Wild Beastmaster


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Return to Ravnica Rare

Combos Browse all

Wild Beastmaster

Creature — Human Shaman

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power

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Wild Beastmaster Discussion

Kamerot on Budget Kamahl, Fist of Krosa

6 days ago

Hey there fellow Kamahl player! A few suggestions for your deck to help out.

Wild Beastmaster and/or Cultivator of Blades - These 2 let you essentially double whatever you do with kamahl for no mana, leaving some extra mana open for instants, or to use during your second mainphase

Xantid Swarm and Nature's Will - These help lock out opponents, especially during your second mainphase and leaves you free to cast whatever you want.

Rishkar's Expertise - Upgraded version of Soul's Majesty. Casting things for free is always fun.

If your budget allows for it, Nykthos, Shrine to Nyx is a HUGE mana boost.

Soul of the Harvest, Primordial Sage, and Garruk's Packleader - All of these give you card advantage while you giving you decent bodies to trample with.

Nacatl War-Pride - This is personally one of my favorite cards and is amazing with Kamahl. You can turn their lands into creatures and they either have to block and lose lands, or you get a bunch of unblockable 3/3's that you can pump up with kamahl for ridiculous damage.

Another budget pending card would be Garruk, Primal Hunter - He's the best planeswalker to pair with kamahl in my opinion. pumps out 3/3's for his +1, gets you card advantage, and makes 6/6's for his ultimate.

It's looking great for an awesome budget, If you ever want to chat Kamahl, hit me up. Here's a link to my deck for more inspiration: Om nom Trample. Good luck!

PookandPie on We're Gonna Pump... YOU Up!

1 week ago

Wild Beastmaster is a cheaper costing version of Cultivator of Blades. Pathbreaker Ibex costs one more mana, but also gives trample, which I find to be important in such a deck as this (it also uses the power of the greatest among your creatures, not specifically itself, which can be beneficial).

Stingerfling Spider seems pretty bad, I'd drop it and run real removal. Beast Within hits any permanent- a creature with flying because a nigh-harmless 3/3, but the same holds true for troublesome artifacts or enchantments, meaning you can bust up combos like Sanguine Bond and Exquisite Blood with relative ease for only 3 mana.

Reclamation Sage and Deepglow Skate also seem pretty good here.

Rhystic Study > Wistful Selkie.

NayrSlayer on Varolz Budget EDH

1 week ago

First off, let me just say that I LOVE Varolz and am glad to see him as a commander. I remember trying to make him and Jarad work in my very first commander deck brew, but ultimately gave up due to my lack of cards at the time. Your deck looks pretty solid and seems to function pretty well in making use of scavenge.

I would suggest including Corpsejack Menace and Wild Beastmaster since Corpsejack adds a lot more value to scavenging and Beastmaster allows you to swing for some huge numbers. Also, if you wanted to, you could run Slitherhead since its one of the most efficient scavenge cards.

For potential upgrades, I would recommend looking into Matter Reshaper, The Gitrog Monster, and Reyhan, Last of the Abzan. They might push your deck a little away from being budget, but they can be very powerful cards that can work in your deck.

I hope this helps!

Mono_Land on Omnath, Lord of Elves...er..hydras..

2 weeks ago

Selvala, Heart of the Wilds Umbral Mantle, (Staff of Domination? not sure if legal i forget if tiny leaders is just cmc) Wirewood Channeler Elvish Harbinger this will make the deck absolutely disgusting by making an infinite mana combo as long as you either have a creature with power +4 or 4 elves on field another powerhouse is Wild Beastmaster

PurePazaak on EzurggroTech

3 weeks ago

Hey there! Congrats on choosing the best commander of them all :D

[cracks knuckles] Let's get started! ;)

  • Manglehorn is good, but I like ol' Reclamation Sage a little better. At least in my playgroup, I find the option to remove an enchantment is very valuable. You will, of course, lose the second ability of Horn, but honestly I think it's worth the swap.

  • She may be a little slow for you, but I think every Claw player should consider Sakashima the Impostor. Copying Ezuri is just bonkers, with each creature giving you two experience, and having your counters distributed twice each combat. Value! She can, of course, copy anything else. But usually, your general is the target.

