Savageborn Hydra

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze Mythic Rare

Combos Browse all

Savageborn Hydra

Creature — Hydra

Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

1(R/G): Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery

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Savageborn Hydra Discussion

greystripe on Ruric Thar Deck

1 month ago

Savageborn Hydra to manasink, Craterhoof Behemoth and Siege Behemoth for lethal.
Nissa, Vastwood Seer  Flip comes in as a creature. Greenwarden of Murasa and Eternal Witness for recursion.

If you get more ETB elves you can do Wren's Run Packmaster for a mana outlet. Examples: Elvish Harbinger, Farhaven Elf, Wood Elves, Reclamation Sage, Oracle of Mul Daya (I know you have a couple already)

Look into the LEVEL UP cards from a few years ago or Level up cards from recent Commander Releases for good mana sinks.

Trveheimer on Surrak Aggro

2 months ago

hi, ich wieder. ich schreibe euch mal ne liste mit den karten die potenziell gegen welche aus meinen empfehlungen ausgetauscht werden knnten oder die in meinen augen nicht so die kartenqualitaet haben

Breaker of Armies - 10 mana fr ne kreatur, die man im endeffekt meist fr nen guten angriff draufgehen lsst, ist zuviel. lieber den Siege Behemoth, ist mit Triumph of the Hordes zsm einfach genauso ne wincon.

Intet, the Dreamer - ich denke selbst mit dem mini-drachen-thema wird er im endeffekt gecuttet. er bringt dich nicht wirklich schnell durchs deck, er muss angreifen UND mana blechen, und wenn er zerstoert wird bleibt die karte im exil. alles eher wackelig.

Omnath, Locus of Rage und Roil ElementalDie beiden sind erstmal prinzipiell gut, ich wrde das davon abhngig machen wieviel Landramp im endeffekt spielt. Omnath ist noch eher besser als das Roil, weil es eigentlich so sein msste das karten gezogen werden wenn ein 5er ins spiel kommt, auerdem ist ja Warstorm Surge ein wichtiges piece in eurem deck. aber das roil vielleicht raus, lieber clone spielen.

Ruric Thar, the Unbowed- hatten wir ja schon drueber geredet, ich finde temur ist nicht gruul und sollte deswegen auf noncreature spells nicht verzichten, tut euch im zweifelsfall eher selbst weh, und ein Teferi wuerde euch da schon mehr kontrolle erlauben (brigens, eigentlich wrdet ihr teferi immer im endsegment vor eurem zug reinflashen, wenn ihr dann in eurem zug ne combo zbw ne wincon rauspielt, nicht vorher)

Terra Stomper / Gaea's Revenge

da wrde ich langfristig maximal einen von denen spielen, einfach weils dekadent ist kreaturen ohne groen effekt zu spielen. auerdem braucht ihr halt die spots frei.

Savage Knucklebladeist zwar cool weil er fr 4 mana als 4/4er mit haste kommt, aber das gewinnt auch keine games. die Savageborn Hydra wrde ich solange drin lassen, wie ihr den Shaman of the Great Hunt und Rishkar spielen wollt. Wobei Rishkar auch evtl rauskoennte. evtl also nur den Shaman.

Bow of Nylea im endeffekt raus fuer Coastal Piracy oder Hammer of Purphoros. Die Todesberuehrung greift nur fuer attacker, somit ist es eigentlich nutzlos.

Chitinous Cloak / Haunted Cloaklieber raus. wenn ihr menace wollt, Gruul War Chant, und ansonsten bei den ausrstungen lieber noch Lightning Greaves die haben naemlich 0 austruestungskosten.

Banefire / Manifold Insights / Nissa's Revelation / Rishkar's Expertise

hab euch in meinem tipps glaube ich genug bessere alternativen vorgeschlagen.

Arcbondist nur in viel zu konstruierten szenarien gut fuer euch und schwer kontrollierbar.

Counterspellsich wrde eher nen Counterspell klarmachen, wenn ihr control-magic machen wollt. auch hier, habe ich gute alternativen vorgeschlagen, die das board fuer euch fitt halten.

Burgeoningje nachdem wieviel draw in dem deck ist, knnte man diesen spot freimachen.

Sight of the Scalelordseher nicht, ich glaub das macht selten den entscheidengen unterschied und kostet zuviel mana fuer das was es tut.

