|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Return to Ravnica (RTR)||Rare|
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Creature — Human Shaman
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power
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Wild Beastmaster Discussion
3 weeks ago
Green has so many good options, even in budget. Don't know what format you're building so there's not a whole lot to suggest offhand. Though if your looking for a decent low budget green modern style I'd go with devotion green Karametra's Acolyte with Leatherback Baloth. I personally like Wild Beastmaster and think she's one of the most underrated cards, especially with cards like Giant Growth and Aspect of Hydra. You could use Rancor for utility, or Alpha Authority. Make sure to have a playset of mana dorks, like Elvish Mystic or Gyre Sage or even Voyaging Satyr or Birds of Paradise if you want to spend a little money. I like the garruk's pack group myself Garruk's Companion, Garruk's Packleader, Garruk's Horde because they're cheap and they can keep a mono Green deck moving. If you have some Nykthos, Shrine to Nyx if run those too, because green devotion is awesome. There's a lot more than that too, but as I said i don't know your format lol.. like Elvish Piper and Fauna Shaman
1 month ago
When the 2 Wild Beastmasters attack, both triggers go on the stack. You get to put them on the stack in either order. If you let the 4/4 Wild Beastmaster resolve first, the other Wild Beastmaster will be a 5/5. When it's ability resolves it will give your creatures +5/+5. The net result will be your other creatures getting +9/+9, one Wild Beastmaster having +8/+8 (being a 9/9), and the other Wild Beastmaster getting +4/+4 (being a 5/5). If you resolve it the other way your creatures will be getting +6/+6 instead.
1 month ago
The reason it works the way it does is because Wild Beastmaster's ability is a triggered ability (starts with "when/whenever/at"), and the size of the effect is calculated as the trigger resolves.
In your example both Beastmasters trigger when they attack. The way you describe it, you've put the triggers onto the stack in the order that lets you maximize the effect from both. After the second Beastmaster's trigger resolves, the game doesn't back up to "re-trigger" or otherwise recalculate the effect from the first one. We've already taken care of it.
1 month ago
So I have 2 Wild Beastmaster on the field and cast Giant Growth on one of them. When they attack, the big one gives the other +4/+4 and the other gives the first +5/+5, and then it stops. What I don't understand is that it's an x effect, so if the first one gets a boost from the second, it should then give it to the second and everyone else, but it doesn't apparently
2 months ago
Thanks for upvote and for kind words! No I haven't consider Traverse the Ulvenwald! Thanks for suggestion.
Ok, miracle, Thanks for your comment and your suggestions. I will try to answer your questions and clarify my choice of certain cards.
Playgroup - Most often I play against Zur, Purphoros, Xenagos. Sometime I play against Meren, Azusa, Rafiq, Narset etc. So, I cant say that I create decks for some specific environment. On the contrary, I try to make decks as more versatile as posible.
Question about Pathbreaker Ibex and Wild Beastmaster: I realy doubt that someday I will cut Pathbreaker Ibex, its to good in this deck, it is one of the main agro creatures of the deck, it has a lot of strong synergies with so many cards (described in primer) and with Rhonas. When my opponents see him on the battlefield, they begin to fidget nervously in the armchairs and ask each other "Do You have board wipe spell?". You yourself mentioned that redundancy is very important in EDH and I absolutely agree with this. Wild Beastmaster is in the testing mode, was added to the deck about a week ago and havent been tested well enough, but I agree that it could be replaced with something more useful. I will consider some replacemets after more testing.
About winmore cards: Traverse the Outlands - "If you are spending 5 mana to find 8 lands, chances you are already winning on that turn or going to assuredly win on the upcoming turn" - exactly! You will just win on the next turn, and it can happen on turn four easily. Comparing Mana Reflection with Traverse the Outlands I can say that in this deck Traverse the Outlands is better, because its cheaper, provides more safe ramp (dont need to survive a turn) and as You said both of them are winmore. And I prefer to use as a mana doubler Vorinclex, Voice of Hunger, tutorable, can be cheated and has a mana denial ability. Nacatl War-Pride is in the testing mode too, recently added, but I see a lot of potencial in this creature! The reasons why it is a good card in this deck described in Primer. Exploration - this deck dosen't draw lands, and the land count is minimal so most of the game Exploration is useless, I tested it a lot. For the same reason I cut Azusa from the deck. Staff of Domination is good for redundency for combos, but It will be a second card wich is useless outside of combo and I don't want it, thats why I run only Mantle in the deck. Win through a combo is plan B in this deck, usualy it wins through agro strategy. Choosing from the Eldrazi titans I would choose only one - Ulamog, the Ceaseless Hunger, he is in Maybeboard for a long time and someday I will try to use him, maybe instead of World Breaker. This deck run very powerful spells for drawing extra cards (especialy with Rhonas early in the game) i like those spells more then Kozilek.
I am familiar with Recycle and it is definitely an interesting card, I will think about using it, in this deck it could be realy fun
So hope I clarified the choice of cards and why they are good/or bad in this deck. If you have any additional questions or suggestions, be sure to ask.
2 months ago
Me is curious, what decks does your meta/playgroup consist of?
Either way, you should highly consider removing Pathbreaker Ibex and Wild Beastmaster. While both quite easily pump up your team, they pale in comparison to Craterhoof Behemoth. While redundancy is always a good thing to have in an edh deck, neither are strong enough by themselves (i.e. they do not win the game immediately) to warrant inclusion to a "control" deck. Recycle and Praetor's Counsel will do you better.
In this deck, there are plenty of winmore cards. Traverse the Outlands, Viridian Longbow, and Nacatl War-Pride all fit into the category. If you are spending 5 mana to find 8 lands, chances are you are already winning on that turn or going to assuredly win on the upcoming turn. Consider using cards such as Exploration (explosive), Mana Reflection (this on turn 3, if it survives, usually means you win on turn 5), Staff of Domination (combos). You should also find space for the eldrazi titans (kozilek especially as more potent card draw).
There are cards in this deck that don't make sense (some mentioned above), unless you are tuning your deck against specific other decks (i.e. not tfc / pfc / U/x stax)
2 months ago
I guess I'll state the obvious and mention that Gaea's Cradle would be incredible in this deck in place of Maze of Ith. Additionally, you could use something like Dryad Arbor to help with your mana and creature count (although I don't know the rulings behind it and if you can tap it the turn you play it). It helps against Path to Exile too.
Hope this helps!