Creature — Treefolk
Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.
|Want (2)||Eudaemoniac , Katana|
Printings View all
|Future Sight (FUT)||Rare|
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|Commander / EDH||Legal|
Heartwood Storyteller occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Heartwood Storyteller Discussion
2 weeks ago
enpc I would say is a color for jacking up noncreature play as well. Particularly with the Thalias & whatnot, but usually Green MO is more destruction-based for noncreature play & white is permanent-incremental stuff. Heartwood Storyteller is functionally unique but it feels like an incremental "tax" of-sorts by rewarding which seems like it should be more , its a design space that could be explored more but should be done in . I already gave examples of using parallel additive effects, not just stax, & there are much more than that. I know the game has been leaning to more creative gifting strategies now, has been creature gifting along with . Then or have been tutor or freeplay gifting Scheming Symmetry. It feels like could have the equalizing draw MO
2 weeks ago
I know that Heartwood Storyteller has kind of become the poster child for some of the discussions here, but I have to say that the card definitely feels green, not white. Like I get the whole "white is about equality" but the modus operandi is more along the lines of: "hey, you've got stuff, I don't. That's not going to fly there, buddy!" (basically just stax).
Storyteller defineitely has that classic green "hey, that guy's playing non-creature spells, we should all jack him up good!" feel (which is exactly why it's green :P). Same kind of thing as Dosan the Falling Leaf with that whole "Now now now, you had your turn to stomp with your creatures, now it's my turn. Fair is fair, pal."
2 weeks ago
Oh sure, (ragging on a micro-example here) but something like Heartwood Storyteller being a unique effect feels like was reaching into territory that would be best reserved for something that should be more common (or explored) in - to tax noncreatures by gifting for the color of altruism. I mean a color doesn't truly expand until the boundaries are expanded. Also, white is often meant to be played via parallel effects, just that most people use this in a staxy & subtractive way. But additive parallel effects could certainly use more love in . I mean I've made Earnest Fellowship, Crescendo of War, & Absolute Grace do some serious work in a very white way. I just say they should keep the parallel additive effects coming, just maybe include card advantage or something else that scales well to multiplayer.
I would say has broken new ground, exile & play until next turn, Furious Rise, play from opponent's library. These were things that were very narrowly limited to maybe corner case cards & now extremely expanded Etali, Primal Storm,Stolen Strategy are expansions to something like Grenzo, Havoc Raiser -- where any other similar effects were previously temporary at best, play from opponent's library became a subtype of advantage for red now, done in a new way that isn't gamebreaking & is considered "red" now but would not have been strictly defined as "red" a few years ago - it would have been more "Grenzo" or "sounds like red could explore that"
2 weeks ago
As I said, at the very least a Rhystic Study/Commrade kitty hybrid. Green does this with Heartwood Storyteller - (without a tax) & it always chaffed me that that card is not white. I just think more creativity in MULTIPLAYER game design is called for. Conditional draw with a condition that is not too difficult to meet. I mean white loves weenies right? Make a global "whenever creature power >2 ETB that player pays or owner draws". Or not even draw, but lets acknowledge that multiplayer has a whole ton of Parity-based design space that white can play on.
3 weeks ago
They already have the: "tax noncreature spells" idea locked. They should get more equality-based taxes with upside. I think more things like: "for each card drawn past the 1st, that player may pay , or all opponents draw a card" would be a fun design space. This does not stop plays but promotes table balance. More things similar to Heartwood Storyteller but in white... Where you are punishing by gifting. That "share with the class" mentality is very white, majorly opposite of (which is a flavor win). I think should explore more advantage for noncreature permanent destruction as well. There is more creativity to be had in game design, just look at Gruuls Klothys, God of Destiny creative, but not game-breaking. has advantage for creature death in spades, I'm not sure why shouldn't gain advantage for some other destruction.
3 weeks ago
I would look at cards that promote creature play & punish/remove noncreature threats. Kambal, Consul of Allocation, Heartwood Storyteller, Ruric Thar, the Unbowed, Cindervines, Bane of Progress, any number of draw when creature enters (a large portion of those) to keep fuel in the tank. Mass enchantment/artifact removal. Then you are crapping on prison effects while winning the creature battle.
1 month ago
Heartwood Storyteller I love punishers. This "punisher" is about as bizarre as can be. Punishing by rewarding & usually working against control objectives is right up my alley.
Oath of Druids Big, fun, splashy. Everyone at the table typically sees unusual events with this. I enjoy giving one controlling leader fits. I enjoy big damage games where everyone gets to be involved.
Thieves' Auction Splashy with great ability to break status quo, particularly when one player is running the table too much & I still get to choose first!
I play to radically alter & advance the game, this does not always mean I win. I usually make damage matter. I will usually be the player to break table lockdowns & one-sided affairs. Predictable decks can be built against, I am unpredictable, I will play parallel bomb effects. I enjoy the challenge of trying to win with these less-proven strategies. I avoid controlling (when I can) & avoid setting the game back (when I can). I play more incremental damage & group slug than the average bear.
1 month ago
Hi there! I playtested this deck just for fun with my partner and wanted to leave some feedback :D I only played with it twice, and I won both matches because my partner got pretty bad draws.
This deck is a beast! I think you have a good amount of sweeping removal and ramp, and the mana costs are reasonable. I was able to deal a lot of damage pretty quickly, and I appreciate the toolbox-like effects of many of the creatures. The lifegain seemed to perfectly balance out the life loss from your damage inflicting lands and card draw spells. I had a lot of fun playing it!
That being said, I think it might do you some good to include more targeted removal and card draw. I get a lot of usage from Beast Whisperer in my Trostani, Selesnya's Voice deck. I would suggest something like that; card draw engines are definitely useful. I think that a few of the creatures such as Kami of Old Stone and Looming Altisaur could be replaced with creatures that have more to offer, because although they are efficient for what they do, I wish they had trample or vigilance or something. I also think including a couple tutors might be really helpful, such as Eladamri's Call, Congregation at Dawn, or even just Diabolic Tutor.
Not sure how much you are willing to shell out for the deck, but creatures like Ohran Frostfang might be good. If you play multiplayer and like elements of group hug, Heartwood Storyteller draws tons of cards. Abzan Charm is useful (I am a slut for cards that give me multiple options).
TL;DR, great deck, I enjoyed playing it and I think you could upgrade it easily with just a touch more card draw and elevated creatures.