Wild Beastmaster

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Wild Beastmaster

Creature — Human Shaman

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power

Wild Beastmaster Discussion

SynergyBuild on Yisan is running slowly.

4 weeks ago

$20ish Budget way to make Yisan very fast:

Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder

Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc  Flip, Umbral Mantle , Lifecrafter's Bestiary

Total of 26 swaps.

The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.

All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .

With all of this in mind, it is a little weak to removal, but with Eternal Witness and Temur Sabertooth both fetchable with Yisan, I feel it can be okay.

How does this sound?

ZendikariWol on For the Vicious Swarm - Ezuri Counter EDH

2 months ago

You're missing a few big heckin cards.

Cephalid Constable is miraculously underrated, Drumhunter is a personal howling mine AND a mana dork, Elvish Visionary draws a card, Experiment One and Pelt Collector are excellent one-drops, Fertilid is awesome repeatable ramp, Forgotten Ancient is bat-shit insane with four players, Gilder Bairn is both adorable and quite functional, Glen Elendra Archmage is a repeatable negate, Kalonian Hydra is hilarious (and it's a 0/0 so I think you can trigger Ezuri's ability before his ETB), Kaseto, Orochi Archmage is a powerhouse, Managorger Hydra get too big too quickly for most opponents to handle, Novijen Sages is a nice draw engine, Permeating Mass is fantastic in this deck, Pir, Imaginative Rascal and Toothy, Imaginary Friend are such a good combo, Plaxcaster Frogling is great protection, Scavenging Ooze is awesome (Meren is in my meta, idk about you), Seedborn Muse is good anywhere, Simic Manipulator leads to fun shenanigans, Sporeback Troll, also good protection, Tuskguard Captain is perfect evasion, Ulvenwald Tracker is about as good as green removal gets, and Wild Beastmaster is another Cultivator of Blades, but a little less for a little less mana. Rishkar's Expertise and Soul's Majesty are a couple gems, Bred for the Hunt, Doubling Season, and Hadana's Climb  Flip are great for countered up dudes, Rhystic Study, which should honestly go in every blue EDH deck, Cloudstone Curio it's better than Panharmonicon in this, Strionic Resonator is also probably better than Panharmonicon here. Also a Thran Dynamo might do ya good in the mana department.

Monomanamaniac on Green +1 Counter

7 months ago

Mana dork elves are one of the greatest things in the game. I myself shelled out almost 40$ on a playset of Birds of Paradise just to put them into a mono green deck(admittedly for Wild Beastmaster). I chose which evolve to mention just based on utility, gyre sage becomes a giant that'll leave you wondering to attack or get a lot of mana. Renegade krasis is the same thing, when he evolves (I actually thought it was when he got a 1/1 counter, Not quite as good now) all your creatures get bigger. Combine that with hardened scales and forced adaptation and you have an engine for greatness. There's a lot of good stuff for a deck like this, I used to get my tail handed to me by a g/u/b deck that focused on counters

Jagg3r5 on

7 months ago

Removal Suggestions:

Quirion Ranger It has some combos, but you have more than enough other cards for this, and most are more durable

Caller of the Claw Too situational

Elvish Vanguard It lacks utility and is relatively vanilla for the deck

Arcane Adaptation most of your creatures are elves, and the ones that aren't don't necessarily need the buffs. Not a guaranteed removal card, but it's only going to be useful on rare occasions

Overrun Not really necessary, you have other cards to achieve the same or greater effect.

Dwynen, Gilt-Leaf Daen other than the buff the second ability isn't incredibly helpful and it won't trigger Ezuri

Protean Hydra It's not likely to die in combat, so it's pretty much just a big creature. Your other hydras are better

Swan Song, Counterspell, Disallow; With so few counters, these cards are more likely to show up when you have absolutely no use for them rather than when you need them. You're better off cutting them out to slim down the deck.

Stroke of Genius You have enough draw and the other draw is better

Uncage the Menagerie way too specific, and way too much of a gamble. your best search would be 3 and you would only search through 3 cards.

Urza's Incubator Most of your elves are pretty cheap, so this may end up being pretty dead, as you may just end up with a bunch of unused mana. Your call on it though, as it's still somewhat useful

Door of Destinies This is slow and honestly the lack of other utility makes it somewhat dead. still has potential, so up to you.

