Wild Beastmaster

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Wild Beastmaster

Creature — Human Shaman

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power

Wild Beastmaster Discussion

austintayshus on Ezuri, Claw of Progress

1 month ago

Looks like a fun deck! I'd recommend the following cards:

Hope this helps!

Kogarashi on Wild Beastmater + Veteran's Armaments

1 month ago

Ah, right, the Veteran's Armaments counts the Wild Beastmaster too. I'm too used to abilities that only count other creatures. The Beastmaster will get +5/+5, and the other creatures will get +6/+6 if you stack the triggers for maximum value. Thank you, Boza.

Kogarashi on Wild Beastmater + Veteran's Armaments

1 month ago

Yes, if you order your triggers correctly.

Both abilities will trigger when Wild Beastmaster attacks, and as the controller of both triggers, you can put them on the stack in whichever order you want. They will then resolve top-down.

If you order it so that Veteran's Armaments ' ability resolves first, it will give Wild Beastmaster +4/+4. Then the Beastmaster's ability will resolve, see that it has a power of 5, and give your other attacking creatures +5/+5.

If you choose to order the triggers the other way around, the Beastmaster's ability will resolve and see that it has a power of 1, so your other attackers will only get +1/+1. Then the Armaments' trigger will resolve, giving Beastmaster +4/+4, but it's too late for that to affect your other attacking creatures.

It works this way because Wild Beastmaster 's ability doesn't actually check its power until it resolves, so if you change its power before the ability resolves, that will change what your other attacking creatures get.

alika on Wild Beastmater + Veteran's Armaments

1 month ago

I equip Wild Beastmaster with Veteran's Armaments . Now I attack with Wild Beastmaster and 4 other creatures. Wild Beastmaster becomes 5/5 until end of turn. Do the other 4 creatures get +5/+5?

Warxuaroz on Atraxa's Apothecary Purveyor of Fine Poisons

2 months ago

Looks like you can't really play things on opponent's end of turn. Savage Summoning and Scout's Warning might help with that. The +1/+1 counter on a creature with infect should help as well.

Maybe some swords? Sword of Feast and Famine is always awesome. The new Sword of Truth and Justice should do some good for your strategy as well.

Maybe try the new Emergence Zone ? With something like Ramunap Excavator ? I'd cut Wild Beastmaster for something like Pollenbright Druid or Grateful Apparition or Thrummingbird . Karn's Bastion looks good given you're comfortable enough with 4 colours.

Maybe cut some higher CMC cards in favor of counterspells or removal. From my experience Edric, Spymaster of Trest can be much more reliable and much cheaper draw spell than the ones you listed. Sure it's not instant-speed but still pretty effective for 3 CMC.

Maybe it's your meta but Aura Shards seems odd to me in a build like this. Krosan Grip is usually more reliable. But still -if your meta uses lots of artifacts - Aura Shards seems like a solid inclusion.

Maybe instead of enchantment buffers, use some instant ones? Things like Giant Growth , Mutagenic Growth , Tainted Strike (to be used on Atraxa or sporadically on an elf).

One more thing: since you want to ramp and have some creatures on board, maybe Craterhoof Behemoth could be as a finisher?

austintayshus on Getting swole on atraxa

5 months ago

Howdy, I have a few suggestions for your deck if you don't mind.

First, I would cut about 5-6 lands from the deck. Most commander decks only need about 37-38 lands in my opinion, and considering that you've got a pretty good mana curve, I think your deck would run well without the extra lands.

Second, I would look into some of the simic graft creatures from the very first ravnica block. Cytoplast Manipulator and Plaxcaster Frogling and Cytoplast Root-Kin are some of my favorites.

Third, I would also like to recommend Wild Beastmaster and Increasing Savagery and Chasm Skulker . I think those cards work very well together, but they also work pretty well with the rest of your deck's strategy.

Lastly, I would like to see some more card draw and mana acceleration affects. You've got a few of each, but I think your deck could benefit from more. Since we start with 40 life instead of 20 in commander, we have lots of time to deploy bigger and better effects, and card draw/mana ramp are essential to your decks consistency and power level.

Hope this helps!

SynergyBuild on Yisan is running slowly.

7 months ago

$20ish Budget way to make Yisan very fast:

Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder

Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc  Flip, Umbral Mantle , Lifecrafter's Bestiary

Total of 26 swaps.

The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.

All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .

With all of this in mind, it is a little weak to removal, but with Eternal Witness and Temur Sabertooth both fetchable with Yisan, I feel it can be okay.

How does this sound?

ZendikariWol on For the Vicious Swarm - Ezuri Counter EDH

8 months ago

You're missing a few big heckin cards.

Cephalid Constable is miraculously underrated, Drumhunter is a personal howling mine AND a mana dork, Elvish Visionary draws a card, Experiment One and Pelt Collector are excellent one-drops, Fertilid is awesome repeatable ramp, Forgotten Ancient is bat-shit insane with four players, Gilder Bairn is both adorable and quite functional, Glen Elendra Archmage is a repeatable negate, Kalonian Hydra is hilarious (and it's a 0/0 so I think you can trigger Ezuri's ability before his ETB), Kaseto, Orochi Archmage is a powerhouse, Managorger Hydra get too big too quickly for most opponents to handle, Novijen Sages is a nice draw engine, Permeating Mass is fantastic in this deck, Pir, Imaginative Rascal and Toothy, Imaginary Friend are such a good combo, Plaxcaster Frogling is great protection, Scavenging Ooze is awesome (Meren is in my meta, idk about you), Seedborn Muse is good anywhere, Simic Manipulator leads to fun shenanigans, Sporeback Troll, also good protection, Tuskguard Captain is perfect evasion, Ulvenwald Tracker is about as good as green removal gets, and Wild Beastmaster is another Cultivator of Blades, but a little less for a little less mana. Rishkar's Expertise and Soul's Majesty are a couple gems, Bred for the Hunt, Doubling Season, and Hadana's Climb  Flip are great for countered up dudes, Rhystic Study, which should honestly go in every blue EDH deck, Cloudstone Curio it's better than Panharmonicon in this, Strionic Resonator is also probably better than Panharmonicon here. Also a Thran Dynamo might do ya good in the mana department.

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Wild Beastmaster occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%