Armed / Dangerous


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Uncommon

Combos Browse all

Armed / Dangerous


Armed - Target creature gets +1/+1 and gains double strike until end of turn.

Dangerous - All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

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Armed / Dangerous Discussion

Forkbeard on Uril, The Miststalker: Feast of the Beast

10 months ago

Kind words, thanks SphinxOfChimes1080! I can see Armed / Dangerous being a blowout in the right situation, cool little tech card.

SphinxOfChimes1080 on Uril, The Miststalker: Feast of the Beast

10 months ago

+1, I've always been looking for some good advice on an Uril deck and my search is over. Luckily, this build is very similar to mine. Super fun commander! I like Armed / Dangerous it's won me several games

Iron_Cube on Uril got a nice budget aura

1 year ago

Boros Charm is great for double strike or protecting all your permanents with indestructible for one turn. Armed / Dangerous is Sorcery, but usually you already have evasion on Uril and he should be unblockable. But adding Dangerous effect on another creature will also clear blockers. I like the general versatility of this spell. But you only have 1 instant in the whole deck (Without Sigarda's Aid Flash). You can get a lot more value if you play something on your opponent's turn or combat. Beast Within can take care of anything for example...

My friend also had a sacrifice deck. It's hard because it's the main weakness of Uril, the Miststalker (+Board wipes). But you could play some spells for that, even if it doesn't fit the theme. Like Secure the Wastes or something. I like Vitality Charm but I haven't seen it anywhere else. It's not incredible, but an instant token can help, and the other modes have some use too.

zandl on U/R Aggro

1 year ago

You can't use Double Cleave, Mutagenic Growth, or Armed / Dangerous. You can't use anything Green, White, or Black if your Commander is Blue/Red.

If it's quick damage you want, there are far better options. Jori En is more for tempo/control and not aggro. See: Tibor and Lumia and Melek, Izzet Paragon.

Gattison on Blood-Born Pathogen

1 year ago

thecakeisalie42: hmmm, Armed / Dangerous looks cool, but it does not add trample, whereas Temur Battle Rage will. Almost every one of the buffs in this deck will make Glistener Elf a 4/4, activating the Battle Rage's Ferocious trample ability. ...the +1/+1 of Armed is tempting though, so I'll get some and try them out. Thanks. =)

ddxxe: Assault Strobe is awesome, thank-you. You should have submitted it as a Recommendation, I would have totally given you a "TO point" for that. lol. Might of Old Krosa is one I forgot about, too, so thanks for remind me about that as well.

thecakeisalie42 on Blood-Born Pathogen

1 year ago

Can I just say that Armed / Dangerous is a really fun card? And it should be stellar in this deck.

AffinityJesus on Prossh, the Combo Hungry [Primer]

1 year ago

Birthing Pod Prossh, get Avenger of Zendikar. Play Prossh, Pod the Avenger, get Craterhoof Behemoth and kill everyone. Also, Pod a 4 drop, Zealous Conscripts to untap the Pod, to sac another 4 drop (or Murderous Redcap twice) into Kiki for the win. Defense of the Heart is another easy way to cheat out your Kiki / Conscripts combo, especially used in conjunction with Forbidden Orchard. Also, Sarkhan Vol has to be the funnest/nastiest way to randomly feed a tough creature to Prossh (or Pod preferably) after exploiting it. He also allows you to randomly win by beefing/speeding your infinite kobolds. Lastly, Armed / Dangerous is a nice silver bullet to kill someone by forcing blockers on a Kobold before sac'ing it to Prossh for a kill. Just a few nasty tricks I've learned. Nice build though! +1

1337_Nerd on Fastest prowess you'll ever see (T1 win)

1 year ago

Just a suggestion: putting in an Armed / Dangerous instead of a Temur Battle Rage would give you another 2 points of damage.

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