Braingeyser You have other draw, and not being instant speed or triggered off creatures means it may not be as useful

Gilt-Leaf Ambush Not a fantastic card, low and just a dead draw late game

you have a plethora of low drop mana dorks, so you may want to slim those down a bit

Possible additions:

Spawnwrithe

Wild Beastmaster

TheVectornaut on Green Monster Kill low costing

8 months ago

Like many green decks I see, this one has the problem of being pulled in too many different directions. Cards like Garruk's Companion, Rancor, and Leatherback Baloth hint at a very aggressive stompy strategy. Nissa, Voice of Zendikar, Essence Warden and the Wild Beastmaster + Elder of Laurels combo would be better in a dedicated go-wide token deck. Llanowar Elves, Wild Growth, Primeval Titan, and Elderscale Wurm fit better in pure ramp. I would dedicate more resources to a single one of these strategies, maybe having a second as support. This will improve synergy and consistency by lessening the chance of drawing cards that don't work optimally together. For example, if you have some 7 drop bombs in hand, you'd much rather draw Wild Growth than Boar Umbra, and the reverse would be true if you had a hand of cheap beaters.

Some cards I'd recommend for stompy are Steel Leaf Champion, Dryad Militant, Experiment One, and Strangleroot Geist. Some cards for tokens are Parallel Lives, Mycoloth, Centaur's Herald, and Call the Scions. Cards for ramp include Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, and Genesis Wave. And since you're mono, Nykthos, Shrine to Nyx will almost always be great.

jordybear2002 on DASA LOTTA DAMAGE

10 months ago

A Wild Beastmaster wouldn't hurt and adding some more ramp spells like Overrun would be nice. It's not an ENTIRELY bad thing but your ramp is really creature based and that can be taken care of with one board wipe then you have to get your board state back piece by piece. I am just trying to say maybe some creature protection might be a bit of help. I hope this helps! Please don't take this as me saying the deck sucks or what ever because I am NOT saying that I am just pointing out something. For protection I would get things like Lightning Greaves and Heroic Intervention. Plus with the ramping if you want to go all in and be NASTY add Triumph of the Hordes and wait for the perfect moment!

ThallionDarkshine on We're Gonna Need a LOT of Dice

11 months ago

Rooolandd:

I do like the idea of Command Beacon, and I've been considering going up to 36 lands for a while. Probably in the next update I'll cut something for that, since it seems like a great effect to have, especially on a land.

elgosu1337:

Currently I'm running Hornet Queen over Avenger of Zendikar because I don't have all that many fliers, so getting 5 flying blockers could be very relevant. However, I haven't been seeing as many dragon decks in my meta lately, so I could see making the swap.

I'm not a huge fan of Wild Beastmaster, since it doesn't give trample, and honestly I don't actually have that many creatures out most of the time. I could see running Pathbreaker Ibex because it gives trample, but for now I'm sticking with Dragon Throne of Tarkir because it can pump your team the turn you play it (although it takes a ton of mana).

I like the idea of Sekki, Seasons' Guide in theory, but I feel like in practice it would just leave too many decisions up to my opponents, and after they durdle around not letting it make that many tokens, just die to a board wipe. If anything, I think I would run Pentavus as another expensive token generator.

Edric, Spymaster of Trest was in a previous version of the deck, and didn't do enough in my opinion. Since then, I have cut even more token generators, so I think it isn't quite good enough.

Unfortunately, Sakashima the Impostor is a bit out of my price range, and even if it was, I feel like developing an extra Ezuri would just be a huge overextension. If anything, I might consider running Vizier of Many Faces as my clone effect, simply because I have it on hand.

I really like your suggestions on things to cut. Praetor's Counsel feels like it just costs too much mana for what it does, and Magus of the Library definitely is clunky a lot of the time. Maybe if the magus had a slightly easier cost I would consider keeping it in. Those two will definitely be coming out of the deck in a future update. I do, however, think that Tezzeret's Gambit is worth it. The card draw is helpful, and I feel that proliferating is very powerful. Until I find another decent piece of card draw or two, I think it will stay in to help with that aspect of the deck.

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Wild Beastmaster occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%