|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Return to Ravnica (RTR)||Rare|
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Creature — Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power
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Wild Beastmaster Discussion
4 days ago
I do like the idea of Command Beacon, and I've been considering going up to 36 lands for a while. Probably in the next update I'll cut something for that, since it seems like a great effect to have, especially on a land.
Currently I'm running Hornet Queen over Avenger of Zendikar because I don't have all that many fliers, so getting 5 flying blockers could be very relevant. However, I haven't been seeing as many dragon decks in my meta lately, so I could see making the swap.
I'm not a huge fan of Wild Beastmaster, since it doesn't give trample, and honestly I don't actually have that many creatures out most of the time. I could see running Pathbreaker Ibex because it gives trample, but for now I'm sticking with Dragon Throne of Tarkir because it can pump your team the turn you play it (although it takes a ton of mana).
I like the idea of Sekki, Seasons' Guide in theory, but I feel like in practice it would just leave too many decisions up to my opponents, and after they durdle around not letting it make that many tokens, just die to a board wipe. If anything, I think I would run Pentavus as another expensive token generator.
Edric, Spymaster of Trest was in a previous version of the deck, and didn't do enough in my opinion. Since then, I have cut even more token generators, so I think it isn't quite good enough.
Unfortunately, Sakashima the Impostor is a bit out of my price range, and even if it was, I feel like developing an extra Ezuri would just be a huge overextension. If anything, I might consider running Vizier of Many Faces as my clone effect, simply because I have it on hand.
I really like your suggestions on things to cut. Praetor's Counsel feels like it just costs too much mana for what it does, and Magus of the Library definitely is clunky a lot of the time. Maybe if the magus had a slightly easier cost I would consider keeping it in. Those two will definitely be coming out of the deck in a future update. I do, however, think that Tezzeret's Gambit is worth it. The card draw is helpful, and I feel that proliferating is very powerful. Until I find another decent piece of card draw or two, I think it will stay in to help with that aspect of the deck.
4 days ago
Pathbreaker Ibex and Wild Beastmaster should help pump the whole team and push damage through. Avenger of Zendikar should give more tokens than Hornet Queen. Sekki, Seasons' Guide could even be worth it as an unkillable spirit generator in this deck. Edric, Spymaster of Trest could help with card draw. Maybe Sakashima the Impostor as a second copy of Ezuri or Rashmi or something? I feel like Praetor's Counsel and Tezzeret's Gambit are droppable. Magus of the Library seems a bit clunky.
3 weeks ago
1 month ago
3 months ago
Green has so many good options, even in budget. Don't know what format you're building so there's not a whole lot to suggest offhand. Though if your looking for a decent low budget green modern style I'd go with devotion green Karametra's Acolyte with Leatherback Baloth. I personally like Wild Beastmaster and think she's one of the most underrated cards, especially with cards like Giant Growth and Aspect of Hydra. You could use Rancor for utility, or Alpha Authority. Make sure to have a playset of mana dorks, like Elvish Mystic or Gyre Sage or even Voyaging Satyr or Birds of Paradise if you want to spend a little money. I like the garruk's pack group myself Garruk's Companion, Garruk's Packleader, Garruk's Horde because they're cheap and they can keep a mono Green deck moving. If you have some Nykthos, Shrine to Nyx if run those too, because green devotion is awesome. There's a lot more than that too, but as I said i don't know your format lol.. like Elvish Piper and Fauna Shaman
4 months ago
When the 2 Wild Beastmasters attack, both triggers go on the stack. You get to put them on the stack in either order. If you let the 4/4 Wild Beastmaster resolve first, the other Wild Beastmaster will be a 5/5. When it's ability resolves it will give your creatures +5/+5. The net result will be your other creatures getting +9/+9, one Wild Beastmaster having +8/+8 (being a 9/9), and the other Wild Beastmaster getting +4/+4 (being a 5/5). If you resolve it the other way your creatures will be getting +6/+6 instead.
4 months ago
The reason it works the way it does is because Wild Beastmaster's ability is a triggered ability (starts with "when/whenever/at"), and the size of the effect is calculated as the trigger resolves.
In your example both Beastmasters trigger when they attack. The way you describe it, you've put the triggers onto the stack in the order that lets you maximize the effect from both. After the second Beastmaster's trigger resolves, the game doesn't back up to "re-trigger" or otherwise recalculate the effect from the first one. We've already taken care of it.