|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Return to Ravnica (RTR)||Rare|
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Creature — Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power
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Wild Beastmaster Discussion
2 months ago
Mana dork elves are one of the greatest things in the game. I myself shelled out almost 40$ on a playset of Birds of Paradise just to put them into a mono green deck(admittedly for Wild Beastmaster). I chose which evolve to mention just based on utility, gyre sage becomes a giant that'll leave you wondering to attack or get a lot of mana. Renegade krasis is the same thing, when he evolves (I actually thought it was when he got a 1/1 counter, Not quite as good now) all your creatures get bigger. Combine that with hardened scales and forced adaptation and you have an engine for greatness. There's a lot of good stuff for a deck like this, I used to get my tail handed to me by a g/u/b deck that focused on counters
2 months ago
Overwhelming Stampede Wild Beastmaster Champion of Lambholt Swords to Plowshares Forgotten Ancient Elvish Mystic Llanowar Elves Avacyn's Pilgrim Bloodspore Thrinax Sakura-Tribe Elder Terastodon Chameleon Colossus Dryad Militant Return to Dust Kodama's Reach Rishkar's Expertise Genesis Wave Sword of the Animist Cathars' Crusade Beastmaster Ascension Citadel Siege Collective Blessing Selesnya Signet Fellwar Stone Sol Ring Tragic Arrogance Bow of Nylea Caustic Caterpillar Skullwinder Skullclamp White Sun's Zenith
2 months ago
Quirion Ranger It has some combos, but you have more than enough other cards for this, and most are more durable
Caller of the Claw Too situational
Elvish Vanguard It lacks utility and is relatively vanilla for the deck
Arcane Adaptation most of your creatures are elves, and the ones that aren't don't necessarily need the buffs. Not a guaranteed removal card, but it's only going to be useful on rare occasions
Overrun Not really necessary, you have other cards to achieve the same or greater effect.
Dwynen, Gilt-Leaf Daen other than the buff the second ability isn't incredibly helpful and it won't trigger Ezuri
Protean Hydra It's not likely to die in combat, so it's pretty much just a big creature. Your other hydras are better
Swan Song, Counterspell, Disallow; With so few counters, these cards are more likely to show up when you have absolutely no use for them rather than when you need them. You're better off cutting them out to slim down the deck.
Stroke of Genius You have enough draw and the other draw is better
Uncage the Menagerie way too specific, and way too much of a gamble. your best search would be 3 and you would only search through 3 cards.
Urza's Incubator Most of your elves are pretty cheap, so this may end up being pretty dead, as you may just end up with a bunch of unused mana. Your call on it though, as it's still somewhat useful
Door of Destinies This is slow and honestly the lack of other utility makes it somewhat dead. still has potential, so up to you.
Braingeyser You have other draw, and not being instant speed or triggered off creatures means it may not be as useful
Gilt-Leaf Ambush Not a fantastic card, low and just a dead draw late game
you have a plethora of low drop mana dorks, so you may want to slim those down a bit
3 months ago
Like many green decks I see, this one has the problem of being pulled in too many different directions. Cards like Garruk's Companion, Rancor, and Leatherback Baloth hint at a very aggressive stompy strategy. Nissa, Voice of Zendikar, Essence Warden and the Wild Beastmaster + Elder of Laurels combo would be better in a dedicated go-wide token deck. Llanowar Elves, Wild Growth, Primeval Titan, and Elderscale Wurm fit better in pure ramp. I would dedicate more resources to a single one of these strategies, maybe having a second as support. This will improve synergy and consistency by lessening the chance of drawing cards that don't work optimally together. For example, if you have some 7 drop bombs in hand, you'd much rather draw Wild Growth than Boar Umbra, and the reverse would be true if you had a hand of cheap beaters.
Some cards I'd recommend for stompy are Steel Leaf Champion, Dryad Militant, Experiment One, and Strangleroot Geist. Some cards for tokens are Parallel Lives, Mycoloth, Centaur's Herald, and Call the Scions. Cards for ramp include Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, and Genesis Wave. And since you're mono, Nykthos, Shrine to Nyx will almost always be great.
5 months ago
A Wild Beastmaster wouldn't hurt and adding some more ramp spells like Overrun would be nice. It's not an ENTIRELY bad thing but your ramp is really creature based and that can be taken care of with one board wipe then you have to get your board state back piece by piece. I am just trying to say maybe some creature protection might be a bit of help. I hope this helps! Please don't take this as me saying the deck sucks or what ever because I am NOT saying that I am just pointing out something. For protection I would get things like Lightning Greaves and Heroic Intervention. Plus with the ramping if you want to go all in and be NASTY add Triumph of the Hordes and wait for the perfect moment!
6 months ago
I do like the idea of Command Beacon, and I've been considering going up to 36 lands for a while. Probably in the next update I'll cut something for that, since it seems like a great effect to have, especially on a land.
Currently I'm running Hornet Queen over Avenger of Zendikar because I don't have all that many fliers, so getting 5 flying blockers could be very relevant. However, I haven't been seeing as many dragon decks in my meta lately, so I could see making the swap.
I'm not a huge fan of Wild Beastmaster, since it doesn't give trample, and honestly I don't actually have that many creatures out most of the time. I could see running Pathbreaker Ibex because it gives trample, but for now I'm sticking with Dragon Throne of Tarkir because it can pump your team the turn you play it (although it takes a ton of mana).
I like the idea of Sekki, Seasons' Guide in theory, but I feel like in practice it would just leave too many decisions up to my opponents, and after they durdle around not letting it make that many tokens, just die to a board wipe. If anything, I think I would run Pentavus as another expensive token generator.
Edric, Spymaster of Trest was in a previous version of the deck, and didn't do enough in my opinion. Since then, I have cut even more token generators, so I think it isn't quite good enough.
Unfortunately, Sakashima the Impostor is a bit out of my price range, and even if it was, I feel like developing an extra Ezuri would just be a huge overextension. If anything, I might consider running Vizier of Many Faces as my clone effect, simply because I have it on hand.
I really like your suggestions on things to cut. Praetor's Counsel feels like it just costs too much mana for what it does, and Magus of the Library definitely is clunky a lot of the time. Maybe if the magus had a slightly easier cost I would consider keeping it in. Those two will definitely be coming out of the deck in a future update. I do, however, think that Tezzeret's Gambit is worth it. The card draw is helpful, and I feel that proliferating is very powerful. Until I find another decent piece of card draw or two, I think it will stay in to help with that aspect of the deck.
6 months ago
Pathbreaker Ibex and Wild Beastmaster should help pump the whole team and push damage through. Avenger of Zendikar should give more tokens than Hornet Queen. Sekki, Seasons' Guide could even be worth it as an unkillable spirit generator in this deck. Edric, Spymaster of Trest could help with card draw. Maybe Sakashima the Impostor as a second copy of Ezuri or Rashmi or something? I feel like Praetor's Counsel and Tezzeret's Gambit are droppable. Magus of the Library seems a bit clunky.