Armed // Dangerous


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Uncommon

Combos Browse all

Armed // Dangerous



Target creature gets +1/+1 and gains double strike until end of turn.


All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

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Armed // Dangerous Discussion

Pieguy396 on Izzet Blitz Tempo

6 months ago

Hey there! Cool deck you have here! Have you considered Lightning Bolt as a very efficient removal spell, or perhaps Assault Strobe in place of Armed / Dangerous? I also prefer Slip Through Space to Artful Dodge, and I'm a big fan of using Serum Visions to smooth your draws. Also, Mana Leak and Remand are two of the best counterspells in Modern, due to their efficiency. Good luck!

Forkbeard on Uril, The Miststalker: Feast of the Beast

1 year ago

Kind words, thanks SphinxOfChimes1080! I can see Armed / Dangerous being a blowout in the right situation, cool little tech card.

SphinxOfChimes1080 on Uril, The Miststalker: Feast of the Beast

1 year ago

+1, I've always been looking for some good advice on an Uril deck and my search is over. Luckily, this build is very similar to mine. Super fun commander! I like Armed / Dangerous it's won me several games

Iron_Cube on Uril got a nice budget aura

1 year ago

Boros Charm is great for double strike or protecting all your permanents with indestructible for one turn. Armed / Dangerous is Sorcery, but usually you already have evasion on Uril and he should be unblockable. But adding Dangerous effect on another creature will also clear blockers. I like the general versatility of this spell. But you only have 1 instant in the whole deck (Without Sigarda's Aid Flash). You can get a lot more value if you play something on your opponent's turn or combat. Beast Within can take care of anything for example...

My friend also had a sacrifice deck. It's hard because it's the main weakness of Uril, the Miststalker (+Board wipes). But you could play some spells for that, even if it doesn't fit the theme. Like Secure the Wastes or something. I like Vitality Charm but I haven't seen it anywhere else. It's not incredible, but an instant token can help, and the other modes have some use too.

zandl on U/R Aggro

1 year ago

You can't use Double Cleave, Mutagenic Growth, or Armed / Dangerous. You can't use anything Green, White, or Black if your Commander is Blue/Red.

If it's quick damage you want, there are far better options. Jori En is more for tempo/control and not aggro. See: Tibor and Lumia and Melek, Izzet Paragon.

Gattison on Blood-Born Pathogen

2 years ago

thecakeisalie42: hmmm, Armed / Dangerous looks cool, but it does not add trample, whereas Temur Battle Rage will. Almost every one of the buffs in this deck will make Glistener Elf a 4/4, activating the Battle Rage's Ferocious trample ability. ...the +1/+1 of Armed is tempting though, so I'll get some and try them out. Thanks. =)

ddxxe: Assault Strobe is awesome, thank-you. You should have submitted it as a Recommendation, I would have totally given you a "TO point" for that. lol. Might of Old Krosa is one I forgot about, too, so thanks for remind me about that as well.

thecakeisalie42 on Blood-Born Pathogen

2 years ago

Can I just say that Armed / Dangerous is a really fun card? And it should be stellar in this deck.

AffinityJesus on Prossh, the Combo Hungry [Primer]

2 years ago

Birthing Pod Prossh, get Avenger of Zendikar. Play Prossh, Pod the Avenger, get Craterhoof Behemoth and kill everyone. Also, Pod a 4 drop, Zealous Conscripts to untap the Pod, to sac another 4 drop (or Murderous Redcap twice) into Kiki for the win. Defense of the Heart is another easy way to cheat out your Kiki / Conscripts combo, especially used in conjunction with Forbidden Orchard. Also, Sarkhan Vol has to be the funnest/nastiest way to randomly feed a tough creature to Prossh (or Pod preferably) after exploiting it. He also allows you to randomly win by beefing/speeding your infinite kobolds. Lastly, Armed / Dangerous is a nice silver bullet to kill someone by forcing blockers on a Kobold before sac'ing it to Prossh for a kill. Just a few nasty tricks I've learned. Nice build though! +1

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