|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Return to Ravnica (RTR)||Rare|
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Creature — Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power
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Wild Beastmaster Discussion
1 week ago
Thanks for upvote and for kind words! No I haven't consider Traverse the Ulvenwald! Thanks for suggestion.
Ok, miracle, Thanks for your comment and your suggestions. I will try to answer your questions and clarify my choice of certain cards.
Playgroup - Most often I play against Zur, Purphoros, Xenagos. Sometime I play against Meren, Azusa, Rafiq, Narset etc. So, I cant say that I create decks for some specific environment. On the contrary, I try to make decks as more versatile as posible.
Question about Pathbreaker Ibex and Wild Beastmaster: I realy doubt that someday I will cut Pathbreaker Ibex, its to good in this deck, it is one of the main agro creatures of the deck, it has a lot of strong synergies with so many cards (described in primer) and with Rhonas. When my opponents see him on the battlefield, they begin to fidget nervously in the armchairs and ask each other "Do You have board wipe spell?". You yourself mentioned that redundancy is very important in EDH and I absolutely agree with this. Wild Beastmaster is in the testing mode, was added to the deck about a week ago and havent been tested well enough, but I agree that it could be replaced with something more useful. I will consider some replacemets after more testing.
About winmore cards: Traverse the Outlands - "If you are spending 5 mana to find 8 lands, chances you are already winning on that turn or going to assuredly win on the upcoming turn" - exactly! You will just win on the next turn, and it can happen on turn four easily. Comparing Mana Reflection with Traverse the Outlands I can say that in this deck Traverse the Outlands is better, because its cheaper, provides more safe ramp (dont need to survive a turn) and as You said both of them are winmore. And I prefer to use as a mana doubler Vorinclex, Voice of Hunger, tutorable, can be cheated and has a mana denial ability. Nacatl War-Pride is in the testing mode too, recently added, but I see a lot of potencial in this creature! The reasons why it is a good card in this deck described in Primer. Exploration - this deck dosen't draw lands, and the land count is minimal so most of the game Exploration is useless, I tested it a lot. For the same reason I cut Azusa from the deck. Staff of Domination is good for redundency for combos, but It will be a second card wich is useless outside of combo and I don't want it, thats why I run only Mantle in the deck. Win through a combo is plan B in this deck, usualy it wins through agro strategy. Choosing from the Eldrazi titans I would choose only one - Ulamog, the Ceaseless Hunger, he is in Maybeboard for a long time and someday I will try to use him, maybe instead of World Breaker. This deck run very powerful spells for drawing extra cards (especialy with Rhonas early in the game) i like those spells more then Kozilek.
I am familiar with Recycle and it is definitely an interesting card, I will think about using it, in this deck it could be realy fun
So hope I clarified the choice of cards and why they are good/or bad in this deck. If you have any additional questions or suggestions, be sure to ask.
1 week ago
Me is curious, what decks does your meta/playgroup consist of?
Either way, you should highly consider removing Pathbreaker Ibex and Wild Beastmaster. While both quite easily pump up your team, they pale in comparison to Craterhoof Behemoth. While redundancy is always a good thing to have in an edh deck, neither are strong enough by themselves (i.e. they do not win the game immediately) to warrant inclusion to a "control" deck. Recycle and Praetor's Counsel will do you better.
In this deck, there are plenty of winmore cards. Traverse the Outlands, Viridian Longbow, and Nacatl War-Pride all fit into the category. If you are spending 5 mana to find 8 lands, chances are you are already winning on that turn or going to assuredly win on the upcoming turn. Consider using cards such as Exploration (explosive), Mana Reflection (this on turn 3, if it survives, usually means you win on turn 5), Staff of Domination (combos). You should also find space for the eldrazi titans (kozilek especially as more potent card draw).
There are cards in this deck that don't make sense (some mentioned above), unless you are tuning your deck against specific other decks (i.e. not tfc / pfc / U/x stax)
2 weeks ago
I guess I'll state the obvious and mention that Gaea's Cradle would be incredible in this deck in place of Maze of Ith. Additionally, you could use something like Dryad Arbor to help with your mana and creature count (although I don't know the rulings behind it and if you can tap it the turn you play it). It helps against Path to Exile too.
Hope this helps!