  • Also a little slow but extremely effective is Cultivator of Blades. She was mentioned earlier by someone else, so I wonn't go into too much detail. If you decide not to include her, then you should consider Wild Beastmaster. I feel that card is far inferior, but its cmc may be more pleasing to you.

  • Especially in your aggressive build, Champion of Lambholt needs to be included. This card is simply bonkers! He will get surprisingly big. And yes, most of your creatures already have evasion. However, some do not - and it's never a bad thing to have a little redundancy in EDH.

  • Speaking of aggro, you should consider Invisible Stalker. Dump some counters on this guy, and you've got yourself a threat that can only be dealt with by wiping the board. This is good for two reasons. The obvous one is that he will likely stick around for a while and, with Ezuri's help, deliver some serious damage. The second and less obvious reason is that he can draw out your opponent's boardwipes. Even if your opponent has a hefty board presence, they will be tempted to destroy/exile/bounce everything, just to make sure the aren't being stalked by some invisible creep.

  • Defense of the Heart is a stellar card, but is perhaps less effective in this aggressive, non-toolbox meta. Still, something to consider.

  • You currently run Hidden Herbalists. Now, I have not seen your deck in action, but I feel that it may not work as well as something else could. Take, for example, Fertilid. This guy is crazy good. Reusable ramp is great, and you can use it the turn he comes out. Yes, it is one more mana (I'm having a hard time suggesting things that are more aligned to your curve xD), but his effect is more reliable and can even fetch you an Island, if you're hurting for blue.

  • I know Doubling Season is not out of your budget (cough Gaea's Cradle cough cough), but it may be a little high of a mana cost for you. If so, I would recommend running Hardened Scales. It doesn't seem that flashy, but in the early game, the aggro player's realm, this is a powerhouse of a card.

  • He doesn't play with counters very much, but Trygon Predator is one of the most powerful creatures Simic has to offer. Artifact/enchantment removal that can trigger every combat is just stupid good.

  • Something else that doesn't synergize with counters, yet is very valuable indeed, is Abundance. I can't tell you how many times this card has won games for me, and I suspect it would be even better for you. Starved for mana? You're guaranteed a land. Flooded? Never fear: lands are no longer part of the equation. If you're still not convinced, I don't blame you. This is a card that can be hard to grasp until it is seen in action. However, there is a reason why every Naturalize-ish effect my opponents play will target this.

  • You have a hefty (and expensive cough cough) counterspell package, but not much by way of removal. Some good cards I would recommend: Beast Within, Pongify, Rapid Hybridization, and Reality Shift, which is especially good against decks that are light on creatures. I've seen Reality Shift take out a Mizzix of the Izmagnus and manifest a Capsize, effectively removing that card from the game. In addition, Nature's Claim is great for artifacts/enchantments. The lifegain is negligible, and seeing the one green mana in the corner is a thing of beauty :)

  • You mentioned putting in Panharmonicon, but I don't see it in your list. Was it too slow for you? I have found that card to be utterly and completely broken in my build. With it out, along with Ezuri and Sakashima the Impostor, when i cast Cultivator of Blades or Whirler Rogue, I get One creature, Four tokens, and TWENTY experience counters. I don't know how effective it will be for you, but i would certainly playtest it, if you haven't already.

I share because I care! You told me your deck would be far different than I expected and uhyup, it was! But it is a fun, innovative, and seemingly effective build. Props be unto you, my friend! Make it a good one! :)

Vaan on U/G evolve cabrero

1 month ago

Master Biomancer, Boon Satyr, Thrummingbird, Gyre Sage, Bioshift, Zameck Guildmage, Verdurous Gearhulk so todos timos pra esse tipo de deck, eu trocaria Wild Beastmaster e Kalonian Tusker por algumas dessas cartas sem pensar duas vezes.

Rhadamanthus on Wizards most recent Rule Change ...

1 month ago

The previous version of the rule did produce confusing situations. Try explaining to a new player why your morbid Tragic Slip on their attacking Wild Beastmaster just wiped their board. The interaction only comes up very rarely anyway and always feels really weird when it does so I don't mind it being patched out.

MindAblaze on Wizards most recent Rule Change ...

1 month ago

Damn. I really wanted to give your Wild Beastmaster -13/-0 in response to its attack trigger...

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