Weitere gute wincons fr euer deck;mit Palinchron / Peregrine Drake + Deadeye Navigator infinite mana gehen und dann mit Genesis Hydra alle nonland permanents ins game holen, alternativ auch infinite Coiling Oracle flickern. ich wei ich wei aber nen nav und nen oracle spielen ohne infinite zu gehen ist auch komisch :D

uebrigens, eine weitere wincon ist Grafted Exoskeleton, habe auch noch ein paar davon. einfach ne kreatur mit dem exo auf 10 bringen, unblockbar machen und durchkommen.

DemonDragonJ on Iconic Masters Announced

3 months ago

Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.

As for iconic creatures, my predictions are as follows:

Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.

Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.

Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.

Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.

Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.

Wow, I certainly typed many card names in this post: I hope that I did not miss any. enter image description here

jakeelephant006 on Saskia, Ultimate Baton-Passer

3 months ago

An effort to make Saskia (not just yours, all Saskia builds) a decent commander:

Objectives: centralize the deck around a theme of infect and ways to put as many poison counters on as many players as one can in one attack.

How to accomplish objectives: pull cards that detract from the theme and add cards that support the theme.

Cards to pull: Things that just like attacking. Cards like Zurgo Helmsmasher, Savageborn Hydra and maybe even Tymna the Weaver. Things that are only good cards in their color(s) like Primeval Bounty, unfortunately you should also probably remove some ramp and some removal or cards that are borderline supporting the theme.

Cards to add: Things that have evasion or give evasion like Whispersilk Cloak, things that have infect or give infect like Phyrexian Hydra, Putrefax, or Phyresis, and things that double damage like Furnace of Wrath or Dictate of the Twin Gods or Bitter Feud.

Saskia has been performing disturbingly mediocre of late and after further investigation many of the cards have dubious interaction with each other and with their commander. This is the trouble with Saskia. I don't know if these suggestions will work or not, but they're my best effort at trying to make this a deck to look too when considering how to build Saskia.

TaladagaKnights on animar

4 months ago

Acidic Slime needs to be a Bane of Progress; Eternal Witness needs to be a Greenwarden of Murasa or Paleoloth; Savageborn Hydra should be a Primordial Hydra;

The following should be switched for better shit:

Apocalypse Hydra, Myr Battlesphere, possibly Omnath, Locus of Rage or Rampaging Baloths, Penumbra Wurm, possibly Purphoros, God of the Forge, possibly Skyline Despot (I know I suggested it but I still don't like it), Thought-Knot Seer because you only have four lands that will allow you to cast him

things to maybe put in:

Lurking Predators for like the third time, Greater Good

Firebones675 on 1/1 can be big creates too

6 months ago

Markov Blademaster, Prophetic Flamespeaker, Spiraling Duelist, Savageborn Hydra and other creatures with double strike benefit from your equipment both because they deal more damage but they deal damage twice per turn giving you 2 triggers off of your equipment.

Although their abilities aren't super relevant in your deck, the only double strikers at 2 mana or less in your colors are Scourge Wolf. Viashino Slaughtermaster, Warren Instigator. I'd stick to the 3 cmc or greater ones for your deck.

vbfabled on Red/Green Beatdown

6 months ago

This reminds me of my first deck that I ever built from scratch! I even had a lot of these exact cards in it! Awesome color combo with a great playstyle. You, my friend, have picked a great starting point. Let's see how I can help...

I'll try to keep budget in mind for my suggestions, you probably aren't looking for a $200 competitive deck.

First off, Savage Ventmaw is an awesome casual-play card. Combos great with Aggravated Assault for infinite combat phases, if your playgroup is cool with those(mine had a soft ban on infinite combos.)

I'd replace Timber Gorge with Rugged Highlands if you can get your hands on some.

I may also replace Font of Fertility with some mana creatures. Llanowar Elves/Elvish Mystic and Zhur-Taa Druid would be good for this deck, I think.

Also, for your deck, I think Fires of Yavimaya would be more effective than Maze Rusher, but good idea adding something to give haste, that'll definitely come in handy.

You may want to run some stronger pump spells like Become Immense and Aspect of Hydra for late-game.

If you have a few extra bucks to spend on this deck, there's some really cool big hydras like Primordial Hydra, who you can pick up for a little over $5 as of right now, and Savageborn Hydra who is under $2.

Hope that helps! Definitely let me know how this deck turns out.

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