3 weeks ago
Your deck contains several cards that generate tokens. I think your deck would fare better if you'd remove those and instead invest more into getting creatures that either generate counters or benefit greatly from them. There are several budget and non-budget ways of doing this. Here's some of the budget ways (they're not Hydra-themed, but suit your strategy very well):
- Gyre Sage: in your deck, this would be one of the best ramping options ever;
- Wild Beastmaster; works well in your deck; boosts all creatures when attacking;
- Forgotten Ancient; combination of Managorger Hydra and Spike Rogue;
- Champion of Lambholt; no +1/+1 counter deck should be without her;
- Bloodspore Thrinax; an even better version of Wild Beastmaster (because counters all work when defending :))
- Juniper Order Ranger; more counters!
- Renegade Krasis; adding counters can get pretty insane with him around.
- Inspiring Call: nice draw spell and gives all your creatures indestructible for a turn;
- Map the Wastes: ramp and bolster in one card; noice!
- Elemental Bond: because basically every creature you cast, is strong enough to allow you to draw a card.
- Death's Presence: one monster's death, is another's power.
- Hardened Scales: add a counter for whenever counters are added :)
- Bow of Nylea: gives a whole host of options, one of which is adding +1/+1's.
Some less-budget (more expensive) options, would be:
- Selvala, Heart of the Wilds: great ramp and card draw creature.
- Vigor: your creatures grow by being dealt damage.
- Primal Vigor: Not quite a Doubling Season but close.
- Ajani, Mentor of Heroes: great walker with a primary ability tailor-made for this deck.
Sorry for the long post. Hope you find some of this to be useful. Happy gaming!
4 weeks ago
I like how this is turning out. You actually have so much left over budget you could use to improve the anthems and removal. Thunderfoot Baloth and Murkfiend Liege come to mind. Also you might have missed Siren Stormtamer (it'll drop) and Favorable Winds
2 months ago
Hey there fellow Kamahl player! A few suggestions for your deck to help out.
Wild Beastmaster and/or Cultivator of Blades - These 2 let you essentially double whatever you do with kamahl for no mana, leaving some extra mana open for instants, or to use during your second mainphase
If your budget allows for it, Nykthos, Shrine to Nyx is a HUGE mana boost.
Nacatl War-Pride - This is personally one of my favorite cards and is amazing with Kamahl. You can turn their lands into creatures and they either have to block and lose lands, or you get a bunch of unblockable 3/3's that you can pump up with kamahl for ridiculous damage.
Another budget pending card would be Garruk, Primal Hunter - He's the best planeswalker to pair with kamahl in my opinion. pumps out 3/3's for his +1, gets you card advantage, and makes 6/6's for his ultimate.
It's looking great for an awesome budget, If you ever want to chat Kamahl, hit me up. Here's a link to my deck for more inspiration: Om nom Trample. Good luck!
2 months ago
Wild Beastmaster is a cheaper costing version of Cultivator of Blades. Pathbreaker Ibex costs one more mana, but also gives trample, which I find to be important in such a deck as this (it also uses the power of the greatest among your creatures, not specifically itself, which can be beneficial).
Stingerfling Spider seems pretty bad, I'd drop it and run real removal. Beast Within hits any permanent- a creature with flying because a nigh-harmless 3/3, but the same holds true for troublesome artifacts or enchantments, meaning you can bust up combos like Sanguine Bond and Exquisite Blood with relative ease for only 3 mana.
Rhystic Study > Wistful Selkie.
2 months ago
First off, let me just say that I LOVE Varolz and am glad to see him as a commander. I remember trying to make him and Jarad work in my very first commander deck brew, but ultimately gave up due to my lack of cards at the time. Your deck looks pretty solid and seems to function pretty well in making use of scavenge.
I would suggest including Corpsejack Menace and Wild Beastmaster since Corpsejack adds a lot more value to scavenging and Beastmaster allows you to swing for some huge numbers. Also, if you wanted to, you could run Slitherhead since its one of the most efficient scavenge cards.
For potential upgrades, I would recommend looking into Matter Reshaper, The Gitrog Monster, and Reyhan, Last of the Abzan. They might push your deck a little away from being budget, but they can be very powerful cards that can work in your deck.
I hope this helps!