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Switched this to be a Duel Commander deck so some of the below is no longer valid. Need to add two more fetches but the land fixing is otherwise complete.

This deck is designed for 1v1 and isn't going to do well in multi-player because people will get afraid of you when you are swinging for 40 a turn out of the blue. However it will take out a person or 2 before it goes down. This deck started with a ton of doubling effects and evolved into a deck that ramps like crazy and kills with efficient creatures. I still have many doubling effects but pushed some of it into equipment to reduce 2 for 1.

Key creatures (with Xenagos in play). Note that most of these are reasonably costed and not difficult to get in play. They nearly all finish the game in 1 or 2 turns once they come out. The creatures below should be able to swing for 30+ damage within 2 turns.

Inferno Titan -> Lets see first turn he does 6 damage split anyway you want and is at least a 12/12 before pumping him. Chances are next turn you pump him and he is a 20/20 doing 3 direct damage. Amazing.

Kalonian Hydra -> 12 hasty trample damage the first turn. 24 trample the 2nd turn. That should pretty much end it.

Godo, Bandit Warlord + O-Naginata -> 18 damage if you have 6 mana, 36 TRAMPLE if you have 8 mana. Worst case scenario its 18 then 36 the next turn. I go with o-naginata because its just plain efficient all around.

Moltensteel Dragon -> Kills turn it comes out if not blocked (if you have enough life)

Putrefax -> Kills turn it comes out if not blocked

Malignus -> Kills turn it comes out if not blocked

Terra Stomper -> 16/16 Trample will take them out very quickly

Giant Adephage -> 14/14 Trample turn 1. 21 trample damage turn 2.

Hellkite Charger -> 40 damage in 2 turns if you have the 7 mana and he gets through.

The other key here is mana fixing. Spent a fair amount of time getting the best lands I could here. Its important because I have a lot of cards with 3 green or 3 red to cast. This helps hit devotion quickly and just adds to the beat down or for blocking. Outside of fetch lands and city of brass I'm pretty happy with my land scenario. The mana dorks in my deck are also key. A 2/1 Satry Hedonist can be 8+ power pretty easily and can help finish people off if they deal with your beaters. I also include Thrun, the Last Troll, Witchstalker , Troll Ascetic to deal with control decks. Its nice when they cant control or target them with removal.

Now with all of this being said, are there other efficient game ending creatures I should play? What else does 30+ damage withing 2 turns at a reasonable cost (7 or less mana)? Anything I'm playing that can be cut? Better ramp?

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