sorry for the late reaction, I haven't played in a few years. There's a ton of creatures that just add extra counters (like Lae'zel, Vlaakith's Champion), I prefer it if they are more unique (like Kami of Whispered Hopes. I've recently added the cards below the deck, and put the some away that I wasn't excited about when I had them in hand. (still working on taking more of these out, but I need to play more)

It's now even more synergistic between tokens, +1/+1 and rage effects. And stuff like Fiendlash fits in with my other 'weird' cards to keep things unpredictible and fun for everyone rather than combo off with +1/+1 or tokens every game.

Tur on Challenging Maarika

1 year ago

I believe that you're committing too much to your theme. There are too many cards which do the same thing. You should cut down on the instant/sorcery fight cards to maybe 5-6 cards (that is ~10% of the deck):

I suggest choosing some from these cards: Bite Down, Bushwhack, Cartouche of Strength, Chandra's Ignition, Fall of the Hammer, Go for Blood, Master's Rebuke, Nature's Way, Prey Upon, Prizefight, Tail Swipe, Ulvenwald Tracker

In my opinion, the best ones are: Bushwhack, Cartouche of Strength, Chandra's Ignition, Nature's Way, Prey Upon, Prizefight, Tail Swipe

Fight on a stick should be considered: Gruul Ragebeast or Kogla, the Titan Ape

Deathtouch to this theme is nice, but you're going to be doing 7 damage upon each fight. It's unlikely a creature will survive that fight. Therefore, you can cut back on deathtouch, that is Archetype of Finality, Bow of Nylea, Vorpal Sword, and Falthis, Shadowcat Familiar. Basilisk Collar is still good because of the lifelink. Saryth, the Viper's Fang is still good because of hexproof.

Furthermore, I would cut cards which deal damage based on how much Maarika receives. It will mostly be 3-5 damage. Such as, Fiendlash.

Because the commander is Voltron it needs many keyword abilities: haste, trample, and hexproof should be your bread and butter (no shroud for this deck). Enchantments or equipment which yield those keyword abilities are great.

There are a few Voltron related cards which I would suggest: Fiery Emancipation, Jeska, Thrice Reborn, and Hatred can one shot an opponent.

I hope this helps!

jarncards on Hungry Man

1 year ago

Go for like 38 lands minimum and add some fetches. You're in green and if nothing else it will help the scute. use the staple ramp like Nature's Lore, Three Visits, Rampant Growth, Cultivate, Sakura-Tribe Elder

probably dump Thud, its too slow. consider Kazuul's Fury  Flip instead

Valakut Awakening  Flip to wheel. and its also land

Fiendlash and Surestrike Trident seem to do what you want to do here.

IHATENAMES on The Maraxus Molotov

1 year ago

Discovered a card and thought of this deck almost immediately Fiendlash and a few ideas.

Fathom Fleet Swordjack damage per artifact you control

Goldspan Dragon your treasures tap for double.

Fiendlash dmg when hit

Kuldotha Rebirth 3 tokens for an artifact

Either kranko for tokens Lord of Shatterskull Pass 1 sided boardwipe every turn that is mana intensive but maybe worth considering.

seshiro_of_the_orochi on Equipment for Burn/drain deck with …

1 year ago

Fiendlash and Blazing Sunsteel seem very fitting here. Sunsteela can btw. kill the table with Brash Taunter.

Blackblade Reforged is another overlooked card for voltron. It's easy to equip and pump quite efficiently.

Load more
Have (2) Azdranax , JordanSanFran
Want (1) mflint