Creature — Treefolk
Whenever a player plays a noncreature spell, each of that player's opponents may draw a card.
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Heartwood Storyteller Discussion
2 weeks ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
1 month ago
I thought the deck would have too many double mana costing spells of the same color like Heartwood Storyteller. And the milestones allow you to draw later. I'm not sure about them, they were just the thought at the moment. And I do play Tree of Perdition haha.
1 month ago
Sakura-Tribe Elder for me is just unnecesary, kinship will always be activated if it shows another creature and I think this deck has enough to reach lands and mana for everything quickly.
It is true that Assault Formation is helpful for some creatures and combined with Unstoppable Ash it can be a crazy combination but, I would rather use cards like Rancor or Canopy Cover to make sure they damage will reach the player not the creature. The only use i see for this card is a deck were creature have more power than resistance which is still an option and that is why i would put it in the sideboard
1 month ago
I would suggest Heartwood Storyteller for a sideboard card. Assault Formationis always helpful and Sakura-Tribe Elder is another good two drop that is targeted by your kinship and Bosk. Which can help getting your 4 drops down by turn 3
1 month ago
Nissa's Revelation is a great card, but I never could warm up to it. Sadly. For a card draw spell Id rather Staff of Nin or similar for constant card draw than one big sorcery.But I guess thats depending on taste :) Mana Reflection will replace Gauntlet of Might at some point, when I want to spend the money to do so. Same goes for Genesis Wave even though I really really have a disliking for just including all those "staples". It makes all the decks look the same...Mana doubling in itself is actually kind of disgusting, but using it with Genesis Wave just is waaaaaay overpowered: I like it.
My favorite would be Heartwood Storyteller. He is just funny.
2 months ago
Abaques: Yup, but it is nice when used alongside Rites of Flourishing and/or Courser of Kruphix (or Oracle of Mul Daya if I had one). Admittedly, I should update the description which I realize is probably where the problem lies after reading it. With the card draw in the deck I will usually have a land in hand so it still nets me an extra card a turn. Horn of Greed, Heartwood Storyteller, Rites of Flourishing, ect. also have a group hug feel and makes me less of a target. Karametra also seems to fly under the radar until I have 15+ lands within the first 5-6 turns. However, those kinds of cards may be the first to be cut if I find something better. Thanks for commenting!
2 months ago
Would Fertile Ground be a better substitute for Utopia Sprawl, or do you have that for the draw card purposes? If it's solely for the draw ability I believe there a few other options you could consider, like Heartwood Storyteller and Glimpse of Nature. Regal Force might even be an acceptable card for this deck strategy. Just a thought, but overall it looks very strong.
2 months ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.