|Commander / EDH||Legal|
Printings View all
|Avacyn Restored (AVR)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Angel of Glory's Rise
Creature — Angel
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
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Angel of Glory's Rise Discussion
3 days ago
Muldrotha replaces Angel of Glory's Rise and Auriok Salvagers,because she is able to do the same things. Angel revives all humans for a lab man win and salvagers goes infinite with Lion's Eye Diamond. That's both possible with Muldrotha.
2 weeks ago
1 month ago
One card that I have used in my Knight Tribals before is Angel of Glory's Rise. Many of the Knights are humans, and even in a list like yours you can get a ton of value from it.
1 month ago
Good to see more cleric tribal! I definitely understand the appeal of drain effects as I have toyed with the idea a few times, lots of mana and Debt to the Deathless is a great way to bring an end to a game. One thing I would recommend from my personal experience is to try and not drop below 36 lands, especially as two of them wont produce mana without Urborg, Tomb of Yawgmoth leaving you with only 32 lands that are helpful in an opening hand without the benefit of mana dorks like elf tribal has, leaving you wanting badly for mana. Some life drain synergies you might consider are Test of Endurance and Aetherflux Reservoir, bonus if you use Children of Korlis with it. I would also use Caged Sun over Magus of the Coffers since it does not require the lands to be swamps to net you more mana, also you might try Alhammarret's Archive instead of Boon Reflection since it will also net you more off card draw. I look forward to seeing how you evolve the deck. +1
As a side note it occurs to me that if you reanimate Angel of Glory's Rise with Whip of Erebos and then exile it with Fiend Hunter you get around that annoying permanent exile clause... Might have to see if I can exploit that in my own deck.
2 months ago
I may be a bit biased on what I'm about to say, but im curious as to why Flash + Protean Hulk combo isn't in the Child of Alara deck list. Child is my oldest EDH deck, about 7 years playing it, and my current list reflects most all of the cards in the recommended list above, except I added a Flash Hulk package (please note that the list on my tappedout is still outdated). Flashing out academy rector or Boonweaver Giant can easily bring out the combos at a quicker pace and hulk can grab up the whole combo in of itself. Flash also allows us to easily bring out and sac Angel of Glory's Rise or Reveillark which can also lead to a combo finish so long as we just pitch some things to the grave with cards like Survival of the Fittest or buried alive. With the added inclusion of these cards, I honestly feel that this deck now outperforms a lot of the other T4 decks; the deck wins between turns 1-4 and is usually winning around turn 3 goldfishing, while still holding up permission. I will include an updated list once I'm back from vacation, but i feel that the commander should be at a 2.5 with ability to abuse hulk and flash so easily.
2 months ago
Hello, thanks for the upvote and comment on my deck! Imperial Seal is not required at all, your deck will still function excellently without one. In fact, I don't find myself playing my deck very often because of how linear it is. That's my biggest complaint about the deck actually, although it's a complicated combo, it always wins in the same way (usually starting with Protean Hulk). It's sort of like playing Ad Nauseam in Modern. Oh well.
Anyways, here's my suggestions for your next upgrades: Eternal Witness, Birthing Pod, Dance of the Dead (I like the enchantment reanimate spells because of the interaction with Leonin Relic-Warder), Life/Death, and maybe a Journey to Eternity Flip. If you get a Birthing Pod, Felidar Guardian becomes amazing, allowing you to turn any 3-drop into a 5-drop. Recruiter of the Guard is great at finding combo pieces and not too pricey. Altar of Bone and Eldritch Evolution are great ways to add consistency to your combo as well.
For cuts, I would suggest Will-o'-the-Wisp, Angel of Glory's Rise, and maybe Utopia Sprawl (looks like you sometimes won't have a forest when you want to cast this). I think Selvala and Yahenni are OK for now, but I like Caustic Caterpillar more than Qasali Pridemage. I also think some of the above suggestions are better than Breath of Life, Zombify and Reclaim.
One more thing, I like the idea of Entomb in this deck (yours and mine), mostly because having a Blood Artist in the 'yard is nearly always better than having it in the deck. I think I will add it to my list, so I appreciate that. I'll subscribe to your deck and try to keep up with any changes, and remember that my suggestions are just a quick takes and you always have the right idea for what will work best in your deck!
2 months ago
2 months ago
Sigi, you can't drop such a bomb on us and then keep quiet :(Why didn't you correct the text first and then the Deck. I personally don't see the advantage of this combo in this deck. Probably I'm unable to see it... The result is the same, but the Muldrotha combo seems more vulnerable to me. Before the change you reanimate Angel of Glory's Rise and after its triggered ability is resolved you're safe, because of Grand Abolisher. With the new combo your opponents are able to interact afterwards. With the Angel your opponents need to know your deck to know that grand Abolisher will hit the board. Or am I wrong with these thoughts? :/